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https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-12-17 22:24:20 +00:00
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@ -12,7 +12,7 @@ func SendDialogue():
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var fulldia = ""
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if (len != 1):
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randindex = randi_range(1, len - 1)
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if(randindex == 8): randindex -= 1
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if(randindex == 8 or randindex == 7): randindex -= 1
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if (sequence[randindex] == "blank"): secondpart = tr("BLANKROUND") % ""
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else: secondpart = tr("LIVEROUND") % ""
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match (randindex):
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@ -28,8 +28,6 @@ func SendDialogue():
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firstpart = tr("SEQUENCE6")
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6:
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firstpart = tr("SEQUENCE7")
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7:
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firstpart = tr("SEQUENCE7")
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fulldia = tr(firstpart) + "\n" + "... " + tr(secondpart)
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else: fulldia = tr("UNFORTUNATE")
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dia.ShowText_Forever(fulldia)
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@ -17,6 +17,7 @@ class_name ButtonClass extends Node
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@export var ui_opacity_inactive : float = 1
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@export var ui_opacity_active : float = .78
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@export var resetting : bool
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@export var pipe : LobbyManager
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@export var adding_cursor : bool
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@export var t : Label
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var mainActive = true
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@ -62,4 +63,5 @@ func OnPress():
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if (isDynamic && playing): speaker_press.play()
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if (rebind != null): rebindManager.GetRebind(rebind)
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if (language): options.AdjustLanguage(alias)
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if (pipe != null): pipe.Pipe(alias)
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emit_signal("is_pressed")
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@ -42,24 +42,21 @@ func _input(event):
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if(event is InputEventJoypadButton):
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cursor.controller_active = true
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SetPrevFocus(true)
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if (printing): print("JOYPAD BUTTON")
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cursor.SetCursor(cursor.cursor_visible, false)
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elif(event is InputEventKey):
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if (!IsEventAssignedToNavigation(event)): return
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cursor.controller_active = true
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SetPrevFocus(true)
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if (printing):print("EVENT KEY")
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cursor.SetCursor(cursor.cursor_visible, false)
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#DISABLE CONTROLLER
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elif(event is InputEventMouse):
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elif(event is InputEventMouseMotion):
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if event.velocity == Vector2(0, 0): return
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cursor.controller_active = false
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SetPrevFocus(false)
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if (printing):print("EVENT MOUSE")
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cursor.SetCursor(cursor.cursor_visible, false)
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elif(event is InputEventMouseButton):
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cursor.controller_active = false
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SetPrevFocus(false)
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if (printing):print("EVENT MOUSE BUTTON")
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cursor.SetCursor(cursor.cursor_visible, false)
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var navigationBinds = ["ui_up", "ui_down", "ui_left", "ui_right"]
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@ -151,13 +151,14 @@ func FinalScore():
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if (endless_overwriting): total_cash = endless_score
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cash_gl = total_cash
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var dots = "................................................................"
