winamp/Src/Plugins/General/gen_ml/ml_imageloader.h

52 lines
2.0 KiB
C

#ifndef NULLSOFT_MEIDALIBRARY_IMAGE_SOURCE_HEADER
#define NULLSOFT_MEIDALIBRARY_IMAGE_SOURCE_HEADER
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include <windows.h>
typedef struct _MLIMAGESOURCE_I
{
HINSTANCE hInst; //
LPCWSTR lpszName; //
UINT bpp; //
INT xSrc; //
INT ySrc; //
INT cxSrc; //
INT cySrc; //
INT cxDst; //
INT cyDst; //
UINT type; //
UINT flags; //
} MLIMAGESOURCE_I;
// Image Source types:
#define SRC_TYPE_BMP_I 0x01 // hInst = depends on ISF_LOADFROMFILE, lpszName = resource (file) name. To make resource name from resource id use MAKEINTERESOURCEW().
#define SRC_TYPE_PNG_I 0x02 // hInst = depends on ISF_LOADFROMFILE, lpszName = resource (file) name. To make resource name from resource id use MAKEINTERESOURCEW().
#define SRC_TYPE_HBITMAP_I 0x03 // hInst = NULL, lpszName =(HBITMAP)hbmp.
#define SRC_TYPE_HIMAGELIST_I 0x04 // hInst = (HIMAGELIST)himl, lpszName = MAKEINTERESOURCEW(index). Make Sure that common controls initialized before using this.
// Image Source flags:
#define ISF_LOADFROMFILE_I 0x0001 // Load image from file. hInst ignored.
#define ISF_USE_OFFSET_I 0x0002 // xSrc and ySrc valid.
#define ISF_USE_SIZE_I 0x0004 // cxSrc and cySrc valid.
#define ISF_FORCE_BPP_I 0x0010 //
#define ISF_FORCE_SIZE_I 0x0020 //
#define ISF_SCALE_I 0x0040 //
#define ISF_PREMULTIPLY_I 0x0100 // supported only by png
#define ISF_NOLOCALIZED_LOAD_I 0x0200 // when loading res:// protocol do not try to load resource from localized resource first
HBITMAP MLImageLoaderI_LoadDib(const MLIMAGESOURCE_I *pImgSource);
BOOL MLImageLoaderI_CopyData(MLIMAGESOURCE_I *pisDst, const MLIMAGESOURCE_I *pisSrc); /// Creates copy of MLIMAGESOURCE.
BOOL MLImageLoaderI_FreeData(MLIMAGESOURCE_I *pisDst); /// use it to properly free MLIMAGESOURCE that was set using MLImageLoader_CopyData
BOOL MLImageLoaderI_CheckExist(const MLIMAGESOURCE_I *pis);
#endif //NULLSOFT_MEIDALIBRARY_IMAGE_SOURCE_HEADER