v1.2.2 changes

- Localization fixes.
- Top leaderboard scores can now be cycled with the arrow keys on the computer.
- Added music toggle to audio/video settings.
This commit is contained in:
Lyssa 2024-04-13 18:32:57 +04:00 committed by GitHub
parent a86f69ecf1
commit cd02fa8dd8
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GPG Key ID: B5690EEEBB952194
13 changed files with 91 additions and 27 deletions

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@ -1,9 +1,11 @@
class_name Achievement extends Node
func UnlockAchievement(apiname : String):
Steam.setAchievement(apiname)
Steam.storeStats()
if GlobalVariables.using_steam:
Steam.setAchievement(apiname)
Steam.storeStats()
func ClearAchievement(apiname : String):
Steam.clearAchievement(apiname)
Steam.storeStats()
if GlobalVariables.using_steam:
Steam.clearAchievement(apiname)
Steam.storeStats()

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@ -17,9 +17,13 @@ class_name ButtonClass extends Node
@export var ui_opacity_inactive : float = 1
@export var ui_opacity_active : float = .78
@export var resetting : bool
@export var adding_cursor : bool
@export var t : Label
var mainActive = true
var orig
func _ready():
if (adding_cursor): orig = t.text
ui_control = get_parent()
get_parent().connect("focus_entered", OnHover)
get_parent().connect("focus_exited", OnExit)
@ -42,12 +46,14 @@ func OnHover():
speaker_hover.play()
ui.modulate.a = ui_opacity_active
cursor.SetCursorImage("hover")
if (adding_cursor): t.text = "< " + tr(orig) + " >"
func OnExit():
if (isActive && mainActive):
if (isDynamic):
ui.modulate.a = ui_opacity_inactive
cursor.SetCursorImage("point")
if (adding_cursor): t.text = tr(orig)
signal is_pressed
func OnPress():

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@ -51,8 +51,11 @@ func _unhandled_input(event):
if (event.is_action_pressed("ui_right") && viewing):
Interaction("right")
func DisableCRT():
SetCRT(false)
func SetCRT(state : bool):
if (state):
if (state && GlobalVariables.using_steam):
bathroom_normal.set_layer_mask_value(1, false)
bathroom_broken.visible = true
for obj in objarray_normal: obj.visible = false
@ -80,11 +83,13 @@ func Interaction(alias : String):
if (selection_range2 <= board.active_entry_count && window_index == 0):
selection_range1 += 12
selection_range2 += 12
if (window_index == 0): board.DownloadEntries(selection_range1, selection_range2, "top")
"left":
branch_left.get_parent().get_child(1).Press()
if (selection_range1 != 1 && window_index == 0):
selection_range1 -= 12
selection_range2 -= 12
if (window_index == 0): board.DownloadEntries(selection_range1, selection_range2, "top")
"window":
branch_window.get_parent().get_child(1).Press()
CycleWindow()

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@ -171,7 +171,7 @@ func FinalScore():
label_array[4].text = text_beerDrank
label_array[5].text = text_totalcash
IncrementGlobalStats()
if endless_overwriting: board.UploadScore(roundManager.double_or_nothing_rounds_beat, roundManager.double_or_nothing_score, roundManager.double_or_nothing_initial_score)
if endless_overwriting && GlobalVariables.using_steam: board.UploadScore(roundManager.double_or_nothing_rounds_beat, roundManager.double_or_nothing_score, roundManager.double_or_nothing_initial_score)
var playerdata = {}

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@ -1,8 +1,16 @@
extends Node
var currentVersion = "v1.2.1 (STEAM)"
var currentVersion_nr = "v1.2.2"
var currentVersion_hotfix = 0
var using_steam = true
var currentVersion = ""
var versuffix_steam = " (STEAM)"
var versuffix_itch = " (ITCH.IO)"
var using_gl = false
var controllerEnabled = false
var music_enabled = true
var colorblind = false
var colorblind_color = Color(1, 1, 0)
@ -11,3 +19,7 @@ var default_color_live = Color(1, 0.28, 0.29)
var default_color_blank = Color(0.29, 0.5, 1)
var colorblind_color_live = Color(1, 1, 1)
var colorblind_color_blank = Color(0.34, 0.34, 0.34)
func _ready():
if using_steam: currentVersion = currentVersion_nr + versuffix_steam
else: currentVersion = currentVersion_nr + versuffix_itch

