winamp/Src/h264dec/lcommon/src/memalloc.c
2024-09-24 14:54:57 +02:00

1281 lines
32 KiB
C

/*!
************************************************************************
* \file memalloc.c
*
* \brief
* Memory allocation and free helper functions
*
* \author
* Main contributors (see contributors.h for copyright, address and affiliation details)
* - Alexis Michael Tourapis <alexismt@ieee.org>
* - Karsten Sühring <suehring@hhi.de>
*
************************************************************************
*/
#include "global.h"
#include "memalloc.h"
#include "mbuffer.h"
#define ROUNDUP16(size) (((size)+15) & ~15)
#if !defined(USEMMX)
/*!
************************************************************************
* \brief
* Initialize 2-dimensional top and bottom field to point to the proper
* lines in frame
*
* \par Output:
* memory size in bytes
************************************************************************/
int init_top_bot_planes(imgpel **imgFrame, int dim0, imgpel ***imgTopField, imgpel ***imgBotField)
{
int i;
if((*imgTopField = (imgpel**) malloc((dim0>>1) * sizeof(imgpel*))) == NULL)
no_mem_exit("init_top_bot_planes: imgTopField");
if((*imgBotField = (imgpel**) malloc((dim0>>1) * sizeof(imgpel*))) == NULL)
no_mem_exit("init_top_bot_planes: imgBotField");
for(i = 0; i < (dim0>>1); i++)
{
(*imgTopField)[i] = imgFrame[2 * i ];
(*imgBotField)[i] = imgFrame[2 * i + 1];
}
return dim0 * sizeof(imgpel*);
}
/*!
************************************************************************
* \brief
* free 2-dimensional top and bottom fields without freeing target memory
*
* \par Output:
* memory size in bytes
************************************************************************/
void free_top_bot_planes(imgpel **imgTopField, imgpel **imgBotField)
{
free (imgTopField);
free (imgBotField);
}
/*!
************************************************************************
* \brief
* Allocate 1D memory array -> imgpel array1D[dim0
*
* \par Output:
* memory size in bytes
************************************************************************/
int get_mem1Dpel(imgpel **array1D, int dim0)
{
if((*array1D = (imgpel*)calloc(dim0, sizeof(imgpel))) == NULL)
no_mem_exit("get_mem1Dpel: arra12D");
return (sizeof(imgpel*) + dim0 * sizeof(imgpel));
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> imgpel array2D[dim0][dim1]
*
* \par Output:
* memory size in bytes
************************************************************************/
int get_mem2Dpel(imgpel ***array2D, int dim0, int dim1)
{
int i;
if((*array2D = (imgpel**)malloc(dim0 * sizeof(imgpel*))) == NULL)
no_mem_exit("get_mem2Dpel: array2D");
if((*(*array2D) = (imgpel* )calloc(dim0 * dim1,sizeof(imgpel ))) == NULL)
no_mem_exit("get_mem2Dpel: array2D");
for(i = 1 ; i < dim0; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1;
return dim0 * (sizeof(imgpel*) + dim1 * sizeof(imgpel));
}
VideoImage *get_memImage(int width, int height)
{
int i, stride;
VideoImage *image = (VideoImage *)calloc(1, sizeof(VideoImage));
#ifdef H264_IPP
IppiSize roi = {width, height};
if (!image)
return 0;
if((image->img = (imgpel**)malloc(height * sizeof(imgpel*))) == NULL)
return 0;
image->base_address = (imgpel* )ippiMalloc_8u_C1(width, height+1, &stride); // height+1 so we can deal with overreading
if (!image->base_address)
return 0;
image->stride=stride;
for(i = 0 ; i < height; i++)
image->img[i] = image->base_address + stride*i;
image->next = 0;
return image;
#else
if (!image)
return 0;
stride = ROUNDUP16(width);
image->stride = stride;
if((image->img = (imgpel**)malloc(height * sizeof(imgpel*))) == NULL)
return 0;
if((image->base_address = (imgpel* )malloc(stride * height* sizeof(imgpel))) == NULL)
return 0;
memset(image->base_address, 0, stride * height* sizeof(imgpel));
for(i = 0 ; i < height; i++)
image->img[i] = image->base_address + stride*i;
return image;
#endif
}
void free_memImage(VideoImage *image)
{
free(image->img);
#ifdef H264_IPP
ippiFree(image->base_address);
#else
free(image->base_address);
#endif
free(image);
}
/*!
