- knockout debuff proc nerfed from 90% to 30% - siren buffed to be more boss-like - MutatedTitan split into blood moon titan and wandering horde MegaTitan - Wandering hordes now spawn much more frequently and only for 3 days per week
1593 lines
91 KiB
XML
1593 lines
91 KiB
XML
<configs>
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<!-- DELETE EVERYTHING INBETWEEN THESE LINES TO DISABLE THE LOOTBAGS FROM THE MOD -->
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<set xpath="/entity_classes/entity_class[@name='Backpack']/property[@name='Mesh']/@value">#@modfolder:Resources/HD RuckSack.unity3d?HDPlayerRuckSack.Prefab</set>
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<!--<set xpath="/entity_classes/entity_class[@name='EntityLootContainerRegular']/property[@name='Mesh']/@value">#@modfolder:Resources/HD RuckSack.unity3d?HDRuckSackLoot.Prefab</set>-->
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<!-- DELETE EVERYTHING INBETWEEN THESE LINES TO DISABLE THE LOOTBAGS FROM THE MOD -->
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<set xpath="/entity_classes/entity_class[@name='npcTraderTemplate']/property[@name='MoveSpeed']/@value">0</set>
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<set xpath="/entity_classes/entity_class[@name='npcTraderTemplate']/property[@name='MoveSpeedAggro']/@value">0, 0</set>
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<set xpath="/entity_classes/entity_class[@name='npcTraderTemplate']/property[@name='MoveSpeedPanic']/@value">0</set>
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<set xpath="/entity_classes/entity_class[@name='playerMale']/property[@name='ItemsOnEnterGame.GameModeSurvivalMP']/@value">Starter Class</set>
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<set xpath="/entity_classes/entity_class[@name='playerMale']/property[@name='ItemsOnEnterGame.GameModeSurvival']/@value">Starter Class</set>
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<set xpath="/entity_classes/entity_class[@name='playerMale']/property[@name='ItemsOnEnterGame.GameModeSurvivalSP']/@value">Starter Class</set>
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<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='CarryCapacity']/@value">15</set>
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<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='BagSize']/@value">105</set>
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<set xpath="/entity_classes/entity_class[@name='Backpack']/property[@name='TimeStayAfterDeath']/@value">3600</set>
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<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='CrouchSpeed']/@value">1.0</set>
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<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='WalkSpeed']/@value">1.1</set>
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<set xpath="/entity_classes/entity_class[@name='playerMale']/effect_group/passive_effect[@name='RunSpeed']/@value">1.2</set>
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<set xpath="/entity_classes/entity_class[@name='zombieNurse']/property[@name='HandItem']/@value">meleeHandZombieNurseWAR</set>
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<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmat']/property[@name='HandItem']/@value">meleeHandZombieHazMatWAR</set>
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<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatFeral']/property[@name='HandItem']/@value">meleeHandZombieHazMatWAR</set>
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<set xpath="/entity_classes/entity_class[@name='zombieMaleHazmatRadiated']/property[@name='HandItem']/@value">meleeHandZombieHazMatWAR</set>
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<set xpath="/entity_classes/entity_class[@name='animalZombieVulture']/property[@name='HandItem']/@value">meleeHandAnimalZombieVultureWAR</set>
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<set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='MoveSpeed']/@value">0.55</set>
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<set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='MoveSpeedAggro']/@value">0.6, 1.75</set>
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<set xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/property[@name='MoveSpeedPanic']/@value">0.75</set>
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<append xpath="/entity_classes/entity_class[@name='zombieTemplateMale']/effect_group/passive_effect[@name='BuffResistance']/@tags">,buffMilitaryRadiation</append>
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<append xpath="/entity_classes/entity_class[@name='animalTemplateTimid']/effect_group/passive_effect[@name='BuffResistance']/@tags">,buffMilitaryRadiation</append>
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<append xpath="/entity_classes/entity_class[@name='animalTemplateHostile']/effect_group/passive_effect[@name='BuffResistance']/@tags">,buffMilitaryRadiation</append>
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<set xpath="/entity_classes/entity_class[contains(@name, 'zombie')]/property[contains(@name, 'LootDropProb')]/@value">.02</set>
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<set xpath="/entity_classes/entity_class[contains(@name, 'EntityLoot')]/property[contains(@name, 'TimeStayAfterDeath')]/@value">3600</set>
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<append xpath="/entity_classes/entity_class[@name='playerMale']">
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<effect_group>
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<requirement name="EntityTagCompare" target="other" tags="animal" />
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<passive_effect name="DamageModifier" operation="perc_add" value="1.3" tags="head" />
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</effect_group>
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</append>
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<append xpath="/entity_classes">
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<entity_class name="HDWar3zukMoto">
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<property name="Tags" value="vehicle"/>
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<property name="Class" value="EntityMotorcycle"/>
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<property name="Parent" value="Cars"/>
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<property name="Prefab" value="#@modfolder:Resources/HDWar3zukMoto.unity3d?HDWar3zukMoto"/>
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<property name="ModelType" value="Standard"/>
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<property name="SurfaceCategory" value="metal"/>
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<property name="IgnoreTrigger" value="true"/>
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<property name="LootListAlive" value="vehicleMotorcycle"/>
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<property name="IsEnemyEntity" value="false"/>
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<property name="Explosion.ParticleIndex" value="6"/>
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<property name="Explosion.RadiusBlocks" value="4"/>
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<property name="Explosion.RadiusEntities" value="4"/>
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<property name="Explosion.BlockDamage" value="50"/>
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<property name="Explosion.EntityDamage" value="50"/>
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<property name="RotateToGround" value="true"/>
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<property name="Faction" value="none"/>
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<property name="MapIcon" value="ui_game_symbol_motorcycle"/>
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<property name="NavObject" value="motorcycle" />
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</entity_class>
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<entity_class name="War3zukQuad">
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<property name="Tags" value="vehicle"/>
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<property name="Class" value="EntityVJeep"/>
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<property name="Parent" value="Cars"/>
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<property name="Prefab" value="#@modfolder:Resources/HD War3zuk ATV Quad.unity3d?HDWar3zukATVQuad"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
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<property name="ModelType" value="Standard"/>
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<property name="SurfaceCategory" value="metal"/>
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<property name="IgnoreTrigger" value="true"/>
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<property name="LootListAlive" value="vehicle4x4Truck"/>
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<property name="IsEnemyEntity" value="false"/>
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<property name="Explosion.ParticleIndex" value="6"/>
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<property name="Explosion.RadiusBlocks" value="5"/>
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<property name="Explosion.RadiusEntities" value="5"/>
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<property name="Explosion.BlockDamage" value="100"/>
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<property name="Explosion.EntityDamage" value="100"/>
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<property name="RotateToGround" value="true"/>
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<property name="Faction" value="none"/>
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<property name="MapIcon" value="War3zukQuadUI"/>
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<property name="NavObject" value="War3zukQuadUI" />
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</entity_class>
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<entity_class name="HDWar3zuk4x4">
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<property name="Tags" value="vehicle"/>
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<property name="Class" value="EntityVJeep"/>
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<property name="Parent" value="Cars"/>
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<property name="Prefab" value="#@modfolder:Resources/HDWar3zuk4x4.unity3d?HDWar3zuk4x4"/>
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<property name="ModelType" value="Standard"/>
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<property name="SurfaceCategory" value="metal"/>
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<property name="IgnoreTrigger" value="true"/>
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<property name="LootListAlive" value="vehicle4x4Truck"/>
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<property name="IsEnemyEntity" value="false"/>
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<property name="Explosion.ParticleIndex" value="6"/>
