623 lines
23 KiB
C++
623 lines
23 KiB
C++
#ifndef __ACCESSIBLE_H
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#define __ACCESSIBLE_H
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#include <bfc/common.h>
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// Message sent to the OS window in order to retrieve an accessibility interface
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#define WM_GETOBJECT 0x003D
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// undef some stuff we're gonna #define ourselves
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#ifdef OBJID_WINDOW
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#undef OBJID_WINDOW
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#endif
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#ifdef OBJID_SYSMENU
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#undef OBJID_SYSMENU
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#endif
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#ifdef OBJID_TITLEBAR
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#undef OBJID_TITLEBAR
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#endif
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#ifdef OBJID_MENU
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#undef OBJID_MENU
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#endif
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#ifdef OBJID_CLIENT
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#undef OBJID_CLIENT
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#endif
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#ifdef OBJID_VSCROLL
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#undef OBJID_VSCROLL
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#endif
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#ifdef OBJID_HSCROLL
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#undef OBJID_HSCROLL
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#endif
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#ifdef OBJID_SIZEGRIP
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#undef OBJID_SIZEGRIP
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#endif
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#ifdef OBJID_CARET
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#undef OBJID_CARET
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#endif
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#ifdef OBJID_CURSOR
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#undef OBJID_CURSOR
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#endif
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#ifdef OBJID_ALERT
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#undef OBJID_ALERT
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#endif
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#ifdef OBJID_SOUND
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#undef OBJID_SOUND
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#endif
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#ifdef STATE_SYSTEM_VALID
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#undef STATE_SYSTEM_VALID
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#endif // STATE_SYSTEM_VALID
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// Accessibility system object IDs
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#define OBJID_WINDOW 0x00000000
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#define OBJID_SYSMENU 0xFFFFFFFF
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#define OBJID_TITLEBAR 0xFFFFFFFE
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#define OBJID_MENU 0xFFFFFFFD
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#define OBJID_CLIENT 0xFFFFFFFC
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#define OBJID_VSCROLL 0xFFFFFFFB
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#define OBJID_HSCROLL 0xFFFFFFFA
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#define OBJID_SIZEGRIP 0xFFFFFFF9
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#define OBJID_CARET 0xFFFFFFF8
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#define OBJID_CURSOR 0xFFFFFFF7
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#define OBJID_ALERT 0xFFFFFFF6
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#define OBJID_SOUND 0xFFFFFFF5
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#if 0
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#define ROLE_SYSTEM_TITLEBAR 0x00000001
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#define ROLE_SYSTEM_MENUBAR 0x00000002
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#define ROLE_SYSTEM_SCROLLBAR 0x00000003
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#define ROLE_SYSTEM_GRIP 0x00000004
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#define ROLE_SYSTEM_SOUND 0x00000005
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#define ROLE_SYSTEM_CURSOR 0x00000006
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#define ROLE_SYSTEM_CARET 0x00000007
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#define ROLE_SYSTEM_ALERT 0x00000008
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#define ROLE_SYSTEM_WINDOW 0x00000009
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#define ROLE_SYSTEM_CLIENT 0x0000000A
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#define ROLE_SYSTEM_MENUPOPUP 0x0000000B
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#define ROLE_SYSTEM_MENUITEM 0x0000000C
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#define ROLE_SYSTEM_TOOLTIP 0x0000000D
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#define ROLE_SYSTEM_APPLICATION 0x0000000E
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#define ROLE_SYSTEM_DOCUMENT 0x0000000F
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#define ROLE_SYSTEM_PANE 0x00000010
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#define ROLE_SYSTEM_CHART 0x00000011
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#define ROLE_SYSTEM_DIALOG 0x00000012
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#define ROLE_SYSTEM_BORDER 0x00000013
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#define ROLE_SYSTEM_GROUPING 0x00000014
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#define ROLE_SYSTEM_SEPARATOR 0x00000015
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#define ROLE_SYSTEM_TOOLBAR 0x00000016
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#define ROLE_SYSTEM_STATUSBAR 0x00000017
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#define ROLE_SYSTEM_TABLE 0x00000018
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#define ROLE_SYSTEM_COLUMNHEADER 0x00000019
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#define ROLE_SYSTEM_ROWHEADER 0x0000001A
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#define ROLE_SYSTEM_COLUMN 0x0000001B
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#define ROLE_SYSTEM_ROW 0x0000001C
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#define ROLE_SYSTEM_CELL 0x0000001D
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#define ROLE_SYSTEM_LINK 0x0000001E
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#define ROLE_SYSTEM_HELPBALLOON 0x0000001F
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#define ROLE_SYSTEM_CHARACTER 0x00000020
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#define ROLE_SYSTEM_LIST 0x00000021
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#define ROLE_SYSTEM_LISTITEM 0x00000022
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#define ROLE_SYSTEM_OUTLINE 0x00000023
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#define ROLE_SYSTEM_OUTLINEITEM 0x00000024
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#define ROLE_SYSTEM_PAGETAB 0x00000025
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#define ROLE_SYSTEM_PROPERTYPAGE 0x00000026
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#define ROLE_SYSTEM_INDICATOR 0x00000027
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#define ROLE_SYSTEM_GRAPHIC 0x00000028
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#define ROLE_SYSTEM_STATICTEXT 0x00000029
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#define ROLE_SYSTEM_TEXT 0x0000002A // Editable, selectable, etc.
