- knockout debuff proc nerfed from 90% to 30% - siren buffed to be more boss-like - MutatedTitan split into blood moon titan and wandering horde MegaTitan - Wandering hordes now spawn much more frequently and only for 3 days per week
425 lines
22 KiB
XML
425 lines
22 KiB
XML
<configs>
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<append xpath="/items">
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<item name="meleeHandBanshee">
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<property name="Extends" value="meleeHandMaster"/>
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<property name="CreativeMode" value="None"/>
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<property name="Degradation" value="99999" param1="true"/>
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<property class="Action0">
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<property name="Range" value="2"/>
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<property name="DamageEntity" value="7"/>
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<property name="DamageBlock" value="5"/></property>
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<effect_group name="meleeHandBanshee" tiered="false">
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<triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" target="self" range="15" buff="buffBansheeScream"/>
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</effect_group>
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</item>
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<item name="meleeHandUndertaker">
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<property name="Extends" value="meleeHandMaster"/>
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<property name="Degradation" value="99999" param1="true"/>
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<property name="CreativeMode" value="None"/>
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<property name="Material" value="Mmetal"/>
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<property class="Action0">
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<property name="Range" value="3"/>
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<property name="Sound_start" value="swoosh"/>
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<property name="DamageEntity" value="30"/>
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<property name="DamageBlock" value="100"/>
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<property name="Buff" value="buffBlackOut"/>
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</property>
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<effect_group name="meleeHandZombieStrong" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".30" tags="buffBlackOut"/>
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</effect_group>
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</item>
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<item name="meleeHandWendigo">
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<property name="Extends" value="meleeHandMaster"/>
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<property name="CreativeMode" value="None"/>
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<property name="Degradation" value="99999" param1="true"/>
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<property name="Material" value="Morganic"/>
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<property class="Action0">
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<property name="Range" value="2"/>
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<property name="Sound_start" value="swoosh"/>
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<property name="DamageEntity" value="45"/>
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<property name="DamageBlock" value="60"/></property>
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<effect_group name="meleeHandWendigo" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".75" tags="buffInjuryBleedingZombie"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".3" tags="buffInfectionCatch"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".3" tags="buffInjuryStunned01"/>
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<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="75"/>
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</effect_group>
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</item>
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<item name="meleeHandCowhead">
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<property name="Extends" value="meleeHandZombie01"/>
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<property name="CreativeMode" value="None"/>
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<property class="Action0">
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<property name="DamageEntity" value="25"/>
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<property name="DamageBlock" value="30"/>
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<property name="DamageBonus.wood" value="2"/>
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<property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
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<property name="Sound_start" value="chainsaw_fire_start"/></property>
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<effect_group name="meleeHandCowhead" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".5" tags="buffInjuryBleedingZombie"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".3" tags="buffInfectionCatch"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".3" tags="buffInjuryStunned01"/>
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<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="45"/>
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<triggered_effect trigger="onSelfDamagedOther" action="PlaySound" sound="chainsaw_fire_start"/>
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</effect_group>
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</item>
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<item name="meleeHandParasite">
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<property name="Extends" value="meleeHandMaster"/>
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<property name="CreativeMode" value="None"/>
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<property name="HoldType" value="9"/>
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<property class="Action0">
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<property name="Buff" value="ParasiteAttack"/>
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<!--property name="DamageEntity" value="0"/-->
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<property name="DamageEntity" value="10"/> <!--Changed from the above 0 to offset loss of buff HealthMaxModifierOT. A value of 10 provides 8 damage-->
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<property name="DamageBlock" value="16"/></property>