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<property name="Explosion.RadiusBlocks" value="5"/>
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<property name="Explosion.RadiusEntities" value="5"/>
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<property name="Explosion.BlockDamage" value="100"/>
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<property name="Explosion.EntityDamage" value="100"/>
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<property name="RotateToGround" value="true"/>
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<property name="Faction" value="none"/>
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<property name="MapIcon" value="ui_game_symbol_4x4"/>
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<property name="NavObject" value="4x4" />
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</entity_class>
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<entity_class name="HDWar3zukBuggy">
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<property name="Tags" value="vehicle"/>
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<property name="Class" value="EntityVJeep"/>
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<property name="Parent" value="Cars"/>
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<property name="Prefab" value="#@modfolder:Resources/HD War3zuk Buggy.unity3d?HD War3zuk Buggy"/> <!-- Purchased From Unity With Donation Money & Licensed To War3zuk -->
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<property name="ModelType" value="Standard"/>
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<property name="SurfaceCategory" value="metal"/>
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<property name="IgnoreTrigger" value="true"/>
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<property name="LootListAlive" value="vehicle4x4Truck"/>
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<property name="IsEnemyEntity" value="false"/>
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<property name="Explosion.ParticleIndex" value="6"/>
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<property name="Explosion.RadiusBlocks" value="5"/>
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<property name="Explosion.RadiusEntities" value="5"/>
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<property name="Explosion.BlockDamage" value="100"/>
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<property name="Explosion.EntityDamage" value="100"/>
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<property name="RotateToGround" value="true"/>
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<property name="Faction" value="none"/>
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<property name="MapIcon" value="ui_game_symbol_4x4"/>
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<property name="NavObject" value="4x4" />
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</entity_class>
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<entity_class name="GiantRabbit" extends="animalTemplateTimid">
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<property name="Tags" value="entity,animal,rabbit,perkAT01,perkAT02,perkAT03"/>
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<property name="MapIcon" value="ui_game_symbol_tracking_rabbit"/>
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<property name="TrackerIcon" value="ui_game_symbol_tracking_rabbit"/>
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<property name="Class" value="EntityAnimalRabbit"/>
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<property name="Prefab" value="/Entities/Animals/Rabbit/RABBIT"/>
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<property name="Parent" value="Animals"/>
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<property name="Faction" value="animals"/>
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<property name="PhysicsBody" value="rabbit"/>
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<property name="Mass" value="12"/>
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<property name="Weight" value="10"/>
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<property name="SoundHurt" value="Animals/rabbitpain"/>
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<property name="SoundDeath" value="Animals/rabbitdeath"/>
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<property name="SwimOffset" value="2"/>
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<property name="HasRagdoll" value="false"/>
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<property name="SizeScale" value="2"/>
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<property name="LootListOnDeath" value="StandardAnimal"/>
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<property name="CanBigHead" value="false" />
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<property name="AITask-1" value="RunawayWhenHurt"/>
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<property name="AITask-2" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal;safeDistance=20"/>
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<property name="AITask-3" value="Look"/>
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<property name="AITask-4" value="Wander"/>
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<property name="MoveSpeedPanic" value="1.5"/>
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<property name="ExperienceGain" value="130"/>
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<property name="DeadBodyHitPoints" value="175"/>
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<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
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<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/>
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<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2"/>
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<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="4"/>
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<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
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<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
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<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
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<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
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<effect_group name="Base Effects">
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<passive_effect name="HealthMax" operation="base_set" value="150"/>
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<passive_effect name="HealthMax" operation="perc_add" value="0"/>
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</effect_group>
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<property name="NavObject" value="animaltracking_rabbit" />
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</entity_class>
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<entity_class name="GiantRabbitFire" extends="animalTemplateTimid">
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<property name="Tags" value="entity,animal,rabbit,perkAT01,perkAT02,perkAT03"/>
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<property name="MapIcon" value="ui_game_symbol_tracking_rabbit"/>
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<property name="TrackerIcon" value="ui_game_symbol_tracking_rabbit"/>
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<property name="Class" value="EntityAnimalRabbit"/>
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<property name="Prefab" value="/Entities/Animals/Rabbit/RABBIT"/>
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<property name="Parent" value="Animals"/>
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<property name="Faction" value="animals"/>
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<property name="PhysicsBody" value="rabbit"/>
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<property name="Mass" value="12"/>
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<property name="Weight" value="10"/>
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<property name="SoundHurt" value="Animals/rabbitpain"/>
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<property name="SoundDeath" value="Animals/rabbitdeath"/>
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<property name="SwimOffset" value="2"/>
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<property name="HasRagdoll" value="false"/>
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<property name="SizeScale" value="2"/>
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<property name="LootListOnDeath" value="StandardAnimal"/>
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<property name="AITask-1" value="RunawayWhenHurt"/>
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<property name="AITask-2" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal;safeDistance=20"/>
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<property name="AITask-3" value="Look"/>
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<property name="AITask-4" value="Wander"/>
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<property name="MoveSpeedPanic" value="1.5"/>
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<property name="ExperienceGain" value="130"/>
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<property name="DeadBodyHitPoints" value="175"/>
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<property name="CanBigHead" value="false" />
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<property name="Buffs" value="buffHDIsOnFire"/>
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<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
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<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/>
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<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2"/>
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<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="4"/>
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<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
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<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
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<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
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<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
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<effect_group name="Base Effects">
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<passive_effect name="HealthMax" operation="base_set" value="250"/>
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<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="buffIsOnFireAOE"/>
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</effect_group>
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<property name="NavObject" value="animaltracking_rabbit" />
