buckshotroulette-decomp/EndingManager.gd

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GDScript3
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class_name EndingManager extends Node
@export var save : SaveFileManager
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@export var roundManager : RoundManager
@export var pp : WorldEnvironment
@export var animator_cam : AnimationPlayer
@export var animator_backdrop : AnimationPlayer
@export var cam : CameraManager
@export var blockout : Array[Node3D]
@export var viewblocker : ColorRect
@export var animator_viewblocker : AnimationPlayer
@export var animator_streetlights : AnimationPlayer
@export var music_ending : AudioStreamPlayer2D
@export var dia : DialogueEnding
@export var label_congrats : Label
@export var label_array : Array[Label]
@export var uiparent : Control
@export var animator_congrats : AnimationPlayer
@export var animator_cash : AnimationPlayer
@export var fireArray : Array[TextFire]
@export var speaker_load : AudioStreamPlayer2D
@export var speaker_ambience : AudioStreamPlayer2D
@export var cntrl_ambience : SpeakerController
@export var cntrl_endingmusic : SpeakerController
@export var animator_anykey : AnimationPlayer
@export var animator_pan : AnimationPlayer
@export var exitm : ExitManager
@export var ach : Achievement
@export var unlocker : Unlocker
@export var board : Board
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var waitingForInput = false
#func _input(event):
# if event is InputEventKey and event.pressed:
# if (waitingForInput):
# ExitGame()
# waitingForInput = false
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func _unhandled_input(event):
if (event.is_pressed()):
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if (waitingForInput):
ExitGame()
waitingForInput = false
func BeginEnding():
exitm.exitAllowed = false
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cam.moving = false
animator_pan.play("pan to brief")
music_ending.play()
AmbienceFade()
await get_tree().create_timer(10.67, false).timeout
viewblocker.visible = true
animator_viewblocker.play("snap")
animator_pan.stop()
SetupEnding()
FinalScore()
for l in label_array: l.visible = false
label_congrats.visible = false
await get_tree().create_timer(1.2, false).timeout
animator_viewblocker.play("fade out")
await get_tree().create_timer(3, false).timeout
ach.UnlockAchievement("ach1")
if (roundManager.endless):
if (!roundManager.doubled): ach.UnlockAchievement("ach5")
if (roundManager.doubled): ach.UnlockAchievement("ach6")
if (roundManager.endscore > 1000000): ach.UnlockAchievement("ach7")
await get_tree().create_timer(3, false).timeout
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#SHOW UI
label_congrats.visible = true
animator_congrats.play("wobble it")
animator_cash.play("wobble it")
dia.ShowText_Forever(glob_text_congratulations)
await get_tree().create_timer(2, false).timeout
for i in fireArray:
speaker_load.pitch_scale = randf_range(.95, 1)
speaker_load.play()
await get_tree().create_timer(.15, false).timeout
await get_tree().create_timer(.5, false).timeout
for i in range(fireArray.size()):
if (i == 5):
await get_tree().create_timer(.4, false).timeout
fireArray[i].changed = true
fireArray[i].speaker.pitch_scale = .15
fireArray[i].Fire()
await get_tree().create_timer(.33, false).timeout
await get_tree().create_timer(3, false).timeout
GetInput()
func GetInput():
animator_anykey.play("flicker")
await get_tree().create_timer(.8, false).timeout
waitingForInput = true
func ExitGame():
animator_viewblocker.play("fade in")
cntrl_endingmusic.FadeOut()
cntrl_ambience.fadeDuration = 3
cntrl_ambience.FadeOut()
isActive = false
await get_tree().create_timer(4, false).timeout
var unlocked = FileAccess.file_exists(unlocker.savepath)
if (unlocked):
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print("changing scene to: menu")
get_tree().change_scene_to_file("res://scenes/menu.tscn")
return
else:
unlocker.UnlockRoutine()
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var isActive = true
func AmbienceFade():
await get_tree().create_timer(55, false).timeout
if (isActive):
cntrl_ambience.SnapVolume(false)
speaker_ambience.play()
cntrl_ambience.FadeIn()
func SetupEnding():
await get_tree().create_timer(.1, false).timeout
uiparent.visible = true
for b in blockout: b.visible = true
pp.environment.adjustment_brightness = 5.68
