winamp/Src/resources/data/Milkdrop2/presets/affected/martin - this beautiful planet.milk
2024-09-24 14:54:57 +02:00

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11 KiB
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MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=2.000000
fGammaAdj=1.980001
fDecay=0.500000
fVideoEchoZoom=0.999998
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=4
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.058430
fWaveSmoothing=0.450000
fWaveParam=0.080000
fModWaveAlphaStart=0.000000
fModWaveAlphaEnd=1.320000
fWarpAnimSpeed=1.459500
fWarpScale=2.006700
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999900
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.110000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=31.999994
nMotionVectorsY=24.000004
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.000000
b1n=0.000000
b2n=0.000000
b3n=0.000000
b1x=1.000000
b2x=1.000000
b3x=1.000000
b1ed=0.000000
wavecode_0_enabled=1
wavecode_0_samples=36
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=0.010000
wavecode_0_smoothing=0.820000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.600000
wave_0_init1=t1 = 1;
wave_0_init2=t2 = 100;
wave_0_per_frame1=t1 = 1;
wave_0_per_frame2=t2 = 100;
wave_0_per_point1=
wave_0_per_point2=ampl=.4*sample*cos(time*2);
wave_0_per_point3=x = .5+ampl*sin(time/7+sample*13);
wave_0_per_point4=y = .5+ampl*cos(time/12+sample*13);
wave_0_per_point5=
wave_0_per_point6=t_rel = time/25 + sample/13;
wave_0_per_point7=x = 4*(t_rel-int(t_rel)) + .2*cos(t_rel*140);
wave_0_per_point8=y = .6 + .2*sin(time/19)+.02*sin(t_rel*128);
wave_0_per_point9=
wave_0_per_point10=
wave_0_per_point11=t1 = (65*t1 +37)%4096;
wave_0_per_point12=t2 = (65*t2 +37)%4096;
wave_0_per_point13=
wave_0_per_point14=x1 = .5+t1/4096/1 + time/32;
wave_0_per_point15=x = -int(x1) +x1;
wave_0_per_point16=y = .5+t2/4096/2;
wave_0_per_point17=
wave_0_per_point18=
wave_0_per_point19=a = q32/2;
wave_0_per_point20=
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.891519
wavecode_1_smoothing=0.820000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.100000
wave_1_per_frame1=tm = time*.1;
wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_1_per_frame5=
wave_1_per_frame6=tic = min(time - tin,1);
wave_1_per_frame7=tin = time;
wave_1_per_frame8=
wave_1_per_frame9=tva = (tic*q1*.5);
wave_1_per_frame10=tvb = (tic*q2*.5);
wave_1_per_frame11=tvc = (tic*q3*.5);
wave_1_per_frame12=
wave_1_per_frame13=q1 = tva;
wave_1_per_frame14=q2 = tvb;
wave_1_per_frame15=q3 = tvc;
wave_1_per_frame16=
wave_1_per_frame17=sz = .5;
wave_1_per_frame18=len = q4;
wave_1_per_frame19=t4 = len;
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.891519
wavecode_2_smoothing=0.820000
wavecode_2_r=0.000000
wavecode_2_g=0.200000
wavecode_2_b=0.000000
wavecode_2_a=1.000000
wave_2_per_frame1=tm = time*.1;
wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
wave_2_per_frame5=
wave_2_per_frame6=tic = min(time - tin,1);
wave_2_per_frame7=tin = time;
wave_2_per_frame8=
wave_2_per_frame9=tva = (tic*q1*.5);
wave_2_per_frame10=tvb = (tic*q2*.5);
wave_2_per_frame11=tvc = (tic*q3*.5);
wave_2_per_frame12=
wave_2_per_frame13=q1 = tva;
wave_2_per_frame14=q2 = tvb;
wave_2_per_frame15=q3 = tvc;
wave_2_per_frame16=
