winamp/Src/Wasabi/api/wnd/blending.h

537 lines
13 KiB
C++

#ifndef _BLENDING_H_
#define _BLENDING_H_
//#include <bfc/common.h>
#include <bfc/platform/types.h>
class Blenders
{
public:
static void init();
static unsigned int inline BLEND_ADJ1(unsigned int a, unsigned int b, int alpha);
static unsigned int inline BLEND_ADJ2(unsigned int a, unsigned int b);
static unsigned int inline BLEND_ADJ3(unsigned int a, unsigned int b, int alpha);
static unsigned int inline BLEND_MUL(unsigned int a, int v);
static unsigned int inline BLEND_AVG(unsigned int a, unsigned int b);
static unsigned int inline BLEND4(unsigned int *p1, unsigned int w, int xp, int yp);
#ifndef NO_MMX
static int inline MMX_AVAILABLE() { return mmx_available; }
static unsigned int inline BLEND_ADJ1_MMX(unsigned int a, unsigned int b, int alpha);
static unsigned int inline BLEND_ADJ2_MMX(unsigned int a, unsigned int b);
static unsigned int inline BLEND_ADJ3_MMX(unsigned int a, unsigned int b, int alpha);
static unsigned int inline BLEND_MUL_MMX(unsigned int a, int v);
static unsigned int inline BLEND_AVG_MMX(unsigned int a, unsigned int b);
static unsigned int inline BLEND4_MMX(unsigned int *p1, unsigned int w, int xp, int yp);
static void inline BLEND_MMX_END()
{
#ifdef WIN32
if (mmx_available) __asm emms;
#endif
#ifdef LINUX
if (mmx_available) __asm__ volatile ( "emms" : : );
#endif
}
#endif
//private:
static uint8_t alphatable[256][256];
#ifndef NO_MMX
static int mmx_available;
#endif
};
// NON MMX
// average blend of a and b.
unsigned int inline Blenders::BLEND_AVG(unsigned int a, unsigned int b)
{
return ((a >> 1)&~((1 << 7) | (1 << 15) | (1 << 23))) + ((b >> 1)&~((1 << 7) | (1 << 15) | (1 << 23)));
}
// multiplies 32 bit color A by scalar V (0-255)
unsigned int inline Blenders::BLEND_MUL(unsigned int a, int v)
{
register int t;
t = Blenders::alphatable[a & 0xFF][v];
t |= Blenders::alphatable[(a & 0xFF00) >> 8][v] << 8;
t |= Blenders::alphatable[(a & 0xFF0000) >> 16][v] << 16;
t |= Blenders::alphatable[(a & 0xFF000000) >> 24][v] << 24;
return t;
}
// V is scalar (0-255), (1.0-V)*b + V*a
unsigned int inline Blenders::BLEND_ADJ1(unsigned int a, unsigned int b, int v)
{
register int t;
t = Blenders::alphatable[b & 0xFF][0xFF - v] + Blenders::alphatable[a & 0xFF][v];
t |= (Blenders::alphatable[(b & 0xFF00) >> 8][0xFF - v] + Blenders::alphatable[(a & 0xFF00) >> 8][v]) << 8;
t |= (Blenders::alphatable[(b & 0xFF0000) >> 16][0xFF - v] + Blenders::alphatable[(a & 0xFF0000) >> 16][v]) << 16;
t |= (Blenders::alphatable[(b & 0xFF000000) >> 24][0xFF - v] + Blenders::alphatable[(a & 0xFF000000) >> 24][v]) << 24;
return t;
}
// returns a*(1.0-Alpha(b)) + b
unsigned int inline Blenders::BLEND_ADJ2(unsigned int a, unsigned int b)
{
register int t, z;
int v = 0xff - ((b >> 24) & 0xff);
t = Blenders::alphatable[a & 0xFF][v] + (b & 0xFF);
if (t > 0xFF) t = 0xff;
z = (Blenders::alphatable[(a & 0xFF00) >> 8][v] << 8) + (b & 0xFF00);
if (z > 0xFF00) z = 0xff00;
t |= z;
z = (Blenders::alphatable[(a & 0xFF0000) >> 16][v] << 16) + ((b & 0xFF0000));
if (z > 0xFF0000) z = 0xff0000;
t |= z;
z = (Blenders::alphatable[(a & 0xFF000000) >> 24][v]) + ((b & 0xFF000000) >> 24);
if (z > 0xFF) z = 0xff;
return t | (z << 24);
}
// returns a*(1-Alpha(b)*W) + b*W, clamped (W is scalar 0-0xff).
