buckshotroulette-decomp/CrtManager.gd

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5.8 KiB
GDScript3
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class_name CRT extends Node
@export var exit : ExitManager
var viewing = false
@export var intro : IntroManager
@export var bathroom_normal : VisualInstance3D
@export var bathroom_broken : VisualInstance3D
@export var mask : Node3D
@export var objarray_normal : Array[Node3D]
@export var objarray_broken : Array[Node3D]
@export var anim_intro : AnimationPlayer
@export var array_bootup : Array[Node3D]
@export var array_bootuplogo : Array[Node3D]
@export var array_partbranch : Array[PartitionBranch]
@export var array_stats : Array[Node3D]
@export var screenparent_leaderboard : Node3D
@export var screenparent_stats : Node3D
var window_index = 3
@export var iconbranches : Array[CrtIcon]
@export var anim_iconfade : AnimationPlayer
@export var board : Board
@export var speaker_playerwalk : AudioStreamPlayer2D
@export var speaker_bootuploop : AudioStreamPlayer2D
@export var speaker_shutdown : AudioStreamPlayer2D
@export var speaker_consolebeep : AudioStreamPlayer2D
@export var speaker_buttonpress : AudioStreamPlayer2D
@export var speaker_navbeep : AudioStreamPlayer2D
@export var speaker_melody : AudioStreamPlayer2D
@export var speaker_melodyhide : AudioStreamPlayer2D
var selection_range1 = 1
var selection_range2 = 12
func _ready():
screenparent_stats.visible = true
screenparent_leaderboard.visible = false
func _unhandled_input(event):
if (event.is_action_pressed("ui_accept") && viewing):
Interaction("window")
if (event.is_action_pressed("ui_cancel") && viewing):
Interaction("exit")
if (event.is_action_pressed("exit game") && viewing):
Interaction("exit")
if (event.is_action_pressed("ui_left") && viewing):
Interaction("left")
if (event.is_action_pressed("ui_right") && viewing):
Interaction("right")
func DisableCRT():
SetCRT(false)
func SetCRT(state : bool):
if (state && GlobalVariables.using_steam):
bathroom_normal.set_layer_mask_value(1, false)
bathroom_broken.visible = true
for obj in objarray_normal: obj.visible = false
for obj in objarray_broken: obj.visible = true
mask.visible = true
else:
bathroom_normal.set_layer_mask_value(1, true)
bathroom_broken.visible = false
for obj in objarray_normal: obj.visible = true
for obj in objarray_broken: obj.visible = false
mask.visible = false
@export var branch_right : InteractionBranch
@export var branch_left : InteractionBranch
@export var branch_window : InteractionBranch
@export var branch_exit : InteractionBranch
var has_exited = false
func Interaction(alias : String):
speaker_buttonpress.pitch_scale = randf_range(.8, 1)
speaker_buttonpress.play()
match alias:
"right":
branch_right.get_parent().get_child(1).Press()
if (selection_range2 <= board.active_entry_count && window_index == 0):
selection_range1 += 12
selection_range2 += 12
if (window_index == 0): board.DownloadEntries(selection_range1, selection_range2, "top")
"left":
branch_left.get_parent().get_child(1).Press()
if (selection_range1 != 1 && window_index == 0):
selection_range1 -= 12
selection_range2 -= 12
if (window_index == 0): board.DownloadEntries(selection_range1, selection_range2, "top")
"window":
branch_window.get_parent().get_child(1).Press()
CycleWindow()
"exit":
has_exited = true
branch_exit.get_parent().get_child(1).Press()
viewing = false
board.TurnOffDisplay()
intro.DisableInteractionCrt()
await get_tree().create_timer(.3, false).timeout
intro.RevertCRT()
exit.exitAllowed = true
func CycleWindow():
board.lock.material_override.albedo_color = Color(1, 1, 1, 0)
selection_range1 = 1
selection_range2 = 12
board.ClearDisplay()
window_index += 1
if window_index == 4: window_index = 0
for icon in iconbranches: icon.CheckState(window_index)
if (window_index == 3):
board.nocon.visible = false
screenparent_leaderboard.visible = false
screenparent_stats.visible = true
else:
screenparent_leaderboard.visible = true
screenparent_stats.visible = false
board.nocon.visible = true
if (window_index == 0): board.PassLeaderboard(selection_range1, selection_range2, "top")
if (window_index == 1):
board.lock.visible = true
board.PassLeaderboard(selection_range1, selection_range2, "overview")
if (window_index == 2): board.PassLeaderboard(1, 49, "friends") #range ignored
func Bootup():
has_exited = false
board.lock.material_override.albedo_color = Color(1, 1, 1, 0)
screenparent_stats.visible = true
board.UpdateStats()
window_index = 3
for icon in iconbranches: icon.CheckState(window_index)
for line in array_bootup:
line.visible = true
await get_tree().create_timer(.07, false).timeout
speaker_navbeep.pitch_scale = randf_range(1, 1)
speaker_navbeep.play()
await get_tree().create_timer(.1, false).timeout
for part in array_partbranch:
part.Loop(true)
await get_tree().create_timer(.04, false).timeout
speaker_navbeep.pitch_scale = randf_range(.1, .1)
speaker_navbeep.play()
await get_tree().create_timer(1, false).timeout
for part in array_partbranch: part.Loop(false)
await get_tree().create_timer(1, false).timeout
for line in array_bootup: line.visible = false
await get_tree().create_timer(.2, false).timeout
speaker_melody.pitch_scale = 2
speaker_melody.play()
for line in array_bootuplogo:
line.visible = true
await get_tree().create_timer(.07, false).timeout
await get_tree().create_timer(2, false).timeout
for line in array_bootuplogo: line.visible = false
speaker_melody.stop()
speaker_melodyhide.play()
await get_tree().create_timer(.5, false).timeout
anim_iconfade.play("fade in")
await get_tree().create_timer(.5, false).timeout
for i in array_stats:
i.visible = true
await get_tree().create_timer(.07, false).timeout
speaker_navbeep.pitch_scale = randf_range(.5, .5)
speaker_navbeep.play()
await get_tree().create_timer(.3, false).timeout
intro.EnabledInteractionCRT()
exit.exitAllowed = false
viewing = true