winamp/Src/tataki/canvas/mac/bltcanvas.h
2024-09-24 14:54:57 +02:00

28 lines
882 B
C++

#ifndef _BLTCANVAS_H
#define _BLTCANVAS_H
#include <tataki/export.h>
#include "canvas.h"
class TATAKIAPI BltCanvas : public Canvas
{
public:
BltCanvas();
BltCanvas(int width, int height, OSWINDOWHANDLE wnd);
// override blit and stretchblit so we can use CGContextDrawLayerAtPoint/CGContextDrawLayerInRect
virtual void blit(int srcx, int srcy, Canvas *dest, int dstx, int dsty, int dstw, int dsth);
void blitToRect(api_canvas *canvas, RECT *src, RECT *dst, int alpha = 255);
virtual void stretchblit(int srcx, int srcy, int srcw, int srch, Canvas *dest, int dstx, int dsty, int dstw, int dsth);
void stretchToRectAlpha(api_canvas *canvas, RECT *src, RECT *dst, int alpha = 255);
void DestructiveResize(int w, int h, int nb_bpp = 32); // resizes the bitmap, destroying the contents
void fillBits(ARGB32 color);
protected:
CGLayerRef layer;
};
#endif