unsigned int inline Blenders::BLEND_ADJ3(unsigned int a, unsigned int b, int w)
{
register int t, z;
int v = 0xff - Blenders::alphatable[(b >> 24) & 0xff][w];
t = Blenders::alphatable[a & 0xFF][v] + Blenders::alphatable[b & 0xFF][w];
if (t > 0xFF) t = 0xFF;
z = Blenders::alphatable[(a & 0xFF00) >> 8][v] + Blenders::alphatable[(b & 0xFF00) >> 8][w];
if (z > 0xFF) z = 0xFF;
t |= z << 8;
z = Blenders::alphatable[(a & 0xFF0000) >> 16][v] + Blenders::alphatable[(b & 0xFF0000) >> 16][w];
if (z > 0xFF) z = 0xFF;
t |= z << 16;
z = Blenders::alphatable[(a & 0xFF000000) >> 24][v] + Blenders::alphatable[(b & 0xFF000000) >> 24][w];
if (z > 0xFF) z = 0xFF;
return t | (z << 24);
}
unsigned int __inline Blenders::BLEND4(unsigned int *p1, unsigned int w, int xp, int yp)
{
register int t;
uint8_t a1, a2, a3, a4;
xp = (xp >> 8) & 0xff;
yp = (yp >> 8) & 0xff;
a1 = alphatable[255 - xp][255 - yp];
a2 = alphatable[xp][255 - yp];
a3 = alphatable[255 - xp][yp];
a4 = alphatable[xp][yp];
t = alphatable[p1[0] & 0xff][a1] + alphatable[p1[1] & 0xff][a2] + alphatable[p1[w] & 0xff][a3] + alphatable[p1[w + 1] & 0xff][a4];
t |= (alphatable[(p1[0] >> 8) & 0xff][a1] + alphatable[(p1[1] >> 8) & 0xff][a2] + alphatable[(p1[w] >> 8) & 0xff][a3] + alphatable[(p1[w + 1] >> 8) & 0xff][a4]) << 8;
t |= (alphatable[(p1[0] >> 16) & 0xff][a1] + alphatable[(p1[1] >> 16) & 0xff][a2] + alphatable[(p1[w] >> 16) & 0xff][a3] + alphatable[(p1[w + 1] >> 16) & 0xff][a4]) << 16;
t |= (alphatable[(p1[0] >> 24) & 0xff][a1] + alphatable[(p1[1] >> 24) & 0xff][a2] + alphatable[(p1[w] >> 24) & 0xff][a3] + alphatable[(p1[w + 1] >> 24) & 0xff][a4]) << 24;
return t;
}
#ifndef NO_MMX
#ifdef WIN32
#pragma warning( push, 1 )
#pragma warning(disable: 4799)
#endif
#ifdef WIN32
#define MMX_CONST const
#else
#define MMX_CONST
#endif
static unsigned int MMX_CONST Blenders__mmx_revn2[2] = {0x01000100, 0x01000100};
static unsigned int MMX_CONST Blenders__mmx_zero[2];
static unsigned int MMX_CONST Blenders__mmx_one[2] = {1, 0};
#undef MMX_CONST
/// MMX
// average blend of a and b.
