243 lines
10 KiB
C++
243 lines
10 KiB
C++
#ifndef _P4SDEVICE_H_
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#define _P4SDEVICE_H_
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#ifndef _UNICODE
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#define _UNICODE
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#endif
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#ifndef UNICODE
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#define UNICODE
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#endif
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#include <windows.h>
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#include <windowsx.h>
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#include <stdio.h>
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#include <tchar.h>
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#include <shlobj.h>
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#include "..\..\General\gen_ml/itemlist.h"
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#include "..\..\General\gen_ml/ml.h"
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#include "..\..\Library\ml_pmp/pmp.h"
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#include "..\..\Library\ml_pmp/transcoder.h"
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#include "../winamp/wa_ipc.h"
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#include "../winamp/ipc_pe.h"
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#include "../Agave/Language/api_language.h"
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#include <api/service/waServiceFactory.h>
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#include "resource1.h"
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#include <tataki/bitmap/bitmap.h>
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#include <tataki/canvas/bltcanvas.h>
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#include <api/service/svcs/svc_imgload.h>
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#include <api/service/svcs/svc_imgwrite.h>
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#include <api/memmgr/api_memmgr.h>
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extern api_memmgr *memoryManager;
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#define WASABI_API_MEMMGR memoryManager
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#include "../Agave/AlbumArt/api_albumart.h"
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extern api_albumart *albumArtApi;
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#define AGAVE_API_ALBUMART albumArtApi
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#include "../devices/api_devicemanager.h"
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extern api_devicemanager *deviceManagerApi;
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#define AGAVE_API_DEVICEMANAGER deviceManagerApi
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class P4SDevice;
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class MyProgress;
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class TransferItem;
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#ifndef __RPC__in
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#define __RPC__in
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#define __RPC__in_opt
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#define __RPC__in_ecount_full(x)
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#define __RPC__in_ecount_full_opt(x)
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#define __RPC__in_ecount_full_string(x)
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#define __RPC__inout
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#define __RPC__inout_opt
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#define __RPC__deref_opt_inout_opt
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#define __RPC__deref_inout_ecount_full_opt_string(x)
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#define __RPC__inout_ecount_full(x)
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#define __RPC__out
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#define __RPC__out_ecount_full(x)
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#define __RPC__out_ecount_full_string(x)
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#define __RPC__out_ecount_part(x,y)
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#define __RPC__deref_out_ecount_full_opt(x)
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#define __RPC__deref_out_opt_string
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#define __RPC__deref_out_opt
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#endif
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#include "WMDRMDeviceApp.h"
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#include "msWMDM.h" // Include headers for Windows Media Device Manager.
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#include "Sac.h" // Include authentication headers.
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#include "Scclient.h" // Include authentication client headers.
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#include "MyProgress.h"
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#include "resource1.h"
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extern PMPDevicePlugin plugin;
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class Playlist {
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public:
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wchar_t name[128];
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IWMDMStorage4 * storage;
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C_ItemList songs;
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IWMDMMetaData * meta;
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bool modified;
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Playlist() : storage(0),meta(0),modified(false){ name[0]=0; }
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};
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class Song {
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public:
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IWMDMStorage4 * storage;
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IWMDMMetaData * meta;
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bool video;
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bool modified;
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wchar_t * artist, * album;
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IWMDMStorage4 * alb;
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IWMDMMetaData * albmeta;
