Initial changes:

- knockout debuff proc nerfed from 90% to 30%
- siren buffed to be more boss-like
- MutatedTitan split into blood moon titan and wandering horde MegaTitan
- Wandering hordes now spawn much more frequently and only for 3 days per week
This commit is contained in:
Untilted 2022-01-28 19:32:06 +02:00
parent 8db034560c
commit 03c8b50d25
7 changed files with 250 additions and 63 deletions

View File

@ -52,7 +52,7 @@
</gs> </gs>
<gs min="100" countIncPerGS="0.02"> <gs min="100" countIncPerGS="0.02">
<entity biomes="wasteland,burnt_forest" name="animalZombieBear" minCount="1" maxCount="7"/> <entity time="night" biomes="wasteland,burnt_forest" name="animalZombieBear" minCount="1" maxCount="7"/>
</gs> </gs>
</hordegroup> </hordegroup>
@ -69,12 +69,16 @@
<hordegroup name="Zombies"> <hordegroup name="Zombies">
<!-- Standard Zombies --> <!-- Standard Zombies -->
<gs max="100" countIncPerGS="0.417" countDecGS="48" countDecPerPostGS="0.417"> <gs max="165" countIncPerGS="0.417" countDecGS="48" countDecPerPostGS="0.18">
<gs min="15" max="75"> <gs min="35">
<entity name="zombieScreamer" chance="0.1" minCount="1" maxCount="1"/> <entity name="zombieScreamer" chance="0.1" minCount="1" maxCount="1"/>
</gs> </gs>
<entity group="ZombiesAll" minCount="3" maxCount="20"/> <entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="3" maxCount="20"/>
<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="3" maxCount="20"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="3" maxCount="20"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="3" maxCount="20"/>
</gs> </gs>
<!-- Example of GS <!-- Example of GS
@ -82,38 +86,52 @@
at GS400 start decreasing spawn count by 0.1 per GS after 400, at GS400 start decreasing spawn count by 0.1 per GS after 400,
then cease any remaining spawns at GS700.--> then cease any remaining spawns at GS700.-->
<!-- Feral Zombies --> <!-- Feral Zombies -->
<gs min="50" max="375" countIncPerGS="0.18" countDecGS="160" countDecPerPostGS="0.18"> <gs min="1" max="285" countIncPerGS="0.18" countDecGS="165" countDecPerPostGS="0.18">
<gs min="75" max="250"> <gs min="100">
<entity name="zombieScreamerFeral" chance="0.2" minCount="1" maxCount="1"/> <entity name="zombieScreamerFeral" chance="0.2" minCount="1" maxCount="1"/>
</gs> </gs>
<entity group="IHZombiesAllFeral" minCount="1" maxCount="20"/> <entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="1" maxCount="20"/>
<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="1" maxCount="20"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="10" maxCount="20"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="1" maxCount="20"/>
<entity time="day" group="MegaTitanHorde" minCount="1" maxCount="1"/>
</gs> </gs>
<gs min="150" countIncPerGS="0.02">
<entity time="day" group="MegaTitanHorde" minCount="2" maxCount="6"/>
</gs>
<!-- Radiated Zombies --> <!-- Radiated Zombies -->
<gs min="166" countIncPerGS="0.18"> <gs min="165" countIncPerGS="0.18">
<gs min="250"> <gs min="195">
<entity name="zombieScreamerRadiated" chance="0.25" minCount="1" maxCount="1"/> <entity name="zombieScreamerRadiated" chance="0.25" minCount="1" maxCount="1"/>
</gs> </gs>
<entity group="IHZombiesAllRadiated" minCount="1" maxCount="40"/> <entity time="day" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="40"/>
<entity time="night" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="40"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="40"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="40"/>
</gs> </gs>
</hordegroup> </hordegroup>
<hordegroup name="Stags" weight="0.75" parent="Farm" maxWeeklyOccurrences="1"> <hordegroup name="Stags" weight="0.75" parent="Farm" maxWeeklyOccurrences="1">
<entity biomes="pine_forest,snow" name="animalStag" minCount="1" maxCount="2"/> <entity time="day" biomes="pine_forest,snow" name="animalStag" minCount="1" maxCount="2"/>
<entity biomes="pine_forest,snow" name="animalDoe" minCount="1" maxCount="1"/> <entity time="day" biomes="pine_forest,snow" name="animalDoe" minCount="1" maxCount="1"/>
</hordegroup> </hordegroup>
<hordegroup name="Boars" weight="0.75" parent="Farm" maxWeeklyOccurrences="1"> <hordegroup name="Boars" weight="0.75" parent="Farm" maxWeeklyOccurrences="1">
<entity biomes="pine_forest" name="animalBoar" minCount="1" maxCount="2"/> <entity time="day" biomes="pine_forest" name="animalBoar" minCount="1" maxCount="2"/>
</hordegroup> </hordegroup>
<hordegroup name="Farm" weight="0.5" maxWeeklyOccurrences="1"> <hordegroup name="Farm" weight="0.5" maxWeeklyOccurrences="1">
<entity horde="wandering" group="Stags" maxCount="2"/> <entity time="day" biomes="pine_forest,snow" horde="wandering" group="Stags" maxCount="2"/>
