366 lines
10 KiB
C++
Vendored
366 lines
10 KiB
C++
Vendored
#include "rar.hpp"
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#include "coder.cpp"
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#include "suballoc.cpp"
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#include "model.cpp"
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#include "unpackinline.cpp"
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#ifdef RAR_SMP
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#include "unpack50mt.cpp"
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#endif
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#ifndef SFX_MODULE
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#include "unpack15.cpp"
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#include "unpack20.cpp"
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#endif
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#include "unpack30.cpp"
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#include "unpack50.cpp"
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#include "unpack50frag.cpp"
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Unpack::Unpack(ComprDataIO *DataIO)
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:Inp(true),VMCodeInp(true)
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{
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UnpIO=DataIO;
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Window=NULL;
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Fragmented=false;
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Suspended=false;
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UnpAllBuf=false;
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UnpSomeRead=false;
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#ifdef RAR_SMP
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MaxUserThreads=1;
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UnpThreadPool=NULL;
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ReadBufMT=NULL;
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UnpThreadData=NULL;
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#endif
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MaxWinSize=0;
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MaxWinMask=0;
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// Perform initialization, which should be done only once for all files.
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// It prevents crash if first DoUnpack call is later made with wrong
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// (true) 'Solid' value.
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UnpInitData(false);
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#ifndef SFX_MODULE
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// RAR 1.5 decompression initialization
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UnpInitData15(false);
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InitHuff();
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#endif
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}
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Unpack::~Unpack()
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{
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InitFilters30(false);
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if (Window!=NULL)
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free(Window);
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#ifdef RAR_SMP
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delete UnpThreadPool;
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delete[] ReadBufMT;
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delete[] UnpThreadData;
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#endif
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}
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#ifdef RAR_SMP
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void Unpack::SetThreads(uint Threads)
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{
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// More than 8 threads are unlikely to provide noticeable gain
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// for unpacking, but would use the additional memory.
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MaxUserThreads=Min(Threads,8);
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UnpThreadPool=new ThreadPool(MaxUserThreads);
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}
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#endif
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void Unpack::Init(size_t WinSize,bool Solid)
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{
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// If 32-bit RAR unpacks an archive with 4 GB dictionary, the window size
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// will be 0 because of size_t overflow. Let's issue the memory error.
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if (WinSize==0)
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ErrHandler.MemoryError();
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// Minimum window size must be at least twice more than maximum possible
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// size of filter block, which is 0x10000 in RAR now. If window size is
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// smaller, we can have a block with never cleared flt->NextWindow flag
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// in UnpWriteBuf(). Minimum window size 0x20000 would be enough, but let's
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// use 0x40000 for extra safety and possible filter area size expansion.
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const size_t MinAllocSize=0x40000;
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if (WinSize<MinAllocSize)
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WinSize=MinAllocSize;
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if (WinSize<=MaxWinSize) // Use the already allocated window.
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return;
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if ((WinSize>>16)>0x10000) // Window size must not exceed 4 GB.
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return;
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// Archiving code guarantees that window size does not grow in the same
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// solid stream. So if we are here, we are either creating a new window
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// or increasing the size of non-solid window. So we could safely reject
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// current window data without copying them to a new window, though being
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// extra cautious, we still handle the solid window grow case below.
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bool Grow=Solid && (Window!=NULL || Fragmented);
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// We do not handle growth for existing fragmented window.
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if (Grow && Fragmented)
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throw std::bad_alloc();
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byte *NewWindow=Fragmented ? NULL : (byte *)malloc(WinSize);
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if (NewWindow==NULL)
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if (Grow || WinSize<0x1000000)
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{
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// We do not support growth for new fragmented window.
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// Also exclude RAR4 and small dictionaries.
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throw std::bad_alloc();
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}
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else
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{
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if (Window!=NULL) // If allocated by preceding files.
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{
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free(Window);
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Window=NULL;
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}
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FragWindow.Init(WinSize);
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Fragmented=true;
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}
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if (!Fragmented)
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{
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// Clean the window to generate the same output when unpacking corrupt
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// RAR files, which may access unused areas of sliding dictionary.