unsigned int inline Blenders::BLEND_AVG_MMX(unsigned int a, unsigned int b)
{
return ((a >> 1)&~((1 << 7) | (1 << 15) | (1 << 23))) + ((b >> 1)&~((1 << 7) | (1 << 15) | (1 << 23)));
}
// multiplies 32 bit color A by scalar V (0-255)
unsigned int inline Blenders::BLEND_MUL_MMX(unsigned int a, int v)
{
#ifdef WIN32
__asm
{
movd mm3, [v] // VVVVVVVV
movd mm0, [a]
packuswb mm3, mm3 // 0000HHVV
punpcklbw mm0, [Blenders__mmx_zero]
punpcklwd mm3, mm3 // HHVVHHVV
punpckldq mm3, mm3 // HHVVHHVV HHVVHHVV
pmullw mm0, mm3
psrlw mm0, 8
packuswb mm0, mm0
movd eax, mm0
}
#else
__asm__ volatile (
"movd %0, %%mm3\n"
"movd %1, %%mm0\n"
"packuswb %%mm3, %%mm3\n"
"punpcklbw (Blenders__mmx_zero), %%mm0\n"
"punpcklwd %%mm3, %%mm3\n"
"punpckldq %%mm3, %%mm3\n"
"pmullw %%mm3, %%mm0\n"
"psrlw $8, %%mm0\n"
"packuswb %%mm0, %%mm0\n"
"movd %%mm0, %%eax\n"
:
: "m" (v), "m" (a)
: "%mm0", "%mm3" );
#endif
}
// V is scalar (0-255), (1.0-V)*b + V*a
unsigned int inline Blenders::BLEND_ADJ1_MMX(unsigned int a, unsigned int b, int v)
{
#ifdef WIN32
__asm
{
movd mm3, [v] // VVVVVVVV
movd mm0, [a]
packuswb mm3, mm3 // 0000HHVV
movd mm1, [b]
paddusw mm3, [Blenders__mmx_one]
movq mm4, [Blenders__mmx_revn2]
punpcklwd mm3, mm3 // HHVVHHVV
punpcklbw mm0, [Blenders__mmx_zero]
punpckldq mm3, mm3 // HHVVHHVV HHVVHHVV
punpcklbw mm1, [Blenders__mmx_zero]
psubw mm4, mm3
pmullw mm0, mm3
pmullw mm1, mm4
paddw mm0, mm1
psrlw mm0, 8
packuswb mm0, mm0
movd eax, mm0
}
#else
__asm__ volatile (
"movd %0, %%mm3\n"
"movd %1, %%mm0\n"
"packuswb %%mm3, %%mm3\n"
"movd %2, %%mm1\n"
"paddusw (Blenders__mmx_one), %%mm3\n"
"movq (Blenders__mmx_revn2), %%mm4\n"
"punpcklwd %%mm3, %%mm3\n"
"punpcklbw (Blenders__mmx_zero), %%mm0\n"
"punpckldq %%mm3, %%mm3\n"
"punpcklbw (Blenders__mmx_zero), %%mm1\n"
"psubw %%mm3, %%mm4\n"
"pmullw %%mm3, %%mm0\n"
"pmullw %%mm4, %%mm1\n"
"paddw %%mm1, %%mm0\n"
"psrlw $8, %%mm0\n"
"packuswb %%mm0, %%mm0\n"
"movd %%mm0, %%eax\n"
:
: "m" (v), "m" (a), "m" (b)
: "%mm0", "%mm1", "%mm3", "%mm4" );
#endif
}
// returns a*(1.0-Alpha(b)) + b
unsigned int inline Blenders::BLEND_ADJ2_MMX(unsigned int a, unsigned int b)
{
#ifdef WIN32
__asm
{
movd mm3, [b] // VVVVVVVV
movq mm4, [Blenders__mmx_revn2]
movd mm0, [a]
psrld mm3, 24
movd mm1, [b]
paddusw mm3, [Blenders__mmx_one]
punpcklwd mm3, mm3 // HHVVHHVV
punpcklbw mm0, [Blenders__mmx_zero]