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</entity_class>
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<entity_class name="GiantRabbitRad" extends="animalTemplateTimid">
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<property name="Tags" value="entity,animal,rabbit,perkAT01,perkAT02,perkAT03"/>
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<property name="ReplaceMaterial0" value="#Entities/Zombies?Zombies/Materials/zombiedog_radiated.mat"/>
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<property name="MapIcon" value="ui_game_symbol_tracking_rabbit"/>
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<property name="TrackerIcon" value="ui_game_symbol_tracking_rabbit"/>
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<property name="Class" value="EntityAnimalRabbit"/>
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<property name="Prefab" value="/Entities/Animals/Rabbit/RABBIT"/>
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<property name="Parent" value="Animals"/>
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<property name="Faction" value="animals"/>
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<property name="PhysicsBody" value="rabbit"/>
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<property name="Mass" value="12"/>
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<property name="Weight" value="10"/>
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<property name="SoundHurt" value="Animals/rabbitpain"/>
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<property name="SoundDeath" value="Animals/rabbitdeath"/>
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<property name="SwimOffset" value="2"/>
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<property name="HasRagdoll" value="false"/>
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<property name="SizeScale" value="2"/>
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<property name="LootListOnDeath" value="StandardAnimal"/>
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<property name="AITask-1" value="RunawayWhenHurt"/>
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<property name="AITask-2" value="RunawayFromEntity" data="class=EntityPlayer,EntityZombie,EntityEnemyAnimal;safeDistance=20"/>
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<property name="AITask-3" value="Look"/>
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<property name="AITask-4" value="Wander"/>
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<property name="MoveSpeedPanic" value="1.5"/>
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<property name="ExperienceGain" value="130"/>
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<property name="DeadBodyHitPoints" value="175"/>
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<property name="CanBigHead" value="false" />
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<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
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<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/>
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<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2"/>
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<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="4"/>
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<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
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<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
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<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
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<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
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<effect_group name="Base Effects">
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<passive_effect name="HealthMax" operation="base_set" value="350"/>
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<passive_effect name="HealthMax" operation="perc_add" value="0"/>
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<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="BuffRadiationAOE"/>
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<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
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<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
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</effect_group>
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<property name="NavObject" value="animaltracking_rabbit" />
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</entity_class>
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<entity_class name="GiantChicken" extends="animalTemplateTimid">
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<property name="Tags" value="entity,animal,chicken,perkAT01,perkAT02,perkAT03"/>
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<property name="MapIcon" value="ui_game_symbol_tracking_chicken"/>
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<property name="TrackerIcon" value="ui_game_symbol_tracking_chicken"/>
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|
<property name="Prefab" value="/Entities/Animals/CHICKEN/chickenPrefab"/>
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<property name="Class" value="EntityAnimalRabbit"/>
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<property name="Parent" value="Animals"/>
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|
<property name="Faction" value="animals"/>
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|
<property name="PhysicsBody" value="chicken"/>
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|
<property name="Mass" value="15"/>
|
|
<property name="Weight" value="10"/>
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|
<property name="SoundHurt" value="Animals/Chicken/chickenpain"/>
|
|
<property name="SoundDeath" value="Animals/Chicken/chickendeath"/>
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|
<property name="SwimOffset" value="2"/>
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|
<property name="HasRagdoll" value="false"/>
|
|
<property name="HasDeathAnim" value="false"/>
|
|
<property name="SizeScale" value="2"/>
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|
<property name="LootListOnDeath" value="AnimalChicken"/>
|
|
<property name="MoveSpeedPanic" value="1"/>
|
|
<property name="ExperienceGain" value="130"/>
|
|
<property name="DeadBodyHitPoints" value="175"/>
|
|
<property name="CanBigHead" value="false" />
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/>
|
|
<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="23"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="4"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="150"/>
|
|
<passive_effect name="HealthMax" operation="perc_add" value="0"/>
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|
</effect_group>
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<property name="NavObject" value="animaltracking_chicken" />
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|
</entity_class>
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<entity_class name="GiantChickenFire" extends="animalTemplateTimid">
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|
<property name="Tags" value="entity,animal,chicken,perkAT01,perkAT02,perkAT03"/>
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|
<property name="MapIcon" value="ui_game_symbol_tracking_chicken"/>
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|
<property name="TrackerIcon" value="ui_game_symbol_tracking_chicken"/>
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<property name="Prefab" value="/Entities/Animals/CHICKEN/chickenPrefab"/>
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|
<property name="Class" value="EntityAnimalRabbit"/>
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|
<property name="Parent" value="Animals"/>
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|
<property name="Faction" value="animals"/>
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|
<property name="PhysicsBody" value="chicken"/>
|
|
<property name="Mass" value="15"/>
|
|
<property name="Weight" value="10"/>
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|
<property name="SoundHurt" value="Animals/Chicken/chickenpain"/>
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|
<property name="SoundDeath" value="Animals/Chicken/chickendeath"/>
|
|
<property name="SwimOffset" value="2"/>
|
|
<property name="HasRagdoll" value="false"/>
|
|
<property name="HasDeathAnim" value="false"/>
|
|
<property name="SizeScale" value="2"/>
|
|
<property name="LootListOnDeath" value="AnimalChicken"/>
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|
<property name="MoveSpeedPanic" value="1"/>
|
|
<property name="ExperienceGain" value="130"/>
|
|
<property name="DeadBodyHitPoints" value="175"/>
|
|
<property name="CanBigHead" value="false" />
|
|
<property name="Buffs" value="buffHDIsOnFire"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/>
|
|
<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="23"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="4"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="200"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="buffIsOnFireAOE"/>
|
|
</effect_group>
|
|
<property name="NavObject" value="animaltracking_chicken" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantChickenRad" extends="animalTemplateTimid">
|
|
<property name="Tags" value="entity,animal,chicken,perkAT01,perkAT02,perkAT03"/>
|
|
<property name="ReplaceMaterial0" value="#Entities/Zombies?Zombies/Materials/zombiedog_radiated.mat"/>
|
|
<property name="MapIcon" value="ui_game_symbol_tracking_chicken"/>
|
|
<property name="TrackerIcon" value="ui_game_symbol_tracking_chicken"/>
|
|
<property name="Prefab" value="/Entities/Animals/CHICKEN/chickenPrefab"/>
|
|
<property name="Class" value="EntityAnimalRabbit"/>
|
|
<property name="Parent" value="Animals"/>
|
|
<property name="Faction" value="animals"/>
|
|
<property name="PhysicsBody" value="chicken"/>
|
|
<property name="Mass" value="15"/>
|
|
<property name="Weight" value="10"/>
|
|
<property name="SoundHurt" value="Animals/Chicken/chickenpain"/>
|
|
<property name="SoundDeath" value="Animals/Chicken/chickendeath"/>
|
|
<property name="SwimOffset" value="2"/>
|
|
<property name="HasRagdoll" value="false"/>
|
|
<property name="HasDeathAnim" value="false"/>
|
|
<property name="SizeScale" value="2"/>
|
|
<property name="LootListOnDeath" value="Animal Chicken"/>
|
|
<property name="MoveSpeedPanic" value="1"/>
|
|
<property name="ExperienceGain" value="130"/>
|
|
<property name="DeadBodyHitPoints" value="175"/>
|
|
<property name="CanBigHead" value="false" />
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/>
|
|
<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="23"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="4"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="300"/>
|
|
<passive_effect name="HealthMax" operation="perc_add" value="0"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="BuffRadiationAOE"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
|
|
</effect_group>