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#define ROLE_SYSTEM_PUSHBUTTON 0x0000002B
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#define ROLE_SYSTEM_CHECKBUTTON 0x0000002C
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#define ROLE_SYSTEM_RADIOBUTTON 0x0000002D
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#define ROLE_SYSTEM_COMBOBOX 0x0000002E
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#define ROLE_SYSTEM_DROPLIST 0x0000002F
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#define ROLE_SYSTEM_PROGRESSBAR 0x00000030
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#define ROLE_SYSTEM_DIAL 0x00000031
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#define ROLE_SYSTEM_HOTKEYFIELD 0x00000032
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#define ROLE_SYSTEM_SLIDER 0x00000033
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#define ROLE_SYSTEM_SPINBUTTON 0x00000034
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#define ROLE_SYSTEM_DIAGRAM 0x00000035
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#define ROLE_SYSTEM_ANIMATION 0x00000036
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#define ROLE_SYSTEM_EQUATION 0x00000037
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#define ROLE_SYSTEM_BUTTONDROPDOWN 0x00000038
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#define ROLE_SYSTEM_BUTTONMENU 0x00000039
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#define ROLE_SYSTEM_BUTTONDROPDOWNGRID 0x0000003A
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#define ROLE_SYSTEM_WHITESPACE 0x0000003B
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#define ROLE_SYSTEM_PAGETABLIST 0x0000003C
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#define ROLE_SYSTEM_CLOCK 0x0000003D
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#endif
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#define STATE_SYSTEM_UNAVAILABLE 0x00000001 // Disabled
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#define STATE_SYSTEM_SELECTED 0x00000002
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#define STATE_SYSTEM_FOCUSED 0x00000004
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#define STATE_SYSTEM_PRESSED 0x00000008
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#define STATE_SYSTEM_CHECKED 0x00000010
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#define STATE_SYSTEM_MIXED 0x00000020 // 3-state checkbox or toolbar button
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#define STATE_SYSTEM_READONLY 0x00000040
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#define STATE_SYSTEM_HOTTRACKED 0x00000080
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#define STATE_SYSTEM_DEFAULT 0x00000100
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#define STATE_SYSTEM_EXPANDED 0x00000200
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#define STATE_SYSTEM_COLLAPSED 0x00000400
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#define STATE_SYSTEM_BUSY 0x00000800
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#define STATE_SYSTEM_FLOATING 0x00001000 // Children "owned" not "contained" by parent
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#define STATE_SYSTEM_MARQUEED 0x00002000
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#define STATE_SYSTEM_ANIMATED 0x00004000
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#define STATE_SYSTEM_INVISIBLE 0x00008000
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#define STATE_SYSTEM_OFFSCREEN 0x00010000
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#define STATE_SYSTEM_SIZEABLE 0x00020000
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#define STATE_SYSTEM_MOVEABLE 0x00040000
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#define STATE_SYSTEM_SELFVOICING 0x00080000
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#define STATE_SYSTEM_FOCUSABLE 0x00100000
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#define STATE_SYSTEM_SELECTABLE 0x00200000
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#define STATE_SYSTEM_LINKED 0x00400000
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#define STATE_SYSTEM_TRAVERSED 0x00800000
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#define STATE_SYSTEM_MULTISELECTABLE 0x01000000 // Supports multiple selection
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#define STATE_SYSTEM_EXTSELECTABLE 0x02000000 // Supports extended selection
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#define STATE_SYSTEM_ALERT_LOW 0x04000000 // This information is of low priority
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#define STATE_SYSTEM_ALERT_MEDIUM 0x08000000 // This information is of medium priority
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#define STATE_SYSTEM_ALERT_HIGH 0x10000000 // This information is of high priority
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#define STATE_SYSTEM_VALID 0x1FFFFFFF
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/*
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* Reserved IDs for system objects
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*/
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#define OBJID_WINDOW 0x00000000
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#define OBJID_SYSMENU 0xFFFFFFFF
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#define OBJID_TITLEBAR 0xFFFFFFFE
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#define OBJID_MENU 0xFFFFFFFD
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#define OBJID_CLIENT 0xFFFFFFFC
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#define OBJID_VSCROLL 0xFFFFFFFB
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#define OBJID_HSCROLL 0xFFFFFFFA
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#define OBJID_SIZEGRIP 0xFFFFFFF9
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#define OBJID_CARET 0xFFFFFFF8
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#define OBJID_CURSOR 0xFFFFFFF7
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#define OBJID_ALERT 0xFFFFFFF6