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@ -90,10 +90,12 @@ func MainBathroomStart():
intbranch_bathroomdoor.interactionAllowed = true
if (allowingPills):
intbranch_pillbottle.interactionAllowed = true
intbranch_crt.interactionAllowed = true
if (GlobalVariables.using_steam): intbranch_crt.interactionAllowed = true
if (cursor.controller_active): btn_bathroomdoor.grab_focus()
controller.previousFocus = btn_bathroomdoor
if (allowingPills): btn_pills.visible = true; btn_screen.visible = true
if (allowingPills):
btn_pills.visible = true
if (GlobalVariables.using_steam): btn_screen.visible = true
btn_bathroomdoor.visible = true
anim_pillflicker.play("flicker pill")
@ -139,9 +141,10 @@ func RevivalBathroomStart():
cursor.SetCursor(true, true)
if (allowingPills):
intbranch_pillbottle.interactionAllowed = true
intbranch_crt.interactionAllowed = true
if (GlobalVariables.using_steam):
intbranch_crt.interactionAllowed = true
btn_screen.visible = true
btn_pills.visible = true
btn_screen.visible = true
anim_pillflicker.play("flicker pill")
if (cursor.controller_active): btn_bathroomdoor.grab_focus()
controller.previousFocus = btn_bathroomdoor

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@ -14,5 +14,6 @@ func Prevent():
if (loc == "ES" or loc == "JA"): self.get_parent().visible = false
if (loc == "JA"): text_dealer.scale = Vector3(1.409, 2.466, 1.752)
else:
if (loc == "DE" or loc == "ES" or loc == "ES LATAM" or loc == "BR" or loc == "PT" or loc == "PL" or loc == "TR"): self.get_parent().text = "< >"
else: self.get_parent().text = "< >"
#if (loc == "DE" or loc == "ES" or loc == "ES LATAM" or loc == "BR" or loc == "PT" or loc == "PL" or loc == "TR"): self.get_parent().text = "< >"
#else: self.get_parent().text = "< >"
self.get_parent().text = ""

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@ -19,6 +19,7 @@ var active_entry_count = 0
func _ready():
display_instances_act = display_instances
ClearDisplay()
if !GlobalVariables.using_steam: return
Steam.leaderboard_find_result.connect(_on_leaderboard_find_result)
Steam.leaderboard_score_uploaded.connect(_on_leaderboard_score_uploaded)
Steam.leaderboard_scores_downloaded.connect(_on_leaderboard_scores_downloaded)
@ -167,10 +168,17 @@ func UpdateStats():
func GetLeaderboard():
Steam.findLeaderboard("double_or_nothing")
func UploadScore_Deprecated(rounds_beat, visible_score, initial_score):
var ar = PackedInt32Array([initial_score, rounds_beat])
var upload = initial_score * rounds_beat
Steam.uploadLeaderboardScore(upload, true, ar, leaderboard_handle)
func UploadScore(rounds_beat, visible_score, initial_score):
var ar = PackedInt32Array([initial_score, rounds_beat])
var score_to_upload = initial_score * rounds_beat
Steam.uploadLeaderboardScore(score_to_upload, true, ar, leaderboard_handle)
var upload = initial_score
for s in range(rounds_beat - 1): upload *= 2
upload = val2compressed(upload)
Steam.uploadLeaderboardScore(upload, true, ar, leaderboard_handle)
func _on_leaderboard_score_uploaded(success: int, this_handle: int, this_score: Dictionary) -> void:
if success == 1:
@ -188,6 +196,7 @@ func _on_leaderboard_find_result(handle: int, found: int) -> void:
var checking_friends = false
var checking_overview = false
func DownloadEntries(range1 : int, range2 : int, alias : String):
if !GlobalVariables.using_steam: return
match alias:
"top":
checking_friends = false
@ -221,7 +230,7 @@ func _on_leaderboard_scores_downloaded(message: String, this_leaderboard_handle:
active_result_array = result
active_entry_count = Steam.getLeaderboardEntryCount(leaderboard_handle)
for this_result in result: if (print_cur <= print_max): print("leaderboard result (", print_cur, "/", print_max, ")", this_result); print_cur += 1
for this_result in result: if (print_cur <= print_max): print("leaderboard result (", print_cur, "/", print_max, ")", this_result, Steam.getFriendPersonaName(this_result.steam_id)); print_cur += 1
UpdateDisplay()
func val2compressed(val):