|
|
<property name="NavObject" value="animaltracking_chicken" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantSnake" extends="animalTemplateHostile">
|
|
<property name="Tags" value="entity,animal,hostile,snake,perkAT01,perkAT02,perkAT03"/>
|
|
<property name="MapIcon" value="ui_game_symbol_tracking_snake"/>
|
|
<property name="TrackerIcon" value="ui_game_symbol_tracking_snake"/>
|
|
<property name="EntityType" value="Animal"/>
|
|
<property name="Class" value="EntityAnimalSnake"/>
|
|
<property name="SizeScale" value="1.5"/>
|
|
<property name="LootListOnDeath" value="BonelessAnimal"/>
|
|
<property name="Prefab" value="/Entities/Animals/Snake/snake_Prefab"/>
|
|
<property name="AvatarController" value="AvatarAnimalController"/>
|
|
<property name="HasRagdoll" value="false"/>
|
|
<property name="RagdollOnDeathChance" value="0"/>
|
|
<property name="Parent" value="Enemies"/>
|
|
<property name="PhysicsBody" value="snake"/>
|
|
<property name="Mass" value="30"/>
|
|
<property name="Weight" value="70"/>
|
|
<property name="LookAtAngle" value="0"/>
|
|
<property name="Faction" value="undead"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="Territorial"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityNPC,15"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer"/>
|
|
<property name="AITarget-2" value="BlockingTargetTask"/>
|
|
<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer"/>
|
|
<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,12,15,EntityNPC,0,0"/>
|
|
<property name="AITarget-5" value=""/>
|
|
<property name="WalkType" value="7"/>
|
|
<property name="SoundHurt" value="Animals/Snake/snakepain"/>
|
|
<property name="SoundDeath" value="Animals/Snake/snakedeath"/>
|
|
<property name="SoundRandom" value="Animals/Snake/snakeroam"/>
|
|
<property name="SoundSense" value="Animals/Snake/snakesense"/>
|
|
<property name="SoundAlert" value="Animals/Snake/snakealert"/>
|
|
<property name="SoundAttack" value="Animals/Snake/snakeattack"/>
|
|
<property name="RootMotion" value="true"/>
|
|
<property name="HasDeathAnim" value="true"/>
|
|
<property name="MaxTurnSpeed" value="100"/>
|
|
<property name="MoveSpeed" value="0.08"/>
|
|
<property name="MoveSpeedAggro" value=".2, .2"/>
|
|
<property name="MoveSpeedPanic" value="0.2"/>
|
|
<property name="HandItem" value="meleeHandAnimalSnake"/>
|
|
<property name="AttackTimeoutDay" value="1.5"/>
|
|
<property name="AttackTimeoutNight" value="1.1"/>
|
|
<property name="PainResistPerHit" value="-1"/>
|
|
<property name="ExperienceGain" value="130"/>
|
|
<property name="DeadBodyHitPoints" value="150"/>
|
|
<property name="CanBigHead" value="false" />
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/>
|
|
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="3"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="150"/>
|
|
<passive_effect name="HealthMax" operation="perc_add" value="0"/>
|
|
</effect_group>
|
|
<property name="NavObject" value="animaltracking_snake,clear_sleeper" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantSnakeFire" extends="animalTemplateHostile">
|
|
<property name="Tags" value="entity,animal,hostile,snake,perkAT01,perkAT02,perkAT03"/>
|
|
<property name="MapIcon" value="ui_game_symbol_tracking_snake"/>
|
|
<property name="TrackerIcon" value="ui_game_symbol_tracking_snake"/>
|
|
<property name="EntityType" value="Animal"/>
|
|
<property name="Class" value="EntityAnimalSnake"/>
|
|
<property name="SizeScale" value="1.5"/>
|
|
<property name="LootListOnDeath" value="BonelessAnimal"/>
|
|
<property name="Prefab" value="/Entities/Animals/Snake/snake_Prefab"/>
|
|
<property name="AvatarController" value="AvatarAnimalController"/>
|
|
<property name="HasRagdoll" value="false"/>
|
|
<property name="RagdollOnDeathChance" value="0"/>
|
|
<property name="Parent" value="Enemies"/>
|
|
<property name="PhysicsBody" value="snake"/>
|
|
<property name="Mass" value="30"/>
|
|
<property name="Weight" value="70"/>
|
|
<property name="LookAtAngle" value="0"/>
|
|
<property name="Faction" value="undead"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="Territorial"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityNPC,15"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer"/>
|
|
<property name="AITarget-2" value="BlockingTargetTask"/>
|
|
<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer"/>
|
|
<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,12,15,EntityNPC,0,0"/>
|
|
<property name="AITarget-5" value=""/>
|
|
<property name="WalkType" value="7"/>
|
|
<property name="SoundHurt" value="Animals/Snake/snakepain"/>
|
|
<property name="SoundDeath" value="Animals/Snake/snakedeath"/>
|
|
<property name="SoundRandom" value="Animals/Snake/snakeroam"/>
|
|
<property name="SoundSense" value="Animals/Snake/snakesense"/>
|
|
<property name="SoundAlert" value="Animals/Snake/snakealert"/>
|
|
<property name="SoundAttack" value="Animals/Snake/snakeattack"/>
|
|
<property name="RootMotion" value="true"/>
|
|
<property name="HasDeathAnim" value="true"/>
|
|
<property name="MaxTurnSpeed" value="100"/>
|
|
<property name="MoveSpeed" value="0.08"/>
|
|
<property name="MoveSpeedAggro" value=".2, .2"/>
|
|
<property name="MoveSpeedPanic" value="0.2"/>
|
|
<property name="HandItem" value="meleeHandAnimalSnake"/>
|
|
<property name="AttackTimeoutDay" value="1.5"/>
|
|
<property name="AttackTimeoutNight" value="1.1"/>
|
|
<property name="PainResistPerHit" value="-1"/>
|
|
<property name="ExperienceGain" value="130"/>
|
|
<property name="DeadBodyHitPoints" value="150"/>
|
|
<property name="CanBigHead" value="false" />
|
|
<property name="Buffs" value="buffHDIsOnFire"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/>
|
|
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="3"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="250"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="buffIsOnFireAOE"/>
|
|
</effect_group>
|
|
<property name="NavObject" value="animaltracking_snake,clear_sleeper" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantSnakeRad" extends="animalTemplateHostile">
|
|
<property name="Tags" value="entity,animal,hostile,snake,perkAT01,perkAT02,perkAT03"/>
|
|
<property name="ReplaceMaterial0" value="#Entities/Zombies?Zombies/Materials/zombiedog_radiated.mat"/>
|
|
<property name="MapIcon" value="ui_game_symbol_tracking_snake"/>
|
|
<property name="TrackerIcon" value="ui_game_symbol_tracking_snake"/>
|
|
<property name="EntityType" value="Animal"/>
|
|
<property name="Class" value="EntityAnimalSnake"/>
|
|
<property name="SizeScale" value="1.5"/>
|
|
<property name="LootListOnDeath" value="BonelessAnimal"/>
|
|
<property name="Prefab" value="/Entities/Animals/Snake/snake_Prefab"/>
|
|
<property name="AvatarController" value="AvatarAnimalController"/>
|
|
<property name="HasRagdoll" value="false"/>
|
|
<property name="RagdollOnDeathChance" value="0"/>
|
|
<property name="Parent" value="Enemies"/>
|
|
<property name="PhysicsBody" value="snake"/>
|
|
<property name="Mass" value="30"/>
|
|
<property name="Weight" value="70"/>
|
|
<property name="LookAtAngle" value="0"/>
|
|
<property name="Faction" value="undead"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="Territorial"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,15,EntityNPC,15"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer"/>
|
|
<property name="AITarget-2" value="BlockingTargetTask"/>
|
|
<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer"/>
|
|
<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,12,15,EntityNPC,0,0"/>
|
|
<property name="AITarget-5" value=""/>
|
|
<property name="WalkType" value="7"/>
|
|
<property name="SoundHurt" value="Animals/Snake/snakepain"/>
|
|
<property name="SoundDeath" value="Animals/Snake/snakedeath"/>
|
|
<property name="SoundRandom" value="Animals/Snake/snakeroam"/>
|
|
<property name="SoundSense" value="Animals/Snake/snakesense"/>
|
|
<property name="SoundAlert" value="Animals/Snake/snakealert"/>
|
|
<property name="SoundAttack" value="Animals/Snake/snakeattack"/>
|
|
<property name="RootMotion" value="true"/>
|
|
<property name="HasDeathAnim" value="true"/>
|
|
<property name="MaxTurnSpeed" value="100"/>
|
|
<property name="MoveSpeed" value="0.08"/>
|
|
<property name="MoveSpeedAggro" value=".2, .2"/>
|
|
<property name="MoveSpeedPanic" value="0.2"/>
|
|
<property name="HandItem" value="meleeHandAnimalSnake"/>
|
|
<property name="AttackTimeoutDay" value="1.5"/>
|
|
<property name="AttackTimeoutNight" value="1.1"/>
|
|
<property name="PainResistPerHit" value="-1"/>
|
|
<property name="ExperienceGain" value="130"/>
|
|
<property name="DeadBodyHitPoints" value="150"/>
|
|
<property name="CanBigHead" value="false" />
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="10"/>
|
|
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="2"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="3"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="2"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="350"/>
|
|
<passive_effect name="HealthMax" operation="perc_add" value="0"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="BuffRadiationAOE"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
|
|
</effect_group>
|
|
<property name="NavObject" value="animaltracking_snake,clear_sleeper" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantUndeadVulture" extends="animalTemplateHostile">
|
|
<property name="Tags" value="entity,animal,zombie,hostile,vulture"/>
|
|
<property name="Class" value="EntityVulture"/>
|
|
<property name="EntityType" value="Zombie"/>
|
|
<property name="AvatarController" value="AvatarAnimalController"/>
|
|
<property name="ModelType" value="Standard"/>
|
|
<property name="HasRagdoll" value="true"/>
|
|
<property name="PhysicsBody" value="vulture"/>
|
|
<property name="Mass" value="35"/>
|
|
<property name="Mesh" value="Animals/Vulture/animalVultureStandardRagdoll"/>
|
|
<property name="SizeScale" value="1.7"/>
|
|
<property name="LootListOnDeath" value="UndeadAnimal"/>
|
|
<property name="AITask-1" value=""/>
|
|
<property name="AITarget-1" value=""/>
|
|
<property name="SoundRandom" value="Animals/Vulture/vultureroam"/>
|
|
<property name="SoundAlert" value="Animals/Vulture/vulturealert"/>
|
|
<property name="SoundHurt" value="Animals/Vulture/vulturepain"/>
|
|
<property name="SoundDeath" value="Animals/Vulture/vulturedeath"/>
|
|
<property name="SoundAttack" value="Animals/Vulture/vultureattack"/>
|
|
<property name="SoundSense" value="Animals/Vulture/vulturesense"/>
|
|
<property name="SoundGiveUp" value="Animals/Vulture/vulturegiveup"/>
|
|
<property name="SightRange" value="70"/>
|
|
<property name="MoveSpeed" value="1"/>
|
|
<property name="MoveSpeedAggro" value="2.1, 2.1"/>
|
|
<property name="MaxTurnSpeed" value="190"/>
|
|
<property name="HandItem" value="meleeHandAnimalZombieVultureWAR"/>
|
|
<property name="Immunity" value="sickness;disease;wellness"/>
|
|
<property name="DismemberMultiplierLegs" value="0"/>
|
|
<property name="PainResistPerHit" value="-1"/>
|
|
<property name="DeadBodyHitPoints" value="175"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="4"/>
|
|
<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="30"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="6"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="250"/>