punpckldq mm3, mm3 // HHVVHHVV HHVVHHVV
punpcklbw mm1, [Blenders__mmx_zero]
psubw mm4, mm3
pmullw mm0, mm4
// stall
// stall
// stall
psrlw mm0, 8
// stall
paddw mm0, mm1
// stall
packuswb mm0, mm0
// stall
movd eax, mm0
}
#else
__asm__ volatile (
"movd %1, %%mm3\n"
"movq (Blenders__mmx_revn2), %%mm4\n"
"movd %0, %%mm0\n"
"psrld $24, %%mm3\n"
"movd %1, %%mm1\n"
"paddusw (Blenders__mmx_one), %%mm3\n"
"punpcklwd %%mm3, %%mm3\n"
"punpcklbw (Blenders__mmx_zero), %%mm0\n"
"punpckldq %%mm3, %%mm3\n"
"punpcklbw (Blenders__mmx_zero), %%mm1\n"
"psubw %%mm3, %%mm4\n"
"pmullw %%mm4, %%mm0\n"
"psrlw $8, %%mm0\n"
"paddw %%mm1, %%mm0\n"
"packuswb %%mm0, %%mm0\n"
"movd %%mm0, %%eax\n"
:
: "m" (a), "m" (b)
: "%esi", "%mm0", "%mm1", "%mm3", "%mm4" );
#endif
}
// returns a*(1-Alpha(b)*W) + b*W, clamped (W is scalar 0-0xff).
unsigned int inline Blenders::BLEND_ADJ3_MMX(unsigned int a, unsigned int b, int w)
{
#ifdef WIN32
__asm
{
movd mm3, [b] // VVVVVVVV
movd mm5, [w]
movd mm0, [a]
psrld mm3, 24
movd mm1, [b]
paddusw mm3, [Blenders__mmx_one]
movq mm4, [Blenders__mmx_revn2]
pmullw mm3, mm5
packuswb mm5, mm5
punpcklbw mm0, [Blenders__mmx_zero]
punpcklwd mm5, mm5
punpcklbw mm1, [Blenders__mmx_zero]
psrlw mm3, 8
punpckldq mm5, mm5
paddusw mm3, [Blenders__mmx_one]
punpcklwd mm3, mm3 // HHVVHHVV
punpckldq mm3, mm3 // HHVVHHVV HHVVHHVV
psubw mm4, mm3
pmullw mm0, mm4
pmullw mm1, mm5
paddusw mm0, mm1
psrlw mm0, 8
packuswb mm0, mm0
movd eax, mm0
}
#else
__asm__ volatile (
"movd %2, %%mm3\n"
"movd %0, %%mm5\n"
"movd %1, %%mm0\n"
"psrld $24, %%mm3\n"
"movd %2, %%mm1\n"
"paddusw (Blenders__mmx_one), %%mm3\n"
"movq (Blenders__mmx_revn2), %%mm4\n"
"pmullw %%mm5, %%mm3\n"
"packuswb %%mm5, %%mm5 \n"
"punpcklbw (Blenders__mmx_zero), %%mm0\n"
"punpcklwd %%mm5, %%mm5\n"
"punpcklbw (Blenders__mmx_zero), %%mm1\n"
"psrlw $8, %%mm3\n"
"punpckldq %%mm5, %%mm5\n"
"paddusw (Blenders__mmx_one), %%mm3\n"
"punpcklwd %%mm3, %%mm3\n"
"punpckldq %%mm3, %%mm3\n"
"psubw %%mm3, %%mm4\n"
"pmullw %%mm4, %%mm0\n"
"pmullw %%mm5, %%mm1\n"
"paddusw %%mm1, %%mm0\n"
"psrlw $8, %%mm0\n"
"packuswb %%mm0, %%mm0\n"
"movd %%mm0, %%eax\n"
:
: "m" (w), "m" (a), "m" (b)
: "%mm0", "%mm1", "%mm4", "%mm3", "%mm5" );
#endif
}
// does bilinear filtering. p1 is upper left pixel, w is width of framebuffer
// xp and yp's low 16 bits are used for the subpixel positioning.
