Add files via upload
This commit is contained in:
parent
d9b157262f
commit
d5e3fcadad
|
@ -12,7 +12,7 @@ func SendDialogue():
|
|||
var fulldia = ""
|
||||
if (len != 1):
|
||||
randindex = randi_range(1, len - 1)
|
||||
if(randindex == 8): randindex -= 1
|
||||
if(randindex == 8 or randindex == 7): randindex -= 1
|
||||
if (sequence[randindex] == "blank"): secondpart = tr("BLANKROUND") % ""
|
||||
else: secondpart = tr("LIVEROUND") % ""
|
||||
match (randindex):
|
||||
|
@ -28,8 +28,6 @@ func SendDialogue():
|
|||
firstpart = tr("SEQUENCE6")
|
||||
6:
|
||||
firstpart = tr("SEQUENCE7")
|
||||
7:
|
||||
firstpart = tr("SEQUENCE7")
|
||||
fulldia = tr(firstpart) + "\n" + "... " + tr(secondpart)
|
||||
else: fulldia = tr("UNFORTUNATE")
|
||||
dia.ShowText_Forever(fulldia)
|
||||
|
|
|
@ -17,6 +17,7 @@ class_name ButtonClass extends Node
|
|||
@export var ui_opacity_inactive : float = 1
|
||||
@export var ui_opacity_active : float = .78
|
||||
@export var resetting : bool
|
||||
@export var pipe : LobbyManager
|
||||
@export var adding_cursor : bool
|
||||
@export var t : Label
|
||||
var mainActive = true
|
||||
|
@ -62,4 +63,5 @@ func OnPress():
|
|||
if (isDynamic && playing): speaker_press.play()
|
||||
if (rebind != null): rebindManager.GetRebind(rebind)
|
||||
if (language): options.AdjustLanguage(alias)
|
||||
if (pipe != null): pipe.Pipe(alias)
|
||||
emit_signal("is_pressed")
|
||||
|
|
|
@ -42,24 +42,21 @@ func _input(event):
|
|||
if(event is InputEventJoypadButton):
|
||||
cursor.controller_active = true
|
||||
SetPrevFocus(true)
|
||||
if (printing): print("JOYPAD BUTTON")
|
||||
cursor.SetCursor(cursor.cursor_visible, false)
|
||||
elif(event is InputEventKey):
|
||||
if (!IsEventAssignedToNavigation(event)): return
|
||||
cursor.controller_active = true
|
||||
SetPrevFocus(true)
|
||||
if (printing):print("EVENT KEY")
|
||||
cursor.SetCursor(cursor.cursor_visible, false)
|
||||
#DISABLE CONTROLLER
|
||||
elif(event is InputEventMouse):
|
||||
elif(event is InputEventMouseMotion):
|
||||
if event.velocity == Vector2(0, 0): return
|
||||
cursor.controller_active = false
|
||||
SetPrevFocus(false)
|
||||
if (printing):print("EVENT MOUSE")
|
||||
cursor.SetCursor(cursor.cursor_visible, false)
|
||||
elif(event is InputEventMouseButton):
|
||||
cursor.controller_active = false
|
||||
SetPrevFocus(false)
|
||||
if (printing):print("EVENT MOUSE BUTTON")
|
||||
cursor.SetCursor(cursor.cursor_visible, false)
|
||||
|
||||
var navigationBinds = ["ui_up", "ui_down", "ui_left", "ui_right"]
|
||||
|
|
|
@ -151,13 +151,14 @@ func FinalScore():
|
|||
if (endless_overwriting): total_cash = endless_score
|
||||
cash_gl = total_cash
|
||||
|
||||
var dots = "................................................................"
