Untilted 03c8b50d25 Initial changes:
- knockout debuff proc nerfed from 90% to 30%
- siren buffed to be more boss-like
- MutatedTitan split into blood moon titan and wandering horde MegaTitan
- Wandering hordes now spawn much more frequently and only for 3 days per week
2022-01-28 19:32:06 +02:00

639 lines
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XML

<configs>
<append xpath="/entity_classes/entity_class[@name='playerMale']">
<effect_group>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffInjuryKnockdown01">
<requirement name="RandomRoll" seed_type="Random" min_max="0,100" operation="LTE" value="50"/>
<requirement name="NotHasBuff" target="self" buff="buffInjuryKnockdown01Cooldown"/>
<requirement name="EntityTagCompare" target="other" tags="undertaker"/>
</triggered_effect>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyStats" stat="Stamina" operation="subtract" value="20">
<requirement name="EntityTagCompare" target="other" tags="wendigo"/>
</triggered_effect>
</effect_group>
</append>
<append xpath="/entity_classes">
<entity_class name="Zombie_Template" extends="zombieTemplateMale">
<property name="EntityType" value="Zombie" />
<property name="Mesh" value=""/>
<property name="Prefab" value="Z"/>
<property name="Class" value="EntityZombie" />
<property name="Parent" value="Enemies" />
<property name="IsEnemyEntity" value="true" />
<property name="HandItem" value="meleeHandZombie01" />
<property name="SoundAlert" value="Enemies/Base_Zombie_Male/zombiemalealert" />
<property name="SoundSense" value="Enemies/Base_Zombie_Male/zombiemalesense" />
<property name="SoundHurt" value="Enemies/Base_Zombie_Male/zombiemalepain" />
<property name="SoundDeath" value="Enemies/Base_Zombie_Male/zombiemaledeath" />
<property name="SoundAttack" value="Enemies/Base_Zombie_Male/zombiemaleattack" />
<property name="DismemberMultiplierHead" value=".4"/>
<property name="DismemberMultiplierArms" value=".4"/>
<property name="DismemberMultiplierLegs" value=".4"/>
<property name="PainResistPerHit" value=".5"/>
<property name="AttackTimeoutDay" value="1.5" />
<property name="AttackTimeoutNight" value="1.1" />
<property name="WalkType" value="7" />
<property name="ModelType" value="ZombieUMA" />
<property name="RootMotion" value="true" />
<property name="HasRagdoll" value="true" />
<property name="PhysicsBody" value="zombieUMA" />
<property name="HasDeathAnim" value="false" />
<property name="TimeStayAfterDeath" value="30" />
</entity_class>
<entity_class name="zombieScorcher" extends="zombieSoldier">
<property name="SizeScale" value="1.2"/>
<property name="Tags" value="entity,zombie,walker,boss,scorcher"/>
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZDemolition.prefab"/>
<property name="Class" value="EntityZombieCop"/>
<property name="Mass" value="300"/>
<property name="RightHandJointName" value="RightShoulder"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=4;duration=5"/>
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
<property name="AITask-4" value="ApproachSpot"/>
<property name="AITask-5" value="Look"/>
<property name="AITask-6" value="Wander"/>
<property name="AITask-7" value=""/>
<property name="DismemberMultiplierHead" value="0"/>
<property name="DismemberMultiplierArms" value=".7"/>
<property name="DismemberMultiplierLegs" value=".7"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="LegCrippleThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="0"/>
<property name="KnockdownKneelDamageThreshold" value="0"/>
<property name="SoundRandom" value="demolitionzroam"/>
<property name="SoundAlert" value="demolitionzalert"/>
<property name="SoundAttack" value="demolitionzattack"/>
<property name="SoundHurt" value="demolitionzpain"/>
<property name="SoundDeath" value="demolitionzdeath"/>
<property name="SoundSense" value="demolitionzsense"/>
<property name="SoundFootstepModifier" value="bear_footstep"/>
<property name="HandItem" value="meleeHandScorcher"/>
<property name="MoveSpeed" value="0.9"/>
<property name="MoveSpeedAggro" value="0.8, 1.45"/>
<property name="MoveSpeedPanic" value="1.5"/>
<property name="JumpMaxDistance" value="1, 2"/>
<property name="PainResistPerHit" value="1"/>
<property name="StompsSpikes" value="true"/>
