winamp/Src/Winamp/IVideoD3DOSD.cpp
2024-09-24 14:54:57 +02:00

967 lines
28 KiB
C++

#include "main.h"
#include "IVideoD3DOSD.h"
#include "resource.h"
extern wchar_t FileTitle[];
static HMODULE d3dx_lib = 0;
// For non-debug builds, comment out DXTraceW debug statements to
// remove them completely
//#ifndef _DEBUG
#define DXTraceW //
//#endif
typedef HRESULT (WINAPI *D3DXCREATESPRITE)(LPDIRECT3DDEVICE9, LPD3DXSPRITE *);
typedef HRESULT (WINAPI *D3DXCREATEFONTW)(LPDIRECT3DDEVICE9, INT, UINT, UINT, UINT, BOOL, DWORD, DWORD, DWORD, DWORD, LPCWSTR, LPD3DXFONT *);
typedef HRESULT (WINAPI *D3DXCREATETEXTUREFROMRESOURCEEXW)(LPDIRECT3DDEVICE9, HMODULE, LPCWSTR, UINT, UINT, UINT, DWORD, D3DFORMAT, D3DPOOL, DWORD, DWORD, D3DCOLOR, D3DXIMAGE_INFO *, PALETTEENTRY *, LPDIRECT3DTEXTURE9 *);
D3DXCREATESPRITE pCreateSprite = NULL;
D3DXCREATEFONTW pCreateFontW = NULL;
D3DXCREATETEXTUREFROMRESOURCEEXW pCreateTextureFromResourceExW = NULL;
HMODULE FindD3DX9()
{
if (d3dx_lib)
return d3dx_lib;
HMODULE d3dx9 = NULL;
HANDLE hFind;
WIN32_FIND_DATAW pfiledata;
wchar_t systemDir[MAX_PATH] = {0};
wchar_t libPath[MAX_PATH] = {0};
GetSystemDirectoryW(systemDir, MAX_PATH);
StringCchCatW(systemDir, MAX_PATH,L"\\d3dx9_");
StringCchCopyW(libPath, MAX_PATH, systemDir);
StringCchCatW(systemDir, MAX_PATH,L"*.dll");
hFind = FindFirstFileW(systemDir,&pfiledata);
if (hFind != INVALID_HANDLE_VALUE)
{
BOOL more = true;
int iHighVersion = 0;
while (more)
{
wchar_t *start = wcsrchr(pfiledata.cFileName,L'_') + 1;
int version = _wtoi(start);
if (version <= 42 && version > iHighVersion)
iHighVersion = version;
more = FindNextFileW(hFind,&pfiledata);
}
FindClose(hFind);
if (iHighVersion >= 24)
{
wchar_t finalD3DX9LibPath[MAX_PATH] = {0};
StringCchPrintfW(finalD3DX9LibPath,MAX_PATH,L"%s%d%s",libPath,iHighVersion,L".dll");
d3dx9 = LoadLibraryW(finalD3DX9LibPath);
}
}
return d3dx9;
}
IVideoD3DOSD::IVideoD3DOSD(void)
{
osdSprite = NULL;
osdAtlasTexture = NULL;
osdTimeFont = NULL;
osdTitleFont = NULL;
streaming = 0;
titleFits = false;
// Texture Src Coordinates for sprite images
// Right and Bottom (last two) excluded from image
SetRect(&osdBkgrndTextSrcCoords, 38, 534, 647, 635);
SetRect(&osdPrevButtonNormalSrcCoords, 41, 17, 63, 31);
SetRect(&osdPlayButtonNormalSrcCoords, 145, 14, 161, 35);
SetRect(&osdPauseButtonNormalSrcCoords, 95, 16, 110, 33);
SetRect(&osdStopButtonNormalSrcCoords, 195, 16, 210, 33);
SetRect(&osdNextButtonNormalSrcCoords, 242, 17, 264, 31);
SetRect(&osdProgressFrameNormalSrcCoords, 41, 226, 606, 235);
SetRect(&osdVolumeFrameNormalSrcCoords, 41, 294, 111, 302);
SetRect(&osdEndFSButtonNormalSrcCoords, 41, 140, 59, 158);
SetRect(&osdMuteButtonNormalSrcCoords, 41, 416, 51, 428);
SetRect(&osdProgressSliderNormalSrcCoords, 41, 343, 57, 361);
SetRect(&osdVolumeSliderNormalSrcCoords, 41, 343, 57, 361);
SetRect(&osdProgressProgressSrcCoords, 41, 274, 606, 282); //hilited progress indicator