wave_2_per_frame17=sz = .5;
wave_2_per_frame18=len = 1;
wave_2_per_frame19=t4 = len;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=1
wavecode_3_bUseDots=1
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=34
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.026949
shapecode_0_ang=0.000000
shapecode_0_tex_ang=1.005310
shapecode_0_tex_zoom=1.531168
shapecode_0_r=0.500000
shapecode_0_g=1.000000
shapecode_0_b=0.900000
shapecode_0_a=1.000000
shapecode_0_r2=0.830000
shapecode_0_g2=0.930000
shapecode_0_b2=0.800000
shapecode_0_a2=0.300000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=0.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=
shape_0_per_frame2=trel = time/4+q20;
shape_0_per_frame3=
shape_0_per_frame4=x = sin(trel*2);
shape_0_per_frame5=y = cos(trel*1.3);
shape_0_per_frame6=
shape_0_per_frame7=a = q26/4+.2;
shape_0_per_frame8=a = 1; a2=.2;
shapecode_1_enabled=0
shapecode_1_sides=34
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.401076
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.538552
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=0.699900
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.400000
shapecode_1_border_r=0.500000
shapecode_1_border_g=0.500000
shapecode_1_border_b=0.500000
shapecode_1_border_a=0.000000
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.503000
shapecode_2_y=0.500000
shapecode_2_rad=0.010000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=0.609857
shapecode_2_r=1.000000
shapecode_2_g=0.100000
shapecode_2_b=0.000000
shapecode_2_a=0.900000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=0.500000
shapecode_2_border_g=0.500000
shapecode_2_border_b=0.500000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x = rand(100)/100;
shape_2_per_frame2=y = rand(100)/100;
shape_2_per_frame3=ang = rand(6);
shape_2_per_frame4=r = rand(4)/3;
shape_2_per_frame5=g = rand(4)/3;
shape_2_per_frame6=b = rand(4)/3;
shape_2_per_frame7=r2 = b;
shape_2_per_frame8=g2 = g;
shape_2_per_frame9=b2 = r;
shape_2_per_frame10=a = min(q21/2 ,.9);
shape_2_per_frame11=rad = a/9 ;
shape_2_per_frame12=a = max(q31,.2);a2 = a*.5;
shapecode_3_enabled=0
shapecode_3_sides=63
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=1
shapecode_3_x=0.500000
shapecode_3_y=1.000000
shapecode_3_rad=0.548217
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=0.499805
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=1.000000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=1.000000
shapecode_3_b2=1.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=0.500000
shapecode_3_border_g=0.500000
shapecode_3_border_b=0.500000
shapecode_3_border_a=0.000000
per_frame_init_1=p1 = rand(16);
per_frame_init_2=p2 = p1;
per_frame_1=dec_med = pow (0.96, 30/fps);
per_frame_2=dec_slow = pow (0.99, 30/fps);
per_frame_3=beat = max (max (bass, mid), treb);
per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
per_frame_8=index = (index + is_beat) %8;
per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
per_frame_11=
per_frame_12=
per_frame_13=q20 = avg;
per_frame_14=q21 = beat;
per_frame_15=q22 = peak;
per_frame_16=q23 = index;
per_frame_17=q24 = is_beat;
per_frame_18=q26 = bass + mid + treb;
per_frame_19=
per_frame_20=//k1 = is_beat*bnot(index)*bnot(index2);
per_frame_21=