|
||||
var text_congratulations = tr("CONGRATULATIONS") % [playername]
|
||||
var text_shotsFired = tr("SHOTS FIRED") + " " + str(shots_fired)
|
||||
if (endless_overwriting): text_shotsFired = tr("ROUNDS BEAT") + " " + str(endless_roundsbeat)
|
||||
var text_shellsEjected = tr("SHELLS EJECTED") + " " + str(shells_ejected)
|
||||
var text_doorsKicked = tr("DOORS KICKED") + " " + str(doors_kicked)
|
||||
var text_cigSmoked = tr("CIGS SMOKED") + " " + str(cigarettes_smoked)
|
||||
var text_beerDrank = tr("ML DRANK") + " " + str(ml_of_beer_drank)
|
||||
var text_shotsFired = tr("SHOTS FIRED") + " " + dots; label_array[0].get_child(2).text = str(shots_fired)
|
||||
if (endless_overwriting): text_shotsFired = tr("ROUNDS BEAT") + " " + dots; label_array[0].get_child(2).text = str(shots_fired)
|
||||
var text_shellsEjected = tr("SHELLS EJECTED") + " " + dots; label_array[1].get_child(2).text = str(shots_fired)
|
||||
var text_doorsKicked = tr("DOORS KICKED") + " " + dots; label_array[2].get_child(2).text = str(shots_fired)
|
||||
var text_cigSmoked = tr("CIGS SMOKED") + " " + dots; label_array[3].get_child(2).text = str(shots_fired)
|
||||
var text_beerDrank = tr("ML DRANK") + " " + dots; label_array[4].get_child(2).text = str(shots_fired)
|
||||
var text_totalcash = tr("TOTAL CASH") + " " + str(total_cash) + " $"
|
||||
|
||||
#if (endless_overwriting): text_shotsFired = "rounds beat ........ " + str(endless_roundsbeat)
|
||||
|
|
|
@ -1,13 +1,15 @@
|
|||
extends Node
|
||||
|
||||
var currentVersion_nr = "v1.2.2"
|
||||
var currentVersion_hotfix = 0
|
||||
var currentVersion_nr = "v1.9.905"
|
||||
var currentVersion_hotfix = 3
|
||||
var using_steam = true
|
||||
|
||||
var currentVersion = ""
|
||||
var versuffix_steam = " (STEAM)"
|
||||
var versuffix_itch = " (ITCH.IO)"
|
||||
|
||||
var discord_link = "https://discord.gg/UdjMNaKkQe"
|
||||
|
||||
var using_gl = false
|
||||
var controllerEnabled = false
|
||||
var music_enabled = true
|
||||
|
@ -20,6 +22,99 @@ var default_color_blank = Color(0.29, 0.5, 1)
|
|||
var colorblind_color_live = Color(1, 1, 1)
|
||||
var colorblind_color_blank = Color(0.34, 0.34, 0.34)
|
||||
|
||||
var mp_debugging = false #mp debugging with temporary bots
|
||||
var mp_printing_to_console = true #whether or not disconnect messages, etc are printed to console
|
||||
var mp_debug_keys_enabled = false #whether or not the debug keys are enabled
|
||||
var printing_packets = true #whether or not packets get logged
|
||||
var sending_lobby_change_alerts_to_console = false #whether or not lobby status changes are sent to the console in lobby
|
||||
var forcing_lobby_enter_from_main_menu = false #whether or not the game immediately goes to lobby scene from main menu
|
||||
var message_to_forward = "" #message to forward through scenes, for instance a disconnect message
|
||||
var original_volume_linear_interaction #original volume for bus 3 (interactions)
|
||||
var original_volume_linear_music #original volume for bus 1 (music)
|
||||
var debug_round_index_to_end_game_at : int #the game ends when this round index is met
|
||||
var disband_lobby_after_exiting_main_scene = false #whether or not the lobby is disbanded when exiting to lobby scene from main
|
||||
var exiting_to_lobby_after_inactivity = false #when a user is inactive for a set amount of time, all users exit to the lobby
|
||||
var timeouts_enabled = false #whether or not timeouts are enabled for adrenaline, turn, shotgun target selection, item grabbing, etc
|
||||
var skipping_intro = false #whether or not to skip the intro
|
||||
var lobby_id_found_in_command_line = 0 #lobby ID for when a player joins through an invite with the game closed
|
||||
var running_short_intro_in_lobby_scene : bool = false #if the user is entering the lobby scene from mp main, or has a command line lobby ID, skip the bootup animation
|
||||
var command_line_checked = false #whether or not the command line has been checked on running the game.