************************************************************************
* \brief
* Allocate 3D memory array -> imgpel array3D[dim0][dim1][dim2]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem3Dpel(imgpel ****array3D, int dim0, int dim1, int dim2)
{
int i, mem_size = dim0 * sizeof(imgpel**);
if(((*array3D) = (imgpel***)malloc(dim0 * sizeof(imgpel**))) == NULL)
no_mem_exit("get_mem3Dpel: array3D");
mem_size += get_mem2Dpel(*array3D, dim0 * dim1, dim2);
for(i = 1; i < dim0; i++)
(*array3D)[i] = (*array3D)[i - 1] + dim1;
return mem_size;
}
/*!
************************************************************************
* \brief
* Allocate 4D memory array -> imgpel array4D[dim0][dim1][dim2][dim3]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem4Dpel(imgpel *****array4D, int dim0, int dim1, int dim2, int dim3)
{
int i, mem_size = dim0 * sizeof(imgpel***);
if(((*array4D) = (imgpel****)malloc(dim0 * sizeof(imgpel***))) == NULL)
no_mem_exit("get_mem4Dpel: array4D");
mem_size += get_mem3Dpel(*array4D, dim0 * dim1, dim2, dim3);
for(i = 1; i < dim0; i++)
(*array4D)[i] = (*array4D)[i - 1] + dim1;
return mem_size;
}
/*!
************************************************************************
* \brief
* free 1D memory array
* which was allocated with get_mem1Dpel()
************************************************************************
*/
void free_mem1Dpel(imgpel *array1D)
{
if (array1D)
{
free (array1D);
}
else
{
error ("free_mem1Dpel: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 2D memory array
* which was allocated with get_mem2Dpel()
************************************************************************
*/
void free_mem2Dpel(imgpel **array2D)
{
if (array2D)
{
if (*array2D)
free (*array2D);
else
error ("free_mem2Dpel: trying to free unused memory",100);
free (array2D);
}
else
{
error ("free_mem2Dpel: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 3D memory array
* which was allocated with get_mem3Dpel()
************************************************************************
*/
void free_mem3Dpel(imgpel ***array3D)
{
if (array3D)
{
free_mem2Dpel(*array3D);
free (array3D);
}
else
{
error ("free_mem3Dpel: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 4D memory array
* which was allocated with get_mem4Dpel()
************************************************************************
*/
void free_mem4Dpel(imgpel ****array4D)
{
if (array4D)
{
free_mem3Dpel(*array4D);
free (array4D);
}
else
{
error ("free_mem4Dpel: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 5D memory array
* which was allocated with get_mem5Dpel()
************************************************************************
*/
void free_mem5Dpel(imgpel *****array5D)
{
if (array5D)
{
free_mem4Dpel(*array5D);
free (array5D);
}
else
{
error ("free_mem5Dpel: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> unsigned char array2D[dim0][dim1]
*
* \par Output:
* memory size in bytes
************************************************************************/
int get_mem2D(byte ***array2D, int dim0, int dim1)
{
int i;
if(( *array2D = (byte**)malloc(dim0 * sizeof(byte*))) == NULL)
no_mem_exit("get_mem2D: array2D");
if((*(*array2D) = (byte* )calloc(dim0 * dim1,sizeof(byte ))) == NULL)
no_mem_exit("get_mem2D: array2D");
for(i = 1; i < dim0; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1;
return dim0 * (sizeof(byte*) + dim1 * sizeof(byte));
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> int array2D[dim0][dim1]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem2Dint(int ***array2D, int dim0, int dim1)
{
int i;
if((*array2D = (int**)malloc(dim0 * sizeof(int*))) == NULL)
no_mem_exit("get_mem2Dint: array2D");
if((*(*array2D) = (int* )calloc(dim0 * dim1, sizeof(int ))) == NULL)
