Initial changes:
- knockout debuff proc nerfed from 90% to 30% - siren buffed to be more boss-like - MutatedTitan split into blood moon titan and wandering horde MegaTitan - Wandering hordes now spawn much more frequently and only for 3 days per week
This commit is contained in:
parent
8db034560c
commit
03c8b50d25
@ -52,7 +52,7 @@
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</gs>
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<gs min="100" countIncPerGS="0.02">
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<entity biomes="wasteland,burnt_forest" name="animalZombieBear" minCount="1" maxCount="7"/>
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<entity time="night" biomes="wasteland,burnt_forest" name="animalZombieBear" minCount="1" maxCount="7"/>
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</gs>
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</hordegroup>
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@ -69,12 +69,16 @@
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<hordegroup name="Zombies">
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<!-- Standard Zombies -->
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<gs max="100" countIncPerGS="0.417" countDecGS="48" countDecPerPostGS="0.417">
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<gs min="15" max="75">
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<gs max="165" countIncPerGS="0.417" countDecGS="48" countDecPerPostGS="0.18">
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<gs min="35">
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<entity name="zombieScreamer" chance="0.1" minCount="1" maxCount="1"/>
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</gs>
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<entity group="ZombiesAll" minCount="3" maxCount="20"/>
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<entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="3" maxCount="20"/>
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<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="3" maxCount="20"/>
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<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="3" maxCount="20"/>
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<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="3" maxCount="20"/>
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</gs>
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<!-- Example of GS
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@ -82,38 +86,52 @@
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at GS400 start decreasing spawn count by 0.1 per GS after 400,
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then cease any remaining spawns at GS700.-->
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<!-- Feral Zombies -->
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<gs min="50" max="375" countIncPerGS="0.18" countDecGS="160" countDecPerPostGS="0.18">
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<gs min="75" max="250">
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<gs min="1" max="285" countIncPerGS="0.18" countDecGS="165" countDecPerPostGS="0.18">
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<gs min="100">
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<entity name="zombieScreamerFeral" chance="0.2" minCount="1" maxCount="1"/>
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</gs>
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<entity group="IHZombiesAllFeral" minCount="1" maxCount="20"/>
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<entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="1" maxCount="20"/>
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<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="1" maxCount="20"/>
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<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="10" maxCount="20"/>
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<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="1" maxCount="20"/>
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<entity time="day" group="MegaTitanHorde" minCount="1" maxCount="1"/>
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</gs>
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<gs min="150" countIncPerGS="0.02">
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<entity time="day" group="MegaTitanHorde" minCount="2" maxCount="6"/>
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</gs>
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<!-- Radiated Zombies -->
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<gs min="166" countIncPerGS="0.18">
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<gs min="250">
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<gs min="165" countIncPerGS="0.18">
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<gs min="195">
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<entity name="zombieScreamerRadiated" chance="0.25" minCount="1" maxCount="1"/>
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</gs>
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<entity group="IHZombiesAllRadiated" minCount="1" maxCount="40"/>
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<entity time="day" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="40"/>
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<entity time="night" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="40"/>
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<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="40"/>
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<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="40"/>
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</gs>
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</hordegroup>
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<hordegroup name="Stags" weight="0.75" parent="Farm" maxWeeklyOccurrences="1">
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<entity biomes="pine_forest,snow" name="animalStag" minCount="1" maxCount="2"/>
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<entity biomes="pine_forest,snow" name="animalDoe" minCount="1" maxCount="1"/>