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#define OBJID_SOUND 0xFFFFFFF5
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/*
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* EVENT DEFINITION
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*/
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#define EVENT_MIN 0x00000001
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#define EVENT_MAX 0x7FFFFFFF
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/*
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* EVENT_SYSTEM_SOUND
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* Sent when a sound is played. Currently nothing is generating this, we
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* this event when a system sound (for menus, etc) is played. Apps
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* generate this, if accessible, when a private sound is played. For
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* example, if Mail plays a "New Mail" sound.
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*
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* System Sounds:
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* (Generated by PlaySoundEvent in USER itself)
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* hwnd is NULL
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* idObject is OBJID_SOUND
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* idChild is sound child ID if one
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* App Sounds:
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* (PlaySoundEvent won't generate notification; up to app)
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* hwnd + idObject gets interface pointer to Sound object
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* idChild identifies the sound in question
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* are going to be cleaning up the SOUNDSENTRY feature in the control panel
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* and will use this at that time. Applications implementing WinEvents
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* are perfectly welcome to use it. Clients of IAccessible* will simply
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* turn around and get back a non-visual object that describes the sound.
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*/
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#define EVENT_SYSTEM_SOUND 0x0001
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/*
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* EVENT_SYSTEM_ALERT
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* System Alerts:
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* (Generated by MessageBox() calls for example)
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* hwnd is hwndMessageBox
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* idObject is OBJID_ALERT
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* App Alerts:
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* (Generated whenever)
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* hwnd+idObject gets interface pointer to Alert
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*/
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#define EVENT_SYSTEM_ALERT 0x0002
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/*
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* EVENT_SYSTEM_FOREGROUND
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* Sent when the foreground (active) window changes, even if it is changing
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* to another window in the same thread as the previous one.
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* hwnd is hwndNewForeground
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* idObject is OBJID_WINDOW
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* idChild is INDEXID_OBJECT
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*/
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#define EVENT_SYSTEM_FOREGROUND 0x0003
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/*
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* Menu
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* hwnd is window (top level window or popup menu window)
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* idObject is ID of control (OBJID_MENU, OBJID_SYSMENU, OBJID_SELF for popup)
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* idChild is CHILDID_SELF
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*
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* EVENT_SYSTEM_MENUSTART
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* EVENT_SYSTEM_MENUEND
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* For MENUSTART, hwnd+idObject+idChild refers to the control with the menu bar,
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* or the control bringing up the context menu.
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*
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* Sent when entering into and leaving from menu mode (system, app bar, and
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* track popups).
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*/
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#define EVENT_SYSTEM_MENUSTART 0x0004
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#define EVENT_SYSTEM_MENUEND 0x0005
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/*
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* EVENT_SYSTEM_MENUPOPUPSTART
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* EVENT_SYSTEM_MENUPOPUPEND
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* Sent when a menu popup comes up and just before it is taken down. Note
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* that for a call to TrackPopupMenu(), a client will see EVENT_SYSTEM_MENUSTART
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* followed almost immediately by EVENT_SYSTEM_MENUPOPUPSTART for the popup
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* being shown.