<property name="ExplodeHealthThreshold" value="0"/>
<property name="ExperienceGain" value="750"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="750"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<passive_effect name="DamageModifier" operation="perc_set" value="1" tags="head"/>
<passive_effect name="PhysicalDamageResist" operation="base_set" value="10"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="ScorcherDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
</effect_group>
</entity_class>
<entity_class name="zombieBanshee" extends="zombieBoeFeral">
<property name="SizeScale" value="1"/>
<property name="Tags" value="entity,zombie,walker,boss,banshee" />
<property name="Mesh" value="#Entities/Zombies?Zombies/zombieStandardScreamerRagdoll.prefab"/>
<property name="ReplaceMaterial0" value="particleeffects/models/materials/p_glass"/>
<property name="SoundRandom" value=""/>
<property name="SoundAlert" value=""/>
<property name="SoundAttack" value="Enemies/Base_Zombie_Female/zombiefemalescoutattack"/>
<property name="SoundHurt" value="Enemies/Base_Zombie_Female/zombiefemalescoutpain"/>
<property name="SoundDeath" value="Enemies/Base_Zombie_Female/zombiefemalescoutdeath"/>
<property name="SoundSense" value=""/>
<property name="MoveSpeed" value="0.7"/>
<property name="MoveSpeedAggro" value="0.8, 1.35"/>
<property name="MoveSpeedPanic" value="1.5"/>
<property name="ExperienceGain" value="500"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="8"/>
<property name="HandItem" value="meleeHandBanshee"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="250"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffBansheeScream"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieGeist" extends="Zombie_Template">
<property name="Archetype" value="Geist" />
<property name="Class" value="EntityVulture"/>
<property name="HasRagdoll" value="false"/>
<property name="Tags" value="entity,animal,zombie,boss,hostile,radiated,vulture,umazombie,geist"/>
<property name="Radiated" value=""/>
<property name="SoundRandom" value="Animals/Vulture/vultureroam"/>
<property name="SoundAlert" value="Animals/Vulture/vulturealert"/>
<property name="SoundHurt" value="Animals/Vulture/vulturepain"/>
<property name="SoundDeath" value="Animals/Vulture/vulturedeath"/>
<property name="SoundAttack" value="Animals/Vulture/vultureattack"/>
<property name="SoundSense" value="Animals/Vulture/vulturesense"/>
<property name="SoundGiveUp" value="Animals/Vulture/vulturegiveup"/>
<property name="Mass" value="50"/>
<property name="PhysicsBody" value="nolegsUMA" />
<property name="MoveSpeed" value=".9"/>
<property name="MoveSpeedAggro" value="2, 2"/>
<property name="MaxTurnSpeed" value="150"/>
<property name="ExperienceGain" value="350"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="HandItem" value="meleeHandWendigo"/>
<property name="AITask-1" value=""/>
<property name="AITarget-1" value=""/>
<property name="SightRange" value="300"/>
<effect_group name="Base Effects">
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="GeistDeco"/>
<passive_effect name="HealthMax" operation="base_set" value="350"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
<triggered_effect trigger="onSelfExplosionDamagedOther" action="AddBuff" target="other" buff="buffShocked"/>
</effect_group>
</entity_class>
<entity_class name="zombiePsycho" extends="Zombie_Template">
<property name="Archetype" value="Psycho" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,psycho" />
<property name="WalkType" value="7"/>
<property name="HandItem" value="meleeScarecrow"/>
<property name="ExperienceGain" value="250"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="SoundFootstepModifier" value=""/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="450"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="psychoDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieSiren" extends="Zombie_Template">
<property name="Archetype" value="Siren" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,siren" />
<property name="WalkType" value="7"/>
<property name="SoundRandomTime" value="7"/>
<property name="SurfaceCategory" value="organic"/>
<property name="SoundRandom" value="sirenidle"/>
<property name="SoundSpawn" value="sirenspawn"/>