<entity horde="wandering" group="Boars" maxCount="2"/> <entity time="day" biomes="pine_forest" horde="wandering" group="Boars" maxCount="2"/>
<entity name="animalChicken" minCount="2" maxCount="3"/> <entity time="day" biomes="pine_forest,snow,desert" name="animalChicken" minCount="2" maxCount="3"/>
<entity name="animalRabbit" minCount="1" maxCount="2"/> <entity time="day" biomes="pine_forest,snow,desert" name="animalRabbit" minCount="1" maxCount="2"/>
</hordegroup> </hordegroup>
</horde> </horde>
@ -121,32 +139,32 @@
<horde type="scouts"> <horde type="scouts">
<hordegroup name="ScreamerScout" weight="0.75"> <hordegroup name="ScreamerScout" weight="0.75">
<!-- Standard Screamer --> <!-- Standard Screamer -->
<gs min="25" max="75"> <gs min="15" max="75">
<entity name="zombieScreamer" minCount="1" maxCount="1"/> <entity name="zombieScreamer" minCount="1" maxCount="1"/>
</gs> </gs>
<!-- Feral Screamer Scout --> <!-- Feral Screamer Scout -->
<gs min="76" max="250"> <gs min="75" max="165">
<entity name="zombieScreamerFeral" minCount="1" maxCount="1"/> <entity name="zombieScreamerFeral" minCount="1" maxCount="1"/>
</gs> </gs>
<!-- Radiated Screamer Scout --> <!-- Radiated Screamer Scout -->
<gs min="251"> <gs min="165">
<entity name="zombieScreamerRadiated" minCount="1" maxCount="1"/> <entity name="zombieScreamerRadiated" minCount="1" maxCount="1"/>
</gs> </gs>
</hordegroup> </hordegroup>
<!-- Classic spider zombie trio --> <!-- Classic spider zombie trio -->
<hordegroup name="SpiderScouts" weight="0.25"> <hordegroup name="SpiderScouts" weight="0.25">
<gs min="25" max="100" countIncPerGS="0.042"> <gs min="15" max="100" countIncPerGS="0.042">
<entity name="zombieSpider" minCount="1" maxCount="3"/> <entity name="zombieSpider" minCount="1" maxCount="3"/>
</gs> </gs>
<gs min="101" max="250" countIncPerGS="0.035"> <gs min="100" max="185" countIncPerGS="0.0375">
<entity name="zombieSpiderFeral" minCount="1" maxCount="3"/> <entity name="zombieSpiderFeral" minCount="1" maxCount="3"/>
</gs> </gs>
<gs min="251" countIncPerGS="0.03"> <gs min="185" countIncPerGS="0.03">
<entity name="zombieSpiderRadiated" minCount="1" maxCount="3"/> <entity name="zombieSpiderRadiated" minCount="1" maxCount="3"/>
</gs> </gs>
</hordegroup> </hordegroup>
@ -155,28 +173,44 @@
<!-- Scout horde spawned by scouts --> <!-- Scout horde spawned by scouts -->
<horde type="scout"> <horde type="scout">
<hordegroup name="Zombies"> <hordegroup name="Zombies">
<gs min="25" max="200" countIncPerGS="0.075" countDecGS="151" countDecPerPostGS="0.075"> <gs min="35" max="50">
<gs min="50"> <entity horde="scouts" chance="0.1"/>
<entity horde="scouts" chance="0.1"/> <!-- Entity types allow you to integrate other hordes into different hordes --> </gs>
</gs> <gs min="50" max="100">
<entity horde="scouts" chance="0.2"/>
<entity group="ZombiesAll" minCount="2" maxCount="8"/> </gs>
<gs min="100" max="150">
<entity horde="scouts" chance="0.3"/>
</gs>
<gs min="150" max="200">
<entity horde="scouts" chance="0.4"/>
</gs>
<gs min="200">
<entity horde="scouts" chance="0.5"/>
</gs>
<gs min="15" max="180" countIncPerGS="0.2" countDecGS="75" countDecPerPostGS="0.075">
<entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="2" maxCount="8"/>
<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="2" maxCount="8"/>
<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="2" maxCount="8"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="2" maxCount="8"/>
</gs> </gs>
<gs min="151" max="400" countIncPerGS="0.075" countDecGS="301" countDecPerPostGS="0.075"> <gs min="75" max="285" countIncPerGS="0.075" countDecGS="180" countDecPerPostGS="0.075">
<gs min="175"> <entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="2" maxCount="8"/>
<entity horde="scouts" chance="0.25"/> <entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="2" maxCount="8"/>
</gs>
<entity group="IHZombiesAllFeral" minCount="2" maxCount="8"/> <entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="2" maxCount="8"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="2" maxCount="8"/>
</gs> </gs>
<gs min="301" countIncPerGS="0.075"> <gs min="180" countIncPerGS="0.075">
<gs min="301"> <entity time="day" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="10"/>
<entity horde="scouts" chance="0.5"/> <entity time="night" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="10"/>
</gs>
<entity group="IHZombiesAllRadiated" minCount="1" maxCount="10"/> <entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="10"/>
<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="10"/>
</gs> </gs>
</hordegroup> </hordegroup>
</horde> </horde>

