145 lines
4.2 KiB
C++
145 lines
4.2 KiB
C++
#ifndef __OBJECTTABLE
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#define __OBJECTTABLE
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#ifdef __cplusplus
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#include <wasabicfg.h>
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#include <bfc/ptrlist.h>
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class ScriptObjectController;
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#ifdef _NOSTUDIO
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//CUT #include "../../scriptcompiler/compiler.h"
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//CUT #include "../../scriptcompiler/ctrlblock.h"
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#endif
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#endif
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#include <api/script/vcputypes.h>
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#define CLASS_ID_BASE 0x100
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#define MAKE_NEW_OBJECT(class, objclass) \
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case class: \
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s = new objclass; \
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objclass::instantiate((objclass *)s); \
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break;
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// For type names table
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typedef struct {
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wchar_t *name;
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int type;
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int instantiable;
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int referenceable;
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} typenames;
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// This is the table that link type names as they are
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// recognized in scripts to actual basic types.
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// Non instantiable means you can't do v = new <type>
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// Non referenceable means you can't do <type> v;
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// Not a ref means content is not a reference to an object but rather the actual
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// content itself
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// * special case for strings which is a ref to a char *, but not an object
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#define DEFINE_TYPES \
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typenames types[] = { \
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{L"", SCRIPT_VOID, 0, 0}, /* Non instantiable, non referenceable */ \
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{L"Event", SCRIPT_EVENT, 0, 0}, /* Non instantiable, non referenceable */ \
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{L"Int", SCRIPT_INT, 0, 1}, /* Not a ref */ \
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{L"Float", SCRIPT_FLOAT, 0, 1}, /* Not a ref */ \
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{L"Double", SCRIPT_DOUBLE, 0, 1}, /* Not a ref */ \
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{L"Boolean", SCRIPT_BOOLEAN, 0, 1}, /* Not a ref */ \
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{L"String", SCRIPT_STRING, 0, 1}, /* Not a ref (* special case) */ \
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{L"Any", SCRIPT_ANY, 0, 1}, /* Non instantiable, non referenceable */ \
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}; \
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int ntypes = sizeof(types)/sizeof(typenames);
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extern typenames types[];
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extern int ntypes;
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#define SVC_CLASS_BASE 1024
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#ifdef __cplusplus
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class class_entry {
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public:
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const wchar_t *classname;
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int classid;
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int ancestorclassid;
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ScriptObjectController *controller;
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GUID classGuid;
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int instantiable;
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int referenceable;
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int external;
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waServiceFactory *sf;
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};
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typedef struct {
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void *ptr;
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int nargs;
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void *host;
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} hostrefstruct;
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class SystemObject;
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class ObjectTable {
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public :
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static void start(); // initialize tables, internal objects...
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static void shutdown(); // free tables
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static void unloadExternalClasses(); // unload external classes
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static void loadExternalClasses(); // reload external classes
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static int registerClass(ScriptObjectController *c, waServiceFactory *sf = NULL); // returns classid. ancestorclass = 0 = Object
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// static void instantiate(ScriptObject *o, int classid);
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static int addrefDLF(VCPUdlfEntry *dlf, int id);
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static void delrefDLF(VCPUdlfEntry *dlf);
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static void resetDLF(VCPUdlfEntry *dlf);
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static int getClassFromName(const wchar_t *classname);
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static int getClassFromGuid(GUID g);
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static const wchar_t *getClassName(int classid);
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static int isExternal(int classid);
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static int getNumGuids();
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static GUID enumGuid(int i);
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static const wchar_t *enumClassName(int n);
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static int getClassEntryIdx(int classid);
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static int isDescendant(int class1, int classid);
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static int isClassInstantiable(int classid);
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static int isClassReferenceable(int classid);
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static ScriptObject *instantiate(int classid);
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static void *encapsulate(int classid, ScriptObject *o);
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static void destroy(ScriptObject *o);
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static void deencapsulate(int classid, void *o);
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static const wchar_t *getFunction(int dlfid, int *n, ScriptObjectController **p);
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static scriptVar callFunction(ScriptObject *obj, int dlfid, scriptVar **params);
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static int dlfAddRef(ScriptObjectController *o, const wchar_t *function_name, void *host);
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static int dlfAddRef(ScriptObjectController *o, int i, void *host);
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static void dlfAddClassRef(ScriptObjectController *o, void *host);
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static void dlfRemRef(void *host);
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static int checkScript(SystemObject *o);
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static ScriptObjectController *getController(GUID g);
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static class_entry *getClassEntry(int classid);
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static void unlinkClass(class_entry *e);
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#ifdef _NOSTUDIO
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static int validateMember(int classid, wchar_t *member, ControlBlock *parms, int *ret);
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#endif
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private:
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static PtrList < class_entry > classes;
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static PtrList < hostrefstruct > hostrefs;
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static int classidx;
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static int externalloaded;
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};
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#endif
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#endif
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