<property name="SoundAlert" value=""/>
<property name="SoundAttack" value=""/>
<property name="SoundHurt" value=""/>
<property name="SoundDeath" value=""/>
<property name="SoundSense" value=""/>
<property name="HandItem" value="meleeHandZombieFeral"/>
<property name="ExperienceGain" value="3500"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.3"/>
<property name="SoundFootstepModifier" value=""/>
<property name="DismemberMultiplierHead" value="0"/>
<property name="DismemberMultiplierArms" value="0"/>
<property name="DismemberMultiplierLegs" value="0"/>
<property name="LegCrippleScale" value="0"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="1"/>
<property name="KnockdownProneStunDuration" value="0"/>
<property name="KnockdownProneRefillRate" value="1"/>
<property name="KnockdownKneelDamageThreshold" value="1"/>
<property name="KnockdownKneelStunDuration" value="0"/>
<property name="KnockdownKneelRefillRate" value="1"/>
<property name="LegsExplosionDamageMultiplier" value="0"/>
<property name="ArmsExplosionDamageMultiplier" value="0"/>
<property name="HeadExplosionDamageMultiplier" value="0"/>
<property name="ChestExplosionDamageMultiplier" value="0"/>
<property name="PainResistPerHit" value="1"/>
<property name="SightRange" value="20"/>
<property name="MoveSpeed" value="1.1"/>
<property name="MoveSpeedAggro" value="1.3, 1.4"/>
<property name="MoveSpeedPanic" value="1.6"/>
<property name="AITask-1" value="Territorial"/>
<property name="AITask-2" value="ApproachAndAttackTarget" data="class=EntityPlayer,0"/>
<property name="AITask-3" value="ApproachSpot"/>
<property name="AITask-4" value="Look"/>
<property name="AITask-5" value="Wander"/>
<property name="AITask-6" value=""/>
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityPlayer"/>
<property name="AITarget-2" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityNPC,0,0"/>
<property name="AITarget-3" value=""/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="1550"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="SirenDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="buffSiren"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
</effect_group>
</entity_class>
<entity_class name="ZombieUndertaker" extends="Zombie_Template">
<property name="Archetype" value="Undertaker" />
<property name="Tags" value="entity,zombie,walker,boss,undertaker,umazombie,undertaker" />
<property name="HandItem" value="meleeHandUndertaker"/>
<property name="ExperienceGain" value="750"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="2"/>
<property name="SurfaceCategory" value="metal"/>
<property name="PainResistPerHit" value=".7"/>
<property name="MoveSpeed" value="0.9"/>
<property name="MoveSpeedAggro" value="0.8, 1.45"/>
<property name="MoveSpeedPanic" value="1.5"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="750"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="UndertakerDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="ZombieBomber" extends="Zombie_Template">
<property name="Archetype" value="Bomber" />
<property name="Tags" value="entity,zombie,walker,boss,bomber,umazombie,bomber" />
<property name="HandItem" value="meleeHandBomber"/>
<property name="ExperienceGain" value="2500"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="1"/>
<property name="Class" value="EntityZombieCop"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="RangedAttackTarget" data="itemType=1;cooldown=3;duration=4;minRange=0;maxRange=2"/>
<property name="AITask-3" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
<property name="AITask-4" value="ApproachSpot"/>
<property name="AITask-5" value="Look"/>
<property name="AITask-6" value="Wander"/>
<property name="AITask-7" value=""/>
<property name="SoundRandom" value="Enemies/Acid_Puking_Hulk/hulkroam"/>
<property name="SoundAlert" value="Enemies/Acid_Puking_Hulk/hulkalert"/>
<property name="SoundAttack" value="Enemies/Acid_Puking_Hulk/hulkattack"/>
<property name="SoundHurt" value="Enemies/Acid_Puking_Hulk/hulkpain"/>
<property name="SoundDeath" value="Enemies/Acid_Puking_Hulk/hulkdeath"/>
<property name="SoundSense" value="Enemies/Acid_Puking_Hulk/hulksense"/>
<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