no_mem_exit("get_mem2Dint: array2D");
for(i = 1 ; i < dim0; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1;
return dim0 * (sizeof(int*) + dim1 * sizeof(int));
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> int64 array2D[dim0][dim1]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
static int get_mem2Dref(h264_ref_t ***array2D, int dim0, int dim1)
{
int i;
size_t malloc_size = ROUNDUP16(dim0 * dim1*sizeof(h264_ref_t));
if((*array2D = (h264_ref_t**)malloc(dim0 * sizeof(h264_ref_t*))) == NULL)
no_mem_exit("get_mem2Dint64: array2D");
if((*(*array2D) = (h264_ref_t* )_aligned_malloc(malloc_size, 32)) == NULL)
no_mem_exit("get_mem2Dint64: array2D");
memset((*array2D)[0], 0, malloc_size);
for(i = 1; i < dim0; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1;
return dim0 * (sizeof(h264_ref_t*) + dim1 * sizeof(h264_ref_t));
}
int get_mem2DPicMotion(PicMotion ***array2D, int dim0, int dim1)
{
// we allocate with one extra position in the first dimension
// so the motion_cache can use it as a next pointer
int i;
size_t malloc_size = ROUNDUP16(dim0 * dim1*sizeof(PicMotion));
if((*array2D = (PicMotion**)malloc((dim0+1) * sizeof(PicMotion*))) == NULL)
no_mem_exit("get_mem2Dint64: array2D");
if((*(*array2D) = (PicMotion* )_aligned_malloc(malloc_size, 32)) == NULL)
no_mem_exit("get_mem2Dint64: array2D");
memset((*array2D)[0], 0, malloc_size);
for(i = 1; i < dim0; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1;
(*array2D)[dim0] = 0;
return dim0 * (sizeof(PicMotion*) + dim1 * sizeof(PicMotion));
}
/*!
************************************************************************
* \brief
* Allocate 3D memory array -> unsigned char array3D[dim0][dim1][dim2]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem3D(byte ****array3D, int dim0, int dim1, int dim2)
{
int i, mem_size = dim0 * sizeof(byte**);
if(((*array3D) = (byte***)malloc(dim0 * sizeof(byte**))) == NULL)
no_mem_exit("get_mem3D: array3D");
mem_size += get_mem2D(*array3D, dim0 * dim1, dim2);
for(i = 1; i < dim0; i++)
(*array3D)[i] = (*array3D)[i-1] + dim1;
return mem_size;
}
/*!
************************************************************************
* \brief
* Allocate 4D memory array -> unsigned char array4D[dim0][dim1][dim2][dim3]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem4D(byte *****array4D, int dim0, int dim1, int dim2, int dim3)
{
int i, mem_size = dim0 * sizeof(byte***);
if(((*array4D) = (byte****)malloc(dim0 * sizeof(byte***))) == NULL)
no_mem_exit("get_mem4D: array4D");
mem_size += get_mem3D(*array4D, dim0 * dim1, dim2, dim3);
for(i = 1; i < dim0; i++)
(*array4D)[i] = (*array4D)[i-1] + dim1;
return mem_size;
}
/*!
************************************************************************
* \brief
* Allocate 3D memory array -> int array3D[dim0][dim1][dim2]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem3Dint(int ****array3D, int dim0, int dim1, int dim2)
{
int i, mem_size = dim0 * sizeof(int**);
if(((*array3D) = (int***)malloc(dim0 * sizeof(int**))) == NULL)
no_mem_exit("get_mem3Dint: array3D");
mem_size += get_mem2Dint(*array3D, dim0 * dim1, dim2);
for(i = 1; i < dim0; i++)
(*array3D)[i] = (*array3D)[i-1] + dim1;
return mem_size;
}
/*!
************************************************************************
* \brief
* Allocate 3D memory array -> int64 array3D[dim0][dim1][dim2]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem3Dref(h264_ref_t ****array3D, int dim0, int dim1, int dim2)
{
int i, mem_size = dim0 * sizeof(h264_ref_t**);
if(((*array3D) = (h264_ref_t***)malloc(dim0 * sizeof(h264_ref_t**))) == NULL)
no_mem_exit("get_mem3Dint64: array3D");
mem_size += get_mem2Dref(*array3D, dim0 * dim1, dim2);
for(i = 1; i < dim0; i++)
(*array3D)[i] = (*array3D)[i-1] + dim1;
return mem_size;
}
/*!