View File

@ -1,5 +1,5 @@
<improved_hordes> <improved_hordes>
<max_alive_per_horde_player>8</max_alive_per_horde_player> <!-- -1 to disable. --> <max_alive_per_horde_player>10</max_alive_per_horde_player> <!-- -1 to disable. -->
<wandering_horde> <wandering_horde>
<horde_player_group_dist>400</horde_player_group_dist> <!-- All players within 400m will be grouped together to calculate spawned horde gamestages. --> <horde_player_group_dist>400</horde_player_group_dist> <!-- All players within 400m will be grouped together to calculate spawned horde gamestages. -->
@ -8,17 +8,18 @@
<days_per_wandering_week>7</days_per_wandering_week> <days_per_wandering_week>7</days_per_wandering_week>
<hrs_in_week_to_first_occurrence>0</hrs_in_week_to_first_occurrence> <hrs_in_week_to_first_occurrence>0</hrs_in_week_to_first_occurrence>
<hrs_in_week_for_last_occurrence_max>156</hrs_in_week_for_last_occurrence_max> <!-- 6 * 24 + 12 or Day 7 12:00 pm --> <hrs_in_week_for_last_occurrence_max>72</hrs_in_week_for_last_occurrence_max> <!-- 6 * 24 + 12 or Day 7 12:00 pm -->
<min_hrs_between_occurrences>6</min_hrs_between_occurrences> <min_hrs_between_occurrences>0</min_hrs_between_occurrences>
<min_occurrences>6</min_occurrences> <min_occurrences>12</min_occurrences>
<max_occurrences>8</max_occurrences> <max_occurrences>24</max_occurrences>
<feral_horde_chance>0.5</feral_horde_chance> <!-- 0.5 means 50% chance, range from 0.0 to 1.0 --> <feral_horde_chance>0.35</feral_horde_chance> <!-- 0.5 means 50% chance, range from 0.0 to 1.0 -->
</schedule> </schedule>
</wandering_horde> </wandering_horde>
<scout_horde> <scout_horde>
<chunk_radius>4</chunk_radius> <!-- Notify scouts near these certain chunks, and group players for difficulty by distance using chunk_radius * 16 (chunk size) --> <chunk_radius>4</chunk_radius> <!-- Notify scouts near these certain chunks, and group players for difficulty by distance using chunk_radius * 16 (chunk size) -->
<feral_horde_chance_multiplier>1.0</feral_horde_chance_multiplier> <!-- 1.0 for default difficulty scaling from 0 to 75% chance at gamestage 540 --> <feral_horde_chance_multiplier>1.0</feral_horde_chance_multiplier> <!-- 1.0 for default difficulty scaling from 0 to 75% chance at gamestage 540 -->
<max_scout_hordes_active_per_player_group>3</max_scout_hordes_active_per_player_group> <!-- Scouts can call up to 3 hordes maximum at a location at a time. -->
</scout_horde> </scout_horde>
</improved_hordes> </improved_hordes>