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var text_congratulations = tr("CONGRATULATIONS") % [playername]
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var text_shotsFired = tr("SHOTS FIRED") + " " + str(shots_fired)
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if (endless_overwriting): text_shotsFired = tr("ROUNDS BEAT") + " " + str(endless_roundsbeat)
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var text_shellsEjected = tr("SHELLS EJECTED") + " " + str(shells_ejected)
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var text_doorsKicked = tr("DOORS KICKED") + " " + str(doors_kicked)
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var text_cigSmoked = tr("CIGS SMOKED") + " " + str(cigarettes_smoked)
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var text_beerDrank = tr("ML DRANK") + " " + str(ml_of_beer_drank)
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var text_shotsFired = tr("SHOTS FIRED") + " " + dots; label_array[0].get_child(2).text = str(shots_fired)
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if (endless_overwriting): text_shotsFired = tr("ROUNDS BEAT") + " " + dots; label_array[0].get_child(2).text = str(shots_fired)
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var text_shellsEjected = tr("SHELLS EJECTED") + " " + dots; label_array[1].get_child(2).text = str(shots_fired)
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var text_doorsKicked = tr("DOORS KICKED") + " " + dots; label_array[2].get_child(2).text = str(shots_fired)
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var text_cigSmoked = tr("CIGS SMOKED") + " " + dots; label_array[3].get_child(2).text = str(shots_fired)
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var text_beerDrank = tr("ML DRANK") + " " + dots; label_array[4].get_child(2).text = str(shots_fired)
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var text_totalcash = tr("TOTAL CASH") + " " + str(total_cash) + " $"
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#if (endless_overwriting): text_shotsFired = "rounds beat ........ " + str(endless_roundsbeat)
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@ -1,13 +1,15 @@
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extends Node
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var currentVersion_nr = "v1.2.2"
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var currentVersion_hotfix = 0
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var currentVersion_nr = "v1.9.905"
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var currentVersion_hotfix = 3
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var using_steam = true
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var currentVersion = ""
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var versuffix_steam = " (STEAM)"
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var versuffix_itch = " (ITCH.IO)"
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var discord_link = "https://discord.gg/UdjMNaKkQe"
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var using_gl = false
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var controllerEnabled = false
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var music_enabled = true
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@ -20,6 +22,99 @@ var default_color_blank = Color(0.29, 0.5, 1)
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var colorblind_color_live = Color(1, 1, 1)
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var colorblind_color_blank = Color(0.34, 0.34, 0.34)
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var mp_debugging = false #mp debugging with temporary bots
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var mp_printing_to_console = true #whether or not disconnect messages, etc are printed to console
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var mp_debug_keys_enabled = false #whether or not the debug keys are enabled
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var printing_packets = true #whether or not packets get logged
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var sending_lobby_change_alerts_to_console = false #whether or not lobby status changes are sent to the console in lobby
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var forcing_lobby_enter_from_main_menu = false #whether or not the game immediately goes to lobby scene from main menu
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var message_to_forward = "" #message to forward through scenes, for instance a disconnect message
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var original_volume_linear_interaction #original volume for bus 3 (interactions)
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var original_volume_linear_music #original volume for bus 1 (music)
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var debug_round_index_to_end_game_at : int #the game ends when this round index is met
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var disband_lobby_after_exiting_main_scene = false #whether or not the lobby is disbanded when exiting to lobby scene from main
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var exiting_to_lobby_after_inactivity = false #when a user is inactive for a set amount of time, all users exit to the lobby
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var timeouts_enabled = false #whether or not timeouts are enabled for adrenaline, turn, shotgun target selection, item grabbing, etc
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var skipping_intro = false #whether or not to skip the intro
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var lobby_id_found_in_command_line = 0 #lobby ID for when a player joins through an invite with the game closed
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var running_short_intro_in_lobby_scene : bool = false #if the user is entering the lobby scene from mp main, or has a command line lobby ID, skip the bootup animation
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var command_line_checked = false #whether or not the command line has been checked on running the game.
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var version_to_check : String = "" #full version string that includes major, minor, patch, hotfix
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var steam_id_version_checked_array : Array[int] #array of steam IDs that have the version checked. this must match the steam lobby member array IDs.