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<entity time="day" biomes="pine_forest,snow" name="animalStag" minCount="1" maxCount="2"/>
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<entity time="day" biomes="pine_forest,snow" name="animalDoe" minCount="1" maxCount="1"/>
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</hordegroup>
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<hordegroup name="Boars" weight="0.75" parent="Farm" maxWeeklyOccurrences="1">
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<entity biomes="pine_forest" name="animalBoar" minCount="1" maxCount="2"/>
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<entity time="day" biomes="pine_forest" name="animalBoar" minCount="1" maxCount="2"/>
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</hordegroup>
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<hordegroup name="Farm" weight="0.5" maxWeeklyOccurrences="1">
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<entity horde="wandering" group="Stags" maxCount="2"/>
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<entity horde="wandering" group="Boars" maxCount="2"/>
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<entity name="animalChicken" minCount="2" maxCount="3"/>
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<entity name="animalRabbit" minCount="1" maxCount="2"/>
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<entity time="day" biomes="pine_forest,snow" horde="wandering" group="Stags" maxCount="2"/>
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<entity time="day" biomes="pine_forest" horde="wandering" group="Boars" maxCount="2"/>
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<entity time="day" biomes="pine_forest,snow,desert" name="animalChicken" minCount="2" maxCount="3"/>
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<entity time="day" biomes="pine_forest,snow,desert" name="animalRabbit" minCount="1" maxCount="2"/>
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</hordegroup>
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</horde>
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@ -121,32 +139,32 @@
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<horde type="scouts">
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<hordegroup name="ScreamerScout" weight="0.75">
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<!-- Standard Screamer -->
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<gs min="25" max="75">
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<gs min="15" max="75">
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<entity name="zombieScreamer" minCount="1" maxCount="1"/>
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</gs>
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<!-- Feral Screamer Scout -->
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<gs min="76" max="250">
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<gs min="75" max="165">
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<entity name="zombieScreamerFeral" minCount="1" maxCount="1"/>
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</gs>
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<!-- Radiated Screamer Scout -->
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<gs min="251">
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<gs min="165">
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<entity name="zombieScreamerRadiated" minCount="1" maxCount="1"/>
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</gs>
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</hordegroup>
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<!-- Classic spider zombie trio -->
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<hordegroup name="SpiderScouts" weight="0.25">
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<gs min="25" max="100" countIncPerGS="0.042">
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<gs min="15" max="100" countIncPerGS="0.042">
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<entity name="zombieSpider" minCount="1" maxCount="3"/>
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</gs>
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<gs min="101" max="250" countIncPerGS="0.035">
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<gs min="100" max="185" countIncPerGS="0.0375">
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<entity name="zombieSpiderFeral" minCount="1" maxCount="3"/>
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</gs>
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<gs min="251" countIncPerGS="0.03">
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<gs min="185" countIncPerGS="0.03">
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<entity name="zombieSpiderRadiated" minCount="1" maxCount="3"/>
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</gs>
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</hordegroup>
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@ -155,28 +173,44 @@
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<!-- Scout horde spawned by scouts -->
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<horde type="scout">
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<hordegroup name="Zombies">
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<gs min="25" max="200" countIncPerGS="0.075" countDecGS="151" countDecPerPostGS="0.075">
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<gs min="50">
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<entity horde="scouts" chance="0.1"/> <!-- Entity types allow you to integrate other hordes into different hordes -->
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</gs>
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<entity group="ZombiesAll" minCount="2" maxCount="8"/>
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<gs min="35" max="50">
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<entity horde="scouts" chance="0.1"/>
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</gs>
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<gs min="50" max="100">
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<entity horde="scouts" chance="0.2"/>
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</gs>