View File

@ -1,10 +1,56 @@
<ihhordes> <ihhordes>
<append xpath="/entitygroups"> <append xpath="/entitygroups">
<entitygroup name="IHZombiesAllFeral"> <entitygroup name="IHZombiesAllFeral">
<entity name="zombieBoeFeral"/>
<entity name="zombieJoeFeral"/>
<entity name="zombieSteveFeral"/>
<entity name="zombieTomClarkFeral"/>
<entity name="zombieMoeFeral"/>
<entity name="zombieYoFeral"/>
<entity name="zombieBusinessManFeral"/>
<entity name="zombieArleneFeral"/>
<entity name="zombieDarleneFeral"/>
<entity name="zombieMarleneFeral"/>
<entity name="zombieSkateboarderFeral"/>
<entity name="zombieBikerFeral" prob="0.3"/>
<entity name="zombiePartyGirlFeral" prob="0.3"/>
<entity name="zombieUtilityWorkerFeral" prob="0.3"/>
<entity name="zombieJanitorFeral" prob="0.2"/>
<entity name="zombieNurseFeral" prob="0.3"/>
<entity name="zombieLabFeral" prob="0.3"/>
<entity name="zombieSteveCrawlerFeral"/>
<entity name="zombieFatHawaiianFeral" prob="0.3"/>
<entity name="zombieFemaleFatFeral" prob="0.3"/>
</entitygroup>
<entitygroup name="IHZombiesAllRadiated">
<entity name="zombieBoeRadiated"/>
<entity name="zombieJoeRadiated"/>
<entity name="zombieSteveRadiated"/>
<entity name="zombieTomClarkRadiated"/>
<entity name="zombieMoeRadiated"/>
<entity name="zombieYoRadiated"/>
<entity name="zombieBusinessManRadiated"/>
<entity name="zombieArleneRadiated"/>
<entity name="zombieDarleneRadiated"/>
<entity name="zombieMarleneRadiated"/>
<entity name="zombieSkateboarderRadiated"/>
<entity name="zombieBikerRadiated" prob="0.3"/>
<entity name="zombiePartyGirlRadiated" prob="0.3"/>
<entity name="zombieUtilityWorkerRadiated" prob="0.3"/>
<entity name="zombieJanitorRadiated" prob="0.2"/>
<entity name="zombieNurseRadiated" prob="0.3"/>
<entity name="zombieLabRadiated" prob="0.3"/>
<entity name="zombieFatHawaiianRadiated" prob="0.3"/>
<entity name="zombieFemaleFatRadiated" prob="0.3"/>
</entitygroup>
<entitygroup name="IHZombiesAllFeralNight">
<entity name="zombieSpiderFeral"/> <entity name="zombieSpiderFeral"/>
<entity name="zombieBoeFeral"/> <entity name="zombieBoeFeral"/>
<entity name="zombieJoeFeral"/> <entity name="zombieJoeFeral"/>
<entity name="zombieSteveFeral"/> <entity name="zombieSteveFeral"/>
<entity name="zombieTomClarkFeral"/>
<entity name="zombieMoeFeral"/> <entity name="zombieMoeFeral"/>
<entity name="zombieYoFeral"/> <entity name="zombieYoFeral"/>
<entity name="zombieBusinessManFeral"/> <entity name="zombieBusinessManFeral"/>
@ -12,27 +58,96 @@
<entity name="zombieDarleneFeral"/> <entity name="zombieDarleneFeral"/>
<entity name="zombieMarleneFeral"/> <entity name="zombieMarleneFeral"/>
<entity name="zombieNurseFeral"/> <entity name="zombieNurseFeral"/>
<entity name="zombieFatHawaiianFeral"/>
<entity name="zombieSteveCrawlerFeral"/> <entity name="zombieSteveCrawlerFeral"/>
<entity name="zombieFemaleFatFeral"/> <entity name="zombieFatHawaiianFeral"/>
<entity name="zombieJanitorFeral"/>
<entity name="zombieLabFeral"/>
</entitygroup> </entitygroup>
<entitygroup name="IHZombiesAllRadiated"> <entitygroup name="IHZombiesAllFeralWasteland">
<entity name="zombieMutatedFeral" prob="2"/>
<entity name="zombieSpiderFeral" prob="2"/>
<entity name="zombieBoeFeral"/>
<entity name="zombieJoeFeral"/>
<entity name="zombieSteveFeral"/>
<entity name="zombieTomClarkFeral"/>
<entity name="zombieMoeFeral"/>
<entity name="zombieYoFeral"/>
<entity name="zombieBusinessManFeral"/>
<entity name="zombieArleneFeral"/>