<property name="SoundExplodeWarn" value="hulkexplodewarning"/>
<property name="DismemberMultiplierLegs" value="0"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="LegCrippleThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="0"/>
<property name="KnockdownKneelDamageThreshold" value="0"/>
<property name="LegsExplosionDamageMultiplier" value="2"/>
<property name="ArmsExplosionDamageMultiplier" value="2"/>
<property name="HeadExplosionDamageMultiplier" value="2"/>
<property name="ChestExplosionDamageMultiplier" value="2"/>
<property name="Explosion.ParticleIndex" value="4"/>
<property name="Explosion.RadiusBlocks" value="6"/>
<property name="Explosion.RadiusEntities" value="6"/>
<property name="Explosion.DamageBonus.stone" value=".1"/>
<property name="Explosion.DamageBonus.metal" value=".05"/>
<property name="Explosion.DamageBonus.earth" value="0"/>
<property name="Explosion.DamageBonus.wood" value=".5"/>
<property name="Explosion.DamageBonus.water" value="0"/>
<property name="Explosion.BlockDamage" value="1000"/>
<property name="Explosion.EntityDamage" value="500"/>
<property name="JumpMaxDistance" value="0, 0"/>
<property name="MoveSpeed" value="0.5"/>
<property name="MoveSpeedAggro" value="0.6, 0.9"/>
<property name="MoveSpeedPanic" value="1.1"/>
<property name="SurfaceCategory" value="metal"/>
<property name="PainResistPerHit" value=".7"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="250"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="BomberDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="ZombieJuggernaut" extends="Zombie_Template">
<property name="Archetype" value="Juggernaut" />
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="Tags" value="entity,zombie,walker,boss,umazombie,juggernaut" />
<property name="HandItem" value="meleeHandJuggernaut"/>
<property name="RightHandJointName" value="LeftShoulder"/>
<property name="ExperienceGain" value="2000"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="2"/>
<property name="AITask-1" value="RangedAttackTarget" data="itemType=1;cooldown=3;duration=4;minRange=3;maxRange=300"/>
<property name="AITask-2" value="ApproachAndAttackTarget" data="class=EntityEnemyAnimal,0,EntityPlayer"/>
<property name="AITask-3" value="BreakBlock"/>
<property name="AITask-4" value="ApproachSpot"/>
<property name="AITask-5" value="Look"/>
<property name="AITask-6" value="Wander"/>
<property name="AITask-7" value=""/>
<property name="SoundRandom" value="demolitionzroam"/>
<property name="SoundAlert" value="demolitionzalert"/>
<property name="SoundAttack" value="demolitionzattack"/>
<property name="SoundHurt" value="demolitionzpain"/>
<property name="SoundDeath" value="demolitionzdeath"/>
<property name="SoundSense" value="demolitionzsense"/>
<property name="SoundFootstepModifier" value="bear_footstep"/>
<property name="SurfaceCategory" value="metal"/>
<property name="DismemberMultiplierHead" value="0"/>
<property name="DismemberMultiplierArms" value="0"/>
<property name="DismemberMultiplierLegs" value="0"/>
<property name="LegCrippleScale" value="0"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="1"/>
<property name="KnockdownProneStunDuration" value="0"/>
<property name="KnockdownProneRefillRate" value="1"/>
<property name="KnockdownKneelDamageThreshold" value="1"/>
<property name="KnockdownKneelStunDuration" value="0"/>
<property name="KnockdownKneelRefillRate" value="1"/>
<property name="LegsExplosionDamageMultiplier" value="0"/>
<property name="ArmsExplosionDamageMultiplier" value="0"/>
<property name="HeadExplosionDamageMultiplier" value="0"/>
<property name="ChestExplosionDamageMultiplier" value="0"/>
<property name="PainResistPerHit" value="1"/>
<property name="MoveSpeed" value="0.5"/>
<property name="MoveSpeedAggro" value="0.75, 1.2"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="2000"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="JuggernautDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieCowhead" extends="Zombie_Template">
<property name="Archetype" value="Cowhead" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,cowhead" />