SetRect(&osdVolumeProgressSrcCoords, 41, 314, 111, 322); //hilited volume indicator
SetRect(&osdPrevButtonClickSrcCoords, 41, 76, 63, 90);
SetRect(&osdPlayButtonClickSrcCoords, 145, 73, 161, 94);
SetRect(&osdPauseButtonClickSrcCoords, 95, 75, 110, 92);
SetRect(&osdStopButtonClickSrcCoords, 195, 75, 210, 92);
SetRect(&osdNextButtonClickSrcCoords, 242, 76, 264, 90);
SetRect(&osdEndFSButtonClickSrcCoords, 41, 192, 59, 210);
SetRect(&osdProgressSliderClickSrcCoords, 41, 385, 57, 403);
SetRect(&osdVolumeSliderClickSrcCoords, 41, 385, 57, 403);
SetRect(&osdPrevButtonDisabledSrcCoords, 41, 106, 63, 120);
SetRect(&osdNextButtonDisabledSrcCoords, 242, 106, 264, 120);
SetRect(&osdPrevButtonHiliteSrcCoords, 41, 46, 63, 60);
SetRect(&osdPlayButtonHiliteSrcCoords, 145, 43, 161, 64);
SetRect(&osdPauseButtonHiliteSrcCoords, 95, 45, 110, 62);
SetRect(&osdStopButtonHiliteSrcCoords, 195, 45, 210, 62);
SetRect(&osdNextButtonHiliteSrcCoords, 242, 46, 264, 60);
SetRect(&osdEndFSButtonHiliteSrcCoords, 41, 166, 59, 184);
SetRect(&osdProgressSliderHiliteSrcCoords, 41, 363, 57, 381);
SetRect(&osdVolumeSliderHiliteSrcCoords, 41, 363, 57, 381);
xScalingFactor = 1.0f;
yScalingFactor = 1.0f;
for (int i = 0; i < 12; i++)
{
bState[i] = NORMAL;
}
mouseOver = NO_BUTTON;
mouseLastOver = NO_BUTTON;
mousePressed = NO_BUTTON;
mouseLastPressed = NO_BUTTON;
mouseDragging = false;
displayTitle = NULL;
marqueeTitleSrc = NULL;
titleRestart = 0;
dtFormat = 0;
isInited = false;
isReadyToDraw = false;
}
RECT IVideoD3DOSD::BuildHitRect(D3DXVECTOR3 position, RECT size)
{
RECT hitRect;
// casting float to long since I know the position vector will not be too big.
hitRect.left = (long)position.x;
hitRect.top = (long)position.y;
hitRect.right = (long)position.x + size.right - size.left;
hitRect.bottom = (long)position.y + size.bottom - size.top;
return hitRect;
}
IVideoD3DOSD::~IVideoD3DOSD(void)
{
if (osdSprite)
{
osdSprite->Release();
osdSprite = NULL;
}
if (osdAtlasTexture)
{
osdAtlasTexture->Release();
osdAtlasTexture = NULL;
}
if (marqueeTitleSrc)
{
delete [] marqueeTitleSrc;
marqueeTitleSrc = NULL;
}
if (displayTitle)
{
delete [] displayTitle;
displayTitle = NULL;
}
//if (d3dx_lib)
//{
// FreeLibrary(d3dx_lib);
// d3dx_lib = NULL;
//}
}
void IVideoD3DOSD::SetScalingFactor(float fx, float fy)
{
xScalingFactor = fx;
yScalingFactor = fy;
}
void IVideoD3DOSD::CreateOSD(IDirect3DDevice9 * device)
{
HRESULT hr;
d3dx_lib = FindD3DX9();
if (!d3dx_lib)
return;
pCreateFontW = (D3DXCREATEFONTW) GetProcAddress(d3dx_lib,"D3DXCreateFontW");
pCreateSprite = (D3DXCREATESPRITE) GetProcAddress(d3dx_lib,"D3DXCreateSprite");
pCreateTextureFromResourceExW = (D3DXCREATETEXTUREFROMRESOURCEEXW) GetProcAddress(d3dx_lib,"D3DXCreateTextureFromResourceExW");
if (!pCreateFontW || !pCreateSprite || !pCreateTextureFromResourceExW)
return;
hr = pCreateSprite(device,&osdSprite);
if (FAILED(hr))
{