************************************************************************
* \brief
* Allocate 4D memory array -> int array4D[dim0][dim1][dim2][dim3]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem4Dint(int *****array4D, int dim0, int dim1, int dim2, int dim3)
{
int i, mem_size = dim0 * sizeof(int***);
if(((*array4D) = (int****)malloc(dim0 * sizeof(int***))) == NULL)
no_mem_exit("get_mem4Dint: array4D");
mem_size += get_mem3Dint(*array4D, dim0 * dim1, dim2, dim3);
for(i = 1; i < dim0; i++)
(*array4D)[i] = (*array4D)[i-1] + dim1;
return mem_size;
}
/*!
************************************************************************
* \brief
* free 2D memory array
* which was allocated with get_mem2D()
************************************************************************
*/
void free_mem2D(byte **array2D)
{
if (array2D)
{
free (*array2D);
free (array2D);
}
}
/*!
************************************************************************
* \brief
* free 2D memory array
* which was allocated with get_mem2Dint()
************************************************************************
*/
void free_mem2Dint(int **array2D)
{
if (array2D)
{
free (*array2D);
free (array2D);
}
}
/*!
************************************************************************
* \brief
* free 2D memory array
* which was allocated with get_mem2Dint64()
************************************************************************
*/
void free_mem2Dref(h264_ref_t **array2D)
{
if (array2D)
{
_aligned_free (*array2D);
free (array2D);
}
}
void free_mem2DPicMotion(PicMotion **array2D)
{
if (array2D)
{
_aligned_free (*array2D);
free (array2D);
}
}
/*!
************************************************************************
* \brief
* free 3D memory array
* which was allocated with get_mem3D()
************************************************************************
*/
void free_mem3D(byte ***array3D)
{
if (array3D)
{
free_mem2D(*array3D);
free (array3D);
}
}
/*!
************************************************************************
* \brief
* free 4D memory array
* which was allocated with get_mem3D()
************************************************************************
*/
void free_mem4D(byte ****array4D)
{
if (array4D)
{
free_mem3D(*array4D);
free (array4D);
}
}
/*!
************************************************************************
* \brief
* free 3D memory array
* which was allocated with get_mem3Dint()
************************************************************************
*/
void free_mem3Dint(int ***array3D)
{
if (array3D)
{
free_mem2Dint(*array3D);
free (array3D);
}
}
/*!
************************************************************************
* \brief
* free 3D memory array
* which was allocated with get_mem3Dint64()
************************************************************************
*/
void free_mem3Dref(h264_ref_t ***array3D)
{
if (array3D)
{
free_mem2Dref(*array3D);
free (array3D);
}
}
void free_mem3DPicMotion(PicMotion ***array3D)
{
if (array3D)
{
free_mem2DPicMotion(*array3D);
free (array3D);
}
}
/*!
************************************************************************
* \brief
* free 4D memory array
* which was allocated with get_mem4Dint()
************************************************************************
*/
void free_mem4Dint(int ****array4D)
{
if (array4D)
{
free_mem3Dint( *array4D);
free (array4D);
}
}
/*!
************************************************************************
* \brief
* Exit program if memory allocation failed (using error())
* \param where
* string indicating which memory allocation failed
************************************************************************
*/
void no_mem_exit(char *where)
{
snprintf(errortext, ET_SIZE, "Could not allocate memory: %s",where);
error (errortext, 100);
}
/*!
************************************************************************
* \brief
* Allocate 2D uint16 memory array -> uint16 array2D[dim0][dim1]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem2Duint16(uint16 ***array2D, int dim0, int dim1)
{
int i;
if(( *array2D = (uint16**)malloc(dim0 * sizeof(uint16*))) == NULL)
no_mem_exit("get_mem2Duint16: array2D");
if((*(*array2D) = (uint16* )calloc(dim0 * dim1,sizeof(uint16 ))) == NULL)
no_mem_exit("get_mem2Duint16: array2D");
for(i = 1; i < dim0; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1;
return dim0 * (sizeof(uint16*) + dim1 * sizeof(uint16));
}
/*!