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<gs min="100" max="150">
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<entity horde="scouts" chance="0.3"/>
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</gs>
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<gs min="150" max="200">
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<entity horde="scouts" chance="0.4"/>
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</gs>
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<gs min="200">
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<entity horde="scouts" chance="0.5"/>
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</gs>
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<gs min="15" max="180" countIncPerGS="0.2" countDecGS="75" countDecPerPostGS="0.075">
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<entity time="day" biomes="wasteland" group="ZombiesWasteland" minCount="2" maxCount="8"/>
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<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="2" maxCount="8"/>
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<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesAll" minCount="2" maxCount="8"/>
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<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="ZombiesNight" minCount="2" maxCount="8"/>
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</gs>
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<gs min="151" max="400" countIncPerGS="0.075" countDecGS="301" countDecPerPostGS="0.075">
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<gs min="175">
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<entity horde="scouts" chance="0.25"/>
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</gs>
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<gs min="75" max="285" countIncPerGS="0.075" countDecGS="180" countDecPerPostGS="0.075">
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<entity time="day" biomes="wasteland" group="IHZombiesAllFeralWasteland" minCount="2" maxCount="8"/>
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<entity time="night" biomes="wasteland" group="ZombiesWastelandNight" minCount="2" maxCount="8"/>
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<entity group="IHZombiesAllFeral" minCount="2" maxCount="8"/>
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<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeral" minCount="2" maxCount="8"/>
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<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllFeralNight" minCount="2" maxCount="8"/>
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</gs>
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<gs min="301" countIncPerGS="0.075">
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<gs min="301">
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<entity horde="scouts" chance="0.5"/>
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</gs>
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<gs min="180" countIncPerGS="0.075">
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<entity time="day" biomes="wasteland" group="IHZombiesAllRadiatedWasteland" minCount="1" maxCount="10"/>
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<entity time="night" biomes="wasteland" group="IHZombiesAllRadiatedWastelandNight" minCount="1" maxCount="10"/>
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<entity group="IHZombiesAllRadiated" minCount="1" maxCount="10"/>
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<entity time="day" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiated" minCount="1" maxCount="10"/>
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<entity time="night" biomes="pine_forest,snow,desert,burnt_forest" group="IHZombiesAllRadiatedNight" minCount="1" maxCount="10"/>
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</gs>
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</hordegroup>
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</horde>
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@ -1,5 +1,5 @@
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<improved_hordes>
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<max_alive_per_horde_player>8</max_alive_per_horde_player> <!-- -1 to disable. -->
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<max_alive_per_horde_player>10</max_alive_per_horde_player> <!-- -1 to disable. -->
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<wandering_horde>
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<horde_player_group_dist>400</horde_player_group_dist> <!-- All players within 400m will be grouped together to calculate spawned horde gamestages. -->
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@ -8,17 +8,18 @@
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<days_per_wandering_week>7</days_per_wandering_week>
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<hrs_in_week_to_first_occurrence>0</hrs_in_week_to_first_occurrence>
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<hrs_in_week_for_last_occurrence_max>156</hrs_in_week_for_last_occurrence_max> <!-- 6 * 24 + 12 or Day 7 12:00 pm -->
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<min_hrs_between_occurrences>6</min_hrs_between_occurrences>
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<hrs_in_week_for_last_occurrence_max>72</hrs_in_week_for_last_occurrence_max> <!-- 6 * 24 + 12 or Day 7 12:00 pm -->
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<min_hrs_between_occurrences>0</min_hrs_between_occurrences>
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<min_occurrences>6</min_occurrences>
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<max_occurrences>8</max_occurrences>
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<min_occurrences>12</min_occurrences>
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<max_occurrences>24</max_occurrences>
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<feral_horde_chance>0.5</feral_horde_chance> <!-- 0.5 means 50% chance, range from 0.0 to 1.0 -->
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<feral_horde_chance>0.35</feral_horde_chance> <!-- 0.5 means 50% chance, range from 0.0 to 1.0 -->
