#include "SimpleHandlerFactory.h" #include "SimpleHandler.h" /* This is the GUID for our service factory don't re-use this. make your own guid with guidgen.exe lives somewhere like C:\Program Files\Microsoft Visual Studio\2019\Professional\Common7\Tools */ // {1CCF6445-A452-45e8-BE72-846991CBCAF6} static const GUID SimpleHandlerGUID = { 0x1ccf6445, 0xa452, 0x45e8, { 0xbe, 0x72, 0x84, 0x69, 0x91, 0xcb, 0xca, 0xf6 } }; // our playlist handler. static Cef_Handler simpleHandler; FOURCC SimpleHandlerFactory::GetServiceType() { return svc_playlisthandler::getServiceType(); } const char *SimpleHandlerFactory::GetServiceName() { return "Simple Playlist Loader"; } GUID SimpleHandlerFactory::GetGuid() { return SimpleHandlerGUID; } void *SimpleHandlerFactory::GetInterface(int global_lock) { // simpleHandler is a singleton object, so we can just return a pointer to it // depending on what kind of service you are making, you might have to // 'new' an object and return that instead (and then free it in ReleaseInterface) return &simpleHandler; } int SimpleHandlerFactory::ReleaseInterface(void *ifc) { // no-op because we returned a singleton (see above) return 1; } // Define the dispatch table #define CBCLASS SimpleHandlerFactory START_DISPATCH; CB(WASERVICEFACTORY_GETSERVICETYPE, GetServiceType) CB(WASERVICEFACTORY_GETSERVICENAME, GetServiceName) CB(WASERVICEFACTORY_GETGUID, GetGuid) CB(WASERVICEFACTORY_GETINTERFACE, GetInterface) CB(WASERVICEFACTORY_RELEASEINTERFACE, ReleaseInterface) END_DISPATCH; #undef CBCLASS