pp.environment.adjustment_contrast = 1.3
pp.environment.adjustment_saturation = .26
cam.moving = false
cam.cam.fov = 60
animator_streetlights.play("looping")
animator_backdrop.play("loop exterior")
animator_cam.play("camera loop car")
var endless_overwriting = false
var endless_roundsbeat = 0
var endless_score = 0
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var glob_text_congratulations
var cash_gl = 0
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func FinalScore():
var playername = roundManager.playerData.playername
var shots_fired = roundManager.playerData.stat_shotsFired
var shells_ejected = roundManager.playerData.stat_shellsEjected
var doors_kicked = roundManager.playerData.stat_doorsKicked
var cigarettes_smoked = roundManager.playerData.stat_cigSmoked
var ml_of_beer_drank = roundManager.playerData.stat_beerDrank
var max_cash = 70000
var cancer_bills = cigarettes_smoked * 220
var new_leg_bones_price = doors_kicked * 1000
var DUI_fine = ml_of_beer_drank * 1.5
var total_cash = max_cash - cancer_bills - DUI_fine
if (doors_kicked > 2): total_cash -= new_leg_bones_price
if (total_cash < 0): total_cash = 0
if (endless_overwriting): total_cash = endless_score
cash_gl = total_cash
var text_congratulations = tr("CONGRATULATIONS") % [playername]
var text_shotsFired = tr("SHOTS FIRED") + " " + str(shots_fired)
if (endless_overwriting): text_shotsFired = tr("ROUNDS BEAT") + " " + str(endless_roundsbeat)
var text_shellsEjected = tr("SHELLS EJECTED") + " " + str(shells_ejected)
var text_doorsKicked = tr("DOORS KICKED") + " " + str(doors_kicked)
var text_cigSmoked = tr("CIGS SMOKED") + " " + str(cigarettes_smoked)
var text_beerDrank = tr("ML DRANK") + " " + str(ml_of_beer_drank)
var text_totalcash = tr("TOTAL CASH") + " " + str(total_cash) + " $"
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#if (endless_overwriting): text_shotsFired = "rounds beat ........ " + str(endless_roundsbeat)
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glob_text_congratulations = text_congratulations
label_array[0].text = text_shotsFired
label_array[1].text = text_shellsEjected
label_array[2].text = text_doorsKicked
label_array[3].text = text_cigSmoked
label_array[4].text = text_beerDrank
label_array[5].text = text_totalcash
IncrementGlobalStats()
if endless_overwriting && GlobalVariables.using_steam: board.UploadScore(roundManager.double_or_nothing_rounds_beat, roundManager.double_or_nothing_score, roundManager.double_or_nothing_initial_score)
var playerdata = {}
var statPREV_shots_fired = 0
var statPREV_shells_ejected = 0
var statPREV_doors_kicked = 0
var statPREV_cigs_smoked = 0
var statPREV_rounds_beat = 0
var statPREV_ml_drank = 0
var statPREV_total_cash = 0
var statSAVE_shots_fired
var statSAVE_shells_ejected
var statSAVE_doors_kicked
var statSAVE_cigs_smoked
var statSAVE_rounds_beat
var statSAVE_ml_drank
var statSAVE_total_cash
func IncrementGlobalStats():
LoadPlayerData()
statSAVE_shots_fired = statPREV_shots_fired + roundManager.playerData.stat_shotsFired
statSAVE_shells_ejected = statPREV_shells_ejected + roundManager.playerData.stat_shellsEjected
statSAVE_doors_kicked = statPREV_doors_kicked + roundManager.playerData.stat_doorsKicked
statSAVE_cigs_smoked = statPREV_doors_kicked + roundManager.playerData.stat_cigSmoked
statSAVE_rounds_beat = statPREV_rounds_beat + endless_roundsbeat
statSAVE_ml_drank = statPREV_ml_drank + roundManager.playerData.stat_beerDrank
statSAVE_total_cash = statPREV_total_cash + cash_gl
SavePlayerData()
func SavePlayerData():
playerdata = {
"shots_fired": statSAVE_shots_fired,
"shells_ejected": statSAVE_shells_ejected,
"doors_kicked": statSAVE_doors_kicked,
"cigs_smoked": statSAVE_cigs_smoked,
"rounds_beat": statSAVE_rounds_beat,
"ml_drank": statSAVE_ml_drank,
"total_cash": statSAVE_total_cash
}
var file = FileAccess.open(save.savePath_stats, FileAccess.WRITE)
file.store_var(playerdata)
file.close()
var temp_data
func LoadPlayerData():
if (FileAccess.file_exists(save.savePath_stats)):
var file = FileAccess.open(save.savePath_stats, FileAccess.READ)
temp_data = file.get_var()
statPREV_shots_fired = temp_data.shots_fired
statPREV_shells_ejected = temp_data.shells_ejected
statPREV_doors_kicked = temp_data.doors_kicked
statPREV_cigs_smoked = temp_data.cigs_smoked
statPREV_rounds_beat = temp_data.rounds_beat
statPREV_total_cash = temp_data.total_cash
statPREV_ml_drank = temp_data.ml_drank
file.close()
pass