mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-26 23:47:10 +00:00
351 lines
9.5 KiB
GDScript
351 lines
9.5 KiB
GDScript
extends Node
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var currentVersion_nr = "v2.1.0"
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var currentVersion_hotfix = 10
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var using_steam = true
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var currentVersion = ""
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var versuffix_steam = " (STEAM)"
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var versuffix_itch = " (ITCH.IO)"
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var discord_link = "https://discord.gg/UdjMNaKkQe"
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var using_gl = false
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var controllerEnabled = false
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var music_enabled = true
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var current_button_hovered_over : Control
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var colorblind = false
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var colorblind_color = Color(1, 1, 0)
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var greyscale_death = false
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var looping_input_main = false
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var looping_input_secondary = false
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var cursor_state_after_toggle = false
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var default_color_live = Color(1, 0.28, 0.29)
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var default_color_blank = Color(0.29, 0.5, 1)
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var colorblind_color_live = Color(1, 1, 1)
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var colorblind_color_blank = Color(0.34, 0.34, 0.34)
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var mp_debugging = false #mp debugging with temporary bots
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var mp_printing_to_console = true #whether or not disconnect messages, etc are printed to console
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var mp_debug_keys_enabled = false #whether or not the debug keys are enabled
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var printing_packets = true #whether or not packets get logged
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var sending_lobby_change_alerts_to_console = false #whether or not lobby status changes are sent to the console in lobby
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var forcing_lobby_enter_from_main_menu = false #whether or not the game immediately goes to lobby scene from main menu
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var message_to_forward = "" #message to forward through scenes, for instance a disconnect message
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var original_volume_linear_interaction #original volume for bus 3 (interactions)
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var original_volume_linear_music #original volume for bus 1 (music)
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var debug_round_index_to_end_game_at : int #the game ends when this round index is met
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var disband_lobby_after_exiting_main_scene = false #whether or not the lobby is disbanded when exiting to lobby scene from main
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var exiting_to_lobby_after_inactivity = false #when a user is inactive for a set amount of time, all users exit to the lobby
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var timeouts_enabled = false #whether or not timeouts are enabled for adrenaline, turn, shotgun target selection, item grabbing, etc
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var skipping_intro = false #whether or not to skip the intro
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var lobby_id_found_in_command_line = 0 #lobby ID for when a player joins through an invite with the game closed
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var running_short_intro_in_lobby_scene : bool = false #if the user is entering the lobby scene from mp main, or has a command line lobby ID, skip the bootup animation
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var command_line_checked = false #whether or not the command line has been checked on running the game
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var version_to_check : String = "" #full version string that includes major, minor, patch, hotfix
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var steam_id_version_checked_array : Array[int] #array of steam IDs that have the version checked. this must match the steam lobby member array IDs
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var returning_to_main_menu_on_popup_close : bool #whether or not closing the popup window will return the user to the main menu
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var active_match_customization_dictionary : Dictionary #match customization dictionary that will be used in the game. gets cleared on game end etc
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var stashed_match_customization_dictionary : Dictionary #match customization dictionary that will be stored in the current game session
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var previous_match_customization_differences : Dictionary #previously active match customization differences that were received by the host
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var debug_match_customization = {
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"number_of_rounds": 3,
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"skipping_intro": false,
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"round_property_array": [
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{
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"round_index": 0,
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"starting_health": -1,
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"item_properties": [
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{
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"item_id": 1, #handsaw
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 2, #magnifying glass
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 3, #jammer
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"max_per_player": 1,
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"max_on_table": 1,
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"is_ingame": true},
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{
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"item_id": 4, #cigarettes
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"max_per_player": 1,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 5, #beer
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 6, #burner phone
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 8, #adrenaline
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 9, #inverter
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 10, #remote
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"max_per_player": 1,
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"max_on_table": 2,
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"is_ingame": true}],
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"shell_load_properties": [
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{
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"sequence_index": 0,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 1,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 2,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 3,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},]},
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{
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"round_index": 1,
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"starting_health": -1,
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"item_properties": [
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{
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"item_id": 1, #handsaw
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 2, #magnifying glass
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 3, #jammer
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"max_per_player": 1,
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"max_on_table": 1,
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"is_ingame": true},
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{
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"item_id": 4, #cigarettes
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"max_per_player": 1,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 5, #beer
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 6, #burner phone
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 8, #adrenaline
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 9, #inverter
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 10, #remote
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"max_per_player": 1,
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"max_on_table": 2,
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"is_ingame": true}],
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"shell_load_properties": [
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{
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"sequence_index": 0,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 1,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 2,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 3,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},]
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},
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{
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"round_index": 2,
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"starting_health": -1,
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"item_properties": [
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{
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"item_id": 1, #handsaw
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 2, #magnifying glass
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 3, #jammer
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"max_per_player": 1,
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"max_on_table": 1,
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"is_ingame": true},
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{
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"item_id": 4, #cigarettes
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"max_per_player": 1,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 5, #beer
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 6, #burner phone
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 8, #adrenaline
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 9, #inverter
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 10, #remote
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"max_per_player": 1,
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"max_on_table": 2,
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"is_ingame": true}],
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"shell_load_properties": [
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{
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"sequence_index": 0,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 1,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 2,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 3,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},]
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}
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]
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}
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func _ready():
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if using_steam: currentVersion = currentVersion_nr + versuffix_steam
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else: currentVersion = currentVersion_nr + versuffix_itch
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debug_round_index_to_end_game_at = 2
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original_volume_linear_interaction = db_to_linear(AudioServer.get_bus_volume_db(3))
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original_volume_linear_music = db_to_linear(AudioServer.get_bus_volume_db(1))
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version_to_check = currentVersion_nr + "." + str(currentVersion_hotfix)
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print("running full version name: ", version_to_check)
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if GlobalVariables.mp_debugging:
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TranslationServer.set_locale("EN")
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active_match_customization_dictionary = debug_match_customization
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func _unhandled_input(event):
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if GlobalVariables.mp_debugging:
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if event.is_action_pressed("debug_q"):
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SwapLanguage(false)
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if event.is_action_pressed("debug_e"):
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SwapLanguage(true)
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if event.is_action_pressed("-"):
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Engine.time_scale = .05
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if event.is_action_pressed(","):
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Engine.time_scale = 1
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if event.is_action_pressed("."):
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Engine.time_scale = 10
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if event.is_action_pressed("end"):
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Engine.time_scale = 0
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var language_array = ["EN", "EE", "RU", "ES LATAM", "ES", "FR", "IT", "JA", "KO", "PL", "PT", "DE", "TR", "UA", "ZHS", "ZHT"]
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var index = 0
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func SwapLanguage(dir : bool):
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if dir:
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if index == language_array.size() - 1:
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index = 0
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else:
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index += 1
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else:
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if index == 0:
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index = language_array.size() - 1
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else:
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index -= 1
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TranslationServer.set_locale(language_array[index])
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print("setting locale to: ", language_array[index])
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