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</schedule>
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</wandering_horde>
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<scout_horde>
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<chunk_radius>4</chunk_radius> <!-- Notify scouts near these certain chunks, and group players for difficulty by distance using chunk_radius * 16 (chunk size) -->
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<feral_horde_chance_multiplier>1.0</feral_horde_chance_multiplier> <!-- 1.0 for default difficulty scaling from 0 to 75% chance at gamestage 540 -->
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<max_scout_hordes_active_per_player_group>3</max_scout_hordes_active_per_player_group> <!-- Scouts can call up to 3 hordes maximum at a location at a time. -->
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</scout_horde>
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</improved_hordes>
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@ -1,10 +1,56 @@
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<ihhordes>
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<append xpath="/entitygroups">
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<entitygroup name="IHZombiesAllFeral">
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<entitygroup name="IHZombiesAllFeral">
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<entity name="zombieBoeFeral"/>
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<entity name="zombieJoeFeral"/>
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<entity name="zombieSteveFeral"/>
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<entity name="zombieTomClarkFeral"/>
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<entity name="zombieMoeFeral"/>
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<entity name="zombieYoFeral"/>
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<entity name="zombieBusinessManFeral"/>
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<entity name="zombieArleneFeral"/>
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<entity name="zombieDarleneFeral"/>
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<entity name="zombieMarleneFeral"/>
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<entity name="zombieSkateboarderFeral"/>
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<entity name="zombieBikerFeral" prob="0.3"/>
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<entity name="zombiePartyGirlFeral" prob="0.3"/>
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<entity name="zombieUtilityWorkerFeral" prob="0.3"/>
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<entity name="zombieJanitorFeral" prob="0.2"/>
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<entity name="zombieNurseFeral" prob="0.3"/>
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<entity name="zombieLabFeral" prob="0.3"/>
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<entity name="zombieSteveCrawlerFeral"/>
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<entity name="zombieFatHawaiianFeral" prob="0.3"/>
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<entity name="zombieFemaleFatFeral" prob="0.3"/>
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</entitygroup>
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<entitygroup name="IHZombiesAllRadiated">
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<entity name="zombieBoeRadiated"/>
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<entity name="zombieJoeRadiated"/>
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<entity name="zombieSteveRadiated"/>
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<entity name="zombieTomClarkRadiated"/>
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<entity name="zombieMoeRadiated"/>
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<entity name="zombieYoRadiated"/>
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<entity name="zombieBusinessManRadiated"/>
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<entity name="zombieArleneRadiated"/>
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<entity name="zombieDarleneRadiated"/>
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<entity name="zombieMarleneRadiated"/>
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<entity name="zombieSkateboarderRadiated"/>
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<entity name="zombieBikerRadiated" prob="0.3"/>
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<entity name="zombiePartyGirlRadiated" prob="0.3"/>
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<entity name="zombieUtilityWorkerRadiated" prob="0.3"/>
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<entity name="zombieJanitorRadiated" prob="0.2"/>
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<entity name="zombieNurseRadiated" prob="0.3"/>
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<entity name="zombieLabRadiated" prob="0.3"/>
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<entity name="zombieFatHawaiianRadiated" prob="0.3"/>
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<entity name="zombieFemaleFatRadiated" prob="0.3"/>
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</entitygroup>
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<entitygroup name="IHZombiesAllFeralNight">
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<entity name="zombieSpiderFeral"/>
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<entity name="zombieBoeFeral"/>
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<entity name="zombieJoeFeral"/>
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<entity name="zombieSteveFeral"/>
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<entity name="zombieTomClarkFeral"/>
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<entity name="zombieMoeFeral"/>
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<entity name="zombieYoFeral"/>
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<entity name="zombieBusinessManFeral"/>
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@ -12,27 +58,96 @@
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<entity name="zombieDarleneFeral"/>