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<effect_group name="meleeHandParasite" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="BuffProcChance" operation="base_set" value="0.90" tags="ParasiteAttack"/>
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<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/>
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<!--InfectionRegular-->
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</effect_group>
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</item>
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<item name="meleeHandBrawler">
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<property name="Extends" value="meleeHandZombie01"/>
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<property name="CreativeMode" value="None"/>
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<property class="Action0">
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<property name="DamageEntity" value="16"/>
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<property name="DamageBlock" value="32"/></property>
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<effect_group name="meleeHandCowhead" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".2" tags="buffInjuryBleedingZombie"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".2" tags="buffInfectionCatch"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".1" tags="buffInjuryStunned01"/>
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</effect_group>
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</item>
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<item name="meleeScarecrow">
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<property name="Extends" value="meleeHandZombieBurning"/>
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<property name="CreativeMode" value="None"/>
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<property class="Action0">
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<property name="DamageEntity" value="30"/>
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<property name="DamageBlock" value="30"/></property>
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<effect_group name="meleeHandZombieBurningFeral" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".5" tags="buffBurningZombie"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".3" tags="buffInjuryBleedingZombie"/>
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<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="45"/>
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<!--InfectionFeral-->
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</effect_group>
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</item>
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<item name="meleeHandBomber">
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<property name="Extends" value="meleeHandZombie01"/>
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<property name="CreativeMode" value="None"/>
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<property class="Action0">
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<property name="DamageEntity" value="10"/>
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<property name="DamageBlock" value="30"/></property>
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<property class="Action1">
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<!-- UseAction -->
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<property name="Class" value="Vomit"/>
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<property name="Delay" value="0.3"/>
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<property name="Range" value="100"/>
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<property name="Infinite_ammo" value="true"/>
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<property name="Magazine_items" value="BomberProjectile" />
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<property name="Sound_warning" value="moepukervomitwarning"/>
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<property name="Sound_start" value="moepukervomitwarning"/>
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<property name="Sound_repeat" value=""/>
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<property name="Sound_end" value=""/>
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<property name="Sound_empty" value=""/>
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<property name="Sound_reload" value=""/></property>
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<effect_group name="meleeHandBomber" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="DamageFalloffRange" operation="base_set" value="100"/>
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<passive_effect name="MaxRange" operation="base_set" value="100"/>
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<passive_effect name="MagazineSize" operation="base_set" value="1"/>
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<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
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</effect_group>
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</item>
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<item name="BomberProjectile">
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<property name="Meshfile" value="#Other/Items?Weapons/Ranged/RocketLauncher/rocketPrefab.prefab"/>
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<property name="Material" value="Mmetal"/>
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<property name="CreativeMode" value="None"/>
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<property class="Action1">
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<property name="Class" value="Projectile"/>
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<!--property name="Explosion.ParticleIndex" value="4"/-->
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<property name="Explosion.ParticleIndex" value="6"/>
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<!-- which Prefab/particle is used -->
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<property name="Explosion.RadiusBlocks" value="6"/>
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<!-- damage radius for blocks -->
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<property name="Explosion.RadiusEntities" value="6"/>
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<!-- damage radius for entities -->
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<property name="Explosion.DamageBonus.stone" value=".1"/>
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<property name="Explosion.DamageBonus.metal" value=".05"/>
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<property name="Explosion.DamageBonus.earth" value="0"/>
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<property name="Explosion.DamageBonus.wood" value=".5"/>
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<property name="Explosion.DamageBonus.water" value="0"/>
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<property name="Velocity" value="0"/>
