41 lines
887 B
C++
41 lines
887 B
C++
#pragma once
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#include <bfc/platform/types.h>
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#include "FLVStreamHeader.h"
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#include "FLVHeader.h"
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struct FrameData
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{
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FLVStreamHeader header;
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uint64_t location;
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bool keyFrame;
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};
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enum
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{
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FLV_OK=0,
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FLV_NEED_MORE_DATA=1,
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FLV_ERROR=-1,
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FLVPROCESSOR_WRITE_OK=0,
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FLVPROCESSOR_WRITE_ERROR=1,
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FLVPROCESSOR_WRITE_WAIT=2,
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};
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class FLVProcessor
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{
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public:
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virtual ~FLVProcessor() {}
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virtual int Write(void *data, size_t datalen, size_t *written) = 0;
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virtual int Process()=0;
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virtual uint64_t Seek(uint64_t position)=0;
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virtual size_t Read(void *data, size_t bytes)=0;
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virtual uint64_t GetProcessedPosition()=0;
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virtual bool GetFrame(size_t frameIndex, FrameData &frameData)=0;
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virtual uint32_t GetMaxTimestamp()=0;
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virtual bool GetPosition(int time_in_ms, size_t *frameIndex, bool needsVideoKeyFrame)=0;
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virtual bool IsStreaming()=0;
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virtual FLVHeader *GetHeader() = 0;
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};
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