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<entity name="zombieMarleneFeral"/>
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<entity name="zombieNurseFeral"/>
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<entity name="zombieFatHawaiianFeral"/>
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<entity name="zombieSteveCrawlerFeral"/>
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<entity name="zombieFemaleFatFeral"/>
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<entity name="zombieJanitorFeral"/>
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<entity name="zombieLabFeral"/>
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<entity name="zombieFatHawaiianFeral"/>
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</entitygroup>
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<entitygroup name="IHZombiesAllRadiated">
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<entitygroup name="IHZombiesAllFeralWasteland">
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<entity name="zombieMutatedFeral" prob="2"/>
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<entity name="zombieSpiderFeral" prob="2"/>
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<entity name="zombieBoeFeral"/>
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<entity name="zombieJoeFeral"/>
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<entity name="zombieSteveFeral"/>
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<entity name="zombieTomClarkFeral"/>
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<entity name="zombieMoeFeral"/>
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<entity name="zombieYoFeral"/>
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<entity name="zombieBusinessManFeral"/>
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<entity name="zombieArleneFeral"/>
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<entity name="zombieDarleneFeral"/>
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<entity name="zombieMarleneFeral"/>
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<entity name="zombieNurseFeral"/>
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<entity name="zombieSteveCrawlerFeral"/>
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<entity name="zombieFemaleFatFeral" prob="2"/>
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<entity name="zombieFatCopFeral" prob="2"/>
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<entity name="zombieBurntFeral" prob="2"/>
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<entity name="zombieMaleHazmatFeral" prob="2"/>
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<entity name="zombieFatHawaiianFeral" prob="2"/>
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<entity name="zombieSoldierFeral" prob="2"/>
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</entitygroup>
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<entitygroup name="IHZombiesAllRadiatedWasteland">
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<entity name="zombieMutatedRadiated" prob="2"/>
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<entity name="zombieSpiderRadiated" prob="2"/>
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<entity name="zombieBoeRadiated"/>
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<entity name="zombieJoeRadiated"/>
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<entity name="zombieSteveRadiated"/>
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<entity name="zombieTomClarkRadiated"/>
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<entity name="zombieMoeRadiated"/>
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<entity name="zombieYoRadiated"/>
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<entity name="zombieBusinessManRadiated"/>
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<entity name="zombieArleneRadiated"/>
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<entity name="zombieDarleneRadiated"/>
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<entity name="zombieMarleneRadiated"/>
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<entity name="zombieNurseRadiated"/>
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<entity name="zombieFemaleFatRadiated" prob="2"/>
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<entity name="zombieFatCopRadiated" prob="2"/>
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<entity name="zombieBurntRadiated" prob="2"/>
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<entity name="zombieMaleHazmatRadiated" prob="2"/>
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<entity name="zombieFatHawaiianRadiated" prob="2"/>
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<entity name="zombieSoldierRadiated" prob="2"/>
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</entitygroup>
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|
||||
<entitygroup name="IHZombiesAllRadiatedWastelandNight">
|
||||
<entity name="zombieMutatedRadiated" prob="2"/>
|
||||
<entity name="zombieSpiderRadiated" prob="2"/>
|
||||
<entity name="zombieBoeRadiated"/>
|
||||
<entity name="zombieJoeRadiated"/>
|
||||
<entity name="zombieSteveRadiated"/>
|
||||
<entity name="zombieTomClarkRadiated"/>
|
||||
<entity name="zombieMoeRadiated"/>
|
||||
<entity name="zombieYoRadiated"/>
|
||||
<entity name="zombieBusinessManRadiated"/>
|
||||
<entity name="zombieArleneRadiated"/>
|
||||
<entity name="zombieDarleneRadiated"/>
|
||||
<entity name="zombieMarleneRadiated"/>
|
||||
<entity name="zombieNurseRadiated"/>
|
||||
<entity name="zombieFemaleFatRadiated" prob="2"/>
|
||||
<entity name="zombieFatCopRadiated" prob="2"/>
|
||||
<entity name="zombieBurntRadiated" prob="2"/>
|
||||
<entity name="zombieWightRadiated" prob="2"/>
|
||||
<entity name="zombieMaleHazmatRadiated" prob="2"/>
|
||||
<entity name="zombieFatHawaiianRadiated" prob="2"/>
|
||||
<entity name="zombieSoldierRadiated" prob="2"/>
|
||||
</entitygroup>
|
||||
|
||||
<entitygroup name="IHZombiesAllRadiatedNight">
|
||||
<entity name="zombieSpiderRadiated"/>
|
||||
<entity name="zombieBoeRadiated"/>
|
||||
<entity name="zombieJoeRadiated"/>
|
||||
<entity name="zombieSteveRadiated"/>
|
||||
<entity name="zombieTomClarkRadiated"/>
|
||||
<entity name="zombieMoeRadiated"/>
|