************************************************************************
* \brief
* Allocate 2D short memory array -> short array2D[dim0][dim1]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem2Dshort(short ***array2D, int dim0, int dim1)
{
int i;
size_t malloc_size = ROUNDUP16(dim0 * dim1*sizeof(short));
if(( *array2D = (short**)malloc(dim0 * sizeof(short*))) == NULL)
no_mem_exit("get_mem2Dshort: array2D");
if((*(*array2D) = (short* )_aligned_malloc(malloc_size, 32)) == NULL)
no_mem_exit("get_mem2Dshort: array2D");
memset((*array2D)[0], 0, malloc_size);
for(i = 1; i < dim0; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1;
return dim0 * (sizeof(short*) + dim1 * sizeof(short));
}
/*!
************************************************************************
* \brief
* Allocate 3D memory short array -> short array3D[dim0][dim1][dim2]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem3Dshort(short ****array3D,int dim0, int dim1, int dim2)
{
int i, mem_size = dim0 * sizeof(short**);
if(((*array3D) = (short***)malloc(dim0 * sizeof(short**))) == NULL)
no_mem_exit("get_mem3Dshort: array3D");
mem_size += get_mem2Dshort(*array3D, dim0 * dim1, dim2);
for(i = 1; i < dim0; i++)
(*array3D)[i] = (*array3D)[i-1] + dim1;
return mem_size;
}
/*!
************************************************************************
* \brief
* Allocate 4D memory short array -> short array3D[dim0][dim1][dim2][dim3]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
static MotionVector **get_mem2DMotionVector(int dim0, int dim1)
{
MotionVector **array2D;
int i;
size_t malloc_size = ROUNDUP16(dim0 * dim1)*sizeof(MotionVector);
if((array2D = (MotionVector**)malloc(dim0 * sizeof(MotionVector*))) == NULL)
return 0;
if((array2D[0] = (MotionVector* )_aligned_malloc(malloc_size, 32)) == NULL)
{
free(array2D);
return 0;
}
memset(array2D[0], 0, malloc_size);
for(i = 1; i < dim0; i++)
array2D[i] = array2D[i-1] + dim1;
return array2D;
}
MotionVector ***get_mem3DMotionVector(int dim0, int dim1, int dim2)
{
MotionVector ***array3D;
int i;
if((array3D = (MotionVector***)malloc(dim0 * sizeof(MotionVector **))) == NULL)
return 0;
array3D[0] = get_mem2DMotionVector(dim0 * dim1, dim2);
if (!array3D[0])
{
free(array3D);
return 0;
}
for(i = 1; i < dim0; i++)
array3D[i] = array3D[i-1] + dim1;
return array3D;
}
/*!
************************************************************************
* \brief
* free 2D uint16 memory array
* which was allocated with get_mem2Duint16()
************************************************************************
*/
void free_mem2Duint16(uint16 **array2D)
{
if (array2D)
{
free (*array2D);
free (array2D);
}
}
/*!
************************************************************************
* \brief
* free 2D short memory array
* which was allocated with get_mem2Dshort()
************************************************************************
*/
void free_mem2Dshort(short **array2D)
{
if (array2D)
{
_aligned_free (*array2D);
free (array2D);
}
}
/*!
************************************************************************
* \brief
* free 4D short memory array
* which was allocated with get_mem4Dshort()
************************************************************************
*/
static void free_mem2DMotionVector(MotionVector **array2D)
{
if (array2D)
{
_aligned_free(*array2D);
free (array2D);
}
}
void free_mem3DMotionVector(MotionVector ***array3D)
{
if (array3D)
{
free_mem2DMotionVector( *array3D);
free (array3D);
}
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> double array2D[dim0][dim1]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem2Ddouble(double ***array2D, int dim0, int dim1)
{
int i;
if((*array2D = (double**)malloc(dim0 * sizeof(double*))) == NULL)
no_mem_exit("get_mem2Ddouble: array2D");
if(((*array2D)[0] = (double* )calloc(dim0 * dim1,sizeof(double ))) == NULL)
no_mem_exit("get_mem2Ddouble: array2D");
for(i=1 ; i<dim0 ; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1 ;
return dim0 * (sizeof(double*) + dim1 * sizeof(double));
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> double array2D[dim0][dim1]
* Note that array is shifted towards offset allowing negative values
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem2Dodouble(double ***array2D, int dim0, int dim1, int offset)
{
int i;
if((*array2D = (double**)malloc(dim0 * sizeof(double*))) == NULL)
no_mem_exit("get_mem2Dodouble: array2D");
if(((*array2D)[0] = (double* )calloc(dim0 * dim1, sizeof(double ))) == NULL)
no_mem_exit("get_mem2Dodouble: array2D");
(*array2D)[0] += offset;
for(i=1 ; i<dim0 ; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1 ;
return dim0 * (sizeof(double*) + dim1 * sizeof(double));
}
/*!