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Song() {artist=album=NULL; storage=0; meta=0; video = 0; modified = 0; alb=0; albmeta=0;}
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virtual ~Song() {if(artist) free(artist); if(album) free(album); if(alb) alb->Release(); if(albmeta) albmeta->Release();}
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};
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class TransferItem {
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public:
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int phase;
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void * callbackContext;
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void (*callback)(void * callbackContext, wchar_t * status);
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wchar_t *file;
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const itemRecordW * track;
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songid_t * songid;
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int * killswitch;
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P4SDevice * dev;
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IWMDMMetaData * meta;
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IWMDMProgress * progress;
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int pc;
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bool video;
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};
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class P4SDevice : public Device {
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public:
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bool requiresALB;
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int error;
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Transcoder * transcoder;
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wchar_t *musicDir, *videoDir;
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bool noMetadata, supportsVideo;
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__int64 transferQueueSize;
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C_ItemList playlists;
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C_ItemList albfiles;
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IWMDMStorage4 * playlistsDir;
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wchar_t name[100];
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IWMDMDevice3* WMDevice;
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P4SDevice(IWMDMDevice3* pIDevice,bool noMetadata);
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virtual void Load();
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virtual ~P4SDevice();
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void traverseStorage(IWMDMStorage * store, int level=0, wchar_t * artist=0, wchar_t * album=0);
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void foundSong(IWMDMStorage4 * store, IWMDMMetaData * meta, bool video, int pl=0,wchar_t * artist=0, wchar_t * album=0, IWMDMStorage4 * alb=0, IWMDMMetaData * albmeta=0);
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void foundPlaylist(IWMDMStorage4 * store, IWMDMMetaData * meta);
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bool songsEqual(songid_t a, songid_t b);
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int songsCmp(songid_t a, songid_t b);
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virtual __int64 getDeviceCapacityAvailable(); // in bytes
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virtual __int64 getDeviceCapacityTotal(); // in bytes
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virtual void Eject(){Close();}; // if you ejected successfully, you MUST call plugin.deviceDisconnected(this) and delete this;
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virtual void Close(); // save any changes, and call plugin.deviceDisconnected(this) AND delete this;
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virtual void doTransfer(TransferItem * t);
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// return the songid when transfer is finished.
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// call the callback with a percentage and the number of bytes copied so far every so often (to update the GUI)
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// return 0 for success, -1 for failed or cancelled
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virtual int transferTrackToDevice(const itemRecordW * track, // the track to transfer
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void * callbackContext, //pass this to the callback
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void (*callback)(void * callbackContext, wchar_t * status), // call this every so often so the GUI can be updated. Including when finished!
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songid_t * songid, // fill in the songid when you are finished
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int * killswitch // if this gets set to 1, the transfer has been cancelled by the user
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);
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virtual int trackAddedToTransferQueue(const itemRecordW * track); // return 0 to accept, -1 for "not enough space", -2 for "incorrect format"
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virtual void trackRemovedFromTransferQueue(const itemRecordW * track);
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virtual __int64 getTrackSizeOnDevice(const itemRecordW * track); // return the amount of space taken up on the device by the track, or 0 for incompatable (usually the filesize, unless you are transcoding)
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virtual void deleteTrack(songid_t songid); // physically remove from device. Be sure to remove it from all the playlists!
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virtual void commitChanges(); // optional. Will be called at a good time to save changes
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virtual int getPlaylistCount(); // always at least 1. playlistnumber 0 is the Master Playlist containing all tracks.
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// PlaylistName(0) should return the name of the device.
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virtual void getPlaylistName(int playlistnumber, wchar_t * buf, int len);
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virtual int getPlaylistLength(int playlistnumber);
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virtual songid_t getPlaylistTrack(int playlistnumber,int songnum); // returns a songid
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virtual void setPlaylistName(int playlistnumber, const wchar_t *buf); // playlistnumber != 0!!