DXTraceW(__FILE__, __LINE__, hr, L"CreateSprite Error", TRUE);
return;
}
int font_size = -12 ;
hr = pCreateFontW(
device,
font_size,
0,
FW_NORMAL,
1,
0,
DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS,
ANTIALIASED_QUALITY, //DEFAULT_QUALITY,
DEFAULT_PITCH,
L"Arial",
&osdTimeFont);
if (FAILED(hr))
{
DXTraceW(__FILE__, __LINE__, hr, L"CreateFont (Time) Error", TRUE);
return;
}
font_size = -16 ;
hr = pCreateFontW(
device,
font_size,
0,
FW_NORMAL,
1,
0,
DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS,
ANTIALIASED_QUALITY,//DEFAULT_QUALITY,
DEFAULT_PITCH,
L"Trebuchet MS",
&osdTitleFont);
if (FAILED(hr))
{
DXTraceW(__FILE__, __LINE__, hr, L"CreateFont (Title) Error", TRUE);
return;
}
ResetOSD(device);
isInited = true;
}
void IVideoD3DOSD::UpdateOSD(HWND hWnd, VideoOutput *adjuster)
{
// Position of sprites in screen coordinates
// Center of sprite (where the position is mapped) is left to default to upper left corner
// Note the Bkgrnd is positioned and then all other sprites are relative to that
RECT clientRect;
GetClientRect(hWnd,&clientRect);
// Need to adjust the client rect to match the video aspect ration to fit the osd on the video.
// adjuster->adjustAspect(clientRect);
// width of the client area - width of the bkgrnd / 2 gives the space on each side
// add that space to the offset of the left side of the client area.
float xPosBkg = clientRect.left +
(((clientRect.right - clientRect.left) - (osdBkgrndTextSrcCoords.right - osdBkgrndTextSrcCoords.left))/2.0f);
// width of the client area * .95 give the location of the bottom of the osd (i.e. 5% from bottom)
// that minus the height of the bkgrnd gives the location of the upper left of background
// add that space to the offset of the top of the client area.
float yPosBkg = clientRect.top +
(((clientRect.bottom - clientRect.top) * 1.0f) - (osdBkgrndTextSrcCoords.bottom - osdBkgrndTextSrcCoords.top));
osdBkgrndPosition = D3DXVECTOR3(floor(xPosBkg), floor(yPosBkg), 0.0f);
osdPrevButtonPosition = osdBkgrndPosition + D3DXVECTOR3(191.0f, 75.0f, 0.0f);
osdPlayButtonPosition = osdBkgrndPosition + D3DXVECTOR3(246.0f, 72.0f, 0.0f);
osdPauseButtonPosition = osdBkgrndPosition + D3DXVECTOR3(296.0f, 74.0f, 0.0f);
osdStopButtonPosition = osdBkgrndPosition + D3DXVECTOR3(345.5f, 74.0f, 0.0f);
osdNextButtonPosition = osdBkgrndPosition + D3DXVECTOR3(392.5f, 75.0f, 0.0f);
osdProgressFramePosition = osdBkgrndPosition + D3DXVECTOR3(22.0f, 49.0f, 0.0f);
osdVolumeFramePosition = osdBkgrndPosition + D3DXVECTOR3(518.0f, 76.0f, 0.0f);
osdEndFSButtonPosition = osdBkgrndPosition + D3DXVECTOR3(583.0f, 19.0f, 0.0f);
osdMuteButtonPosition = osdVolumeFramePosition + D3DXVECTOR3(-15.0f, -1.0f, 0.0f);
osdProgressSliderPosition = osdProgressFramePosition + D3DXVECTOR3(0.0f, 0.0f, 0.0f);
osdVolumeSliderPosition = osdVolumeFramePosition + D3DXVECTOR3(0.0f, 0.0f, 0.0f);
SetRect(&osdTimeRect,
(long)osdBkgrndPosition.x + 26,