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@ -49,6 +49,7 @@ func _ready():
buttons_options[4].connect("is_pressed", ControllerEnable)
buttons_options[5].connect("is_pressed", ControllerDisable)
buttons_options[6].connect("is_pressed", ToggleColorblind)
buttons_options[7].connect("is_pressed", ToggleMusic)
version.text = GlobalVariables.currentVersion
@ -177,6 +178,8 @@ func ResetControls():
optionmanager.ResetControls()
ResetButtons()
func ToggleMusic():
optionmanager.AdjustSettings_music()
func ToggleColorblind():
optionmanager.ToggleColorblind()
func DiscordLink():

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@ -46,6 +46,7 @@ var setting_windowed = false
var setting_language = "EN"
var setting_controllerEnabled = false
var setting_colorblind = false
var setting_music_enabled = true
func _ready():
Printout()
@ -63,6 +64,7 @@ func _ready():
func Printout():
print("user current version: ", GlobalVariables.currentVersion)
print("user current hotfix: ", GlobalVariables.currentVersion_hotfix)
func Adjust(alias : String):
match(alias):
@ -111,6 +113,19 @@ func ApplySettings_volume():
UpdateDisplay()
pass
func AdjustSettings_music():
setting_music_enabled = !setting_music_enabled
ApplySettings_music()
@export var anim_vinyl : AnimationPlayer
func ApplySettings_music():
if (setting_music_enabled): anim_vinyl.speed_scale = 1
else: anim_vinyl.speed_scale = 0
AudioServer.set_bus_mute(1, !setting_music_enabled)
AudioServer.set_bus_mute(2, !setting_music_enabled)
AudioServer.get_property_list()
GlobalVariables.music_enabled = setting_music_enabled
func UpdateDisplay():
ui_volume.text = str(snapped(setting_volume * 100, .01)) + "%"
@ -199,7 +214,8 @@ func SaveSettings():
"setting_controllerEnabled" : setting_controllerEnabled,
"setting_inputmap_keyboard": setting_inputmap_keyboard,
"setting_inputmap_controller": setting_inputmap_controller,
"setting_colorblind": setting_colorblind
"setting_colorblind": setting_colorblind,
"setting_music_enabled": setting_music_enabled
}
print("attempting to save settings")
var file = FileAccess.open(savePath, FileAccess.WRITE)
@ -223,12 +239,15 @@ func LoadSettings():
if (data.has('setting_colorblind')):
setting_colorblind = data.setting_colorblind
if (checkmark_colorblind != null): checkmark_colorblind.UpdateCheckmark(setting_colorblind)
if (data.has('setting_music_enabled')):
setting_music_enabled = data.setting_music_enabled
file.close()
print("---------------------------------")
print("user settings: ", data)
print("---------------------------------")
print("settings file closed")
setting = true
ApplySettings_music()
ApplySettings_volume()
ApplySettings_window()
ApplySettings_language()

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@ -6,6 +6,7 @@ class_name PipelineManager extends Node
@export var scene : String
@export var overlay : Control
@export var main_array_lights : Array[Light3D]
@export var main_array_hide : Array[Node3D]
@export var main_array_toggle : Array[Node3D]
@export var main_restroom : Node3D
@ -40,5 +41,6 @@ func AdjustSettings(scene : String):
await get_tree().create_timer(.1, false).timeout
for i in main_array_toggle: i.visible = true
main_light_tabletop2.light_energy = -3.54
for i in main_array_lights: i.light_energy /= 2
"heaven":
env.environment.background_color = Color(1, 1, 1)

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@ -9,7 +9,6 @@ var data = {}
func _ready():
if (!isMainMenu): LoadGame()
pass
func SaveGame():
print("attempting to save game")

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@ -3,16 +3,19 @@ extends Node
var appid : int = 2835570
func _ready():
process_priority = 1000
set_process_internal(true)
InitializeSteam()
if GlobalVariables.using_steam:
process_priority = 1000
set_process_internal(true)
InitializeSteam()
func _process(_delta: float) -> void:
Steam.run_callbacks()
if GlobalVariables.using_steam: Steam.run_callbacks()
func InitializeSteam():
OS.set_environment("SteamAppId", str(appid))
OS.set_environment("SteamGameId", str(appid))
var INIT: Dictionary = Steam.steamInit(false)
print("steam init: ", str(INIT))
if GlobalVariables.using_steam:
OS.set_environment("SteamAppId", str(appid))
OS.set_environment("SteamGameId", str(appid))
var INIT: Dictionary = Steam.steamInit(false)
print("steam init: ", str(INIT))
else: print("steam not initialized - not running steam version")