<property name="ExperienceGain" value="200"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="HandItem" value="meleeHandCowhead"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="200"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="cowheadDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieParasite" extends="Zombie_Template">
<property name="Archetype" value="Parasite" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,parasite" />
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="ExperienceGain" value="200"/>
<property name="HandItem" value="meleeHandParasite"/>
<property name="SurfaceCategory" value="organic"/>
<property name="WalkType" value="6"/>
<property name="MoveSpeed" value="0.5"/>
<property name="MoveSpeedAggro" value="0.8, 1.5"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="250"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="ParasiteDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieWrestler" extends="Zombie_Template">
<property name="Archetype" value="Wrestler" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,wrestler" />
<property name="ExperienceGain" value="1000"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="2"/>
<property name="SoundRandom" value="Enemies/Snow_Zombie_Male/zombiemalesnowroam"/>
<property name="SoundAlert" value="Enemies/Snow_Zombie_Male/zombiemalesnowalert"/>
<property name="SoundAttack" value="Enemies/Snow_Zombie_Male/zombiemalesnowattack"/>
<property name="SoundHurt" value="Enemies/Snow_Zombie_Male/zombiemalesnowpain"/>
<property name="SoundDeath" value="Enemies/Snow_Zombie_Male/zombiemalesnowdeath"/>
<property name="SoundSense" value="Enemies/Snow_Zombie_Male/zombiemalesnowsense"/>
<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
<property name="MaxTurnSpeed" value="2100"/>
<property name="MoveSpeed" value="0.4"/>
<property name="MoveSpeedAggro" value="0.5, 0.8"/>
<property name="MoveSpeedPanic" value="1.1"/>
<property name="CanClimbLadders" value="true"/>
<property name="PainResistPerHit" value=".2"/>
<property name="HandItem" value="meleeHandBrawler"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="600"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="wrestlerPassive01"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="ZombieArchon" extends="zombieWightFeral">
<property name="Tags" value="entity,zombie,walker,feral,radiated,hostile,vulture,archon"/>
<property name="Class" value="EntityVulture"/>
<property name="HasRagdoll" value="false"/>
<property name="ReplaceMaterial0" value="entities/animals/vulture/materials/vulture_v2"/>
<property name="ReplaceMaterial1" value="#Entities/Zombies?Zombies/Materials/rad_eye.mat"/>
<property name="Radiated" value=""/>
<property name="Mass" value="50"/>
<property name="MoveSpeed" value=".7"/>
<property name="MoveSpeedAggro" value="2, 2"/>
<property name="MaxTurnSpeed" value="150"/>
<property name="HandItem" value="meleeHandWendigo"/>
<property name="AITask-1" value="ApproachAndAttackTarget" data="class=EntityPlayer,200"/>
<property name="AITask-2" value="BreakBlock"/>
<property name="AITask-3" value="RunawayWhenHurt" data="runChance=0.5;healthPer=0.3;healthPerMax=0.6"/>
<property name="AITask-4" value="ApproachSpot"/>
<property name="AITask-5" value="Wander"/>
<property name="AITask-6" value=""/>
<property name="AITarget-1" value="SetNearestEntityAsTarget" data="class=EntityPlayer,200,200"/>
<property name="AITarget-2" value="BlockingTargetTask"/>
<property name="DismemberMultiplierHead" value=".2"/>
<property name="DismemberMultiplierArms" value=".2"/>
<property name="DismemberMultiplierLegs" value=".2"/>
<property name="PainResistPerHit" value="1"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="LegCrippleThreshold" value="0"/>
<property name="KnockdownProneDamageThreshold" value="0"/>
<property name="KnockdownProneStunDuration" value="0"/>
<property name="KnockdownProneRefillRate" value="0"/>
<property name="KnockdownKneelDamageThreshold" value="0"/>
<property name="KnockdownKneelStunDuration" value="0"/>
<property name="KnockdownKneelRefillRate" value="0"/>
<property name="LegsExplosionDamageMultiplier" value=".85"/>
<property name="ArmsExplosionDamageMultiplier" value=".85"/>
<property name="HeadExplosionDamageMultiplier" value=".85"/>
<property name="ChestExplosionDamageMultiplier" value=".85"/>
