mirror of
https://github.com/thecatontheceiling/buckshotroulette-decomp.git
synced 2024-11-26 23:47:10 +00:00
135 lines
5.3 KiB
GDScript
135 lines
5.3 KiB
GDScript
class_name Rebinding extends Node
|
|
|
|
@export var options : OptionsManager
|
|
@export var mouseblocker : Control
|
|
@export var cursor : CursorManager
|
|
@export var controller : ControllerManager
|
|
@export var rebindKeyArray : Array[Label]
|
|
@export var menu : MenuManager
|
|
|
|
|
|
func UpdateBindList():
|
|
var map = InputMap
|
|
for action in InputMap.get_actions():
|
|
var action_bindname = action
|
|
var bindkeys = InputMap.action_get_events(action)
|
|
if (bindkeys.size() < 2): continue
|
|
var bindkey_keyboard = bindkeys[0].as_text()
|
|
var bindkey_controller = bindkeys[1].as_text()
|
|
for ui in rebindKeyArray:
|
|
if (ui.name == action_bindname):
|
|
var keylabel = ui.get_parent().get_child(1)
|
|
var bindbranch : RebindBranch = ui.get_parent().get_child(2)
|
|
bindbranch.originalBind_keyboard = bindkeys[0]
|
|
bindbranch.originalBind_controller = bindkeys[1]
|
|
#print("-------------------------------------------------")
|
|
#print("KEYBOARD bind branch: ", bindbranch.originalBind_keyboard)
|
|
#print("CONTROLLER bind branch: ", bindbranch.originalBind_controller)
|
|
var firstindex = bindkey_controller.rfind("(")
|
|
bindkey_keyboard = bindkey_keyboard.trim_suffix("(Physical)")
|
|
bindkey_keyboard = bindkey_keyboard.replace(" ", "")
|
|
bindkey_controller = bindkey_controller.left(firstindex)
|
|
bindkey_controller = bindkey_controller.replace("Joypad Motion on", "")
|
|
keylabel.text = bindkey_keyboard + ", " + bindkey_controller
|
|
options.ParseInputMapDictionary()
|
|
|
|
var globalparent
|
|
var previousKey
|
|
func GetRebind(parent : Node):
|
|
menu.failsafed = false
|
|
globalparent = parent
|
|
controller.checkingForInput = false
|
|
controller.SetRebindFocus(false)
|
|
var ui_inputName = parent.get_child(0)
|
|
var ui_inputKey = parent.get_child(1)
|
|
previousKey = ui_inputKey.text
|
|
mouseblocker.visible = true
|
|
cursor.SetCursor(false, false)
|
|
ui_inputKey.text = tr("PRESS ANY BUTTON REMAP")
|
|
checkingForCancel = true
|
|
waitingForAnyInput = true
|
|
|
|
var waitingForAnyInput
|
|
func _input(event):
|
|
#if (event is InputEventKey): print("event keycode: ", event.as_text_key_label())
|
|
#if (event is InputEventJoypadMotion): print("event axis value: ", event.axis_value)
|
|
# and !event is InputEventJoypadMotion below
|
|
if (waitingForAnyInput and !event is InputEventMouseMotion and event.is_pressed()):
|
|
if (event is InputEventMouseButton && event.double_click): event.double_click = false
|
|
#if (event is InputEventJoypadMotion): event.axis_value = 0
|
|
#if (event is InputEventKey): print("KEY. SCANCODE: ", event.scancode)
|
|
#if (event is InputEventJoypadButton): print("CONTROLLER. ")
|
|
#return
|
|
var newEventToBind = event
|
|
var parent = globalparent
|
|
var ui_inputName = parent.get_child(0).name
|
|
var branch = parent.get_child(2)
|
|
var originalkey_keyboard = branch.originalBind_keyboard
|
|
var originalkey_controller = branch.originalBind_controller
|
|
var activeKeyName = originalkey_controller
|
|
var actionIndex = 1
|
|
var assigningKeyboard = !event is InputEventJoypadButton and !event is InputEventJoypadMotion
|
|
var checkingMouse = event is InputEventMouseButton
|
|
if (assigningKeyboard):
|
|
activeKeyName = originalkey_keyboard
|
|
actionIndex = 0
|
|
var binds = InputMap.action_get_events(ui_inputName)
|
|
var firstEvent = originalkey_keyboard
|
|
var secondEvent = originalkey_controller
|
|
if (assigningKeyboard): firstEvent = newEventToBind
|
|
else: secondEvent = newEventToBind
|
|
InputMap.action_erase_events(ui_inputName)
|
|
InputMap.action_add_event(ui_inputName, firstEvent)
|
|
InputMap.action_add_event(ui_inputName, secondEvent)
|
|
|
|
#CHECK IF OVERWRITING KEY
|
|
var currentAction = ui_inputName
|
|
var currentBind = newEventToBind
|
|
var bindIndex = 1
|
|
if (assigningKeyboard): bindIndex = 0
|
|
#print("--------------------------------------------------")
|
|
for action in InputMap.get_actions():
|
|
if (action != currentAction):
|
|
var bindkeys = InputMap.action_get_events(action)
|
|
if (bindkeys.size() < 2): continue
|
|
#print("ACTIVE ACTION....", action, " ....BIND KEYS BIND INDEX.... ", bindkeys[bindIndex].as_text(), " ....CURRENT BIND.... ", currentBind.as_text())
|
|
if (bindkeys[bindIndex].as_text() == currentBind.as_text()):
|
|
SwapBind(bindkeys[0], bindkeys[1], action, assigningKeyboard, originalkey_keyboard, originalkey_controller)
|
|
|
|
UpdateBindList()
|
|
ReturnFromRebind()
|
|
|
|
func SwapBind(firstevent : InputEvent, secondevent : InputEvent, _action : String, _assigningKeyboard : bool, original_keyboard : InputEvent, original_cntrl : InputEvent):
|
|
InputMap.action_erase_events(_action)
|
|
if (_assigningKeyboard): firstevent = original_keyboard
|
|
else: secondevent = original_cntrl
|
|
InputMap.action_add_event(_action, firstevent)
|
|
InputMap.action_add_event(_action, secondevent)
|
|
|
|
func ReturnFromRebind():
|
|
waitingForAnyInput = false
|
|
await get_tree().create_timer(.1, false).timeout
|
|
var parent = globalparent
|
|
controller.checkingForInput = true
|
|
controller.SetRebindFocus(true)
|
|
mouseblocker.visible = false
|
|
cursor.SetCursor(true, false)
|
|
menu.failsafed = true
|
|
|
|
var checkingForCancel
|
|
func CancelRebind():
|
|
var parent = globalparent
|
|
parent.get_child(1).text = previousKey
|
|
controller.checkingForInput = true
|
|
controller.SetRebindFocus(true)
|
|
mouseblocker.visible = false
|
|
cursor.SetCursor(true, false)
|
|
checkingForCancel = false
|
|
#await get_tree().create_timer(1, false).timeout
|
|
menu.failsafed = true
|
|
|
|
var cancelAllowed = false
|
|
func _unhandled_input(event):
|
|
if (event.is_action_pressed("ui_cancel") && checkingForCancel && cancelAllowed):
|
|
CancelRebind()
|