|
|
</effect_group>
|
|
<property name="CanBigHead" value="false" />
|
|
<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_snake,clear_sleeper" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantUndeadVultureFire" extends="animalTemplateHostile">
|
|
<property name="Tags" value="entity,animal,zombie,hostile,vulture"/>
|
|
<property name="Class" value="EntityVulture"/>
|
|
<property name="EntityType" value="Zombie"/>
|
|
<property name="AvatarController" value="AvatarAnimalController"/>
|
|
<property name="ModelType" value="Standard"/>
|
|
<property name="HasRagdoll" value="true"/>
|
|
<property name="PhysicsBody" value="vulture"/>
|
|
<property name="Mass" value="35"/>
|
|
<property name="Mesh" value="Animals/Vulture/animalVultureStandardRagdoll"/>
|
|
<property name="SizeScale" value="1.7"/>
|
|
<property name="LootListOnDeath" value="UndeadAnimal"/>
|
|
<property name="AITask-1" value=""/>
|
|
<property name="AITarget-1" value=""/>
|
|
<property name="SoundRandom" value="Animals/Vulture/vultureroam"/>
|
|
<property name="SoundAlert" value="Animals/Vulture/vulturealert"/>
|
|
<property name="SoundHurt" value="Animals/Vulture/vulturepain"/>
|
|
<property name="SoundDeath" value="Animals/Vulture/vulturedeath"/>
|
|
<property name="SoundAttack" value="Animals/Vulture/vultureattack"/>
|
|
<property name="SoundSense" value="Animals/Vulture/vulturesense"/>
|
|
<property name="SoundGiveUp" value="Animals/Vulture/vulturegiveup"/>
|
|
<property name="SightRange" value="70"/>
|
|
<property name="MoveSpeed" value="1"/>
|
|
<property name="MoveSpeedAggro" value="2.1, 2.1"/>
|
|
<property name="MaxTurnSpeed" value="190"/>
|
|
<property name="HandItem" value="meleeHandAnimalZombieVultureWAR"/>
|
|
<property name="Immunity" value="sickness;disease;wellness"/>
|
|
<property name="DismemberMultiplierLegs" value="0"/>
|
|
<property name="PainResistPerHit" value="-1"/>
|
|
<property name="DeadBodyHitPoints" value="175"/>
|
|
<property name="Buffs" value="buffHDIsOnFire"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="4"/>
|
|
<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="30"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="6"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="350"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="buffIsOnFireAOE"/>
|
|
</effect_group>
|
|
<property name="CanBigHead" value="false" />
|
|
<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_snake,clear_sleeper" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantUndeadVultureRad" extends="animalTemplateHostile">
|
|
<property name="Tags" value="entity,animal,zombie,hostile,vulture"/>
|
|
<property name="ReplaceMaterial0" value="#Entities/Zombies?Zombies/Materials/zombiedog_radiated.mat"/>
|
|
<property name="Class" value="EntityVulture"/>
|
|
<property name="EntityType" value="Zombie"/>
|
|
<property name="AvatarController" value="AvatarAnimalController"/>
|
|
<property name="ModelType" value="Standard"/>
|
|
<property name="HasRagdoll" value="true"/>
|
|
<property name="PhysicsBody" value="vulture"/>
|
|
<property name="Mass" value="35"/>
|
|
<property name="Mesh" value="Animals/Vulture/animalVultureStandardRagdoll"/>
|
|
<property name="SizeScale" value="1.7"/>
|
|
<property name="LootListOnDeath" value="UndeadAnimal"/>
|
|
<property name="AITask-1" value=""/>
|
|
<property name="AITarget-1" value=""/>
|
|
<property name="SoundRandom" value="Animals/Vulture/vultureroam"/>
|
|
<property name="SoundAlert" value="Animals/Vulture/vulturealert"/>
|
|
<property name="SoundHurt" value="Animals/Vulture/vulturepain"/>
|
|
<property name="SoundDeath" value="Animals/Vulture/vulturedeath"/>
|
|
<property name="SoundAttack" value="Animals/Vulture/vultureattack"/>
|
|
<property name="SoundSense" value="Animals/Vulture/vulturesense"/>
|
|
<property name="SoundGiveUp" value="Animals/Vulture/vulturegiveup"/>
|
|
<property name="SightRange" value="70"/>
|
|
<property name="MoveSpeed" value="1"/>
|
|
<property name="MoveSpeedAggro" value="2.1, 2.1"/>
|
|
<property name="MaxTurnSpeed" value="190"/>
|
|
<property name="HandItem" value="meleeHandAnimalZombieVultureWAR"/>
|
|
<property name="Immunity" value="sickness;disease;wellness"/>
|
|
<property name="DismemberMultiplierLegs" value="0"/>
|
|
<property name="PainResistPerHit" value="-1"/>
|
|
<property name="DeadBodyHitPoints" value="175"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="4"/>
|
|
<drop event="Harvest" name="resourceFeather" tag="butcherHarvest" count="30"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="6"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="3"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="450"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="BuffRadiationAOE"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
|
|
</effect_group>
|
|
<property name="CanBigHead" value="false" />
|
|
<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_snake,clear_sleeper" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantBoar" extends="animalTemplateHostile">
|
|
<property name="Tags" value="entity,animal,hostile,boar,perkAT02,perkAT03"/>
|
|
<property name="MapIcon" value="ui_game_symbol_tracking_pig"/>
|
|
<property name="TrackerIcon" value="ui_game_symbol_tracking_pig"/>
|
|
<property name="IsEnemyEntity" value="false"/>
|
|
<property name="AvatarController" value="AvatarAnimalController"/>
|
|
<property name="ModelType" value="Standard"/>
|
|
<property name="HasRagdoll" value="true"/>
|
|
<property name="PhysicsBody" value="boar"/>
|
|
<property name="Mass" value="200"/>
|
|
<property name="Prefab" value="/Entities/Animals/Boar/AnimalBoarStandardRagdoll"/>
|
|
<property name="HasDeathAnim" value="true"/>
|
|
<property name="RootMotion" value="true"/>
|
|
<property name="RagdollOnDeathChance" value=".5"/>
|
|
<property name="SizeScale" value="2"/>
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
<property name="SoundRandom" value="Animals/Boar/boarroam"/>
|
|
<property name="SoundAlert" value="Animals/Boar/boaralert"/>
|
|
<property name="SoundHurt" value="Animals/Boar/boarpain"/>
|
|
<property name="SoundDeath" value="Animals/Boar/boardeath"/>
|
|
<property name="SoundAttack" value="Animals/Boar/boarattack"/>
|
|
<property name="SoundSense" value="Animals/Boar/boarsense"/>
|
|
<property name="SoundGiveUp" value="Animals/Boar/boargiveup"/>
|
|
<property name="PainResistPerHit" value=".75"/>
|
|
<property name="MoveSpeed" value="0.2"/>
|
|
<property name="MoveSpeedAggro" value="1.3, 1.3"/>
|
|
<property name="MoveSpeedPanic" value="1.6"/>
|
|
<property name="HandItem" value="meleeHandAnimalWolf"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30"/>
|
|
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
|
|
<drop event="Harvest" name="resourceAnimalFat" count="4" tag="butcherHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="250"/>
|
|
</effect_group>
|
|
<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_boar,clear_sleeper" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantBoarFire" extends="animalTemplateHostile">
|
|
<property name="Tags" value="entity,animal,hostile,boar,perkAT02,perkAT03"/>
|
|
<property name="MapIcon" value="ui_game_symbol_tracking_pig"/>
|
|
<property name="TrackerIcon" value="ui_game_symbol_tracking_pig"/>
|
|
<property name="IsEnemyEntity" value="false"/>
|
|
<property name="AvatarController" value="AvatarAnimalController"/>
|
|
<property name="ModelType" value="Standard"/>
|
|
<property name="HasRagdoll" value="true"/>
|
|
<property name="PhysicsBody" value="boar"/>
|
|
<property name="Mass" value="200"/>
|
|
<property name="Prefab" value="/Entities/Animals/Boar/AnimalBoarStandardRagdoll"/>
|
|
<property name="HasDeathAnim" value="true"/>
|
|
<property name="RootMotion" value="true"/>
|
|
<property name="RagdollOnDeathChance" value=".5"/>
|
|
<property name="SizeScale" value="2"/>
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
<property name="SoundRandom" value="Animals/Boar/boarroam"/>
|
|
<property name="SoundAlert" value="Animals/Boar/boaralert"/>
|
|
<property name="SoundHurt" value="Animals/Boar/boarpain"/>
|
|
<property name="SoundDeath" value="Animals/Boar/boardeath"/>
|
|
<property name="SoundAttack" value="Animals/Boar/boarattack"/>
|
|
<property name="SoundSense" value="Animals/Boar/boarsense"/>
|
|
<property name="SoundGiveUp" value="Animals/Boar/boargiveup"/>
|
|
<property name="PainResistPerHit" value=".75"/>
|
|
<property name="MoveSpeed" value="0.2"/>
|
|
<property name="MoveSpeedAggro" value="1.3, 1.3"/>
|
|
<property name="MoveSpeedPanic" value="1.6"/>
|
|
<property name="Buffs" value="buffHDIsOnFire"/>
|
|
<property name="HandItem" value="meleeHandAnimalWolf"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30"/>
|
|
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
|
|
<drop event="Harvest" name="resourceAnimalFat" count="4" tag="butcherHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="350"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="buffIsOnFireAOE"/>
|
|
</effect_group>
|
|
<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_boar,clear_sleeper" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantBoarRad" extends="animalTemplateHostile">
|
|
<property name="Tags" value="entity,animal,hostile,boar,perkAT02,perkAT03"/>
|
|
<property name="ReplaceMaterial0" value="#Entities/Zombies?Zombies/Materials/zombiedog_radiated.mat"/>
|
|
<property name="MapIcon" value="ui_game_symbol_tracking_pig"/>
|
|
<property name="TrackerIcon" value="ui_game_symbol_tracking_pig"/>
|
|
<property name="IsEnemyEntity" value="false"/>
|
|
<property name="AvatarController" value="AvatarAnimalController"/>
|
|
<property name="ModelType" value="Standard"/>
|
|
<property name="HasRagdoll" value="true"/>
|
|
<property name="PhysicsBody" value="boar"/>
|
|
<property name="Mass" value="200"/>
|
|
<property name="Prefab" value="/Entities/Animals/Boar/AnimalBoarStandardRagdoll"/>
|
|
<property name="HasDeathAnim" value="true"/>
|
|
<property name="RootMotion" value="true"/>
|
|
<property name="RagdollOnDeathChance" value=".5"/>
|
|
<property name="SizeScale" value="2"/>
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
<property name="SoundRandom" value="Animals/Boar/boarroam"/>
|
|
<property name="SoundAlert" value="Animals/Boar/boaralert"/>
|
|
<property name="SoundHurt" value="Animals/Boar/boarpain"/>
|
|
<property name="SoundDeath" value="Animals/Boar/boardeath"/>
|
|
<property name="SoundAttack" value="Animals/Boar/boarattack"/>
|
|
<property name="SoundSense" value="Animals/Boar/boarsense"/>
|
|
<property name="SoundGiveUp" value="Animals/Boar/boargiveup"/>
|
|
<property name="PainResistPerHit" value=".75"/>
|
|
<property name="MoveSpeed" value="0.2"/>
|
|
<property name="MoveSpeedAggro" value="1.3, 1.3"/>
|
|
<property name="MoveSpeedPanic" value="1.6"/>
|
|
<property name="HandItem" value="meleeHandAnimalWolf"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="30"/>
|
|
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="7"/>
|
|
<drop event="Harvest" name="resourceAnimalFat" count="4" tag="butcherHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="450"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="BuffRadiationAOE"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
|
|
</effect_group>