(long)osdBkgrndPosition.y + 76,
(long)osdBkgrndPosition.x + 98,
(long)osdBkgrndPosition.y + 85);
SetRect(&osdTitleRect,
(long)osdBkgrndPosition.x + 26,
(long)osdBkgrndPosition.y + 17,
(long)osdBkgrndPosition.x + 503,
(long)osdBkgrndPosition.y + 37);
// Create Hit Test Rects for ui elements that don't move
osdPrevButtonHit = BuildHitRect(osdPrevButtonPosition, osdPrevButtonNormalSrcCoords );
osdPlayButtonHit = BuildHitRect(osdPlayButtonPosition, osdPlayButtonNormalSrcCoords );
osdPauseButtonHit = BuildHitRect(osdPauseButtonPosition, osdPauseButtonNormalSrcCoords );
osdStopButtonHit = BuildHitRect(osdStopButtonPosition, osdStopButtonNormalSrcCoords );
osdNextButtonHit = BuildHitRect(osdNextButtonPosition, osdNextButtonNormalSrcCoords );
osdEndFSButtonHit = BuildHitRect(osdEndFSButtonPosition, osdEndFSButtonNormalSrcCoords);
osdProgressFrameHit = BuildHitRect(osdProgressFramePosition, osdProgressFrameNormalSrcCoords);
osdVolumeFrameHit = BuildHitRect(osdVolumeFramePosition, osdVolumeFrameNormalSrcCoords);
streaming = (in_getlength() < 0) || !in_mod || !in_mod->is_seekable;
if (streaming)
{
bState[PREV_BUTTON] = DISABLED;
bState[NEXT_BUTTON] = DISABLED;
bState[PROGRESS_FRAME] = DISABLED;
bState[PROGRESS_SLIDER] = DISABLED;
}
// Find out if the title will fit in the UI space for it
RECT tempTitleRect = osdTitleRect;
osdTitleFont->DrawTextW(NULL, FileTitle, -1, &tempTitleRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_NOCLIP | DT_CALCRECT, D3DCOLOR_XRGB(255,255,255));
if (tempTitleRect.right <= osdTitleRect.right)
{
// The title fits, just use it
titleFits = true;
displayTitle = FileTitle;
dtFormat = DT_LEFT | DT_VCENTER | DT_SINGLELINE | DT_NOCLIP;
} else
{
// title will not fit, we need to set up a marquee.
//
// a string with two copies of the title makes it easier to process
// sizeNeeded, in chars, includes one space, five dots,
// one space and 1 extra for null.
size_t sizeNeeded = (lstrlenW(FileTitle)*2) + 8;
marqueeTitleSrc = new wchar_t[sizeNeeded];
displayTitle = new wchar_t[sizeNeeded];
titleRestart = lstrlenW(FileTitle);
StringCchPrintfW(marqueeTitleSrc, sizeNeeded, L"%s ..... %s", FileTitle, FileTitle);
titleFits = false;
dtFormat = DT_RIGHT | DT_TOP | DT_SINGLELINE;
}
isReadyToDraw = true;
}
#ifdef _DEBUG
#define DRAW_OSD_SET_ERROR(x) draw_osd_error=x
#else
#define DRAW_OSD_SET_ERROR(x)
#endif
void IVideoD3DOSD::DrawOSD(IDirect3DDevice9 * device)
{
HRESULT hr;
D3DXVECTOR3 sliderCenter(8.0f, 8.0f, 0.0f);
const wchar_t *draw_osd_error;
hr = osdSprite->Begin(D3DXSPRITE_ALPHABLEND);
if (FAILED(hr))
{
DXTraceW(__FILE__, __LINE__, hr, L"Sprite Begin Error", TRUE);
return ;
}
// Doing Scaling of sprites here
// If we do translations and/or rotations we'll have to do a more
// robust hit test (picking) since the current one assumes a rectangular
// shape based on screen coordinates. Only scaling is currently handled
// in the hit test.