<entity name="zombieDarleneFeral"/>
<entity name="zombieMarleneFeral"/>
<entity name="zombieNurseFeral"/>
<entity name="zombieSteveCrawlerFeral"/>
<entity name="zombieFemaleFatFeral" prob="2"/>
<entity name="zombieFatCopFeral" prob="2"/>
<entity name="zombieBurntFeral" prob="2"/>
<entity name="zombieMaleHazmatFeral" prob="2"/>
<entity name="zombieFatHawaiianFeral" prob="2"/>
<entity name="zombieSoldierFeral" prob="2"/>
</entitygroup>
<entitygroup name="IHZombiesAllRadiatedWasteland">
<entity name="zombieMutatedRadiated" prob="2"/>
<entity name="zombieSpiderRadiated" prob="2"/>
<entity name="zombieBoeRadiated"/>
<entity name="zombieJoeRadiated"/>
<entity name="zombieSteveRadiated"/>
<entity name="zombieTomClarkRadiated"/>
<entity name="zombieMoeRadiated"/>
<entity name="zombieYoRadiated"/>
<entity name="zombieBusinessManRadiated"/>
<entity name="zombieArleneRadiated"/>
<entity name="zombieDarleneRadiated"/>
<entity name="zombieMarleneRadiated"/>
<entity name="zombieNurseRadiated"/>
<entity name="zombieFemaleFatRadiated" prob="2"/>
<entity name="zombieFatCopRadiated" prob="2"/>
<entity name="zombieBurntRadiated" prob="2"/>
<entity name="zombieMaleHazmatRadiated" prob="2"/>
<entity name="zombieFatHawaiianRadiated" prob="2"/>
<entity name="zombieSoldierRadiated" prob="2"/>
</entitygroup>
<entitygroup name="IHZombiesAllRadiatedWastelandNight">
<entity name="zombieMutatedRadiated" prob="2"/>
<entity name="zombieSpiderRadiated" prob="2"/>
<entity name="zombieBoeRadiated"/>
<entity name="zombieJoeRadiated"/>
<entity name="zombieSteveRadiated"/>
<entity name="zombieTomClarkRadiated"/>
<entity name="zombieMoeRadiated"/>
<entity name="zombieYoRadiated"/>
<entity name="zombieBusinessManRadiated"/>
<entity name="zombieArleneRadiated"/>
<entity name="zombieDarleneRadiated"/>
<entity name="zombieMarleneRadiated"/>
<entity name="zombieNurseRadiated"/>
<entity name="zombieFemaleFatRadiated" prob="2"/>
<entity name="zombieFatCopRadiated" prob="2"/>
<entity name="zombieBurntRadiated" prob="2"/>
<entity name="zombieWightRadiated" prob="2"/>
<entity name="zombieMaleHazmatRadiated" prob="2"/>
<entity name="zombieFatHawaiianRadiated" prob="2"/>
<entity name="zombieSoldierRadiated" prob="2"/>
</entitygroup>
<entitygroup name="IHZombiesAllRadiatedNight">
<entity name="zombieSpiderRadiated"/> <entity name="zombieSpiderRadiated"/>
<entity name="zombieBoeRadiated"/> <entity name="zombieBoeRadiated"/>
<entity name="zombieJoeRadiated"/> <entity name="zombieJoeRadiated"/>
<entity name="zombieSteveRadiated"/> <entity name="zombieSteveRadiated"/>
<entity name="zombieTomClarkRadiated"/>
<entity name="zombieMoeRadiated"/> <entity name="zombieMoeRadiated"/>
<entity name="zombieYoRadiated"/> <entity name="zombieYoRadiated"/>
<entity name="zombieBusinessManRadiated"/>
<entity name="zombieArleneRadiated"/> <entity name="zombieArleneRadiated"/>
<entity name="zombieDarleneRadiated"/> <entity name="zombieDarleneRadiated"/>
<entity name="zombieMarleneRadiated"/> <entity name="zombieMarleneRadiated"/>
<entity name="zombieSkateboarderRadiated"/> <entity name="zombieNurseRadiated"/>
<entity name="zombieFemaleFatRadiated"/> <entity name="zombieFatHawaiianRadiated"/>
<entity name="zombieJanitorRadiated"/> </entitygroup>
<entity name="zombieLabRadiated"/>
<entitygroup name="MegaTitanHorde">
<entity name="MegaTitan"/>
</entitygroup> </entitygroup>
</append> </append>
</ihhordes> </ihhordes>