<property name="ExperienceGain" value="150"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="150"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="ArchonDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="ArchonScream"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<!--Plus Add On-->
<entity_class name="zombieMotorhead" extends="zombieTemplateMale">
<property name="SizeScale" value="1.7"/>
<property name="Tags" value="entity,zombie,walker,boss"/>
<property name="Mesh" value="#Entities/Zombies?Prefabs/ZBiker.prefab"/>
<property name="Mass" value="230"/>
<property name="WalkType" value="2"/>
<property name="JumpMaxDistance" value="2.8, 4.1"/>
<property name="PainResistPerHit" value=".85"/>
<property name="AINoiseSeekDist" value="10"/>
<property name="AIPathCostScale" value=".15, .4"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="DestroyArea"/>
<property name="AITask-3" value="Territorial"/>
<property name="AITask-4" value="ApproachDistraction"/>
<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityNPC,0,EntityPlayer,0"/>
<property name="AITask-6" value="ApproachSpot"/>
<property name="AITask-7" value="Look"/>
<property name="AITask-8" value="Wander"/>
<property name="AITarget-1" value="SetAsTargetIfHurt" data="class=EntityNPC,EntityPlayer"/>
<property name="AITarget-2" value="BlockingTargetTask"/>
<property name="AITarget-3" value="SetNearestCorpseAsTarget" data="class=EntityPlayer"/>
<property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityNPC,0,0"/>
<property name="HandItem" value="meleeHandZombieMotorhead"/>
<property name="MoveSpeed" value="0.9"/>
<property name="MoveSpeedAggro" value="0.8, 1.45"/>
<property name="MoveSpeedPanic" value="1.5"/>
<property name="ExperienceGain" value="200"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="450"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<passive_effect name="PhysicalDamageResist" operation="base_set" value="10"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="zombieMotorheadDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AttachPrefabToEntity" local_offset="0.03,0.075,0.07" local_rotation="0,0,180" prefab="#Other/Items?Mods/Scopes/scope_laser_reflexPrefab.prefab" parent_transform="Head" />
<triggered_effect trigger="onSelfFirstSpawn" action="SetTransformActive" active="true" parent_transform="Head" transform_path="lightSource"/>
</effect_group>
</entity_class>
<entity_class name="zombieSnowBear" extends="animalTemplateHostile">
<property name="Tags" value="entity,animal,boss,hostile,bear,zombiesnowbear,perkAT03"/>
<property name="MapIcon" value="ui_game_symbol_tracking_bear"/>
<property name="TrackerIcon" value="ui_game_symbol_tracking_bear"/>
<property name="AvatarController" value="AvatarAnimalController"/>
<property name="ModelType" value="Standard"/>
<property name="HasRagdoll" value="true"/>
<property name="HasDeathAnim" value="true"/>
<property name="RootMotion" value="true"/>
<property name="RagdollOnDeathChance" value=".5"/>
<property name="PhysicsBody" value="bear"/>
<property name="Mass" value="600"/>
<property name="Prefab" value="/Entities/Animals/Bear/animalBearStandardRagdoll"/>
<property name="ReplaceMaterial0" value="#Other/Items?Misc/snowballPrefab/materials/snowball"/>
<property name="HandItem" value="meleeHandSnowBear"/>
<property name="AITask-1" value="BreakBlock"/>
<property name="AITask-2" value="DestroyArea"/>
<property name="AITask-3" value="Territorial"/>
<property name="AITask-4" value="ApproachAndAttackTarget" data="class=EntityPlayer,25"/>
<property name="AITask-5" value="ApproachSpot"/>
<property name="AITask-6" value="Look"/>
<property name="AITask-7" value="Wander"/>
<property name="AITask-8" value=""/>
<property name="AITarget-1" value="SetAsTargetIfHurt"/>
<property name="AITarget-2" value="BlockingTargetTask"/>
<property name="AITarget-3" value="SetNearestEntityAsTarget" data="class=EntityPlayer,13,8"/>
<property name="AITarget-4" value=""/>
<property name="SoundHurt" value="Animals/Bear/bearpain"/>
<property name="SoundDeath" value="Animals/Bear/beardeath"/>
<property name="SoundRandom" value="Animals/Bear/bearroam"/>
<property name="SoundSense" value="Animals/Bear/bearsense"/>
<property name="SoundAlert" value="Animals/Bear/bearalert"/>
<property name="SoundAttack" value="Animals/Bear/bearattack"/>