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memset(NewWindow,0,WinSize);
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// If Window is not NULL, it means that window size has grown.
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// In solid streams we need to copy data to a new window in such case.
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// RAR archiving code does not allow it in solid streams now,
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// but let's implement it anyway just in case we'll change it sometimes.
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if (Grow)
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for (size_t I=1;I<=MaxWinSize;I++)
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NewWindow[(UnpPtr-I)&(WinSize-1)]=Window[(UnpPtr-I)&(MaxWinSize-1)];
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if (Window!=NULL)
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free(Window);
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Window=NewWindow;
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}
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MaxWinSize=WinSize;
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MaxWinMask=MaxWinSize-1;
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}
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void Unpack::DoUnpack(uint Method,bool Solid)
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{
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// Methods <50 will crash in Fragmented mode when accessing NULL Window.
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// They cannot be called in such mode now, but we check it below anyway
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// just for extra safety.
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switch(Method)
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{
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#ifndef SFX_MODULE
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case 15: // rar 1.5 compression
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if (!Fragmented)
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Unpack15(Solid);
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break;
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case 20: // rar 2.x compression
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case 26: // files larger than 2GB
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if (!Fragmented)
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Unpack20(Solid);
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break;
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#endif
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case 29: // rar 3.x compression
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if (!Fragmented)
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Unpack29(Solid);
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break;
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case 50: // RAR 5.0 compression algorithm.
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#ifdef RAR_SMP
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if (MaxUserThreads>1)
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{
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// We do not use the multithreaded unpack routine to repack RAR archives
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// in 'suspended' mode, because unlike the single threaded code it can
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// write more than one dictionary for same loop pass. So we would need
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// larger buffers of unknown size. Also we do not support multithreading
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// in fragmented window mode.
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if (!Fragmented)
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{
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Unpack5MT(Solid);
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break;
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}
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}
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#endif
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Unpack5(Solid);
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break;
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}
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}
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void Unpack::UnpInitData(bool Solid)
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{
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if (!Solid)
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{
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memset(OldDist,0,sizeof(OldDist));
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OldDistPtr=0;
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LastDist=LastLength=0;
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// memset(Window,0,MaxWinSize);
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memset(&BlockTables,0,sizeof(BlockTables));
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UnpPtr=WrPtr=0;
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WriteBorder=Min(MaxWinSize,UNPACK_MAX_WRITE)&MaxWinMask;
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}
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// Filters never share several solid files, so we can safely reset them
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// even in solid archive.
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InitFilters();
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Inp.InitBitInput();
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WrittenFileSize=0;
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ReadTop=0;
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ReadBorder=0;
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memset(&BlockHeader,0,sizeof(BlockHeader));
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BlockHeader.BlockSize=-1; // '-1' means not defined yet.
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#ifndef SFX_MODULE
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UnpInitData20(Solid);
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#endif
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UnpInitData30(Solid);
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UnpInitData50(Solid);
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}
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// LengthTable contains the length in bits for every element of alphabet.
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// Dec is the structure to decode Huffman code/
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// Size is size of length table and DecodeNum field in Dec structure,
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void Unpack::MakeDecodeTables(byte *LengthTable,DecodeTable *Dec,uint Size)
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{
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// Size of alphabet and DecodePos array.
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Dec->MaxNum=Size;
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// Calculate how many entries for every bit length in LengthTable we have.
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uint LengthCount[16];
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memset(LengthCount,0,sizeof(LengthCount));
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for (size_t I=0;I<Size;I++)
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LengthCount[LengthTable[I] & 0xf]++;
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// We must not calculate the number of zero length codes.
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LengthCount[0]=0;
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// Set the entire DecodeNum to zero.
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memset(Dec->DecodeNum,0,Size*sizeof(*Dec->DecodeNum));
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// Initialize not really used entry for zero length code.
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Dec->DecodePos[0]=0;
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// Start code for bit length 1 is 0.