View File

@ -1539,7 +1539,7 @@
<property name="AITask-7" value="Wander"/> <property name="AITask-7" value="Wander"/>
<property name="AITask-8" value=""/> <property name="AITask-8" value=""/>
<property name="SizeScale" value="3.0"/> <property name="SizeScale" value="2.0"/>
<property name="HandItem" value="TitanMeleeHand"/> <property name="HandItem" value="TitanMeleeHand"/>
@ -1552,5 +1552,41 @@
</effect_group> </effect_group>
</entity_class> </entity_class>
<entity_class name="MegaTitan" extends="zombieMutated">
<property name="Tags" value="entity,zombie,walker,boss"/>
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZMutated.prefab"/>
<property name="SizeScale" value="1"/>
<property name="AvatarController" value="AvatarZombie01Controller"/>
<property name="ModelType" value="Standard"/>
<property name="WalkType" value="2"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="DestroyArea"/>
<property name="AITask-3" value="RangedAttackTarget" data="itemType=1;cooldown=6;duration=3;minRange=1;maxRange=12"/>
<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
<property name="AITask-5" value="ApproachSpot"/>
<property name="AITask-6" value="Look"/>
<property name="AITask-7" value="Wander"/>
<property name="AITask-8" value=""/>
<property name="SizeScale" value="3.0"/>
<property name="HandItem" value="TitanMeleeHand"/>
<property name="ExplodeHealthThreshold" value="0"/>
<property name="MoveSpeed" value=".10"/>
<property name="MoveSpeedAggro" value=".3, .8"/>
<property name="ExperienceGain" value="10000"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="1"/>
<effect_group name="Base Effects">
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<passive_effect name="HealthMax" operation="base_set" value="6000"/>
<passive_effect name="BuffResistance" operation="base_add" value="5" tags="buffInjuryStunned01CHTrigger,buffInjuryStunned00,buffInjuryStunned01,buffInjuryStunned01Shotgun,buffInjuryStunned02,buffInjuryStunned02Shotgun,buffInjuryStunned03,buffInjuryStunned03Shotgun"/>
</effect_group>
</entity_class>
</insertAfter> </insertAfter>
</configs> </configs>