|
|
<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_boar,clear_sleeper" />
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantUndeadHound" extends="animalWolf">
|
|
<property name="Tags" value="entity,animal,zombie,hostile,dog"/>
|
|
<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardDogZombieRagdoll"/>
|
|
<property name="Class" value="EntityZombieDog"/>
|
|
<property name="SoundRandomTime" value="45.0"/>
|
|
<property name="SoundAlertTime" value="25.0"/>
|
|
<property name="SoundRandom" value="Enemies/Zombie_Dogs/zombiedogroam"/>
|
|
<property name="SoundAlert" value="Enemies/Zombie_Dogs/zombiedogalert"/>
|
|
<property name="SoundHurt" value="Enemies/Zombie_Dogs/zombiedogpain"/>
|
|
<property name="SoundDeath" value="Enemies/Zombie_Dogs/zombiedogdeath"/>
|
|
<property name="SoundAttack" value="Enemies/Zombie_Dogs/zombiedogattack"/>
|
|
<property name="SoundSense" value="Enemies/Zombie_Dogs/zombiedogsense"/>
|
|
<property name="SoundGiveUp" value="Enemies/Zombie_Dogs/zombiedoggiveup"/>
|
|
<property name="SizeScale" value="1.5"/>
|
|
<property name="LootListOnDeath" value="UndeadAnimal"/>
|
|
<property name="AIFeralSense" value="1.6"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="Territorial"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,20,EntityNPC,20"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer"/>
|
|
<property name="AITarget-2" value="BlockingTargetTask"/>
|
|
<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer"/>
|
|
<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,22,20,EntityNPC,0,0"/>
|
|
<property name="AITarget-5" value=""/>
|
|
<property name="SleeperSmellSenseThreshold" value="5,30"/>
|
|
<property name="SleeperSmellWakeThreshold" value="10,40"/>
|
|
<property name="SmellAlertThreshold" value="5"/>
|
|
<property name="MoveSpeed" value=".45"/>
|
|
<property name="MoveSpeedNight" value=".3"/>
|
|
<property name="MoveSpeedAggro" value="1.2, 1.3"/>
|
|
<property name="MoveSpeedPanic" value="1.5"/>
|
|
<property name="HandItem" value="meleeHandAnimalZombieDog"/>
|
|
<property name="Immunity" value="sickness;disease;wellness"/>
|
|
<property name="PainResistPerHit" value=".6"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10"/>
|
|
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="4"/>
|
|
<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="1"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="250"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantUndeadHoundFire" extends="animalWolf">
|
|
<property name="Tags" value="entity,animal,zombie,hostile,dog"/>
|
|
<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardDogZombieRagdoll"/>
|
|
<property name="Class" value="EntityZombieDog"/>
|
|
<property name="SoundRandomTime" value="45.0"/>
|
|
<property name="SoundAlertTime" value="25.0"/>
|
|
<property name="SoundRandom" value="Enemies/Zombie_Dogs/zombiedogroam"/>
|
|
<property name="SoundAlert" value="Enemies/Zombie_Dogs/zombiedogalert"/>
|
|
<property name="SoundHurt" value="Enemies/Zombie_Dogs/zombiedogpain"/>
|
|
<property name="SoundDeath" value="Enemies/Zombie_Dogs/zombiedogdeath"/>
|
|
<property name="SoundAttack" value="Enemies/Zombie_Dogs/zombiedogattack"/>
|
|
<property name="SoundSense" value="Enemies/Zombie_Dogs/zombiedogsense"/>
|
|
<property name="SoundGiveUp" value="Enemies/Zombie_Dogs/zombiedoggiveup"/>
|
|
<property name="SizeScale" value="1.5"/>
|
|
<property name="LootListOnDeath" value="UndeadAnimal"/>
|
|
<property name="AIFeralSense" value="1.6"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="Territorial"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,20,EntityNPC,20"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer"/>
|
|
<property name="AITarget-2" value="BlockingTargetTask"/>
|
|
<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer"/>
|
|
<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,22,20,EntityNPC,0,0"/>
|
|
<property name="AITarget-5" value=""/>
|
|
<property name="SleeperSmellSenseThreshold" value="5,30"/>
|
|
<property name="SleeperSmellWakeThreshold" value="10,40"/>
|
|
<property name="SmellAlertThreshold" value="5"/>
|
|
<property name="MoveSpeed" value=".45"/>
|
|
<property name="MoveSpeedNight" value=".3"/>
|
|
<property name="MoveSpeedAggro" value="1.2, 1.3"/>
|
|
<property name="MoveSpeedPanic" value="1.5"/>
|
|
<property name="HandItem" value="meleeHandAnimalZombieDog"/>
|
|
<property name="Immunity" value="sickness;disease;wellness"/>
|
|
<property name="PainResistPerHit" value=".6"/>
|
|
<property name="Buffs" value="buffHDIsOnFire"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10"/>
|
|
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="4"/>
|
|
<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="1"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="500"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="buffIsOnFireAOE"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantUndeadHoundRad" extends="animalWolf">
|
|
<property name="Tags" value="entity,animal,zombie,hostile,dog"/>
|
|
<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardDogZombieRagdoll"/>
|
|
<property name="ReplaceMaterial0" value="#Entities/Zombies?Zombies/Materials/zombiedog_radiated.mat"/>
|
|
<property name="Class" value="EntityZombieDog"/>
|
|
<property name="SoundRandomTime" value="45.0"/>
|
|
<property name="SoundAlertTime" value="25.0"/>
|
|
<property name="SoundRandom" value="Enemies/Zombie_Dogs/zombiedogroam"/>
|
|
<property name="SoundAlert" value="Enemies/Zombie_Dogs/zombiedogalert"/>
|
|
<property name="SoundHurt" value="Enemies/Zombie_Dogs/zombiedogpain"/>
|
|
<property name="SoundDeath" value="Enemies/Zombie_Dogs/zombiedogdeath"/>
|
|
<property name="SoundAttack" value="Enemies/Zombie_Dogs/zombiedogattack"/>
|
|
<property name="SoundSense" value="Enemies/Zombie_Dogs/zombiedogsense"/>
|
|
<property name="SoundGiveUp" value="Enemies/Zombie_Dogs/zombiedoggiveup"/>
|
|
<property name="SizeScale" value="1.5"/>
|
|
<property name="LootListOnDeath" value="UndeadAnimal"/>
|
|
<property name="AIFeralSense" value="1.6"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="Territorial"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityPlayer,20,EntityNPC,20"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer"/>
|
|
<property name="AITarget-2" value="BlockingTargetTask"/>
|
|
<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer"/>
|
|
<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,22,20,EntityNPC,0,0"/>
|
|
<property name="AITarget-5" value=""/>
|
|
<property name="SleeperSmellSenseThreshold" value="5,30"/>
|
|
<property name="SleeperSmellWakeThreshold" value="10,40"/>
|
|
<property name="SmellAlertThreshold" value="5"/>
|
|
<property name="MoveSpeed" value=".45"/>
|
|
<property name="MoveSpeedNight" value=".3"/>
|
|
<property name="MoveSpeedAggro" value="1.2, 1.3"/>
|
|
<property name="MoveSpeedPanic" value="1.5"/>
|
|
<property name="HandItem" value="meleeHandAnimalZombieDog"/>
|
|
<property name="Immunity" value="sickness;disease;wellness"/>
|
|
<property name="PainResistPerHit" value=".6"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" tag="butcherHarvest" count="10"/>
|
|
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="4"/>
|
|
<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="1"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="15"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="5"/>
|
|
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="750"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="BuffRadiationAOE"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantDemolisher" extends="zombieSoldier">
|
|
<property name="Tags" value="entity,zombie,walker,boss"/>
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZDemolition.prefab"/>
|
|
<property name="Class" value="EntityZombieCop"/>
|
|
<property name="Mass" value="300"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="DestroyArea"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityEnemyAnimal,0,EntityPlayer,0"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="SizeScale" value="1.7"/>
|
|
<property name="SoundRandom" value="demolitionzroam"/>
|
|
<property name="SoundAlert" value="demolitionzalert"/>
|
|
<property name="SoundAttack" value="demolitionzattack"/>
|
|
<property name="SoundHurt" value="demolitionzpain"/>
|
|
<property name="SoundDeath" value="demolitionzdeath"/>
|
|
<property name="SoundSense" value="demolitionzsense"/>
|
|
<property name="SoundFootstepModifier" value="bear_footstep"/>
|
|
<property name="HandItem" value="meleeHandZombieDemolitionWAR"/>
|
|
<property name="JumpMaxDistance" value="1, 2"/>
|
|
<property name="MoveSpeed" value=".35"/>
|
|
<property name="MoveSpeedAggro" value="1.1, 1.5"/>
|
|
<property name="MoveSpeedPanic" value="1.4"/>
|
|
<property name="PainResistPerHit" value=".5"/>
|
|
<property name="Explosion.ParticleIndex" value="2"/>
|
|
<property name="Explosion.RadiusBlocks" value="5"/>
|
|
<property name="Explosion.RadiusEntities" value="6"/>
|
|
<property name="Explosion.BlockDamage" value="2500"/>
|
|
<property name="Explosion.EntityDamage" value="500"/>
|
|
<property name="Explosion.DamageBonus.earth" value=".1"/>
|
|
<property name="StompsSpikes" value="true"/>
|
|
<property name="ExplodeDelay" value="2"/>
|
|
<property name="ExplodeHealthThreshold" value="0"/>
|
|
<property name="SoundExplodeWarn" value="demolitionzexplodewarning"/>
|
|
<property name="SoundTick" value="demolitionz_beep,.5,.9"/>
|
|
<property name="ExperienceGain" value="1250"/>
|
|
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
|
|
<property name="LootDropProb" value="0.5"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="1250"/>
|
|
<passive_effect name="DamageModifier" operation="perc_set" value="2" tags="head"/>
|
|
<passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantDemolisherFire" extends="zombieSoldier">
|
|
<property name="Tags" value="entity,zombie,walker,boss"/>
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZDemolition.prefab"/>
|
|
<property name="Class" value="EntityZombieCop"/>
|
|
<property name="Mass" value="300"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="DestroyArea"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityEnemyAnimal,0,EntityPlayer,0"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="SizeScale" value="1.7"/>
|
|
<property name="SoundRandom" value="demolitionzroam"/>
|
|
<property name="SoundAlert" value="demolitionzalert"/>
|
|
<property name="SoundAttack" value="demolitionzattack"/>
|
|
<property name="SoundHurt" value="demolitionzpain"/>
|
|
<property name="SoundDeath" value="demolitionzdeath"/>
|
|
<property name="SoundSense" value="demolitionzsense"/>
|
|
<property name="SoundFootstepModifier" value="bear_footstep"/>
|
|
<property name="HandItem" value="meleeHandZombieDemolitionWAR"/>
|
|
<property name="JumpMaxDistance" value="1, 2"/>
|
|
<property name="MoveSpeed" value=".35"/>
|
|
<property name="MoveSpeedAggro" value="1.1, 1.5"/>
|
|
<property name="MoveSpeedPanic" value="1.4"/>
|
|
<property name="PainResistPerHit" value=".5"/>
|
|
<property name="Explosion.ParticleIndex" value="2"/>
|
|
<property name="Explosion.RadiusBlocks" value="5"/>
|
|
<property name="Explosion.RadiusEntities" value="6"/>
|
|
<property name="Explosion.BlockDamage" value="2500"/>
