winamp/Src/Wasabi/api/imgldr/api_imgldr.h

99 lines
3.2 KiB
C++

#ifndef __API_IMGLOADER_H
#define __API_IMGLOADER_H
#include <wasabicfg.h>
#include <bfc/dispatch.h>
class RegionServer;
class api_region;
class imgldr_api : public Dispatchable
{
public:
ARGB32 *imgldr_makeBmp(const wchar_t *filename, int *has_alpha, int *w, int *h);
ARGB32 *imgldr_makeBmp(OSMODULEHANDLE hInst, int id, int *has_alpha, int *w, int *h, const wchar_t *colorgroup = NULL);
void imgldr_releaseBmp(ARGB32 *bmpbits);
ARGB32 *imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached);
RegionServer *imgldr_requestSkinRegion(const wchar_t *id);
void imgldr_cacheSkinRegion(const wchar_t *id, api_region *r);
void imgldr_releaseSkinBitmap(ARGB32 *bmpbits);
DISPATCH_CODES
{
IMGLDR_API_MAKEBMP = 0,
IMGLDR_API_MAKEBMP2 = 10,
IMGLDR_API_RELEASEBMP = 20,
IMGLDR_API_REQUESTSKINBITMAP = 30,
IMGLDR_API_REQUESTSKINREGION = 40,
IMGLDR_API_CACHESKINREGION = 50,
IMGLDR_API_RELEASESKINBITMAP = 60,
};
};
inline ARGB32 *imgldr_api::imgldr_makeBmp(const wchar_t *filename, int *has_alpha, int *w, int *h)
{
return _call(IMGLDR_API_MAKEBMP, (ARGB32 *)NULL, filename, has_alpha, w, h);
}
inline ARGB32 *imgldr_api::imgldr_makeBmp(OSMODULEHANDLE hInst, int id, int *has_alpha, int *w, int *h, const wchar_t *colorgroup)
{
return _call(IMGLDR_API_MAKEBMP2, (ARGB32 *)NULL, hInst, id, has_alpha, w, h, colorgroup);
}
inline void imgldr_api::imgldr_releaseBmp(ARGB32 *bmpbits)
{
_voidcall(IMGLDR_API_RELEASEBMP, bmpbits);
}
#ifdef WASABI_COMPILE_SKIN
inline ARGB32 *imgldr_api::imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached)
{
return _call(IMGLDR_API_REQUESTSKINBITMAP, (ARGB32 *)NULL, file, has_alpha, x, y, subw, subh, w, h, cached);
}
inline RegionServer *imgldr_api::imgldr_requestSkinRegion(const wchar_t *id)
{
return _call(IMGLDR_API_REQUESTSKINREGION, (RegionServer *)NULL, id);
}
inline void imgldr_api::imgldr_cacheSkinRegion(const wchar_t *id, api_region *r)
{
_voidcall(IMGLDR_API_CACHESKINREGION, id, r);
}
inline void imgldr_api::imgldr_releaseSkinBitmap(ARGB32 *bmpbits)
{
_voidcall(IMGLDR_API_RELEASESKINBITMAP, bmpbits);
}
#endif //WASABI_COMPILE_SKIN
class imgldr_apiI : public imgldr_api
{
public:
virtual ARGB32 *imgldr_makeBmp(const wchar_t *filename, int *has_alpha, int *w, int *h) = 0;
#ifdef _WIN32
virtual ARGB32 *imgldr_makeBmp2(OSMODULEHANDLE hInst, int id, int *has_alpha, int *w, int *h, const wchar_t *colorgroup = NULL) = 0;
#endif
virtual void imgldr_releaseBmp(ARGB32 *bmpbits) = 0;
#ifdef WASABI_COMPILE_SKIN
virtual ARGB32 *imgldr_requestSkinBitmap(const wchar_t *file, int *has_alpha, int *x, int *y, int *subw, int *subh, int *w, int *h, int cached) = 0;
virtual RegionServer *imgldr_requestSkinRegion(const wchar_t *id) = 0;
virtual void imgldr_cacheSkinRegion(const wchar_t *id, api_region *r) = 0;
virtual void imgldr_releaseSkinBitmap(ARGB32 *bmpbits) = 0;
#endif //WASABI_COMPILE_SKIN
protected:
RECVS_DISPATCH;
};
// {703ECC7C-B3D8-4e1e-B8B5-A7563D9D6F30}
static const GUID imgLdrApiServiceGuid =
{ 0x703ecc7c, 0xb3d8, 0x4e1e, { 0xb8, 0xb5, 0xa7, 0x56, 0x3d, 0x9d, 0x6f, 0x30 } };
extern imgldr_api *imgLoaderApi;
#endif