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<property name="Gravity" value="-200"/>
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<property name="FlyTime" value=".01"/>
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<property name="LifeTime" value="20"/></property>
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<effect_group name="BomberProjectile" tiered="false">
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<passive_effect name="BlockDamage" operation="base_set" value="1000"/>
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<passive_effect name="EntityDamage" operation="base_set" value="500"/>
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<passive_effect name="ProjectileVelocity" operation="base_set" value="50"/>
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<display_value name="dExRadius" value="5"/>
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</effect_group>
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</item>
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<item name="meleeHandMantis">
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<property name="Extends" value="meleeHandMaster"/>
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<property name="CreativeMode" value="None"/>
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<property class="Action0">
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<property name="Range" value="2"/>
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<property name="Delay" value="0.5"/>
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<!-- obsolete if rounds per minute exists -->
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<property name="DamageEntity" value="20"/>
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<property name="DamageBlock" value="5"/>
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<property name="Buff" value="buffNarcoticsMantis"/>
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<property name="Sound_start" value="machete_swinglight"/>
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<property class="HitSounds">
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<property name="Override0" value="organic" param1="metalslashorganic"/></property>
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</property>
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<property class="Action1">
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<!-- UseAction -->
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<property name="Class" value="Vomit"/>
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<property name="Delay" value="0.3"/>
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<!-- obsolete if rounds per minute exists -->
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<property name="Range" value="200"/>
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<property name="Infinite_ammo" value="true"/>
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<property name="Magazine_items" value="MantisVomitProjectile" />
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<property name="Sound_warning" value="hulkvomitwarning"/>
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<property name="Sound_start" value="hulkvomitattack"/>
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<property name="Sound_repeat" value=""/>
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<property name="Sound_end" value=""/>
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<property name="Sound_empty" value=""/>
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<property name="Sound_reload" value=""/>
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<property name="Buff" value="buffNarcoticsMantis"/></property>
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<effect_group name="meleeHandMantis" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
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<passive_effect name="MaxRange" operation="base_set" value="100"/>
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<passive_effect name="MagazineSize" operation="base_set" value="5"/>
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<passive_effect name="BurstRoundCount" operation="base_set" value="1"/>
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<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
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<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="4"/>
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<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
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<passive_effect name="BuffProcChance" operation="base_set" value="0.90" tags="buffNarcoticsMantis"/>
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</effect_group>
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</item>
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<item name="MantisVomitProjectile">
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<property name="Meshfile" value="#Other/Items?Weapons/Ranged/Vomit/vomitBulbPrefab.prefab"/>
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<property name="Material" value="Morganic"/>
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<property name="CreativeMode" value="None"/>
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<property class="Action1">
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<property name="Class" value="Projectile"/>
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<property name="DamageEntity" value="5"/>
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<property name="DamageBlock" value="5"/>
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<property name="Explosion.ParticleIndex" value="7"/>
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<property name="Velocity" value="15"/>
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<property name="FlyTime" value="1"/>
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<property name="LifeTime" value="4"/>
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<property name="CollisionRadius" value="0.7"/>
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<property name="Buff" value="buffNarcoticsMantis"/></property>
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<effect_group name="MantisVomitProjectile" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
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<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="metal"/>
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<passive_effect name="BuffProcChance" operation="base_set" value="0.50" tags="buffNarcoticsMantis"/>
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</effect_group>
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</item>
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<item name="meleeHandJuggernaut">
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<property name="Extends" value="meleeHandMaster"/>
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<property name="CreativeMode" value="None"/>