//D3DXMATRIX scalingMatrix;
//osdSprite->SetTransform(D3DXMatrixScaling(&scalingMatrix, 1.0f /*xScalingFactor*/, 1.0f /*yScalingFactor*/, 0.0f));
hr = osdSprite->Draw(osdAtlasTexture, &osdBkgrndTextSrcCoords, NULL, &osdBkgrndPosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Background Sprite Draw Error");
goto DrawOSD_Error;
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(PREV_BUTTON), NULL, &osdPrevButtonPosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Prev Button Sprite Draw Error");
goto DrawOSD_Error;
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(PLAY_BUTTON), NULL, &osdPlayButtonPosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Play Button Sprite Draw Error");
goto DrawOSD_Error;
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(PAUSE_BUTTON), NULL, &osdPauseButtonPosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Pause Button Sprite Draw Error");
goto DrawOSD_Error;
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(STOP_BUTTON), NULL, &osdStopButtonPosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Stop Button Sprite Draw Error");
goto DrawOSD_Error;
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(NEXT_BUTTON), NULL, &osdNextButtonPosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Next Button Sprite Draw Error");
goto DrawOSD_Error;
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(PROGRESS_FRAME), NULL, &osdProgressFramePosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Progress Frame Sprite Draw Error");
goto DrawOSD_Error;
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(VOLUME_FRAME), NULL, &osdVolumeFramePosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Volume Frame Sprite Draw Error");
goto DrawOSD_Error;
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(ENDFS_BUTTON), NULL, &osdEndFSButtonPosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"EndFS Button Sprite Draw Error");
goto DrawOSD_Error;
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(MUTE_BUTTON), NULL, &osdMuteButtonPosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Mute Button Sprite Draw Error");
goto DrawOSD_Error;
}
if (playing && !streaming && !mouseDragging) // if mouseDragging we may be repositioning the slider, don't set it back till Lmouseup
{
// calculate the relative position of the slider
float ppercent = (in_getouttime() / 1000.0f) / in_getlength();
float sizeOfProgFrame = (float)osdProgressFrameHit.right - osdProgressFrameHit.left - 0;
// position the progress slider
osdProgressSliderPosition.x = osdProgressFramePosition.x + (sizeOfProgFrame * ppercent);
// Now build the hit rect based on the new position.
osdProgressSliderHit = BuildHitRect(osdProgressSliderPosition + D3DXVECTOR3(0.0f,0.0f,0.0f), osdProgressSliderNormalSrcCoords);
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(PROGRESS_SLIDER), &sliderCenter, &osdProgressSliderPosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Progress Slider Sprite Draw Error");
goto DrawOSD_Error;
}
// Build the progress hilite line by drawing only a certain amount (width) of the texture.
RECT seekProgress;
// The progress hilite line goes on top of progress frame
seekProgress = osdProgressProgressSrcCoords;
// The width of the progress hilite line is determined by the location of the slider
seekProgress.right = seekProgress.left + (osdProgressSliderHit.left - osdProgressFrameHit.left + 0);
hr = osdSprite->Draw(osdAtlasTexture,
&seekProgress,
NULL,
&osdProgressFramePosition,
D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Seek Progress Sprite Draw Error");
goto DrawOSD_Error;
}
if (!mouseDragging) // if mouseDragging we may be repositioning the slider, don't set it back till Lmouseup
{
// calculate the relative position of the slider
float vpercent = config_volume / 255.0f;
float sizeOfVolFrame = (float)osdVolumeFrameHit.right - osdVolumeFrameHit.left - 0;
// position the volume slider
osdVolumeSliderPosition.x = (osdVolumeFramePosition.x) + (sizeOfVolFrame * vpercent);
// Now build the hit rect based on the new position.
osdVolumeSliderHit = BuildHitRect(osdVolumeSliderPosition + D3DXVECTOR3(0.0f,0.0f,0.0f), osdVolumeSliderNormalSrcCoords);
}
hr = osdSprite->Draw(osdAtlasTexture, GetTextCoords(VOLUME_SLIDER), &sliderCenter, &osdVolumeSliderPosition, D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Volume SLider Sprite Draw Error");
goto DrawOSD_Error;
}
// Build the volume hilite line by drawing only a certain amount (width) of the texture.
RECT volProgress;
// The volume hilite line goes on top of volume frame
volProgress = osdVolumeProgressSrcCoords;
// The width of the volume hilite line is determined by the location of the slider
volProgress.right = volProgress.left + (osdVolumeSliderHit.left - osdVolumeFrameHit.left + 0);
hr = osdSprite->Draw(osdAtlasTexture,
&volProgress,
NULL,
&osdVolumeFramePosition,
D3DCOLOR_XRGB(255,255,255));
if (FAILED(hr))
{
DRAW_OSD_SET_ERROR(L"Volume Progress Sprite Draw Error");
goto DrawOSD_Error;
}
if (osdTimeFont)
{
int seconds_in = in_getouttime() / 1000;
int time_to_go = in_getlength();
wchar_t timerText[256] = {0};
if (streaming)
StringCbPrintfW(timerText,sizeof(timerText),L"%.2u:%.2u",seconds_in /60,seconds_in % 60);
else
StringCbPrintfW(timerText,sizeof(timerText),L"%.2u:%.2u / %.2u:%.2u",seconds_in /60,seconds_in % 60,time_to_go / 60, time_to_go % 60);
osdTimeFont->DrawTextW(osdSprite, timerText, -1, &osdTimeRect, DT_LEFT | DT_VCENTER | DT_SINGLELINE | DT_NOCLIP, D3DCOLOR_XRGB(163,164,167)); // #A3A4A7
}
if (osdTitleFont)
{
// found possibility that user can pause in full screen and remove items from playlist
// This prevents a crash by not trying to display a title.
if (lstrlenW(FileTitle) > 0)
{
if (!titleFits)
{
// title does not fit, build marquee
DWORD now = GetTickCount();
static DWORD then;
if (now - then > 250) // slow it down so people can read it.