unsigned int inline Blenders::BLEND4_MMX(unsigned int *p1, unsigned int w, int xp, int yp)
{
#ifdef WIN32
__asm
{
movd mm6, xp
mov eax, p1
movd mm7, yp
mov esi, w
movq mm4, Blenders__mmx_revn2
psrlw mm6, 8
movq mm5, Blenders__mmx_revn2
psrlw mm7, 8
movd mm0, [eax]
punpcklwd mm6, mm6
movd mm1, [eax + 4]
punpcklwd mm7, mm7
movd mm2, [eax + esi*4]
punpckldq mm6, mm6
movd mm3, [eax + esi*4 + 4]
punpckldq mm7, mm7
punpcklbw mm0, [Blenders__mmx_zero]
psubw mm4, mm6
punpcklbw mm1, [Blenders__mmx_zero]
pmullw mm0, mm4
punpcklbw mm2, [Blenders__mmx_zero]
pmullw mm1, mm6
punpcklbw mm3, [Blenders__mmx_zero]
psubw mm5, mm7
pmullw mm2, mm4
pmullw mm3, mm6
paddw mm0, mm1
// stall (mm0)
psrlw mm0, 8
// stall (waiting for mm3/mm2)
paddw mm2, mm3
pmullw mm0, mm5
psrlw mm2, 8
// stall (mm2)
pmullw mm2, mm7
// stall
// stall (mm2)
paddw mm0, mm2
// stall
psrlw mm0, 8
// stall
packuswb mm0, mm0
// stall
movd eax, mm0
}
#else
__asm__ volatile (
"movd %2, %%mm6\n"
"mov %0, %%eax\n"
"movd %3, %%mm7\n"
"mov %1, %%esi\n"
"movq (Blenders__mmx_revn2), %%mm4\n"
"psrlw $8, %%mm6\n"
"movq (Blenders__mmx_revn2), %%mm5\n"
"psrlw $8, %%mm7\n"
"movd (%%eax), %%mm0\n"
"punpcklwd %%mm6,%%mm6\n"
"movd 4(%%eax), %%mm1\n"
"punpcklwd %%mm7,%%mm7\n"
"movd (%%eax,%%esi,4), %%mm2\n"
"punpckldq %%mm6,%%mm6\n"
"movd 4(%%eax,%%esi,4), %%mm3\n"
"punpckldq %%mm7,%%mm7\n"
"punpcklbw (Blenders__mmx_zero), %%mm0\n"
"psubw %%mm6, %%mm4\n"
"punpcklbw (Blenders__mmx_zero), %%mm1\n"
"pmullw %%mm4, %%mm0\n"
"punpcklbw (Blenders__mmx_zero), %%mm2\n"
"pmullw %%mm6, %%mm1\n"
"punpcklbw (Blenders__mmx_zero), %%mm3\n"
"psubw %%mm7, %%mm5\n"
"pmullw %%mm4, %%mm2\n"
"pmullw %%mm6, %%mm3\n"
"paddw %%mm1, %%mm0\n"
"psrlw $8, %%mm0\n"
"paddw %%mm3, %%mm2\n"
"pmullw %%mm5, %%mm0\n"
"psrlw $8, %%mm2\n"
"pmullw %%mm7, %%mm2\n"
"paddw %%mm2, %%mm0\n"
"psrlw $8, %%mm0\n"
"packuswb %%mm0, %%mm0\n"
"movd %%mm0, %%eax\n"
:
: "m" (p1), "m" (w), "m" (xp), "m" (yp)
: "%mm0", "%mm1", "%mm4", "%mm3", "%mm5" );
#endif
}
#ifdef WIN32
#pragma warning( pop )
#endif
#endif // ndef NO_MMX
#endif