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<property name="Degradation" value="99999" param1="true"/>
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<property class="Action0">
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<property name="Range" value="1.75"/>
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<property name="DamageEntity" value="75"/>
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<property name="DamageBlock" value="500"/>
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<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
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<property name="Sound_start" value="Auger_Fire_Start"/>
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<property class="HitSounds">
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<property name="Override0" value="organic" param1="metalsolidhitorganic"/></property>
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</property>
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<property class="Action1">
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<property name="Class" value="Vomit"/>
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<property name="Delay" value=".3"/>
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<property name="Range" value="500"/>
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<property name="Infinite_ammo" value="true"/>
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<property name="Magazine_items" value="JuggernautProjectile"/>
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<property name="Sound_warning" value="demolitionzexplodewarning"/>
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<property name="Sound_start" value="m136_fire"/>
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<property name="Sound_repeat" value=""/>
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<property name="Sound_end" value=""/>
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<property name="Sound_empty" value=""/>
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<property name="Sound_reload" value=""/></property>
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<effect_group name="meleeHandJuggernaut" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
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<passive_effect name="MaxRange" operation="base_set" value="100"/>
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<passive_effect name="MagazineSize" operation="base_set" value="3"/>
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<passive_effect name="BurstRoundCount" operation="base_set" value="3"/>
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<passive_effect name="SpreadDegreesVertical" operation="base_set" value="1"/>
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<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3"/>
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<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInjuryBleedingZombie"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".25" tags="buffInjuryStunned01"/>
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<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/>
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</effect_group>
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</item>
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<item name="JuggernautProjectile">
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<property name="Meshfile" value="#Other/Items?Weapons/Ranged/RocketLauncher/rocketPrefab.prefab"/>
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<property name="Material" value="Mmetal"/>
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<property name="CreativeMode" value="None"/>
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<property class="Action1">
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<property name="Class" value="Projectile"/>
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<property name="DamageEntity" value="125"/>
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<property name="DamageBlock" value="1000"/>
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<!--property name="Explosion.ParticleIndex" value="4"/-->
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<property name="Explosion.ParticleIndex" value="5"/>
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<!-- which Prefab/particle is used -->
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<property name="Explosion.RadiusBlocks" value="5"/>
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<!-- damage radius for blocks -->
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<property name="Explosion.RadiusEntities" value="4"/>
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<!-- damage radius for entities -->
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<property name="Explosion.DamageBonus.water" value="0"/>
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<property name="Velocity" value="18"/>
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<property name="FlyTime" value="2"/>
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<property name="LifeTime" value="4"/>
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<property name="CollisionRadius" value="0.75"/>
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<property name="DamageBonus.earth" value="0"/></property>
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<effect_group name="JuggernautProjectile" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
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<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
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<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
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</effect_group>
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</item>
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<item name="meleeHandScorcher">
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<property name="Extends" value="meleeHandMaster"/>
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<property name="CreativeMode" value="None"/>
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<property name="Degradation" value="99999" param1="true"/>
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<property class="Action0">
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<property name="Range" value="1.75"/>
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<property name="DamageEntity" value="25"/>
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<property name="DamageBlock" value="50"/>
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<property name="Buff" value="buffInjuryBleedingZombie,buffInfectionCatch,buffInjuryStunned01"/>
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</property>
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<property class="Action1"> <!-- UseAction -->
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<property name="Class" value="Vomit"/>
