librw/tools/txdwrite/txdwrite.cpp

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#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
#include <new>
#include <rw.h>
#include <args.h>
#include <src/gtaplg.h>
char *argv0;
using namespace std;
using namespace rw;
struct {
char *str;
uint32 val;
} platforms[] = {
{ "mobile", PLATFORM_OGL },
{ "ps2", PLATFORM_PS2 },
{ "xbox", PLATFORM_XBOX },
{ "d3d8", PLATFORM_D3D8 },
{ "d3d9", PLATFORM_D3D9 },
{ NULL, 0 }
};
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Raster*
xboxToD3d8(Raster *raster)
{
using namespace xbox;
Raster *newras;
if(raster->platform != PLATFORM_XBOX)
return raster;
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
int32 numLevels = raster->getNumLevels();
int32 format = raster->format;
// format &= ~Raster::MIPMAP;
if(ras->format){
newras = Raster::create(raster->width, raster->height, raster->depth,
format | raster->type | 0x80, PLATFORM_D3D8);
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int32 dxt = 0;
switch(ras->format){
case D3DFMT_DXT1:
dxt = 1;
break;
case D3DFMT_DXT3:
dxt = 3;
break;
case D3DFMT_DXT5:
dxt = 5;
break;
}
d3d::allocateDXT(newras, dxt, numLevels, ras->hasAlpha);
}else{
printf("swizzled!\n");
newras = Raster::create(raster->width, raster->height, raster->depth,
format | raster->type, PLATFORM_D3D8);
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}
if(raster->format & Raster::PAL4)
d3d::setPalette(newras, ras->palette, 32);
else if(raster->format & Raster::PAL8)
d3d::setPalette(newras, ras->palette, 256);
uint8 *data;
for(int32 i = 0; i < numLevels; i++){
if(i >= newras->getNumLevels())
break;
data = raster->lock(i);
d3d::setTexels(newras, data, i);
raster->unlock(i);
}
delete raster;
return newras;
}
void
usage(void)
{
fprintf(stderr, "usage: %s [-v version] [-o platform] in.txd [out.txd]\n", argv0);
fprintf(stderr, "\t-v RW version, e.g. 33004 for 3.3.0.4\n");
fprintf(stderr, "\t-o output platform. ps2, xbox, mobile, d3d8, d3d9\n");
exit(1);
}
int
main(int argc, char *argv[])
{
gta::attachPlugins();
rw::version = 0;
rw::platform = rw::PLATFORM_PS2;
// rw::platform = rw::PLATFORM_OGL;
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// rw::platform = rw::PLATFORM_XBOX;
// rw::platform = rw::PLATFORM_D3D8;
// rw::platform = rw::PLATFORM_D3D9;
int outplatform = rw::PLATFORM_PS2;
char *s;
ARGBEGIN{
case 'v':
sscanf(EARGF(usage()), "%x", &rw::version);
break;
case 'o':
s = EARGF(usage());
for(int i = 0; platforms[i].str; i++){
if(strcmp(platforms[i].str, s) == 0){
outplatform = platforms[i].val;
goto found;
}
}
printf("unknown platform %s\n", s);
outplatform = PLATFORM_D3D8;
found:
break;
default:
usage();
}ARGEND;
if(argc < 1)
usage();
rw::StreamFile in;
if(in.open(argv[0], "rb") == NULL){
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printf("couldn't open file %s\n", argv[1]);
return 1;
}
ChunkHeaderInfo header;
readChunkHeaderInfo(&in, &header);
assert(header.type == ID_TEXDICTIONARY);
rw::TexDictionary *txd;
txd = rw::TexDictionary::streamRead(&in);
assert(txd);
in.close();
rw::currentTexDictionary = txd;
if(rw::version == 0){
rw::version = header.version;
rw::build = header.build;
}
if(outplatform == PLATFORM_D3D8)
FORLIST(lnk, txd->textures){
Texture *tex = Texture::fromDict(lnk);
tex->raster = xboxToD3d8(tex->raster);
}
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// for(Texture *tex = txd->first; tex; tex = tex->next)
// tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
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rw::StreamFile out;
if(argc > 1)
out.open(argv[1], "wb");
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else
out.open("out.txd", "wb");
txd->streamWrite(&out);
out.close();
return 0;
}