<property name="SoundFootstepModifier" value="Animals/Bear/bear_footstep"/>
<property name="SoundGiveUp" value="Animals/Bear/beargiveup"/>
<property name="PainResistPerHit" value="1"/>
<property name="ExperienceGain" value="1000"/>
<property name="DeadBodyHitPoints" value="600"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<drop event="Harvest" name="foodRawMeat" count="0" tool_category="Butcher"/>
<drop event="Harvest" name="foodRawMeat" tag="butcherHarvest" count="35"/>
<drop event="Harvest" name="resourceLeather" tag="butcherHarvest" count="10"/>
<drop event="Harvest" name="resourceAnimalFat" tag="butcherHarvest" count="4"/>
<drop event="Harvest" name="resourceBone" tag="butcherHarvest" count="20"/>
<drop event="Harvest" name="resourceBone" tag="allToolsHarvest" count="4"/>
<drop event="Harvest" name="resourceTestosteroneExtract" tag="butcherHarvest" count="1"/>
<drop event="Harvest" name="foodRawMeat" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceLeather" count="1" tag="WasteTreasuresCompleteHarvest"/>
<drop event="Harvest" name="resourceBone" count="1" tag="WasteTreasuresCompleteHarvest"/>
<effect_group name="Base Effects">
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="zombieSnowBearDeco"/>
<passive_effect name="HealthMax" operation="base_set" value="850"/>
<passive_effect name="HealthMax" operation="perc_add" value="0"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieNavezganeSlasher" extends="Zombie_Template">
<property name="Archetype" value="NavezganeSlasher" />
<property name="Tags" value="entity,zombie,walker,boss,umazombie,navezganeslasher" />
<property name="ExperienceGain" value="300"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<property name="WalkType" value="2"/>
<property name="HandItem" value="meleeHandParasite"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="300"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" target="self" buff="NavezganeSlasherDeco"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
</effect_group>
</entity_class>
<entity_class name="zombieWightRadiationShower" extends="zombieWightRadiated">
<property name="Tags" value="entity,zombie,walker,feral,radiated"/>
<property name="ReplaceMaterial0" value="#Entities/Zombies?Zombies/Materials/feral_radiated.mat"/>
<property name="ReplaceMaterial1" value="#Entities/Zombies?Zombies/Materials/rad_eye.mat"/>
<property name="DismemberMultiplierHead" value=".4"/>
<property name="DismemberMultiplierArms" value=".4"/>
<property name="DismemberMultiplierLegs" value=".4"/>
<property name="PainResistPerHit" value=".9"/>
<property name="LegCrawlerThreshold" value="0"/>
<property name="LegCrippleThreshold" value="0.01"/>
<property name="MoveSpeed" value="0.6"/>
<property name="MoveSpeedAggro" value="0.6, 1.1"/>
<property name="MoveSpeedPanic" value="1.2"/>
<property name="KnockdownProneDamageThreshold" value="0.45"/>
<property name="KnockdownProneStunDuration" value="0.5,1.8"/>
<property name="KnockdownProneRefillRate" value="0.045,0.045"/>
<property name="KnockdownKneelDamageThreshold" value="0.38"/>
<property name="KnockdownKneelStunDuration" value="0.5,1.8"/>
<property name="KnockdownKneelRefillRate" value="0.045,0.045"/>
<property name="LegsExplosionDamageMultiplier" value=".85"/>
<property name="ArmsExplosionDamageMultiplier" value=".85"/>
<property name="HeadExplosionDamageMultiplier" value=".85"/>
<property name="ChestExplosionDamageMultiplier" value=".85"/>
<property name="ExperienceGain" value="500"/>
<property name="LootDropEntityClass" value="EntityLootContainerBoss"/>
<property name="LootDropProb" value="0.2"/>
<effect_group name="Base Effects">
<passive_effect name="HealthMax" operation="base_set" value="350"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<triggered_effect trigger="onSelfFirstSpawn" action="ModifyCVar" target="self" cvar="EntityBoss" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="ModifyCVar" target="self" cvar="RadiatedRegenAmount" operation="set" value="1"/>
<triggered_effect trigger="onOtherDamagedSelf" action="AddBuff" target="self" buff="buffRadiatedRegen"/>
<triggered_effect trigger="onSelfFirstSpawn" action="AddBuff" buff="zombieWightRadiationShowerAOE"/>
</effect_group>
</entity_class>
</append>
</configs>