{
static int charCount = 2; // start with the first char + 1 for null
lstrcpynW(displayTitle,marqueeTitleSrc,charCount);
charCount++;
if (charCount > lstrlenW(marqueeTitleSrc))
charCount = lstrlenW(FileTitle);
then = now;
}
}
osdTitleFont->DrawTextW(osdSprite, displayTitle, -1, &osdTitleRect, dtFormat, D3DCOLOR_XRGB(204,204,204)); // #cccccc
}
}
hr = osdSprite->End();
if (FAILED(hr))
{
DXTraceW(__FILE__, __LINE__, hr, L"Sprite End Error", TRUE);
return;
}
return;
DrawOSD_Error:
DXTraceW(__FILE__, __LINE__, hr, draw_osd_error, TRUE);
osdSprite->End();
}
RECT *IVideoD3DOSD::GetTextCoords(UI_ELEM item)
{
switch (item)
{
case PREV_BUTTON :
switch (bState[item])
{
case NORMAL :
return &osdPrevButtonNormalSrcCoords;
break;
case CLICKED :
return &osdPrevButtonClickSrcCoords;
break;
case HILITE :
return &osdPrevButtonHiliteSrcCoords;
break;
case DISABLED :
return &osdPrevButtonDisabledSrcCoords;
break;
}
break;
case PLAY_BUTTON :
switch (bState[item])
{
case NORMAL :
case DISABLED :
return &osdPlayButtonNormalSrcCoords;
break;
case CLICKED :
return &osdPlayButtonClickSrcCoords;
break;
case HILITE :
return &osdPlayButtonHiliteSrcCoords;
break;
}
break;
case PAUSE_BUTTON :
switch (bState[item])
{
case NORMAL :
case DISABLED :
return &osdPauseButtonNormalSrcCoords;
break;
case CLICKED :
return &osdPauseButtonClickSrcCoords;
break;
case HILITE :
return &osdPauseButtonHiliteSrcCoords;
break;
}
break;
case STOP_BUTTON :
switch (bState[item])
{
case NORMAL :
case DISABLED :
return &osdStopButtonNormalSrcCoords;
break;
case CLICKED :
return &osdStopButtonClickSrcCoords;
break;
case HILITE :
return &osdStopButtonHiliteSrcCoords;
break;
}
break;
case NEXT_BUTTON :
switch (bState[item])
{
case NORMAL :
return &osdNextButtonNormalSrcCoords;
break;
case CLICKED :
return &osdNextButtonClickSrcCoords;
break;
case HILITE :
return &osdNextButtonHiliteSrcCoords;
break;
case DISABLED :
return &osdNextButtonDisabledSrcCoords;
break;
}
break;
case ENDFS_BUTTON :
switch (bState[item])
{
case NORMAL :
case DISABLED :
return &osdEndFSButtonNormalSrcCoords;
break;
case CLICKED :
return &osdEndFSButtonClickSrcCoords;
break;
case HILITE :
return &osdEndFSButtonHiliteSrcCoords;
break;
}
break;
case MUTE_BUTTON :
return &osdMuteButtonNormalSrcCoords;
//switch (bState[item])
//{
//case NORMAL :
//case DISABLED :
// return &osdMuteButtonNormalSrcCoords;
// break;
//case CLICKED :
// return &osdMuteButtonClickSrcCoords;
// break;
//case HILITE :
// return &osdMuteButtonHiliteSrcCoords;
// break;
//}
break;
case PROGRESS_FRAME :
return &osdProgressFrameNormalSrcCoords;
break;
case VOLUME_FRAME :
return &osdVolumeFrameNormalSrcCoords;
break;
case PROGRESS_SLIDER :
switch (bState[item])
{
case NORMAL :
case DISABLED :
return &osdProgressSliderNormalSrcCoords;
break;
case CLICKED :
return &osdProgressSliderClickSrcCoords;
break;
case HILITE :
return &osdProgressSliderHiliteSrcCoords;
break;
}
break;
case VOLUME_SLIDER :
switch (bState[item])
{
case NORMAL :
case DISABLED :
return &osdVolumeSliderNormalSrcCoords;
break;
case CLICKED :
return &osdVolumeSliderClickSrcCoords;
break;
case HILITE :
return &osdVolumeSliderHiliteSrcCoords;
