#ifndef WINAMP_LOADIMAGE_HEADER #define WINAMP_LOADIMAGE_HEADER #include HBITMAP WALoadImage(HMODULE hMod, LPCWSTR pszSection, LPCWSTR pszImage, BOOL bPremult); HBITMAP WAResizeImage(HBITMAP hbmp, INT cx, INT cy, HBRUSH hbBk); HBITMAP WABlendOnColor(HBITMAP hbmp, COLORREF rgbBk); HBITMAP WABlendOnARGB32(HBITMAP hbmp, LPBYTE pRGB); HBITMAP WACreatePatternBitmap(INT cx, INT cy, INT bpp, HBRUSH hbPattern, LPBYTE *ppData); #endif //WINAMP_LOADIMAGE_HEADER