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*
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* For MENUPOPUP, hwnd+idObject+idChild refers to the NEW popup coming up, not the
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* parent item which is hierarchical. You can get the parent menu/popup by
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* asking for the accParent object.
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*/
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#define EVENT_SYSTEM_MENUPOPUPSTART 0x0006
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#define EVENT_SYSTEM_MENUPOPUPEND 0x0007
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/*
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* EVENT_SYSTEM_CAPTURESTART
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* EVENT_SYSTEM_CAPTUREEND
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* Sent when a window takes the capture and releases the capture.
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*/
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#define EVENT_SYSTEM_CAPTURESTART 0x0008
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#define EVENT_SYSTEM_CAPTUREEND 0x0009
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/*
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* Move Size
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* EVENT_SYSTEM_MOVESIZESTART
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* EVENT_SYSTEM_MOVESIZEEND
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* Sent when a window enters and leaves move-size dragging mode.
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*/
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#define EVENT_SYSTEM_MOVESIZESTART 0x000A
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#define EVENT_SYSTEM_MOVESIZEEND 0x000B
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/*
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* Context Help
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* EVENT_SYSTEM_CONTEXTHELPSTART
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* EVENT_SYSTEM_CONTEXTHELPEND
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* Sent when a window enters and leaves context sensitive help mode.
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*/
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#define EVENT_SYSTEM_CONTEXTHELPSTART 0x000C
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#define EVENT_SYSTEM_CONTEXTHELPEND 0x000D
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/*
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* Drag & Drop
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* EVENT_SYSTEM_DRAGDROPSTART
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* EVENT_SYSTEM_DRAGDROPEND
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* Send the START notification just before going into drag&drop loop. Send
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* the END notification just after canceling out.
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* Note that it is up to apps and OLE to generate this, since the system
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* doesn't know. Like EVENT_SYSTEM_SOUND, it will be a while before this
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* is prevalent.
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*/
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#define EVENT_SYSTEM_DRAGDROPSTART 0x000E
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#define EVENT_SYSTEM_DRAGDROPEND 0x000F
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/*
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* Dialog
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* Send the START notification right after the dialog is completely
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* initialized and visible. Send the END right before the dialog
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* is hidden and goes away.
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* EVENT_SYSTEM_DIALOGSTART
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* EVENT_SYSTEM_DIALOGEND
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*/
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#define EVENT_SYSTEM_DIALOGSTART 0x0010
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#define EVENT_SYSTEM_DIALOGEND 0x0011
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/*
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* EVENT_SYSTEM_SCROLLING
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* EVENT_SYSTEM_SCROLLINGSTART
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* EVENT_SYSTEM_SCROLLINGEND
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* Sent when beginning and ending the tracking of a scrollbar in a window,
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* and also for scrollbar controls.
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*/
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#define EVENT_SYSTEM_SCROLLINGSTART 0x0012
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#define EVENT_SYSTEM_SCROLLINGEND 0x0013
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/*
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* Alt-Tab Window
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* Send the START notification right after the switch window is initialized
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* and visible. Send the END right before it is hidden and goes away.
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* EVENT_SYSTEM_SWITCHSTART
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* EVENT_SYSTEM_SWITCHEND
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*/
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#define EVENT_SYSTEM_SWITCHSTART 0x0014
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#define EVENT_SYSTEM_SWITCHEND 0x0015
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/*
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* EVENT_SYSTEM_MINIMIZESTART
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* EVENT_SYSTEM_MINIMIZEEND
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* Sent when a window minimizes and just before it restores.
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*/
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#define EVENT_SYSTEM_MINIMIZESTART 0x0016
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#define EVENT_SYSTEM_MINIMIZEEND 0x0017
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/*
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* Object events
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*
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* The system AND apps generate these. The system generates these for
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* real windows. Apps generate these for objects within their window which
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* act like a separate control, e.g. an item in a list view.
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*
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* When the system generate them, dwParam2 is always WMOBJID_SELF. When
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* apps generate them, apps put the has-meaning-to-the-app-only ID value
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* in dwParam2.