break;
}
break;
}
return NULL;
}
void IVideoD3DOSD::LostOSD()
{
if (osdSprite)
osdSprite->OnLostDevice();
if (osdTimeFont)
osdTimeFont->OnLostDevice();
if (osdTitleFont)
osdTitleFont->OnLostDevice();
if (osdAtlasTexture)
{
osdAtlasTexture->Release();
osdAtlasTexture = 0;
}
}
void IVideoD3DOSD::ResetOSD(IDirect3DDevice9 * device)
{
if (osdSprite)
osdSprite->OnResetDevice();
if (osdTimeFont)
osdTimeFont->OnResetDevice();
if (osdTitleFont)
osdTitleFont->OnResetDevice();
if (device)
{
HRESULT hr;
hr = pCreateTextureFromResourceExW(
device,
NULL, // HMODULE
MAKEINTRESOURCEW(IDB_OSD), // Our texture image atlas
D3DX_DEFAULT, // width
D3DX_DEFAULT, // height
1, // MIP levels
0, // usage
D3DFMT_UNKNOWN, // get format from file
D3DPOOL_DEFAULT, // mem pool
D3DX_DEFAULT, // filter
D3DX_DEFAULT, // MIP filter
0, // transparent color key
NULL, // image info struct
NULL, // palette
&osdAtlasTexture); // the returned texture, if success
if (FAILED(hr))
{
DXTraceW(__FILE__, __LINE__, hr, L"CreateTextureFromFileEx Error", TRUE);
return;
}
}
}
bool IVideoD3DOSD::MouseDown(int xpt, int ypt, WPARAM wParam)
{
Show();
// mouseLastPressed is used during mouse up to verify that the up is on the
// same UI element as the mouse down.
mouseLastPressed = HitTest((float)xpt, (float)ypt);
bState[mouseLastPressed] = CLICKED;
return false;
}
bool IVideoD3DOSD::MouseMove(int ixpt, int iypt, WPARAM wParam)
{
static int saved_ixpt;
static int saved_iypt;
// Need to check whether the mouse cursor is still in the same place.
// Evidently, WM_MOUSEMOVE can get triggered for other reasons than
// actually moving the mouse, per Microsoft blogs
// This code was triggering with IM and EMAIL notifications without
// moving the mouse.
if (ixpt == saved_ixpt && iypt == saved_iypt)
return false;
saved_ixpt = ixpt;
saved_iypt = iypt;
Show();
// Change input ints to floats so later calculations are more precise.
float xpt = (float)ixpt;
float ypt = (float)iypt;
mouseOver = HitTest((float)xpt, (float)ypt);
if (wParam & MK_LBUTTON) //dragging
{
mouseDragging = true;
if (mouseLastPressed == VOLUME_SLIDER)
{
if (xpt < (osdVolumeFrameHit.left)) xpt = (float) osdVolumeFrameHit.left;
else if (xpt > (osdVolumeFrameHit.right) - 0) xpt = (float) osdVolumeFrameHit.right - 0;
//move the volume slider
osdVolumeSliderPosition.x = xpt;
// slider uses center as center
osdVolumeSliderHit = BuildHitRect(osdVolumeSliderPosition + D3DXVECTOR3(0.0f,0.0f,0.0f),osdVolumeSliderNormalSrcCoords);
}
else if (mouseLastPressed == PROGRESS_SLIDER)
{
if (xpt < osdProgressFrameHit.left) xpt = (float)osdProgressFrameHit.left;
else if (xpt > (osdProgressFrameHit.right)) xpt = (float)osdProgressFrameHit.right;
//move the progress slider
osdProgressSliderPosition.x = xpt;
osdProgressSliderHit = BuildHitRect(osdProgressSliderPosition + D3DXVECTOR3(0.0f,0.0f,0.0f),osdProgressSliderNormalSrcCoords);
}
} else // no click, just mousemove
{
mouseDragging = false;
if (mouseLastOver != mouseOver)
{
if (bState[mouseLastOver] == HILITE)
bState[mouseLastOver] = NORMAL;
if (bState[mouseOver] == NORMAL)
bState[mouseOver] = HILITE;
mouseLastOver = mouseOver;
}
}
return false;
}