View File

@ -1,5 +1,5 @@
<configs> <configs>
<!-- test -->
<append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">,HDNailGunBolt</append> <append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">,HDNailGunBolt</append>
<set xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Delay']/@value">0.3</set> <set xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Delay']/@value">0.3</set>
@ -11403,7 +11403,7 @@
</property> </property>
<effect_group name="meleeHandZombieStrong" tiered="false"> <effect_group name="meleeHandZombieStrong" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/> <passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".90" tags="buffBlackOut"/> <passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffBlackOut"/>
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true" <triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo" buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
weights=".11,.07,.07,.05,.29,.36,.11"/> weights=".11,.07,.07,.05,.29,.36,.11"/>
@ -11458,6 +11458,7 @@
<property name="Delay" value=".5"/> <property name="Delay" value=".5"/>
<property name="DamageEntity" value="30"/> <property name="DamageEntity" value="30"/>
<property name="DamageBlock" value="250"/> <property name="DamageBlock" value="250"/>
<property name="Range" value="4"/>
</property> </property>
<property class="Action1"> <property class="Action1">
<property name="Class" value="Vomit"/> <property name="Class" value="Vomit"/>

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@ -188,9 +188,9 @@
<property name="SoundDeath" value=""/> <property name="SoundDeath" value=""/>
<property name="SoundSense" value=""/> <property name="SoundSense" value=""/>
<property name="HandItem" value="meleeHandZombieFeral"/> <property name="HandItem" value="meleeHandZombieFeral"/>
<property name="ExperienceGain" value="1500"/> <property name="ExperienceGain" value="3500"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/> <property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/> <property name="LootDropProb" value="0.3"/>
<property name="SoundFootstepModifier" value=""/> <property name="SoundFootstepModifier" value=""/>
<property name="DismemberMultiplierHead" value="0"/> <property name="DismemberMultiplierHead" value="0"/>
<property name="DismemberMultiplierArms" value="0"/> <property name="DismemberMultiplierArms" value="0"/>
@ -208,7 +208,7 @@
<property name="HeadExplosionDamageMultiplier" value="0"/> <property name="HeadExplosionDamageMultiplier" value="0"/>
<property name="ChestExplosionDamageMultiplier" value="0"/> <property name="ChestExplosionDamageMultiplier" value="0"/>
<property name="PainResistPerHit" value="1"/> <property name="PainResistPerHit" value="1"/>
<property name="SightRange" value="10"/> <property name="SightRange" value="20"/>
<property name="MoveSpeed" value="1.1"/> <property name="MoveSpeed" value="1.1"/>
<property name="MoveSpeedAggro" value="1.3, 1.4"/> <property name="MoveSpeedAggro" value="1.3, 1.4"/>
<property name="MoveSpeedPanic" value="1.6"/> <property name="MoveSpeedPanic" value="1.6"/>
@ -222,7 +222,7 @@
<property name="AITarget-2" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityNPC,0,0"/> <property name="AITarget-2" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityNPC,0,0"/>
<property name="AITarget-3" value=""/> <property name="AITarget-3" value=""/>
<effect_group name="Base Effects"> <effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="550"/> <passive_effect name="HealthMax" operation="base_set" value="1550"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/> <passive_effect name="HealthMax" operation="perc_set" value="1"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="SirenDeco"/> <triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="SirenDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffSiren"/> <triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffSiren"/>

View File

@ -29,7 +29,7 @@
</property> </property>
<effect_group name="meleeHandZombieStrong" tiered="false"> <effect_group name="meleeHandZombieStrong" tiered="false">
<passive_effect name="ModSlots" operation="base_set" value="0"/> <passive_effect name="ModSlots" operation="base_set" value="0"/>
<passive_effect name="BuffProcChance" operation="base_set" value=".90" tags="buffBlackOut"/> <passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffBlackOut"/>
</effect_group> </effect_group>
</item> </item>