************************************************************************
* \brief
* Allocate 3D memory double array -> double array3D[dim0][dim1][dim2]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem3Dodouble(double ****array3D, int dim0, int dim1, int dim2, int offset)
{
int i,j;
if(((*array3D) = (double***)malloc(dim0 * sizeof(double**))) == NULL)
no_mem_exit("get_mem3Dodouble: array3D");
if(((*array3D)[0] = (double** )calloc(dim0 * dim1, sizeof(double*))) == NULL)
no_mem_exit("get_mem3Dodouble: array3D");
(*array3D) [0] += offset;
for(i=1 ; i<dim0 ; i++)
(*array3D)[i] = (*array3D)[i-1] + dim1 ;
for (i = 0; i < dim0; i++)
for (j = -offset; j < dim1 - offset; j++)
if(((*array3D)[i][j] = (double* )calloc(dim2, sizeof(double))) == NULL)
no_mem_exit("get_mem3Dodouble: array3D");
return dim0*( sizeof(double**) + dim1 * ( sizeof(double*) + dim2 * sizeof(double)));
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> int array2D[dim0][dim1]
* Note that array is shifted towards offset allowing negative values
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_offset_mem2Dshort(short ***array2D, int dim0, int dim1, int offset_y, int offset_x)
{
int i;
if((*array2D = (short**)malloc(dim0 * sizeof(short*))) == NULL)
no_mem_exit("get_offset_mem2Dshort: array2D");
if(((*array2D)[0] = (short* )calloc(dim0 * dim1, sizeof(short))) == NULL)
no_mem_exit("get_offset_mem2Dshort: array2D");
(*array2D)[0] += offset_x + offset_y * dim1;
for(i=-1 ; i > -offset_y - 1; i--)
{
(*array2D)[i] = (*array2D)[i+1] - dim1;
}
for(i=1 ; i < dim1 - offset_y; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1;
return dim0 * (sizeof(short*) + dim1 * sizeof(short));
}
/*!
************************************************************************
* \brief
* Allocate 3D memory int array -> int array3D[dim0][dim1][dim2]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem3Doint(int ****array3D, int dim0, int dim1, int dim2, int offset)
{
int i,j;
if(((*array3D) = (int***)malloc(dim0 * sizeof(int**))) == NULL)
no_mem_exit("get_mem3Doint: array3D");
if(((*array3D)[0] = (int** )calloc(dim0 * dim1, sizeof(int*))) == NULL)
no_mem_exit("get_mem3Doint: array3D");
(*array3D) [0] += offset;
for(i=1 ; i<dim0 ; i++)
(*array3D)[i] = (*array3D)[i-1] + dim1 ;
for (i = 0; i < dim0; i++)
for (j = -offset; j < dim1 - offset; j++)
if(((*array3D)[i][j] = (int* )calloc(dim2, sizeof(int))) == NULL)
no_mem_exit("get_mem3Doint: array3D");
return dim0 * (sizeof(int**) + dim1 * (sizeof(int*) + dim2 * sizeof(int)));
}
/*!
************************************************************************
* \brief
* Allocate 2D memory array -> int array2D[dim0][dim1]
* Note that array is shifted towards offset allowing negative values
*
* \par Output:
* memory size in bytes
************************************************************************
*/
int get_mem2Doint(int ***array2D, int dim0, int dim1, int offset)
{
int i;
if((*array2D = (int**)malloc(dim0 * sizeof(int*))) == NULL)
no_mem_exit("get_mem2Dint: array2D");
if(((*array2D)[0] = (int* )calloc(dim0 * dim1, sizeof(int))) == NULL)
no_mem_exit("get_mem2Dint: array2D");
(*array2D)[0] += offset;
for(i=1 ; i<dim0 ; i++)
(*array2D)[i] = (*array2D)[i-1] + dim1 ;
return dim0 * (sizeof(int*) + dim1 * sizeof(int));
}
/*!