||||
<entity name="zombieYoRadiated"/>
|
||||
<entity name="zombieBusinessManRadiated"/>
|
||||
<entity name="zombieArleneRadiated"/>
|
||||
<entity name="zombieDarleneRadiated"/>
|
||||
<entity name="zombieMarleneRadiated"/>
|
||||
<entity name="zombieSkateboarderRadiated"/>
|
||||
<entity name="zombieFemaleFatRadiated"/>
|
||||
<entity name="zombieJanitorRadiated"/>
|
||||
<entity name="zombieLabRadiated"/>
|
||||
<entity name="zombieNurseRadiated"/>
|
||||
<entity name="zombieFatHawaiianRadiated"/>
|
||||
</entitygroup>
|
||||
|
||||
<entitygroup name="MegaTitanHorde">
|
||||
<entity name="MegaTitan"/>
|
||||
</entitygroup>
|
||||
</append>
|
||||
</ihhordes>
|
@ -1539,7 +1539,7 @@
|
||||
<property name="AITask-7" value="Wander"/>
|
||||
<property name="AITask-8" value=""/>
|
||||
|
||||
<property name="SizeScale" value="3.0"/>
|
||||
<property name="SizeScale" value="2.0"/>
|
||||
|
||||
<property name="HandItem" value="TitanMeleeHand"/>
|
||||
|
||||
@ -1552,5 +1552,41 @@
|
||||
</effect_group>
|
||||
</entity_class>
|
||||
|
||||
<entity_class name="MegaTitan" extends="zombieMutated">
|
||||
<property name="Tags" value="entity,zombie,walker,boss"/>
|
||||
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZMutated.prefab"/>
|
||||
<property name="SizeScale" value="1"/>
|
||||
<property name="AvatarController" value="AvatarZombie01Controller"/>
|
||||
<property name="ModelType" value="Standard"/>
|
||||
<property name="WalkType" value="2"/>
|
||||
|
||||
<property name="AITask-1" value="BreakBlock"/>
|
||||
<property name="AITask-2" value="DestroyArea"/>
|
||||
<property name="AITask-3" value="RangedAttackTarget" data="itemType=1;cooldown=6;duration=3;minRange=1;maxRange=12"/>
|
||||
<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
|
||||
<property name="AITask-5" value="ApproachSpot"/>
|
||||
<property name="AITask-6" value="Look"/>
|
||||
<property name="AITask-7" value="Wander"/>
|
||||
<property name="AITask-8" value=""/>
|
||||
|
||||
<property name="SizeScale" value="3.0"/>
|
||||
|
||||
<property name="HandItem" value="TitanMeleeHand"/>
|
||||
|
||||
<property name="ExplodeHealthThreshold" value="0"/>
|
||||
<property name="MoveSpeed" value=".10"/>
|
||||
<property name="MoveSpeedAggro" value=".3, .8"/>
|
||||
|
||||
<property name="ExperienceGain" value="10000"/>
|
||||
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
|
||||
<property name="LootDropProb" value="1"/>
|
||||
|
||||
<effect_group name="Base Effects">
|
||||
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
|
||||
<passive_effect name="HealthMax" operation="base_set" value="6000"/>
|
||||
<passive_effect name="BuffResistance" operation="base_add" value="5" tags="buffInjuryStunned01CHTrigger,buffInjuryStunned00,buffInjuryStunned01,buffInjuryStunned01Shotgun,buffInjuryStunned02,buffInjuryStunned02Shotgun,buffInjuryStunned03,buffInjuryStunned03Shotgun"/>
|
||||
</effect_group>
|
||||
</entity_class>
|
||||
|
||||
</insertAfter>
|
||||
</configs>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<configs>
|
||||
<!-- test -->
|
||||
|
||||
<append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action0']/property[@name='Magazine_items']/@value">,HDNailGunBolt</append>
|
||||
|
||||
<set xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Delay']/@value">0.3</set>
|
||||
@ -11403,7 +11403,7 @@
|
||||
</property>
|
||||
<effect_group name="meleeHandZombieStrong" tiered="false">
|
||||
<passive_effect name="ModSlots" operation="base_set" value="0"/>
|
||||
<passive_effect name="BuffProcChance" operation="base_set" value=".90" tags="buffBlackOut"/>
|
||||
<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffBlackOut"/>
|
||||
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
|
||||
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
|
||||
weights=".11,.07,.07,.05,.29,.36,.11"/>
|
||||
@ -11458,6 +11458,7 @@
|
||||
<property name="Delay" value=".5"/>
|
||||
<property name="DamageEntity" value="30"/>
|
||||
<property name="DamageBlock" value="250"/>
|
||||
<property name="Range" value="4"/>
|
||||
</property>
|
||||
<property class="Action1">
|
||||
<property name="Class" value="Vomit"/>
|
||||
|
@ -188,9 +188,9 @@
|
||||
<property name="SoundDeath" value=""/>
|
||||
<property name="SoundSense" value=""/>
|
||||
<property name="HandItem" value="meleeHandZombieFeral"/>
|
||||
<property name="ExperienceGain" value="1500"/>
|
||||
<property name="ExperienceGain" value="3500"/>
|
||||
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
|
||||
<property name="LootDropProb" value="0.2"/>
|
||||
<property name="LootDropProb" value="0.3"/>
|
||||
<property name="SoundFootstepModifier" value=""/>
|
||||
<property name="DismemberMultiplierHead" value="0"/>
|
||||
<property name="DismemberMultiplierArms" value="0"/>
|
||||
@ -208,7 +208,7 @@
|
||||
<property name="HeadExplosionDamageMultiplier" value="0"/>
|
||||
<property name="ChestExplosionDamageMultiplier" value="0"/>
|
||||
<property name="PainResistPerHit" value="1"/>
|
||||
<property name="SightRange" value="10"/>
|
||||
<property name="SightRange" value="20"/>
|
||||
<property name="MoveSpeed" value="1.1"/>
|
||||
<property name="MoveSpeedAggro" value="1.3, 1.4"/>
|
||||
<property name="MoveSpeedPanic" value="1.6"/>
|
||||
@ -222,7 +222,7 @@
|
||||
<property name="AITarget-2" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityNPC,0,0"/>
|
||||
<property name="AITarget-3" value=""/>
|
||||
<effect_group name="Base Effects">
|
||||
<passive_effect name="HealthMax" operation="base_set" value="550"/>
|
||||
<passive_effect name="HealthMax" operation="base_set" value="1550"/>
|
||||
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
|
||||
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="SirenDeco"/>
|
||||
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffSiren"/>
|
||||
|
@ -29,7 +29,7 @@
|
||||
</property>
|
||||
<effect_group name="meleeHandZombieStrong" tiered="false">
|
||||
<passive_effect name="ModSlots" operation="base_set" value="0"/>
|
||||
<passive_effect name="BuffProcChance" operation="base_set" value=".90" tags="buffBlackOut"/>
|
||||
<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffBlackOut"/>
|
||||
</effect_group>
|
||||
</item>
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user