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* For all events, if you want detailed accessibility information, callers
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* should
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* * Call AccessibleObjectFromWindow() with the hwnd, idObject parameters
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* of the event, and IID_IAccessible as the REFIID, to get back an
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* IAccessible* to talk to
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* * Initialize and fill in a VARIANT as VT_I4 with lVal the idChild
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* parameter of the event.
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* * If idChild isn't zero, call get_accChild() in the container to see
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* if the child is an object in its own right. If so, you will get
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* back an IDispatch* object for the child. You should release the
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* parent, and call QueryInterface() on the child object to get its
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* IAccessible*. Then you talk directly to the child. Otherwise,
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* if get_accChild() returns you nothing, you should continue to
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* use the child VARIANT. You will ask the container for the properties
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* of the child identified by the VARIANT. In other words, the
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* child in this case is accessible but not a full-blown object.
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* Like a button on a titlebar which is 'small' and has no children.
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*/
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/*
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* For all EVENT_OBJECT events,
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* hwnd is the dude to Send the WM_GETOBJECT message to (unless NULL,
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* see above for system things)
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* idObject is the ID of the object that can resolve any queries a
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* client might have. It's a way to deal with windowless controls,
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* controls that are just drawn on the screen in some larger parent
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* window (like SDM), or standard frame elements of a window.
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* idChild is the piece inside of the object that is affected. This
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* allows clients to access things that are too small to have full
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* blown objects in their own right. Like the thumb of a scrollbar.
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* The hwnd/idObject pair gets you to the container, the dude you
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* probably want to talk to most of the time anyway. The idChild
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* can then be passed into the acc properties to get the name/value
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* of it as needed.
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*
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* Example #1:
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* System propagating a listbox selection change
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* EVENT_OBJECT_SELECTION
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* hwnd == listbox hwnd
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* idObject == OBJID_WINDOW
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* idChild == new selected item, or CHILDID_SELF if
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* nothing now selected within container.
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* Word '97 propagating a listbox selection change
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* hwnd == SDM window
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* idObject == SDM ID to get at listbox 'control'
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* idChild == new selected item, or CHILDID_SELF if
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* nothing
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*
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* Example #2:
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* System propagating a menu item selection on the menu bar
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* EVENT_OBJECT_SELECTION
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* hwnd == top level window
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* idObject == OBJID_MENU
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* idChild == ID of child menu bar item selected
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*
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* Example #3:
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* System propagating a dropdown coming off of said menu bar item
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* EVENT_OBJECT_CREATE
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* hwnd == popup item
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* idObject == OBJID_WINDOW
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* idChild == CHILDID_SELF
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*
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* Example #4:
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*
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* For EVENT_OBJECT_REORDER, the object referred to by hwnd/idObject is the
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* PARENT container in which the zorder is occurring. This is because if
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* one child is zordering, all of them are changing their relative zorder.
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*/
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#define EVENT_OBJECT_CREATE 0x8000 // hwnd + ID + idChild is created item
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#define EVENT_OBJECT_DESTROY 0x8001 // hwnd + ID + idChild is destroyed item
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#define EVENT_OBJECT_SHOW 0x8002 // hwnd + ID + idChild is shown item
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#define EVENT_OBJECT_HIDE 0x8003 // hwnd + ID + idChild is hidden item
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#define EVENT_OBJECT_REORDER 0x8004 // hwnd + ID + idChild is parent of zordering children
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/*
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* NOTE:
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* Minimize the number of notifications!
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*
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* When you are hiding a parent object, obviously all child objects are no
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* longer visible on screen. They still have the same "visible" status,
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* but are not truly visible. Hence do not send HIDE notifications for the
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* children also. One implies all. The same goes for SHOW.
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*/
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#define EVENT_OBJECT_FOCUS 0x8005 // hwnd + ID + idChild is focused item
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#define EVENT_OBJECT_SELECTION 0x8006 // hwnd + ID + idChild is selected item (if only one), or idChild is OBJID_WINDOW if complex
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#define EVENT_OBJECT_SELECTIONADD 0x8007 // hwnd + ID + idChild is item added
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#define EVENT_OBJECT_SELECTIONREMOVE 0x8008 // hwnd + ID + idChild is item removed
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#define EVENT_OBJECT_SELECTIONWITHIN 0x8009 // hwnd + ID + idChild is parent of changed selected items
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/*
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* NOTES:
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* There is only one "focused" child item in a parent. This is the place
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* keystrokes are going at a given moment. Hence only send a notification
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* about where the NEW focus is going. A NEW item getting the focus already
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* implies that the OLD item is losing it.
