v2.1.0
This commit is contained in:
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6f47bf7fb4
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@ -2,8 +2,9 @@ class_name Debug extends Node
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@export var debugging : bool
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@export var timescale : TimeScaleManager
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func _unhandled_input(event):
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if (debugging):
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if GlobalVariables.mp_debugging:
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if (event.is_action_pressed(",")):
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Engine.time_scale = 1
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timescale.moving = false
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@ -1,7 +1,7 @@
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extends Node
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var currentVersion_nr = "v2.0.0"
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var currentVersion_hotfix = 2
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var currentVersion_nr = "v2.1.0"
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var currentVersion_hotfix = 10
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var using_steam = true
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var currentVersion = ""
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@ -13,9 +13,14 @@ var discord_link = "https://discord.gg/UdjMNaKkQe"
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var using_gl = false
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var controllerEnabled = false
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var music_enabled = true
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var current_button_hovered_over : Control
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var colorblind = false
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var colorblind_color = Color(1, 1, 0)
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var greyscale_death = false
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var looping_input_main = false
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var looping_input_secondary = false
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var cursor_state_after_toggle = false
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var default_color_live = Color(1, 0.28, 0.29)
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var default_color_blank = Color(0.29, 0.5, 1)
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@ -42,6 +47,228 @@ var command_line_checked = false #whether or not the command line has been check
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var version_to_check : String = "" #full version string that includes major, minor, patch, hotfix
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var steam_id_version_checked_array : Array[int] #array of steam IDs that have the version checked. this must match the steam lobby member array IDs
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var returning_to_main_menu_on_popup_close : bool #whether or not closing the popup window will return the user to the main menu
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var active_match_customization_dictionary : Dictionary #match customization dictionary that will be used in the game. gets cleared on game end etc
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var stashed_match_customization_dictionary : Dictionary #match customization dictionary that will be stored in the current game session
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var previous_match_customization_differences : Dictionary #previously active match customization differences that were received by the host
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var debug_match_customization = {
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"number_of_rounds": 3,
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"skipping_intro": false,
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"round_property_array": [
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{
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"round_index": 0,
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"starting_health": -1,
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"item_properties": [
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{
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"item_id": 1, #handsaw
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 2, #magnifying glass
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 3, #jammer
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"max_per_player": 1,
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"max_on_table": 1,
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"is_ingame": true},
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{
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"item_id": 4, #cigarettes
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"max_per_player": 1,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 5, #beer
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 6, #burner phone
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 8, #adrenaline
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 9, #inverter
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 10, #remote
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"max_per_player": 1,
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"max_on_table": 2,
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"is_ingame": true}],
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"shell_load_properties": [
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{
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"sequence_index": 0,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 1,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 2,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 3,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},]},
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{
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"round_index": 1,
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"starting_health": -1,
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"item_properties": [
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{
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"item_id": 1, #handsaw
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 2, #magnifying glass
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 3, #jammer
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"max_per_player": 1,
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"max_on_table": 1,
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"is_ingame": true},
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{
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"item_id": 4, #cigarettes
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"max_per_player": 1,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 5, #beer
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 6, #burner phone
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 8, #adrenaline
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 9, #inverter
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 10, #remote
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"max_per_player": 1,
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"max_on_table": 2,
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"is_ingame": true}],
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"shell_load_properties": [
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{
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"sequence_index": 0,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 1,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 2,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 3,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},]
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},
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{
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"round_index": 2,
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"starting_health": -1,
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"item_properties": [