|
|
<property name="Explosion.EntityDamage" value="500"/>
|
|
<property name="Explosion.DamageBonus.earth" value=".1"/>
|
|
<property name="StompsSpikes" value="true"/>
|
|
<property name="ExplodeDelay" value="2"/>
|
|
<property name="ExplodeHealthThreshold" value="0"/>
|
|
<property name="SoundExplodeWarn" value="demolitionzexplodewarning"/>
|
|
<property name="SoundTick" value="demolitionz_beep,.5,.9"/>
|
|
<property name="ExperienceGain" value="1250"/>
|
|
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
|
|
<property name="LootDropProb" value="0.5"/>
|
|
<property name="Buffs" value="buffHDIsOnFire"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="1250"/>
|
|
<passive_effect name="DamageModifier" operation="perc_set" value="2" tags="head"/>
|
|
<passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="buffIsOnFireAOE"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<entity_class name="GiantDemolisherRad" extends="zombieSoldier">
|
|
<property name="Tags" value="entity,zombie,walker,boss"/>
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZDemolition.prefab"/>
|
|
<property name="ReplaceMaterial0" value="#Entities/Zombies?Zombies/Materials/zombiedog_radiated.mat"/>
|
|
<property name="Class" value="EntityZombieCop"/>
|
|
<property name="Mass" value="300"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="DestroyArea"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityEnemyAnimal,0,EntityPlayer,0"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="SizeScale" value="1.9"/>
|
|
<property name="SoundRandom" value="demolitionzroam"/>
|
|
<property name="SoundAlert" value="demolitionzalert"/>
|
|
<property name="SoundAttack" value="demolitionzattack"/>
|
|
<property name="SoundHurt" value="demolitionzpain"/>
|
|
<property name="SoundDeath" value="demolitionzdeath"/>
|
|
<property name="SoundSense" value="demolitionzsense"/>
|
|
<property name="SoundFootstepModifier" value="bear_footstep"/>
|
|
<property name="HandItem" value="meleeHandZombieDemolitionWAR"/>
|
|
<property name="JumpMaxDistance" value="1, 2"/>
|
|
<property name="MoveSpeed" value=".35"/>
|
|
<property name="MoveSpeedAggro" value="1.1, 1.5"/>
|
|
<property name="MoveSpeedPanic" value="1.4"/>
|
|
<property name="PainResistPerHit" value=".5"/>
|
|
<property name="Explosion.ParticleIndex" value="2"/>
|
|
<property name="Explosion.RadiusBlocks" value="5"/>
|
|
<property name="Explosion.RadiusEntities" value="6"/>
|
|
<property name="Explosion.BlockDamage" value="2500"/>
|
|
<property name="Explosion.EntityDamage" value="500"/>
|
|
<property name="Explosion.DamageBonus.earth" value=".1"/>
|
|
<property name="StompsSpikes" value="true"/>
|
|
<property name="ExplodeDelay" value="2"/>
|
|
<property name="ExplodeHealthThreshold" value="0"/>
|
|
<property name="SoundExplodeWarn" value="demolitionzexplodewarning"/>
|
|
<property name="SoundTick" value="demolitionz_beep,.5,.9"/>
|
|
<property name="ExperienceGain" value="1250"/>
|
|
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
|
|
<property name="LootDropProb" value="0.1"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="1250"/>
|
|
<passive_effect name="DamageModifier" operation="perc_set" value="2" tags="head"/>
|
|
<passive_effect name="PhysicalDamageResist" operation="base_set" value="60"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="BuffRadiationAOE"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="4"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<!-- Insperation For These Dedicated Too AwakenedBison33 -->
|
|
|
|
<entity_class name="zombiePhantasm" extends="zombieTemplateMale">
|
|
<property name="AvatarController" value="AvatarZombie01Controller"/>
|
|
<property name="Class" value="EntityZombie"/>
|
|
<property name="Tags" value="entity,zombie,walker"/>
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZCrawler.prefab"/>
|
|
<property name="SoundRandom" value="Enemies/Feral_Zombie/zombieferalroam"/>
|
|
<property name="SoundAlert" value="Enemies/Feral_Zombie/zombieferalalert"/>
|
|
<property name="SoundAttack" value="Enemies/Feral_Zombie/zombieferalattack"/>
|
|
<property name="SoundHurt" value="Enemies/Feral_Zombie/zombieferalpain"/>
|
|
<property name="SoundDeath" value="Enemies/Feral_Zombie/zombieferaldeath"/>
|
|
<property name="SoundSense" value="Enemies/Feral_Zombie/zombieferalsense"/>
|
|
<property name="SoundFootstepModifier" value="none"/>
|
|
<property name="WalkType" value="3"/>
|
|
<property name="Mass" value="250"/>
|
|
<property name="SizeScale" value="1"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=5"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="DismemberMultiplierHead" value=".5"/>
|
|
<property name="DismemberMultiplierArms" value=".5"/>
|
|
<property name="DismemberMultiplierLegs" value=".5"/>
|
|
<property name="PainResistPerHit" value=".25"/>
|
|
<property name="MoveSpeedAggro" value="1,1"/>
|
|
<property name="HandItem" value="meleeHandAnimalZombieVultureRadiated"/>
|
|
<property name="JumpMaxDistance" value="2.1, 7.1"/>
|
|
<property name="ExperienceGain" value="1500"/>
|
|
<property name="LootDropProb" value=".05"/>
|
|
<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="DistractionResistance" operation="base_set" value="0,0"/>
|
|
<passive_effect name="HealthMax" operation="base_set" value="550"/>
|
|
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<entity_class name="zombiePhantasmFire" extends="zombieTemplateMale">
|
|
<property name="AvatarController" value="AvatarZombie01Controller"/>
|
|
<property name="Class" value="EntityZombie"/>
|
|
<property name="Tags" value="entity,zombie,walker"/>
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZCrawler.prefab"/>
|
|
<property name="SoundRandom" value="Enemies/Feral_Zombie/zombieferalroam"/>
|
|
<property name="SoundAlert" value="Enemies/Feral_Zombie/zombieferalalert"/>
|
|
<property name="SoundAttack" value="Enemies/Feral_Zombie/zombieferalattack"/>
|
|
<property name="SoundHurt" value="Enemies/Feral_Zombie/zombieferalpain"/>
|
|
<property name="SoundDeath" value="Enemies/Feral_Zombie/zombieferaldeath"/>
|
|
<property name="SoundSense" value="Enemies/Feral_Zombie/zombieferalsense"/>
|
|
<property name="SoundFootstepModifier" value="none"/>
|
|
<property name="WalkType" value="3"/>
|
|
<property name="Mass" value="250"/>
|
|
<property name="SizeScale" value="1"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=5"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="DismemberMultiplierHead" value=".5"/>
|
|
<property name="DismemberMultiplierArms" value=".5"/>
|
|
<property name="DismemberMultiplierLegs" value=".5"/>
|
|
<property name="PainResistPerHit" value=".25"/>
|
|
<property name="MoveSpeedAggro" value="1,1"/>
|
|
<property name="HandItem" value="meleeHandZombieCopFeral"/>
|
|
<property name="JumpMaxDistance" value="2.1, 7.1"/>
|
|
<property name="ExperienceGain" value="1500"/>
|
|
<property name="LootDropProb" value=".05"/>
|
|
<property name="Buffs" value="buffHDIsOnFire"/>
|
|
<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="DistractionResistance" operation="base_set" value="0,0"/>
|
|
<passive_effect name="HealthMax" operation="base_set" value="750"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="buffIsOnFireAOE"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<entity_class name="zombiePhantasmRAD" extends="zombieTemplateMale">
|
|
<property name="AvatarController" value="AvatarZombie01Controller"/>
|
|
<property name="ReplaceMaterial0" value="#Entities/Zombies?Zombies/Materials/zombiedog_radiated.mat"/>
|
|
<property name="Class" value="EntityZombie"/>
|
|
<property name="Tags" value="entity,zombie,walker"/>
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZCrawler.prefab"/>
|
|
<property name="SoundRandom" value="Enemies/Feral_Zombie/zombieferalroam"/>
|
|
<property name="SoundAlert" value="Enemies/Feral_Zombie/zombieferalalert"/>
|
|
<property name="SoundAttack" value="Enemies/Feral_Zombie/zombieferalattack"/>
|
|
<property name="SoundHurt" value="Enemies/Feral_Zombie/zombieferalpain"/>
|
|
<property name="SoundDeath" value="Enemies/Feral_Zombie/zombieferaldeath"/>
|
|
<property name="SoundSense" value="Enemies/Feral_Zombie/zombieferalsense"/>
|
|
<property name="SoundFootstepModifier" value="none"/>
|
|
<property name="WalkType" value="3"/>
|
|
<property name="Mass" value="250"/>
|
|
<property name="SizeScale" value="1"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=5"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="DismemberMultiplierHead" value=".5"/>
|
|
<property name="DismemberMultiplierArms" value=".5"/>
|
|
<property name="DismemberMultiplierLegs" value=".5"/>
|
|
<property name="PainResistPerHit" value=".25"/>
|
|
<property name="MoveSpeedAggro" value="1,1"/>
|
|
<property name="HandItem" value="meleeHandZombieCopFeral"/>
|
|
<property name="JumpMaxDistance" value="2.1, 7.1"/>
|
|
<property name="ExperienceGain" value="1500"/>
|
|
<property name="LootDropProb" value=".05"/>
|
|
<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="DistractionResistance" operation="base_set" value="0,0"/>
|
|
<passive_effect name="HealthMax" operation="base_set" value="750"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="BuffRadiationAOE"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="2"/>
|
|
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<entity_class name="ElectroDemolisher" extends="zombieSoldier">
|
|
<property name="Tags" value="entity,zombie,walker,boss"/>
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZDemolition.prefab"/>
|
|
<property name="Class" value="EntityZombieCop"/>
|
|
<property name="Mass" value="300"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="DestroyArea"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityEnemyAnimal,0,EntityPlayer,0"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="SizeScale" value="0.5"/>
|
|
<property name="SoundRandom" value="demolitionzroam"/>
|
|
<property name="SoundAlert" value="demolitionzalert"/>
|
|
<property name="SoundAttack" value="demolitionzattack"/>
|
|
<property name="SoundHurt" value="demolitionzpain"/>
|
|
<property name="SoundDeath" value="demolitionzdeath"/>
|
|
<property name="SoundSense" value="demolitionzsense"/>
|
|
<property name="SoundFootstepModifier" value="bear_footstep"/>
|
|
<property name="HandItem" value="meleeHandZombieDemolitionWAR"/>
|
|
<property name="JumpMaxDistance" value="1, 2"/>
|
|
<property name="MoveSpeed" value="7.5"/>
|
|
<property name="MoveSpeedAggro" value="8.5, 8.9"/>
|
|
<property name="MoveSpeedPanic" value="9.4"/>
|
|
<property name="PainResistPerHit" value=".3"/>
|
|
<property name="Explosion.ParticleIndex" value="2"/>
|
|
<property name="Explosion.RadiusBlocks" value="5"/>
|
|
<property name="Explosion.RadiusEntities" value="6"/>
|
|
<property name="Explosion.BlockDamage" value="2500"/>
|
|
<property name="Explosion.EntityDamage" value="500"/>
|
|
<property name="Explosion.DamageBonus.earth" value=".1"/>
|
|
<property name="StompsSpikes" value="true"/>
|
|
<property name="ExplodeDelay" value="1"/>
|
|
<property name="ExplodeHealthThreshold" value="0"/>
|
|
<property name="SoundExplodeWarn" value="demolitionzexplodewarning"/>
|
|
<property name="SoundTick" value="demolitionz_beep,.5,.9"/>
|
|
<property name="ExperienceGain" value="450"/>