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func _ready():
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if using_steam: currentVersion = currentVersion_nr + versuffix_steam
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else: currentVersion = currentVersion_nr + versuffix_itch
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debug_round_index_to_end_game_at = 2
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original_volume_linear_interaction = db_to_linear(AudioServer.get_bus_volume_db(3))
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original_volume_linear_music = db_to_linear(AudioServer.get_bus_volume_db(1))
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version_to_check = currentVersion_nr + "." + str(currentVersion_hotfix)
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print("running full version name: ", version_to_check)
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func _unhandled_input(event):
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if GlobalVariables.mp_debugging:
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if event.is_action_pressed("debug_q"):
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SwapLanguage(false)
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if event.is_action_pressed("debug_e"):
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SwapLanguage(true)
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if event.is_action_pressed("-"):
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Engine.time_scale = .05
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if event.is_action_pressed(","):
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Engine.time_scale = 1
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if event.is_action_pressed("."):
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Engine.time_scale = 10
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if event.is_action_pressed("end"):
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Engine.time_scale = 0
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var language_array = ["EN", "EE", "RU", "ES LATAM", "ES", "FR", "IT", "JA", "KO", "PL", "PT", "DE", "TR", "UA", "ZHS", "ZHT"]
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var index = 0
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func SwapLanguage(dir : bool):
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return
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if dir:
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if index == language_array.size() - 1:
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index = 0
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else:
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index += 1
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else:
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if index == 0:
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index = language_array.size() - 1
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else:
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index -= 1
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TranslationServer.set_locale(language_array[index])
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print("setting locale to: ", language_array[index])
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@ -23,6 +23,8 @@ class_name MenuManager extends Node
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@export var anim_creds : AnimationPlayer
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@export var version : Label
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var viewing_intro : bool
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func _ready():
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Show("main")
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buttons[0].connect("is_pressed", Start)
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@ -41,6 +43,7 @@ func _ready():
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buttons[17].connect("is_pressed", ReturnToLastScreen)
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buttons[18].connect("is_pressed", ResetControls)
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buttons[19].connect("is_pressed", DiscordLink)
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buttons[22].connect("is_pressed", StartMultiplayer)
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buttons_options[0].connect("is_pressed", IncreaseVol)
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buttons_options[1].connect("is_pressed", DecreaseVol)
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@ -55,19 +58,49 @@ func _ready():
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Intro()
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func _process(delta):
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T()
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func CheckCommandLine():
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var arguments = OS.get_cmdline_args()
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for argument in arguments:
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if (arguments.size() > 0):
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#if (GlobalSteam.LOBBY_INVITE_ARG):
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# join_lobby(int(argument))
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pass
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if argument == "+connect_lobby":
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GlobalSteam.LOBBY_INVITE_ARG = true
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var failsafed = true
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var fs2 = false
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func _input(event):
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if (event.is_action_pressed("ui_cancel") && failsafed):
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if (currentScreen != "main"): ReturnToLastScreen()
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if (event.is_action_pressed("exit game") && failsafed):
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if (currentScreen != "main"): ReturnToLastScreen()
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if (event.is_action_pressed("exit game") && !fs2 && viewing_intro):
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SkipIntro()
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fs2 = true
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func Intro():
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cursor.SetCursor(false, false)
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await get_tree().create_timer(.5, false).timeout
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if GlobalVariables.lobby_id_found_in_command_line != 0 && !GlobalVariables.command_line_checked:
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print("lobby id found in command line. dont run the menu intro")
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return
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viewing_intro = true
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speaker_music.play()
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animator_intro.play("splash screen")
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await get_tree().create_timer(9, false).timeout
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c = true
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func SkipIntro():
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c = false
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animator_intro.stop()
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animator_intro.play("skip intro")
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FinishIntro()
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func FinishIntro():
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viewing_intro = false
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mouseblocker.visible = false
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cursor.SetCursor(true, false)
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controller.settingFilter = true
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@ -76,6 +109,15 @@ func Intro():
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controller.previousFocus = firstFocus_main
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assigningFocus = true
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var t = 0
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var c = false
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var fs = false
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func T():
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if c: t+= get_process_delta_time()
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if t > 9 && !fs:
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FinishIntro()
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fs = true
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func Buttons(state : bool):
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if (!state):