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{
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"item_id": 1, #handsaw
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 2, #magnifying glass
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"max_per_player": 2,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 3, #jammer
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"max_per_player": 1,
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"max_on_table": 1,
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"is_ingame": true},
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{
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"item_id": 4, #cigarettes
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"max_per_player": 1,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 5, #beer
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 6, #burner phone
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"max_per_player": 8,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 8, #adrenaline
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 9, #inverter
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"max_per_player": 4,
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"max_on_table": 32,
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"is_ingame": true},
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{
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"item_id": 10, #remote
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"max_per_player": 1,
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"max_on_table": 2,
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"is_ingame": true}],
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"shell_load_properties": [
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{
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"sequence_index": 0,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 1,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 2,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},
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{
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"sequence_index": 3,
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"number_of_blanks": -1,
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"number_of_lives": -1,
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"number_of_items": -1,},]
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}
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]
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}
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func _ready():
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if using_steam: currentVersion = currentVersion_nr + versuffix_steam
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@ -51,6 +278,9 @@ func _ready():
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original_volume_linear_music = db_to_linear(AudioServer.get_bus_volume_db(1))
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version_to_check = currentVersion_nr + "." + str(currentVersion_hotfix)
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print("running full version name: ", version_to_check)
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if GlobalVariables.mp_debugging:
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TranslationServer.set_locale("EN")
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active_match_customization_dictionary = debug_match_customization
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func _unhandled_input(event):
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if GlobalVariables.mp_debugging:
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@ -70,7 +300,6 @@ func _unhandled_input(event):
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var language_array = ["EN", "EE", "RU", "ES LATAM", "ES", "FR", "IT", "JA", "KO", "PL", "PT", "DE", "TR", "UA", "ZHS", "ZHT"]
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var index = 0
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func SwapLanguage(dir : bool):
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return
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if dir:
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if index == language_array.size() - 1:
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index = 0
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@ -1,3 +1,4 @@
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class_name ItemInteraction extends Node
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@export var medicine : Medicine
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@ -29,6 +29,7 @@ func UpdateBindList():
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bindkey_keyboard = bindkey_keyboard.trim_suffix("(Physical)")
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bindkey_keyboard = bindkey_keyboard.replace(" ", "")
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bindkey_controller = bindkey_controller.left(firstindex)
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bindkey_controller = bindkey_controller.replace("Joypad Motion on", "")
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keylabel.text = bindkey_keyboard + ", " + bindkey_controller
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options.ParseInputMapDictionary()
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@ -53,6 +53,7 @@ func _ready():
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buttons_options[5].connect("is_pressed", ControllerDisable)
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buttons_options[6].connect("is_pressed", ToggleColorblind)
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buttons_options[7].connect("is_pressed", ToggleMusic)
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buttons_options[8].connect("is_pressed", ToggleGreyscaleDeath)
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version.text = GlobalVariables.currentVersion
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@ -253,6 +254,8 @@ func ToggleMusic():
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optionmanager.AdjustSettings_music()
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func ToggleColorblind():
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optionmanager.ToggleColorblind()
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func ToggleGreyscaleDeath():
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optionmanager.ToggleGreyscaleDeath()
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func DiscordLink():
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OS.shell_open(GlobalVariables.discord_link)
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func RebindControls():
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@ -13,7 +13,8 @@ var defaultOption_inputmap_keyboard = {
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"ui_up": InputMap.action_get_events("ui_up")[0],
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"ui_down": InputMap.action_get_events("ui_down")[0],
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"reset": InputMap.action_get_events("reset")[0],
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"exit game": InputMap.action_get_events("exit game")[0]
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"exit game": InputMap.action_get_events("exit game")[0],
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"free look toggle": InputMap.action_get_events("free look toggle")[0],
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}
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var defaultOption_inputmap_controller = {
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"ui_accept": InputMap.action_get_events("ui_accept")[1],
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@ -23,7 +24,8 @@ var defaultOption_inputmap_controller = {
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"ui_up": InputMap.action_get_events("ui_up")[1],
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"ui_down": InputMap.action_get_events("ui_down")[1],
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"reset": InputMap.action_get_events("reset")[1],
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"exit game": InputMap.action_get_events("exit game")[1]
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"exit game": InputMap.action_get_events("exit game")[1],
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"free look toggle": InputMap.action_get_events("free look toggle")[1],