|
|
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
|
|
<property name="LootDropProb" value="0.5"/>
|
|
<property name="Buffs" value="buffHDIsShocked"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="750"/>
|
|
<passive_effect name="DamageModifier" operation="perc_set" value="2" tags="head"/>
|
|
<passive_effect name="PhysicalDamageResist" operation="base_set" value="20"/>
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
|
|
<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffHDIsShockedAOE">
|
|
</passive_effect>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<entity_class name="zombiePhantasmElectro" extends="zombieTemplateMale">
|
|
<property name="AvatarController" value="AvatarZombie01Controller"/>
|
|
<property name="Class" value="EntityZombie"/>
|
|
<property name="Tags" value="entity,zombie,walker"/>
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZCrawler.prefab"/>
|
|
<property name="SoundRandom" value="Enemies/Feral_Zombie/zombieferalroam"/>
|
|
<property name="SoundAlert" value="Enemies/Feral_Zombie/zombieferalalert"/>
|
|
<property name="SoundAttack" value="Enemies/Feral_Zombie/zombieferalattack"/>
|
|
<property name="SoundHurt" value="Enemies/Feral_Zombie/zombieferalpain"/>
|
|
<property name="SoundDeath" value="Enemies/Feral_Zombie/zombieferaldeath"/>
|
|
<property name="SoundSense" value="Enemies/Feral_Zombie/zombieferalsense"/>
|
|
<property name="SoundFootstepModifier" value="none"/>
|
|
<property name="WalkType" value="3"/>
|
|
<property name="Mass" value="250"/>
|
|
<property name="SizeScale" value="1"/>
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=5"/>
|
|
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
|
|
<property name="AITask-4" value="ApproachSpot"/>
|
|
<property name="AITask-5" value="Look"/>
|
|
<property name="AITask-6" value="Wander"/>
|
|
<property name="AITask-7" value=""/>
|
|
<property name="DismemberMultiplierHead" value=".5"/>
|
|
<property name="DismemberMultiplierArms" value=".5"/>
|
|
<property name="DismemberMultiplierLegs" value=".5"/>
|
|
<property name="PainResistPerHit" value=".25"/>
|
|
<property name="MoveSpeedAggro" value="1,1"/>
|
|
<property name="HandItem" value="meleeHandZombieCopFeral"/>
|
|
<property name="JumpMaxDistance" value="2.1, 7.1"/>
|
|
<property name="ExperienceGain" value="1500"/>
|
|
<property name="LootDropProb" value=".05"/>
|
|
<property name="Buffs" value="buffHDIsShocked1"/>
|
|
<property name="LootDropEntityClass" value="EntityLootContainerStrong"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="750"/>
|
|
<passive_effect name="BuffResistance" operation="base_set" value="5" tags="buffHDIsShockedAOE">
|
|
</passive_effect>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalZombieVulture']">
|
|
<property name="LootListOnDeath" value="UndeadAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalZombieDog']">
|
|
<property name="LootListOnDeath" value="UndeadAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalRabbit']">
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalChicken']">
|
|
<property name="LootListOnDeath" value="AnimalChicken"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalSnake']">
|
|
<property name="LootListOnDeath" value="BonelessAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalBoar']">
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalStag']">
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalDoe']">
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalCoyote']">
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalWolf']">
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalDireWolf']">
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='animalBear']">
|
|
<property name="LootListOnDeath" value="StandardAnimal"/>
|
|
</append>
|
|
|
|
<append xpath="/entity_classes/entity_class[@name='zombieBurnt']">
|
|
<property name="Buffs" value="buffHDIsOnFire"/>
|
|
</append>
|
|
|
|
<remove xpath="/entity_classes/entity_class[@name='zombiePartyGirl']"/>
|
|
|
|
<insertAfter xpath="/entity_classes/entity_class[@name='zombieMarleneRadiated']" >
|
|
|
|
<entity_class name="zombiePartyGirl" extends="zombieArlene">
|
|
<property name="Tags" value="entity,zombie,walker" />
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZCocktailWaitress.prefab" />
|
|
<property name="DismemberMultiplierHead" value=".7" />
|
|
<property name="DismemberMultiplierArms" value=".7" />
|
|
<property name="DismemberMultiplierLegs" value=".7" />
|
|
<property name="PainResistPerHit" value=".7" />
|
|
<property name="MoveSpeedAggro" value="0.6, 1.45" />
|
|
<property name="JumpMaxDistance" value="4.6, 5" />
|
|
<property name="SizeScale" value="1.1"/>
|
|
<property name="HandItem" value="meleeHandZombieStripperWAR">
|
|
</property>
|
|
<property name="ExperienceGain" value="750" />
|
|
<property name="LootDropProb" value=".05">
|
|
</property>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="237" />
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
</insertAfter>
|
|
|
|
<insertAfter xpath="/entity_classes/entity_class[@name='animalBear']" >
|
|
|
|
<entity_class name="MinionBabyBear" extends="animalTemplateHostile">
|
|
<property name="Tags" value="entity,animal,hostile,bear,perkAT03"/>
|
|
<property name="Prefab" value="/Entities/Animals/Bear/animalBearStandardRagdoll"/>
|
|
<property name="MapIcon" value="ui_game_symbol_tracking_bear"/>
|
|
<property name="TrackerIcon" value="ui_game_symbol_tracking_bear"/>
|
|
<property name="AvatarController" value="AvatarAnimalController"/>
|
|
<property name="ModelType" value="Standard"/>
|
|
<property name="HasRagdoll" value="true"/>
|
|
<property name="HasDeathAnim" value="true"/>
|
|
<property name="RootMotion" value="true"/>
|
|
<property name="RagdollOnDeathChance" value=".5"/>
|
|
<property name="PhysicsBody" value="bear"/>
|
|
<property name="Mass" value="300"/>
|
|
|
|
<property name="MoveSpeed" value="7.5"/>
|
|
<property name="MoveSpeedAggro" value="8.5, 8.9"/>
|
|
<property name="MoveSpeedPanic" value="9.4"/>
|
|
|
|
<property name="SizeScale" value="0.40"/>
|
|
<property name="HandItem" value="meleeHandMinionBabyBear"/>
|
|
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="DestroyArea"/>
|
|
<property name="AITask-3" value="Territorial"/>
|
|
<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityAnimalStag,40,EntityPlayer,25,EntityZombie,30"/>
|
|
<property name="AITask-5" value="ApproachSpot"/>
|
|
<property name="AITask-6" value="Look"/>
|
|
<property name="AITask-7" value="Wander"/>
|
|
<property name="AITask-8" value=""/>
|
|
<property name="AITarget-1" value="SetAsTargetIfHurt"/>
|
|
<property name="AITarget-2" value="BlockingTargetTask"/>
|
|
<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,13,8,EntityAnimalStag,0,0,EntityZombie,0,0"/>
|
|
<property name="AITarget-4" value=""/>
|
|
<property name="SoundHurt" value="Animals/Bear/bearpain"/>
|
|
<property name="SoundDeath" value="Animals/Bear/beardeath"/>
|
|
<property name="SoundRandom" value="Animals/Bear/bearroam"/>
|
|
<property name="SoundSense" value="Animals/Bear/bearsense"/>
|
|
<property name="SoundAlert" value="Animals/Bear/bearalert"/>
|
|
<property name="SoundAttack" value="Animals/Bear/bearattack"/>
|
|
<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
|
|
<property name="SoundGiveUp" value="Animals/Bear/beargiveup"/>
|
|
<property name="PainResistPerHit" value="1"/>
|
|
<property name="ExperienceGain" value="300"/>
|
|
<property name="DeadBodyHitPoints" value="300"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
|
|
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="5"/>
|
|
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="5"/>
|
|
<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="5"/>
|
|
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="5"/>
|
|
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="1"/>
|
|
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="300"/>
|
|
</effect_group>
|
|
<property name="NavObject" value="twitch_spawn,twitch_spawn_other,animaltracking_bear,clear_sleeper" />
|
|
</entity_class>
|
|
|
|
</insertAfter>
|
|
|
|
<insertAfter xpath="/entity_classes/entity_class[@name='zombieMutated']" >
|
|
|
|
<entity_class name="MutatedTitan" extends="zombieMutated">
|
|
<property name="Tags" value="entity,zombie,walker"/>
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZMutated.prefab"/>
|
|
<property name="SizeScale" value="1"/>
|
|
<property name="AvatarController" value="AvatarZombie01Controller"/>
|
|
<property name="ModelType" value="Standard"/>
|
|
<property name="WalkType" value="2"/>
|
|
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="DestroyArea"/>
|
|
<property name="AITask-3" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=3;minRange=1;maxRange=6"/>
|
|
<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
|
|
<property name="AITask-5" value="ApproachSpot"/>
|
|
<property name="AITask-6" value="Look"/>
|
|
<property name="AITask-7" value="Wander"/>
|
|
<property name="AITask-8" value=""/>
|
|
|
|
<property name="SizeScale" value="2.0"/>
|
|
|
|
<property name="HandItem" value="TitanMeleeHand"/>
|
|
|
|
<property name="ExplodeHealthThreshold" value="0"/>
|
|
<property name="MoveSpeed" value=".10"/>
|
|
<property name="MoveSpeedAggro" value=".2, .5"/>
|
|
|
|
<effect_group name="Base Effects">
|
|
<passive_effect name="HealthMax" operation="base_set" value="950"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
<entity_class name="MegaTitan" extends="zombieMutated">
|
|
<property name="Tags" value="entity,zombie,walker,boss"/>
|
|
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZMutated.prefab"/>
|
|
<property name="SizeScale" value="1"/>
|
|
<property name="AvatarController" value="AvatarZombie01Controller"/>
|
|
<property name="ModelType" value="Standard"/>
|
|
<property name="WalkType" value="2"/>
|
|
|
|
<property name="AITask-1" value="BreakBlock"/>
|
|
<property name="AITask-2" value="DestroyArea"/>
|
|
<property name="AITask-3" value="RangedAttackTarget" data="itemType=1;cooldown=6;duration=3;minRange=1;maxRange=12"/>
|
|
<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
|
|
<property name="AITask-5" value="ApproachSpot"/>
|
|
<property name="AITask-6" value="Look"/>
|
|
<property name="AITask-7" value="Wander"/>
|
|
<property name="AITask-8" value=""/>
|
|
|
|
<property name="SizeScale" value="3.0"/>
|
|
|
|
<property name="HandItem" value="TitanMeleeHand"/>
|
|
|
|
<property name="ExplodeHealthThreshold" value="0"/>
|
|
<property name="MoveSpeed" value=".10"/>
|
|
<property name="MoveSpeedAggro" value=".3, .8"/>
|
|
|
|
<property name="ExperienceGain" value="10000"/>
|
|
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
|
|
<property name="LootDropProb" value="1"/>
|
|
|
|
<effect_group name="Base Effects">
|
|
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
|
|
<passive_effect name="HealthMax" operation="base_set" value="6000"/>
|
|
<passive_effect name="BuffResistance" operation="base_add" value="5" tags="buffInjuryStunned01CHTrigger,buffInjuryStunned00,buffInjuryStunned01,buffInjuryStunned01Shotgun,buffInjuryStunned02,buffInjuryStunned02Shotgun,buffInjuryStunned03,buffInjuryStunned03Shotgun"/>
|
|
</effect_group>
|
|
</entity_class>
|
|
|
|
</insertAfter>
|
|
</configs>
|