|
||||
var version_to_check : String = "" #full version string that includes major, minor, patch, hotfix
|
||||
var steam_id_version_checked_array : Array[int] #array of steam IDs that have the version checked. this must match the steam lobby member array IDs.
|
||||
|
||||
func _ready():
|
||||
if using_steam: currentVersion = currentVersion_nr + versuffix_steam
|
||||
else: currentVersion = currentVersion_nr + versuffix_itch
|
||||
debug_round_index_to_end_game_at = 2
|
||||
original_volume_linear_interaction = db_to_linear(AudioServer.get_bus_volume_db(3))
|
||||
original_volume_linear_music = db_to_linear(AudioServer.get_bus_volume_db(1))
|
||||
version_to_check = currentVersion_nr + "." + str(currentVersion_hotfix)
|
||||
print("running full version name: ", version_to_check)
|
||||
|
||||
func _unhandled_input(event):
|
||||
if GlobalVariables.mp_debugging:
|
||||
if event.is_action_pressed("debug_q"):
|
||||
SwapLanguage(false)
|
||||
if event.is_action_pressed("debug_e"):
|
||||
SwapLanguage(true)
|
||||
if event.is_action_pressed("-"):
|
||||
Engine.time_scale = .05
|
||||
if event.is_action_pressed(","):
|
||||
Engine.time_scale = 1
|
||||
if event.is_action_pressed("."):
|
||||
Engine.time_scale = 10
|
||||
if event.is_action_pressed("end"):
|
||||
Engine.time_scale = 0
|
||||
|
||||
var language_array = ["EN", "EE", "RU", "ES LATAM", "ES", "FR", "IT", "JA", "KO", "PL", "PT", "DE", "TR", "UA", "ZHS", "ZHT"]
|
||||
var index = 0
|
||||
func SwapLanguage(dir : bool):
|
||||
return
|
||||
if dir:
|
||||
if index == language_array.size() - 1:
|
||||
index = 0
|
||||
else:
|
||||
index += 1
|
||||
else:
|
||||
if index == 0:
|
||||
index = language_array.size() - 1
|
||||
else:
|
||||
index -= 1
|
||||
TranslationServer.set_locale(language_array[index])
|
||||
print("setting locale to: ", language_array[index])
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -23,6 +23,8 @@ class_name MenuManager extends Node
|
|||
@export var anim_creds : AnimationPlayer
|
||||
@export var version : Label
|
||||
|
||||
var viewing_intro : bool
|
||||
|
||||
func _ready():
|
||||
Show("main")
|
||||
buttons[0].connect("is_pressed", Start)
|
||||
|
@ -41,6 +43,7 @@ func _ready():
|
|||
buttons[17].connect("is_pressed", ReturnToLastScreen)
|
||||
buttons[18].connect("is_pressed", ResetControls)
|
||||
buttons[19].connect("is_pressed", DiscordLink)
|
||||
buttons[22].connect("is_pressed", StartMultiplayer)
|
||||
|
||||
buttons_options[0].connect("is_pressed", IncreaseVol)
|
||||
buttons_options[1].connect("is_pressed", DecreaseVol)
|
||||
|
@ -55,19 +58,49 @@ func _ready():
|
|||
|
||||
Intro()
|
||||
|
||||
func _process(delta):
|
||||
T()
|
||||
|
||||
func CheckCommandLine():
|
||||
var arguments = OS.get_cmdline_args()
|
||||
for argument in arguments:
|
||||
if (arguments.size() > 0):
|
||||
#if (GlobalSteam.LOBBY_INVITE_ARG):
|
||||
# join_lobby(int(argument))
|
||||
pass
|
||||
|
||||
if argument == "+connect_lobby":
|
||||
GlobalSteam.LOBBY_INVITE_ARG = true
|
||||
|
||||
