winamp/Src/Plugins/Input/in_flv/ifc_flvaudiodecoder.h
2024-09-24 14:54:57 +02:00

63 lines
1.9 KiB
C++

#pragma once
enum
{
FLV_AUDIO_SUCCESS = 0,
FLV_AUDIO_FAILURE = 1,
FLV_AUDIO_NEEDS_MORE_INPUT = 2,
};
class ifc_flvaudiodecoder : public Dispatchable
{
protected:
ifc_flvaudiodecoder() {}
~ifc_flvaudiodecoder() {}
public:
int GetOutputFormat(unsigned int *sample_rate, unsigned int *channels, unsigned int *bits);
int DecodeSample(const void *input_buffer, size_t input_buffer_bytes, void *samples, size_t *samples_size_bytes, double *bitrate);
void Flush();
void Close();
int Ready(); // returns 1 for ready [default], 0 for not ready. Some codecs in FLV use the first packet for decoder config data. return 1 from this once you've gotten it
void SetPreferences(unsigned int max_channels, unsigned int preferred_bits);
DISPATCH_CODES
{
FLV_AUDIO_GETOUTPUTFORMAT = 0,
FLV_AUDIO_DECODE = 1,
FLV_AUDIO_FLUSH = 2,
FLV_AUDIO_CLOSE = 3,
FLV_AUDIO_READY = 4,
FLV_AUDIO_SETPREFERENCES=5,
};
};
inline int ifc_flvaudiodecoder::GetOutputFormat(unsigned int *sample_rate, unsigned int *channels, unsigned int *bits)
{
return _call(FLV_AUDIO_GETOUTPUTFORMAT, (int)FLV_AUDIO_FAILURE, sample_rate, channels, bits);
}
inline int ifc_flvaudiodecoder::DecodeSample(const void *input_buffer, size_t input_buffer_bytes, void *samples, size_t *samples_size_bytes, double *bitrate)
{
return _call(FLV_AUDIO_DECODE, (int)FLV_AUDIO_FAILURE, input_buffer, input_buffer_bytes, samples, samples_size_bytes, bitrate);
}
inline void ifc_flvaudiodecoder::Flush()
{
_voidcall(FLV_AUDIO_FLUSH);
}
inline void ifc_flvaudiodecoder::Close()
{
_voidcall(FLV_AUDIO_CLOSE);
}
inline int ifc_flvaudiodecoder::Ready()
{
return _call(FLV_AUDIO_READY, (int)1); // default to true so that decoders that don't implement won't block in_flv from seeking
}
inline void ifc_flvaudiodecoder::SetPreferences(unsigned int max_channels, unsigned int preferred_bits)
{
_voidcall(FLV_AUDIO_SETPREFERENCES, max_channels, preferred_bits);
}