winamp/Src/devices/deviceObjectStore.h

55 lines
1.4 KiB
C++

#ifndef _NULLSOFT_WINAMP_DEVICES_DEVICE_OBJECT_STORE_HEADER
#define _NULLSOFT_WINAMP_DEVICES_DEVICE_OBJECT_STORE_HEADER
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
#include "./ifc_deviceobject.h"
#include "./deviceObjectEnum.h"
#include <vector>
class DeviceObjectStore;
typedef void (__cdecl *DeviceObjectCallback)(DeviceObjectStore * /*store*/,
ifc_deviceobject * /*object*/,
void * /*user*/);
typedef ifc_deviceobject *(_cdecl *DeviceObjectCreator)(const char * /*name*/,
void * /*user*/);
class DeviceObjectStore
{
public:
DeviceObjectStore(DeviceObjectCallback addCallback,
DeviceObjectCallback removeCallback,
void *callbackData);
~DeviceObjectStore();
public:
void Lock();
void Unlock();
CRITICAL_SECTION *GetLock();
HRESULT Add(ifc_deviceobject *object);
size_t AddRange(ifc_deviceobject **objects, size_t count);
size_t AddIndirect(const char **names, size_t count, DeviceObjectCreator callback, void *user);
HRESULT Remove(const char *name);
void RemoveAll();
HRESULT Find(const char *name, ifc_deviceobject **object);
HRESULT Enumerate(DeviceObjectEnum **enumerator);
private:
std::vector<ifc_deviceobject*> list;
CRITICAL_SECTION lock;
DeviceObjectCallback addCallback;
DeviceObjectCallback removeCallback;
void *callbackData;
};
#endif // _NULLSOFT_WINAMP_DEVICES_DEVICE_OBJECT_STORE_HEADER