var failsafed = true
|
||||
var fs2 = false
|
||||
func _input(event):
|
||||
if (event.is_action_pressed("ui_cancel") && failsafed):
|
||||
if (currentScreen != "main"): ReturnToLastScreen()
|
||||
if (event.is_action_pressed("exit game") && failsafed):
|
||||
if (currentScreen != "main"): ReturnToLastScreen()
|
||||
if (event.is_action_pressed("exit game") && !fs2 && viewing_intro):
|
||||
SkipIntro()
|
||||
fs2 = true
|
||||
|
||||
func Intro():
|
||||
cursor.SetCursor(false, false)
|
||||
await get_tree().create_timer(.5, false).timeout
|
||||
if GlobalVariables.lobby_id_found_in_command_line != 0 && !GlobalVariables.command_line_checked:
|
||||
print("lobby id found in command line. dont run the menu intro")
|
||||
return
|
||||
viewing_intro = true
|
||||
speaker_music.play()
|
||||
animator_intro.play("splash screen")
|
||||
await get_tree().create_timer(9, false).timeout
|
||||
c = true
|
||||
|
||||
func SkipIntro():
|
||||
c = false
|
||||
animator_intro.stop()
|
||||
animator_intro.play("skip intro")
|
||||
FinishIntro()
|
||||
|
||||
func FinishIntro():
|
||||
viewing_intro = false
|
||||
mouseblocker.visible = false
|
||||
cursor.SetCursor(true, false)
|
||||
controller.settingFilter = true
|
||||
|
@ -76,6 +109,15 @@ func Intro():
|
|||
controller.previousFocus = firstFocus_main
|
||||
assigningFocus = true
|
||||
|
||||
var t = 0
|
||||
var c = false
|
||||
var fs = false
|
||||
func T():
|
||||
if c: t+= get_process_delta_time()
|
||||
if t > 9 && !fs:
|
||||
FinishIntro()
|
||||
fs = true
|
||||
|
||||
func Buttons(state : bool):
|
||||
if (!state):
|
||||
for i in buttons:
|
||||
|
@ -134,6 +176,7 @@ func Show(what : String):
|
|||
|
||||
func ReturnToLastScreen():
|
||||
print("return to last screen")
|
||||
if currentScreen == "credits": anim_creds.play("RESET")
|
||||
if (currentScreen) == "sub options": lastScreen = "main"
|
||||
if (currentScreen) == "rebind controls": lastScreen = "sub options"
|
||||
if (currentScreen == "audio video" or currentScreen == "language" or currentScreen == "controller" or currentScreen == "rebind controls"): optionmanager.SaveSettings()
|
||||
|
@ -161,6 +204,22 @@ func Start():
|
|||
print("changing scene to: main")
|
||||
get_tree().change_scene_to_file("res://scenes/main.tscn")
|
||||
|
||||
func StartMultiplayer():
|
||||
Buttons(false)
|
||||
ResetButtons()
|
||||
for screen in screens: screen.visible = false
|
||||
title.visible = false
|
||||
controller.previousFocus = null
|
||||
speaker_music.stop()
|
||||
animator_intro.play("snap")
|
||||
for w in waterfalls: w.pause()
|
||||
speaker_start.play()
|
||||
cursor.SetCursor(false, false)
|
||||
savefile.ClearSave()
|
||||
await get_tree().create_timer(4, false).timeout
|
||||
print("changing scene to: lobby")
|
||||
get_tree().change_scene_to_file("res://multiplayer/scenes/mp_lobby.tscn")
|
||||
|
||||
func Credits():
|
||||
Show("credits")
|
||||
ResetButtons()
|
||||
|
@ -174,6 +233,13 @@ func Exit():
|
|||
await get_tree().create_timer(.5, false).timeout
|
||||
get_tree().quit()