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virtual void playlistSwapItems(int playlistnumber, int posA, int posB); // swap the songs at position posA and posB
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virtual void sortPlaylist(int playlistnumber, int sortBy);
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virtual void addTrackToPlaylist(int playlistnumber, songid_t songid); // adds songid to the end of the playlist
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virtual void removeTrackFromPlaylist(int playlistnumber, int songnum); //where songnum is the position of the track in the playlist
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virtual void deletePlaylist(int playlistnumber);
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virtual int newPlaylist(const wchar_t * name); // create empty playlist, returns playlistnumber
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virtual void getTrackArtist(songid_t songid, wchar_t * buf, int len);
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virtual void getTrackAlbum(songid_t songid, wchar_t * buf, int len);
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virtual void getTrackTitle(songid_t songid, wchar_t * buf, int len);
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virtual int getTrackTrackNum(songid_t songid);
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virtual int getTrackDiscNum(songid_t songid){return -1;}
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virtual void getTrackGenre(songid_t songid, wchar_t * buf, int len);
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virtual int getTrackYear(songid_t songid);
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virtual __int64 getTrackSize(songid_t songid); // in bytes
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virtual int getTrackLength(songid_t songid); // in millisecs
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virtual int getTrackBitrate(songid_t songid); // in kbps
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virtual int getTrackPlayCount(songid_t songid);
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virtual int getTrackRating(songid_t songid); //0-5
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virtual __time64_t getTrackLastPlayed(songid_t songid); // in unix time format
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virtual __time64_t getTrackLastUpdated(songid_t songid); // in unix time format
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virtual void getTrackAlbumArtist(songid_t songid, wchar_t * buf, int len);
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virtual void getTrackComposer(songid_t songid, wchar_t * buf, int len);
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virtual int getTrackType(songid_t songid);
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virtual void getTrackExtraInfo(songid_t songid, const wchar_t *field, wchar_t * buf, int len);
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Song * lastChange;
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void PreCommit(Song * song);
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// feel free to ignore any you don't support
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virtual void setTrackArtist(songid_t songid, const wchar_t * value);
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virtual void setTrackAlbum(songid_t songid, const wchar_t * value);
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virtual void setTrackTitle(songid_t songid, const wchar_t * value);
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virtual void setTrackTrackNum(songid_t songid, int value);
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virtual void setTrackDiscNum(songid_t songid, int value){};
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virtual void setTrackGenre(songid_t songid, const wchar_t * value);
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virtual void setTrackYear(songid_t songid, int year);
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virtual void setTrackPlayCount(songid_t songid, int value);
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virtual void setTrackRating(songid_t songid, int value);
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virtual void setTrackLastPlayed(songid_t songid, __time64_t value); // in unix time format
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virtual void setTrackLastUpdated(songid_t songid, __time64_t value); // in unix time format
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virtual void setTrackAlbumArtist(songid_t songid, const wchar_t * value);
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virtual void setTrackComposer(songid_t songid, const wchar_t * value);
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virtual void setTrackExtraInfo(songid_t songid, const wchar_t * field, const wchar_t * value) {}; //optional
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virtual bool playTracks(songid_t * songidList, int listLength, int startPlaybackAt, bool enqueue){return false;}; // return false if unsupported
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virtual intptr_t extraActions(intptr_t param1, intptr_t param2, intptr_t param3,intptr_t param4);
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virtual bool copyToHardDriveSupported() {return true;}
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virtual __int64 songSizeOnHardDrive(songid_t song) {return getTrackSize(song);} // how big a song will be when copied back. Return -1 for not supported.
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virtual int copyToHardDrive(songid_t song, // the song to copy
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wchar_t * path, // path to copy to, in the form "c:\directory\song". The directory will already be created, you must append ".mp3" or whatever to this string! (there is space for at least 10 new characters).
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void * callbackContext, //pass this to the callback
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void (*callback)(void * callbackContext, wchar_t * status), // call this every so often so the GUI can be updated. Including when finished!
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int * killswitch // if this gets set to anything other than zero, the transfer has been cancelled by the user
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); // -1 for failed/not supported. 0 for success.
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virtual void setArt(songid_t songid, void *buf, int w, int h); //buf is in format ARGB32*
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virtual pmpart_t getArt(songid_t songid);
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virtual void releaseArt(pmpart_t art);
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virtual int drawArt(pmpart_t art, HDC dc, int x, int y, int w, int h);
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virtual void getArtNaturalSize(pmpart_t art, int *w, int *h);
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virtual void setArtNaturalSize(pmpart_t art, int w, int h);
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virtual void getArtData(pmpart_t art, void* data); // data ARGB32* is at natural size
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virtual bool artIsEqual(pmpart_t a, pmpart_t b);
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};
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#endif // _P4SDEVICE_H_
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