per_frame_22=k1 = is_beat*equal(index,0);
per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
per_frame_25=rott = p2 * 3.14159265359/4;
per_frame_26=
per_frame_27=q27 = 8-index;
per_frame_28=q28 = sin(time/7);
per_frame_29=q29 = index4;
per_frame_30=
per_frame_31=q1 = cos(rott);
per_frame_32=q2 = sin(rott);
per_frame_33=q3 = -q2;
per_frame_34=q4 = q1;
per_frame_35=
per_frame_36=mv_a = .5 * q1;
per_frame_37=
per_frame_38=movez = movez + .01 * 30/fps ;
per_frame_39=q29 = movez;
per_frame_40=
per_frame_41=movex = movex + .003 * 30/fps *q2;
per_frame_42=q30 = movex;
per_frame_43=
per_frame_44=q31 = sqr(sin(time/17));
per_frame_45=q32 = sqr(cos(time/17));
per_frame_46=
per_frame_47=zoom = 1.0;
per_frame_48=rot = .0;
per_frame_49=dx = .0;
per_frame_50=warp = .2;
warp_1=`shader_body {
warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
warp_4=`
warp_5=`float2 uv6=sin(23*uv);
warp_6=`float dots = .001/length(uv6)*q1*q1;
warp_7=`
warp_8=`
warp_9=`float2 zz = uv.xy * texsize.xy *.04;
warp_10=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
warp_11=`float h2 = (sin(zz.x) * cos(zz.y*q2));
warp_12=`
warp_13=`uv.xy -= float2(h1,h2)*texsize.zw * 24*q28;
warp_14=`
warp_15=`float3 crisp = 1*GetPixel(uv) + .0*lum(GetPixel(uv));
warp_16=`ret = crisp*.99 -.006;
warp_17=`}
comp_1=`float3 ret1, neu, dx, dy, sun, sky;
comp_2=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv5,dz;
comp_3=`shader_body
comp_4=`{
comp_5=`
comp_6=`float2 hor = float2(texsize.z,0);
comp_7=`float2 ver = float2(0,texsize.w);
comp_8=`
comp_9=`uv5 = uv;
comp_10=`uv1 = uv-0.5;
comp_11=`uv1 *= aspect.xy;
comp_12=`dz = 0;
comp_13=`float dist = 1;
comp_14=`float inten = 1;
comp_15=`float mask = 0;
comp_16=`ret1 = 0;
comp_17=`int anz = 3;
comp_18=`float n = 0;
comp_19=`while (n <= anz) {
comp_20=` dist = 1-frac(1.0/anz*n+q29); //evtl sqrt !;
comp_21=` inten = (dist)*(1-dist*dist)*4;
comp_22=`
comp_23=`//dist *= dist ;
comp_24=`
comp_25=` uv3 = 2*uv1*dist + float2(q30,.5);
comp_26=`uv3 *= aspect.yx;
comp_27=` neu = GetPixel(uv3);
comp_28=` dz.x += inten*lum(GetPixel(uv3+hor)- GetPixel (uv3-hor));
comp_29=` dz.y += inten*lum(GetPixel(uv3+ver)- GetPixel (uv3-ver));
comp_30=` ret1 = max(ret1,neu*inten);
comp_31=`n++;
comp_32=`}
comp_33=`
comp_34=`//sun
comp_35=`uv1 += dz/2;
comp_36=`uv4 = sin(3*uv1+time/18*float2(1,.9));
comp_37=`float k1 = tex2D (sampler_noise_lq,uv);
comp_38=`sun = saturate(4*(.25-uv1.y)) * .3/length(uv4) ;
comp_39=`sun *= .5+.5*rand_preset*float3(1,1,.3);
comp_40=`
comp_41=`float3 sky = float3 (uv.y,.2,1.5-uv.y);
comp_42=`sky = sun * (.5+sky);
comp_43=`
comp_44=`//tree
comp_45=`k1 = .5*(rand_preset-.5);
comp_46=`uv3 = 150 * (uv1-float2(k1,.05)) + dz;
comp_47=`
comp_48=`float zu = .3*lum(tex2D (sampler_noise_lq,uv));
comp_49=`float ky = saturate(-.01*uv3.y+zu*cos(12*zu));
comp_50=`
comp_51=`k1 = uv3.x*(1);;
comp_52=`k1 = k1 - sign (k1)*16; //Verdoppelung
comp_53=`
comp_54=`n = 1 ;
comp_55=`while (n <= 5)
comp_56=`{
comp_57=` k1 += 2*(k1-6*n*sign(k1))*ky;
comp_58=` ky = saturate (ky -.08);
comp_59=` n++;
comp_60=`}
comp_61=`
comp_62=`k1 = clamp(k1,-1.6,1.6);
comp_63=`
comp_64=`float3 tree = 2*abs(cos(k1))*pow(uv.y,2);
comp_65=`
comp_66=`ret = .1+.4*rand_preset.x*ret1 + saturate(sky - tree);
comp_67=`//ret = GetPixel(uv5);
comp_68=`}