|
||||
|
||||
func DisableMenu():
|
||||
Buttons(false)
|
||||
ResetButtons()
|
||||
speaker_music.stop()
|
||||
animator_intro.play("snap2")
|
||||
cursor.SetCursor(false, false)
|
||||
|
||||
func ResetControls():
|
||||
optionmanager.ResetControls()
|
||||
ResetButtons()
|
||||
|
@ -183,7 +249,7 @@ func ToggleMusic():
|
|||
func ToggleColorblind():
|
||||
optionmanager.ToggleColorblind()
|
||||
func DiscordLink():
|
||||
OS.shell_open("https://discord.gg/cr-channel-1158444754325999747")
|
||||
OS.shell_open(GlobalVariables.discord_link)
|
||||
func RebindControls():
|
||||
Show("rebind controls")
|
||||
ResetButtons()
|
||||
|
|
|
@ -49,7 +49,7 @@ var setting_colorblind = false
|
|||
var setting_music_enabled = true
|
||||
|
||||
func _ready():
|
||||
Printout()
|
||||
print("your version %s does not match this %s version" % [900, 400])
|
||||
LoadSettings()
|
||||
if (!receivedFile):
|
||||
setting_windowed = defaultOption_windowed
|
||||
|
@ -106,7 +106,6 @@ func AdjustLanguage(alias : String):
|
|||
setting_language = alias
|
||||
ApplySettings_language()
|
||||
menu.ResetButtons()
|
||||
return
|
||||
|
||||
func ApplySettings_volume():
|
||||
AudioServer.set_bus_volume_db(0, linear_to_db(setting_volume))
|
||||
|
@ -121,8 +120,9 @@ func AdjustSettings_music():
|
|||
func ApplySettings_music():
|
||||
if (setting_music_enabled): anim_vinyl.speed_scale = 1
|
||||
else: anim_vinyl.speed_scale = 0
|
||||
AudioServer.set_bus_mute(1, !setting_music_enabled)
|
||||
AudioServer.set_bus_mute(2, !setting_music_enabled)
|
||||
AudioServer.set_bus_mute(1, !setting_music_enabled) #music
|
||||
AudioServer.set_bus_mute(2, !setting_music_enabled) #music secondary
|
||||
AudioServer.set_bus_mute(4, !setting_music_enabled) #music resolve
|
||||
AudioServer.get_property_list()
|
||||
GlobalVariables.music_enabled = setting_music_enabled
|
||||
|
||||
|
|
27
Steam.gd
27
Steam.gd
|
@ -2,14 +2,31 @@ extends Node
|
|||
|
||||
var appid : int = 2835570
|
||||
|
||||
const PACKET_READ_LIMIT: int = 32
|
||||
|
||||
var DATA
|
||||
var LOBBY_ID = 0
|
||||
var LOBBY_MEMBERS = []
|
||||
var USER_ID_LIST_TO_IGNORE : Array[int]
|
||||
var LOBBY_INVITE_ARG = false
|
||||
var STEAM_ID = 0
|
||||
var STEAM_NAME = ""
|
||||
var ONLINE = false
|
||||
var HOST_ID = 0
|
||||
|
||||
func _ready():
|
||||
if GlobalVariables.using_steam:
|
||||
process_priority = 1000
|
||||
set_process_internal(true)
|
||||
InitializeSteam()
|
||||
process_priority = 1000
|
||||
set_process_internal(true)
|
||||
InitializeSteam()
|
||||
|
||||
ONLINE = Steam.loggedOn()
|
||||
STEAM_ID = Steam.getSteamID()
|
||||
STEAM_NAME = Steam.getPersonaName()
|
||||
print("online ... ", ONLINE, " ... steam id ... ", STEAM_ID, " ... steam name ... ", STEAM_NAME)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if GlobalVariables.using_steam: Steam.run_callbacks()
|
||||
#OS.delay_msec(17)
|
||||
Steam.run_callbacks()
|
||||
|
||||
func InitializeSteam():
|
||||
if GlobalVariables.using_steam:
|
||||
|
|
Loading…
Reference in New Issue