Added support for mod configurations
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<ihentities>
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<!-- Allows the animal hordes to work properly -->
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<remove xpath="/entity_classes/entity_class[@name='animalTemplateTimid']/property[@name='AITask-1']"/>
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<remove xpath="/entity_classes/entity_class[@name='animalTemplateTimid']/property[@name='AITask-2']"/>
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<remove xpath="/entity_classes/entity_class[@name='animalTemplateTimid']/property[@name='AITask-3']"/>
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<remove xpath="/entity_classes/entity_class[@name='animalTemplateTimid']/property[@name='AITask-4']"/>
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<append xpath="/entity_classes/entity_class[@name='animalTemplateTimid']">
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<property name="AITask-1" value="ApproachSpot"/>
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<property name="AITask-2" value="RunawayWhenHurt"/>
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<property name="AITask-3" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal"/>
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<property name="AITask-4" value="Look"/>
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<property name="AITask-5" value="Wander"/>
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</append>
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<!-- Same for rabbits -->
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<remove xpath="/entity_classes/entity_class[@name='animalRabbit']/property[@name='AITask-1']"/>
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<remove xpath="/entity_classes/entity_class[@name='animalRabbit']/property[@name='AITask-2']"/>
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<remove xpath="/entity_classes/entity_class[@name='animalRabbit']/property[@name='AITask-3']"/>
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<remove xpath="/entity_classes/entity_class[@name='animalRabbit']/property[@name='AITask-4']"/>
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<append xpath="/entity_classes/entity_class[@name='animalRabbit']">
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<property name="AITask-1" value="ApproachSpot"/>
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<property name="AITask-2" value="RunawayWhenHurt"/>
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<property name="AITask-3" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal;safeDistance=20"/>
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<property name="AITask-4" value="Look"/>
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<property name="AITask-5" value="Wander"/>
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</append>
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</ihentities>
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