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*
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* SELECTION however can be multiple. Hence the different SELECTION
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* notifications. Here's when to use each:
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*
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* (1) Send a SELECTION notification in the simple single selection
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* case (like the focus) when the item with the selection is
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* merely moving to a different item within a container. hwnd + ID
|
|
* is the container control, idChildItem is the new child with the
|
|
* selection.
|
|
*
|
|
* (2) Send a SELECTIONADD notification when a new item has simply been added
|
|
* to the selection within a container. This is appropriate when the
|
|
* number of newly selected items is very small. hwnd + ID is the
|
|
* container control, idChildItem is the new child added to the selection.
|
|
*
|
|
* (3) Send a SELECTIONREMOVE notification when a new item has simply been
|
|
* removed from the selection within a container. This is appropriate
|
|
* when the number of newly selected items is very small, just like
|
|
* SELECTIONADD. hwnd + ID is the container control, idChildItem is the
|
|
* new child removed from the selection.
|
|
*
|
|
* (4) Send a SELECTIONWITHIN notification when the selected items within a
|
|
* control have changed substantially. Rather than propagate a large
|
|
* number of changes to reflect removal for some items, addition of
|
|
* others, just tell somebody who cares that a lot happened. It will
|
|
* be faster an easier for somebody watching to just turn around and
|
|
* query the container control what the new bunch of selected items
|
|
* are.
|
|
*/
|
|
|
|
#define EVENT_OBJECT_STATECHANGE 0x800A // hwnd + ID + idChild is item w/ state change
|
|
/*
|
|
* Examples of when to send an EVENT_OBJECT_STATECHANGE include
|
|
* * It is being enabled/disabled (USER does for windows)
|
|
* * It is being pressed/released (USER does for buttons)
|
|
* * It is being checked/unchecked (USER does for radio/check buttons)
|
|
*/
|
|
#define EVENT_OBJECT_LOCATIONCHANGE 0x800B // hwnd + ID + idChild is moved/sized item
|
|
|
|
/*
|
|
* Note:
|
|
* A LOCATIONCHANGE is not sent for every child object when the parent
|
|
* changes shape/moves. Send one notification for the topmost object
|
|
* that is changing. For example, if the user resizes a top level window,
|
|
* USER will generate a LOCATIONCHANGE for it, but not for the menu bar,
|
|
* title bar, scrollbars, etc. that are also changing shape/moving.
|
|
*
|
|
* In other words, it only generates LOCATIONCHANGE notifications for
|
|
* real windows that are moving/sizing. It will not generate a LOCATIONCHANGE
|
|
* for every non-floating child window when the parent moves (the children are
|
|
* logically moving also on screen, but not relative to the parent).
|
|
*
|
|
* Now, if the app itself resizes child windows as a result of being
|
|
* sized, USER will generate LOCATIONCHANGEs for those dudes also because
|
|
* it doesn't know better.
|
|
*
|
|
* Note also that USER will generate LOCATIONCHANGE notifications for two
|
|
* non-window sys objects:
|
|
* (1) System caret
|
|
* (2) Cursor
|
|
*/
|
|
|
|