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Dec->DecodeLen[0]=0;
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// Right aligned upper limit code for current bit length.
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uint UpperLimit=0;
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for (size_t I=1;I<16;I++)
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{
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// Adjust the upper limit code.
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UpperLimit+=LengthCount[I];
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// Left aligned upper limit code.
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uint LeftAligned=UpperLimit<<(16-I);
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// Prepare the upper limit code for next bit length.
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UpperLimit*=2;
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// Store the left aligned upper limit code.
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Dec->DecodeLen[I]=(uint)LeftAligned;
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// Every item of this array contains the sum of all preceding items.
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// So it contains the start position in code list for every bit length.
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Dec->DecodePos[I]=Dec->DecodePos[I-1]+LengthCount[I-1];
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}
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// Prepare the copy of DecodePos. We'll modify this copy below,
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// so we cannot use the original DecodePos.
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uint CopyDecodePos[ASIZE(Dec->DecodePos)];
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memcpy(CopyDecodePos,Dec->DecodePos,sizeof(CopyDecodePos));
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// For every bit length in the bit length table and so for every item
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// of alphabet.
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for (uint I=0;I<Size;I++)
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{
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// Get the current bit length.
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byte CurBitLength=LengthTable[I] & 0xf;
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if (CurBitLength!=0)
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{
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// Last position in code list for current bit length.
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uint LastPos=CopyDecodePos[CurBitLength];
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// Prepare the decode table, so this position in code list will be
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// decoded to current alphabet item number.
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Dec->DecodeNum[LastPos]=(ushort)I;
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// We'll use next position number for this bit length next time.
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// So we pass through the entire range of positions available
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// for every bit length.
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CopyDecodePos[CurBitLength]++;
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}
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}
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// Define the number of bits to process in quick mode. We use more bits
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// for larger alphabets. More bits means that more codes will be processed
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// in quick mode, but also that more time will be spent to preparation
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// of tables for quick decode.
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switch (Size)
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{
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case NC:
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case NC20:
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case NC30:
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Dec->QuickBits=MAX_QUICK_DECODE_BITS;
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break;
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default:
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Dec->QuickBits=MAX_QUICK_DECODE_BITS-3;
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break;
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}
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// Size of tables for quick mode.
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uint QuickDataSize=1<<Dec->QuickBits;
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// Bit length for current code, start from 1 bit codes. It is important
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// to use 1 bit instead of 0 for minimum code length, so we are moving
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// forward even when processing a corrupt archive.
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uint CurBitLength=1;
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// For every right aligned bit string which supports the quick decoding.
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for (uint Code=0;Code<QuickDataSize;Code++)
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{
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// Left align the current code, so it will be in usual bit field format.
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uint BitField=Code<<(16-Dec->QuickBits);
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// Prepare the table for quick decoding of bit lengths.
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// Find the upper limit for current bit field and adjust the bit length
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// accordingly if necessary.
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while (CurBitLength<ASIZE(Dec->DecodeLen) && BitField>=Dec->DecodeLen[CurBitLength])
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CurBitLength++;
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// Translation of right aligned bit string to bit length.
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Dec->QuickLen[Code]=CurBitLength;
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// Prepare the table for quick translation of position in code list
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// to position in alphabet.
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// Calculate the distance from the start code for current bit length.
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uint Dist=BitField-Dec->DecodeLen[CurBitLength-1];
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// Right align the distance.
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Dist>>=(16-CurBitLength);
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// Now we can calculate the position in the code list. It is the sum
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// of first position for current bit length and right aligned distance
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// between our bit field and start code for current bit length.
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uint Pos;
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if (CurBitLength<ASIZE(Dec->DecodePos) &&
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(Pos=Dec->DecodePos[CurBitLength]+Dist)<Size)
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{
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// Define the code to alphabet number translation.
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Dec->QuickNum[Code]=Dec->DecodeNum[Pos];
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}
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else
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{
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// Can be here for length table filled with zeroes only (empty).
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Dec->QuickNum[Code]=0;
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}
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}
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}
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