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for i in buttons:
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@ -134,6 +176,7 @@ func Show(what : String):
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func ReturnToLastScreen():
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print("return to last screen")
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if currentScreen == "credits": anim_creds.play("RESET")
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if (currentScreen) == "sub options": lastScreen = "main"
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if (currentScreen) == "rebind controls": lastScreen = "sub options"
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if (currentScreen == "audio video" or currentScreen == "language" or currentScreen == "controller" or currentScreen == "rebind controls"): optionmanager.SaveSettings()
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@ -161,6 +204,22 @@ func Start():
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print("changing scene to: main")
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get_tree().change_scene_to_file("res://scenes/main.tscn")
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func StartMultiplayer():
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Buttons(false)
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ResetButtons()
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for screen in screens: screen.visible = false
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title.visible = false
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controller.previousFocus = null
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speaker_music.stop()
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animator_intro.play("snap")
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for w in waterfalls: w.pause()
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speaker_start.play()
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cursor.SetCursor(false, false)
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savefile.ClearSave()
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await get_tree().create_timer(4, false).timeout
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print("changing scene to: lobby")
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get_tree().change_scene_to_file("res://multiplayer/scenes/mp_lobby.tscn")
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func Credits():
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Show("credits")
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ResetButtons()
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@ -174,6 +233,13 @@ func Exit():
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await get_tree().create_timer(.5, false).timeout
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get_tree().quit()
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func DisableMenu():
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Buttons(false)
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ResetButtons()
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speaker_music.stop()
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animator_intro.play("snap2")
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cursor.SetCursor(false, false)
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func ResetControls():
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optionmanager.ResetControls()
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ResetButtons()
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@ -183,7 +249,7 @@ func ToggleMusic():
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func ToggleColorblind():
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optionmanager.ToggleColorblind()
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func DiscordLink():
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OS.shell_open("https://discord.gg/cr-channel-1158444754325999747")
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OS.shell_open(GlobalVariables.discord_link)
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func RebindControls():
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Show("rebind controls")
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ResetButtons()
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@ -49,7 +49,7 @@ var setting_colorblind = false
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var setting_music_enabled = true
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func _ready():
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Printout()
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print("your version %s does not match this %s version" % [900, 400])
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LoadSettings()
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if (!receivedFile):
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setting_windowed = defaultOption_windowed
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@ -106,7 +106,6 @@ func AdjustLanguage(alias : String):
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setting_language = alias
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ApplySettings_language()
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menu.ResetButtons()
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return
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func ApplySettings_volume():
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AudioServer.set_bus_volume_db(0, linear_to_db(setting_volume))
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@ -121,8 +120,9 @@ func AdjustSettings_music():
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func ApplySettings_music():
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if (setting_music_enabled): anim_vinyl.speed_scale = 1
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else: anim_vinyl.speed_scale = 0
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AudioServer.set_bus_mute(1, !setting_music_enabled)
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AudioServer.set_bus_mute(2, !setting_music_enabled)
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AudioServer.set_bus_mute(1, !setting_music_enabled) #music
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AudioServer.set_bus_mute(2, !setting_music_enabled) #music secondary
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AudioServer.set_bus_mute(4, !setting_music_enabled) #music resolve
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AudioServer.get_property_list()
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GlobalVariables.music_enabled = setting_music_enabled
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27
Steam.gd
27
Steam.gd
@ -2,14 +2,31 @@ extends Node
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var appid : int = 2835570
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const PACKET_READ_LIMIT: int = 32
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var DATA
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var LOBBY_ID = 0
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var LOBBY_MEMBERS = []
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var USER_ID_LIST_TO_IGNORE : Array[int]
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var LOBBY_INVITE_ARG = false
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var STEAM_ID = 0
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var STEAM_NAME = ""
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var ONLINE = false
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var HOST_ID = 0
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func _ready():
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if GlobalVariables.using_steam:
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process_priority = 1000
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set_process_internal(true)
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InitializeSteam()
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process_priority = 1000
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set_process_internal(true)
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InitializeSteam()
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ONLINE = Steam.loggedOn()
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STEAM_ID = Steam.getSteamID()
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STEAM_NAME = Steam.getPersonaName()
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print("online ... ", ONLINE, " ... steam id ... ", STEAM_ID, " ... steam name ... ", STEAM_NAME)
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func _process(_delta: float) -> void:
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if GlobalVariables.using_steam: Steam.run_callbacks()
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#OS.delay_msec(17)
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Steam.run_callbacks()
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func InitializeSteam():
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if GlobalVariables.using_steam:
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