#define EVENT_OBJECT_NAMECHANGE 0x800C // hwnd + ID + idChild is item w/ name change
|
|
#define EVENT_OBJECT_DESCRIPTIONCHANGE 0x800D // hwnd + ID + idChild is item w/ desc change
|
|
#define EVENT_OBJECT_VALUECHANGE 0x800E // hwnd + ID + idChild is item w/ value change
|
|
#define EVENT_OBJECT_PARENTCHANGE 0x800F // hwnd + ID + idChild is item w/ new parent
|
|
#define EVENT_OBJECT_HELPCHANGE 0x8010 // hwnd + ID + idChild is item w/ help change
|
|
#define EVENT_OBJECT_DEFACTIONCHANGE 0x8011 // hwnd + ID + idChild is item w/ def action change
|
|
#define EVENT_OBJECT_ACCELERATORCHANGE 0x8012 // hwnd + ID + idChild is item w/ keybd accel change
|
|
|
|
#ifdef WIN32
|
|
WINUSERAPI VOID WINAPI
|
|
NotifyWinEvent(
|
|
DWORD event,
|
|
HWND hwnd,
|
|
LONG idObject,
|
|
LONG idChild);
|
|
#endif
|
|
|
|
#include <bfc/dispatch.h>
|
|
|
|
struct IAccessible;
|
|
|
|
class Accessible : public Dispatchable {
|
|
public:
|
|
IAccessible *getIAccessible();
|
|
#ifdef _WIN32
|
|
HRESULT getOSHandle(int p);
|
|
#endif
|
|
void release();
|
|
void addRef();
|
|
int getNumRefs();
|
|
void onGetFocus(int idx=-1);
|
|
void onStateChange(int idx=-1);
|
|
void onSetName(const wchar_t *newname, int idx=-1);
|
|
OSWINDOWHANDLE getOSWnd();
|
|
int flattenContent(OSWINDOWHANDLE *w);
|
|
|
|
enum {
|
|
ACCESSIBLE_GETIACCESSIBLE=10,
|
|
ACCESSIBLE_GETOSHANDLE=20,
|
|
ACCESSIBLE_ADDREF=30,
|
|
ACCESSIBLE_RELEASE=40,
|
|
ACCESSIBLE_GETNUMREFS=50,
|
|
ACCESSIBLE_ONGETFOCUS=60,
|
|
ACCESSIBLE_ONSETNAME=70,
|
|
ACCESSIBLE_GETOSWND=80,
|
|
ACCESSIBLE_ONSTATECHANGE=90,
|
|
ACCESSIBLE_FLATTENCONTENT=100,
|
|
};
|
|
};
|
|
|
|
inline IAccessible *Accessible::getIAccessible() {
|
|
return _call(ACCESSIBLE_GETIACCESSIBLE, (IAccessible *)NULL);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
inline HRESULT Accessible::getOSHandle(int p) {
|
|
return _call(ACCESSIBLE_GETOSHANDLE, (HRESULT)NULL, p);
|
|
}
|
|
#endif
|
|
|
|
inline void Accessible::addRef() {
|
|
_voidcall(ACCESSIBLE_ADDREF);
|
|
}
|
|
|
|
inline void Accessible::release() {
|
|
_voidcall(ACCESSIBLE_RELEASE);
|
|
}
|
|
|
|
inline int Accessible::getNumRefs() {
|
|
return _call(ACCESSIBLE_GETNUMREFS, 0);
|
|
}
|
|
|
|
inline void Accessible::onGetFocus(int idx/* =-1 */) {
|
|
_voidcall(ACCESSIBLE_ONGETFOCUS, idx);
|
|
}
|
|
|
|
inline void Accessible::onSetName(const wchar_t *name, int idx) {
|
|
_voidcall(ACCESSIBLE_ONSETNAME, name, idx);
|
|
}
|
|
|
|
inline OSWINDOWHANDLE Accessible::getOSWnd() {
|
|
return _call(ACCESSIBLE_GETOSWND, (OSWINDOWHANDLE)NULL);
|
|
}
|
|
|
|
inline void Accessible::onStateChange(int idx/* =-1 */) {
|
|
_voidcall(ACCESSIBLE_ONSTATECHANGE, idx);
|
|
}
|
|
|
|
inline int Accessible::flattenContent(OSWINDOWHANDLE *w) {
|
|
return _call(ACCESSIBLE_FLATTENCONTENT, 0, w);
|
|
}
|
|
|
|
class AccessibleI : public Accessible {
|
|
public:
|
|
AccessibleI() {}
|
|
virtual ~AccessibleI() {}
|
|
|
|
virtual IAccessible *getIAccessible()=0;
|
|
#ifdef _WIN32
|
|
virtual HRESULT getOSHandle(int p)=0;
|
|
#endif
|
|
virtual void release()=0;
|
|
virtual void addRef()=0;
|
|
virtual int getNumRefs()=0;
|
|
virtual void onGetFocus(int idx=-1)=0;
|
|
virtual void onSetName(const wchar_t *name, int idx)=0;
|
|
virtual OSWINDOWHANDLE getOSWnd()=0;
|
|
virtual void onStateChange(int idx=-1)=0;
|
|
virtual int flattenContent(OSWINDOWHANDLE *w)=0;
|
|
|
|
protected:
|
|
RECVS_DISPATCH;
|
|
};
|
|
|
|
#endif
|