************************************************************************
* \brief
* Allocate 3D memory array -> int array3D[dim0][dim1][dim2]
*
* \par Output:
* memory size in bytes
************************************************************************
*/
// same change as in get_mem3Dint
int get_mem3Ddouble(double ****array3D, int dim0, int dim1, int dim2)
{
int j, mem_size = dim0 * sizeof(double**);
double **array2D;
if(((*array3D) = (double***)malloc(dim0 * sizeof(double**))) == NULL)
no_mem_exit("get_mem3Ddouble: array3D");
mem_size += get_mem2Ddouble(&array2D, dim0 * dim1, dim2);
for(j = 0; j < dim0; j++)
{
(*array3D)[j] = &array2D[j * dim1];
}
return mem_size;
}
/*!
************************************************************************
* \brief
* free 2D double memory array
* which was allocated with get_mem2Ddouble()
************************************************************************
*/
void free_mem2Ddouble(double **array2D)
{
if (array2D)
{
if (*array2D)
free (*array2D);
else
error ("free_mem2Ddouble: trying to free unused memory",100);
free (array2D);
}
else
{
error ("free_mem2Ddouble: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 2D double memory array (with offset)
* which was allocated with get_mem2Ddouble()
************************************************************************
*/
void free_mem2Dodouble(double **array2D, int offset)
{
if (array2D)
{
array2D[0] -= offset;
if (array2D[0])
free (array2D[0]);
else error ("free_mem2Dodouble: trying to free unused memory",100);
free (array2D);
} else
{
error ("free_mem2Dodouble: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 3D memory array with offset
************************************************************************
*/
void free_mem3Dodouble(double ***array3D, int dim0, int dim1, int offset)
{
int i, j;
if (array3D)
{
for (i = 0; i < dim0; i++)
{
for (j = -offset; j < dim1 - offset; j++)
{
if (array3D[i][j])
free(array3D[i][j]);
else
error ("free_mem3Dodouble: trying to free unused memory",100);
}
}
array3D[0] -= offset;
if (array3D[0])
free(array3D[0]);
else
error ("free_mem3Dodouble: trying to free unused memory",100);
free (array3D);
}
else
{
error ("free_mem3Dodouble: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 3D memory array with offset
************************************************************************
*/
void free_mem3Doint(int ***array3D, int dim0, int dim1, int offset)
{
int i, j;
if (array3D)
{
for (i = 0; i < dim0; i++)
{
for (j = -offset; j < dim1 - offset; j++)
{
if (array3D[i][j])
free(array3D[i][j]);
else
error ("free_mem3Doint: trying to free unused memory",100);
}
}
array3D[0] -= offset;
if (array3D[0])
free(array3D[0]);
else
error ("free_mem3Doint: trying to free unused memory",100);
free (array3D);
}
else
{
error ("free_mem3Doint: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 2D double memory array (with offset)
* which was allocated with get_mem2Ddouble()
************************************************************************
*/
void free_mem2Doint(int **array2D, int offset)
{
if (array2D)
{
array2D[0] -= offset;
if (array2D[0])
free (array2D[0]);
else
error ("free_mem2Doint: trying to free unused memory",100);
free (array2D);
}
else
{
error ("free_mem2Doint: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 2D double memory array (with offset)
* which was allocated with get_mem2Ddouble()
************************************************************************
*/
void free_offset_mem2Dshort(short **array2D, int dim1, int offset_y, int offset_x)
{
if (array2D)
{
array2D[0] -= offset_x + offset_y * dim1;
if (array2D[0])
free (array2D[0]);
else
error ("free_offset_mem2Dshort: trying to free unused memory",100);
free (array2D);
}
else
{
error ("free_offset_mem2Dshort: trying to free unused memory",100);
}
}
/*!
************************************************************************
* \brief
* free 3D memory array
* which was alocated with get_mem3Dint()
************************************************************************
*/
void free_mem3Ddouble(double ***array3D)
{
if (array3D)
{
free_mem2Ddouble(*array3D);
free (array3D);
}
else
{
error ("free_mem3D: trying to free unused memory",100);
}
}
#endif