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}
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@export var ui_windowed : CanvasItem
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@ -35,6 +37,7 @@ var defaultOption_inputmap_controller = {
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@export var menu : MenuManager
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@export var ui_volume : Label
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@export var checkmark_colorblind : Checkmark
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@export var checkmark_greyscale : Checkmark
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const savePath := "user://buckshotroulette_options_12.shell"
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var data = {}
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@ -46,6 +49,7 @@ var setting_windowed = false
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var setting_language = "EN"
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var setting_controllerEnabled = false
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var setting_colorblind = false
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var setting_greyscale_death = true
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var setting_music_enabled = true
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func _ready():
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@ -60,6 +64,7 @@ func _ready():
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ApplySettings_controller()
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ApplySettings_language()
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ApplySettings_inputmap()
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ApplySettings_greyscaledeath()
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func Printout():
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print("user current version: ", GlobalVariables.currentVersion)
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@ -101,6 +106,11 @@ func ToggleColorblind():
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checkmark_colorblind.UpdateCheckmark(setting_colorblind)
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ApplySettings_colorblind()
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func ToggleGreyscaleDeath():
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setting_greyscale_death = !setting_greyscale_death
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checkmark_greyscale.UpdateCheckmark(setting_greyscale_death)
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ApplySettings_greyscaledeath()
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func AdjustLanguage(alias : String):
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setting_language = alias
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ApplySettings_language()
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@ -164,7 +174,8 @@ func ParseInputMapDictionary():
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"ui_up": var_to_str(InputMap.action_get_events("ui_up")[0]),
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"ui_down": var_to_str(InputMap.action_get_events("ui_down")[0]),
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"reset": var_to_str(InputMap.action_get_events("reset")[0]),
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"exit game": var_to_str(InputMap.action_get_events("exit game")[0])
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"exit game": var_to_str(InputMap.action_get_events("exit game")[0]),
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"free look toggle": var_to_str(InputMap.action_get_events("free look toggle")[0])
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}
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setting_inputmap_controller = {
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"ui_accept": var_to_str(InputMap.action_get_events("ui_accept")[1]),
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@ -174,7 +185,8 @@ func ParseInputMapDictionary():
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"ui_up": var_to_str(InputMap.action_get_events("ui_up")[1]),
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"ui_down": var_to_str(InputMap.action_get_events("ui_down")[1]),
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"reset": var_to_str(InputMap.action_get_events("reset")[1]),
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"exit game": var_to_str(InputMap.action_get_events("exit game")[1])
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"exit game": var_to_str(InputMap.action_get_events("exit game")[1]),
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"free look toggle": var_to_str(InputMap.action_get_events("free look toggle")[1])
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}
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func ResetControls():
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@ -204,6 +216,10 @@ func ApplySettings_language():
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func ApplySettings_colorblind():
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GlobalVariables.colorblind = setting_colorblind
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func ApplySettings_greyscaledeath():
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GlobalVariables.greyscale_death = setting_greyscale_death
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checkmark_greyscale.UpdateCheckmark(GlobalVariables.greyscale_death)
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func SaveSettings():
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data = {
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#"has_read_introduction": roundManager.playerData.hasReadIntroduction,
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@ -214,7 +230,8 @@ func SaveSettings():
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"setting_inputmap_keyboard": setting_inputmap_keyboard,
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"setting_inputmap_controller": setting_inputmap_controller,
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"setting_colorblind": setting_colorblind,
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"setting_music_enabled": setting_music_enabled
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"setting_music_enabled": setting_music_enabled,
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"setting_greyscale_death": setting_greyscale_death,
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}
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print("attempting to save settings")
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var file = FileAccess.open(savePath, FileAccess.WRITE)
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@ -240,6 +257,9 @@ func LoadSettings():
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if (checkmark_colorblind != null): checkmark_colorblind.UpdateCheckmark(setting_colorblind)
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if (data.has('setting_music_enabled')):
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setting_music_enabled = data.setting_music_enabled
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if (data.has('setting_greyscale_death')):
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setting_greyscale_death = data.setting_greyscale_death
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if (checkmark_greyscale != null): checkmark_greyscale.UpdateCheckmark(setting_greyscale_death)
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file.close()
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print("---------------------------------")
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print("user settings: ", data)
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@ -253,5 +273,6 @@ func LoadSettings():
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ApplySettings_controller()
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ApplySettings_inputmap()
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ApplySettings_colorblind()
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ApplySettings_greyscaledeath()
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receivedFile = true
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else: print("user does not have settings file")
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