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<property name="Hitmask_override" value="Arrow"/>
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<property name="Delay" value=".2"/> <!-- obsolete if rounds per minute exists -->
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<property name="Range" value="20"/>
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<property name="Infinite_ammo" value="true"/>
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<property name="Magazine_items" value="ammoProjectileScorcher"/>
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<property name="Sound_warning" value=""/>
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<property name="Sound_start" value=""/>
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<property name="Sound_repeat" value=""/>
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<property name="Sound_end" value=""/>
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<property name="Sound_empty" value=""/>
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<property name="Sound_reload" value=""/>
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<property name="Buff" value="buffBurningZombie"/>
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</property>
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<effect_group name="meleeHandZombieCop" tiered="false">
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<passive_effect name="ModSlots" operation="base_set" value="0"/>
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<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="75"/> A16 .8 -->
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<passive_effect name="DamageFalloffRange" operation="base_set" value="50"/>
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<passive_effect name="MaxRange" operation="base_set" value="20"/>
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<passive_effect name="MagazineSize" operation="base_set" value="10"/>
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<passive_effect name="BurstRoundCount" operation="base_set" value="10"/>
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<passive_effect name="SpreadDegreesVertical" operation="base_set" value="2"/>
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<passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="10"/>
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<passive_effect name="SpreadMultiplierIdle" operation="base_set" value="1"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInjuryBleedingZombie"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".20" tags="buffInfectionCatch"/>
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<passive_effect name="BuffProcChance" operation="base_set" value=".25" tags="buffInjuryStunned01"/>
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<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="30"/><!--InfectionRegular-->
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</effect_group>
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</item>
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<item name="ammoProjectileScorcher">
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<!--property name="Meshfile" value="particleeffects/p_onFire"/-->
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<property name="Meshfile" value="particleeffects/p_fire_small"/>
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<property name="Material" value="Morganic"/>
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<property name="CreativeMode" value="None"/>
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<property class="Action1">
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<property name="Class" value="Projectile"/>
|
|
<property name="DamageEntity" value="5"/>
|
|
<property name="DamageBlock" value="30"/>
|
|
<property name="Explosion.ParticleIndex" value="0"/>
|
|
<property name="Velocity" value="18"/>
|
|
<property name="FlyTime" value=".2"/>
|
|
<property name="LifeTime" value="2"/>
|
|
<property name="CollisionRadius" value=".5"/>
|
|
<property name="DamageBonus.earth" value="0"/>
|
|
<property name="Buff" value="buffBurningZombie"/>
|
|
</property>
|
|
<effect_group name="ammoProjectileZombieVomit" tiered="false">
|
|
<passive_effect name="ModSlots" operation="base_set" value="0"/>
|
|
<passive_effect name="DamageModifier" operation="perc_set" value="0" tags="earth"/>
|
|
<passive_effect name="DamageModifier" operation="perc_set" value="0.5" tags="stone"/>
|
|
<passive_effect name="DamageModifier" operation="perc_add" value="1.2" tags="metal"/>
|
|
<passive_effect name="BuffProcChance" operation="base_set" value=".8" tags="buffBurningZombie"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<!--Plus Add On-->
|
|
|
|
<item name="meleeHandZombieMotorhead">
|
|
<property name="Extends" value="meleeHandZombieStrong"/>
|
|
<property name="Range" value="3.5"/>
|
|
<property name="Sphere" value=".8"/>
|
|
<property class="Action0">
|
|
<property name="DamageEntity" value="35"/>
|
|
<property name="DamageBlock" value="300"/>
|
|
</property>
|
|
<effect_group name="meleeHandZombieMotorhead" tiered="false">
|
|
<passive_effect name="ModSlots" operation="base_set" value="0"/>
|
|
<!--<passive_effect name="AttacksPerMinute" operation="base_set" value="40"/> A16 1.5 -->
|
|
<triggered_effect trigger="onSelfAttackedOther" action="AddBuff" target="other" fireOneBuff="true"
|
|
buff="buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffLaceration,buffAbrasionCatch,buffInjuryStunned01CHTrigger,buffInjuryBleedingTwo"
|
|
weights=".11,.07,.07,.05,.29,.36,.11"/>
|
|
|
|
<triggered_effect trigger="onSelfAttackedOther" action="ModifyCVar" target="other" cvar="infectionCounter" operation="add" value="10"><!--InfectionRegular-->
|
|
<requirement name="CVarCompare" target="other" cvar="infectionCounter" operation="GT" value="0"/></triggered_effect>
|
|
</effect_group>
|
|
</item>
|
|
|
|
<item name="meleeHandSnowBear">
|
|
<property name="Extends" value="meleeHandMaster"/>
|
|
<property name="CreativeMode" value="None"/>
|
|
<property name="HoldType" value="46"/>
|
|
<property class="Action0">
|
|
<property name="Delay" value="1.5"/> <!-- obsolete if rounds per minute exists -->
|
|
<property name="Range" value="3.6"/>
|
|
<property name="Sphere" value=".3"/>
|
|
<property name="DamageEntity" value="15"/>
|
|
<property name="DamageBlock" value="150"/>
|
|
<property name="Buff" value="buffSnowBearChill"/>
|
|
</property>
|
|
<effect_group name="meleeHandSnowBear" tiered="false">
|
|
<passive_effect name="ModSlots" operation="base_set" value="0"/>
|
|
<passive_effect name="BuffProcChance" operation="base_set" value=".05" tags="buffInjuryBleedingZombie"/>
|
|
<passive_effect name="BuffProcChance" operation="base_set" value=".05" tags="buffInfectionCatch"/>
|
|
<passive_effect name="BuffProcChance" operation="base_set" value=".1" tags="buffInjuryStunned01"/>
|
|
<triggered_effect trigger="onSelfDamagedOther" action="ModifyCVar" target="other" cvar="infectionZombieHit" operation="set" value="75"/>
|
|
</effect_group>
|
|
</item>
|
|
|
|
</append>
|
|
</configs> |