bool IVideoD3DOSD::MouseUp(int xpt, int ypt, WPARAM wParam)
{
mousePressed = HitTest((float)xpt, (float)ypt);
bState[mouseLastPressed] = NORMAL;
if (bState[mousePressed] == HILITE)
bState[mousePressed] = NORMAL;
mouseDragging = false;
switch (mousePressed)
{
case ENDFS_BUTTON :
if (mouseLastPressed == ENDFS_BUTTON)
return true; // end full screen
break;
case PREV_BUTTON :
if (mouseLastPressed == PREV_BUTTON)
PostMessageW(hMainWindow, WM_COMMAND, WINAMP_BUTTON1, 0);
break;
case PLAY_BUTTON :
if (mouseLastPressed == PLAY_BUTTON)
PostMessageW(hMainWindow, WM_COMMAND, WINAMP_BUTTON2, 0);
break;
case PAUSE_BUTTON :
if (mouseLastPressed == PAUSE_BUTTON)
PostMessageW(hMainWindow, WM_COMMAND, WINAMP_BUTTON3, 0);
break;
case STOP_BUTTON :
if (mouseLastPressed == STOP_BUTTON)
PostMessageW(hMainWindow, WM_COMMAND, WINAMP_BUTTON4, 0);
break;
case NEXT_BUTTON :
if (mouseLastPressed == NEXT_BUTTON)
PostMessageW(hMainWindow, WM_COMMAND, WINAMP_BUTTON5, 0);
break;
default :
{
// If not a button, check the sliders
// The successful use of the sliders should not depend on
// releasing the mouse inside the frame, which may be very small.
switch (mouseLastPressed)
{
case PROGRESS_SLIDER :
case PROGRESS_FRAME :
{
float xIntoFrame = (float)xpt - osdProgressFrameHit.left;
// -8 is half the width of the slider
float rightMaxOfFrame = (float)osdProgressFrameHit.right - 0;
float leftMinOfFrame = (float)osdProgressFrameHit.left;
float sizeOfFrame = rightMaxOfFrame - leftMinOfFrame;
float t = xIntoFrame / sizeOfFrame;
if (t < 0)
t = 0;
if (t > 1)
t = 1;
int len = in_getlength();
in_seek((int)(t*len*1000));
}
break;
case VOLUME_SLIDER :
case VOLUME_FRAME :
{
float xIntoFrame = (float)xpt - (osdVolumeFrameHit.left);
// -8 is half the width of the slider
float rightMaxOfFrame = (float)osdVolumeFrameHit.right - 0;
float leftMinOfFrame = (float)osdVolumeFrameHit.left;
float sizeOfFrame = rightMaxOfFrame - leftMinOfFrame;
float t = xIntoFrame / sizeOfFrame;
if (t < 0)
t = 0;
if (t > 1)
t = 1;
unsigned char v = (unsigned char)(t * 255);
config_volume = v;
in_setvol(v);
}
break;
}
}
break;
}
mouseLastPressed = NO_BUTTON;
return false;
}
IVideoD3DOSD::UI_ELEM IVideoD3DOSD::HitTest(float xpt, float ypt)
{
if (PointInRect(xpt, ypt, osdPrevButtonHit))
return PREV_BUTTON;
else if (PointInRect(xpt, ypt, osdPlayButtonHit))
return PLAY_BUTTON;
else if (PointInRect(xpt, ypt, osdPauseButtonHit))
return PAUSE_BUTTON;
else if (PointInRect(xpt, ypt, osdStopButtonHit))
return STOP_BUTTON;
else if (PointInRect(xpt, ypt, osdNextButtonHit))
return NEXT_BUTTON;
else if (PointInRect(xpt, ypt, osdEndFSButtonHit))
return ENDFS_BUTTON;
else if (PointInRect(xpt, ypt, osdVolumeSliderHit))
return VOLUME_SLIDER;
else if (PointInRect(xpt, ypt, osdProgressSliderHit))
return PROGRESS_SLIDER;
else if (PointInRect(xpt, ypt, osdProgressFrameHit))
return PROGRESS_FRAME;
else if (PointInRect(xpt, ypt, osdVolumeFrameHit))
return VOLUME_FRAME;
else
return NO_BUTTON;
}
bool IVideoD3DOSD::PointInRect(float x, float y, RECT testRect)
{
if ((x >= testRect.left) && (x <= testRect.right) &&
(y >= testRect.top) && (y <= testRect.bottom))
return true;
else
return false;
}