mirror of
https://github.com/aap/librw.git
synced 2025-01-23 17:22:23 +00:00
422 lines
11 KiB
C++
422 lines
11 KiB
C++
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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//#include <iostream>
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//#include <fstream>
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#include <new>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rwobjects.h"
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#include "rwps2.h"
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#include "rwogl.h"
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using namespace std;
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namespace Rw {
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//
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// Geometry
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//
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// Mesh
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static void
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readMesh(Stream *stream, int32 len, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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int32 indbuf[256];
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uint32 buf[3];
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stream->read(buf, 12);
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geo->meshHeader = new MeshHeader;
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geo->meshHeader->flags = buf[0];
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geo->meshHeader->numMeshes = buf[1];
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geo->meshHeader->totalIndices = buf[2];
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geo->meshHeader->mesh = new Mesh[geo->meshHeader->numMeshes];
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Mesh *mesh = geo->meshHeader->mesh;
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bool hasData = len > 12+geo->meshHeader->numMeshes*8;
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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stream->read(buf, 8);
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mesh->numIndices = buf[0];
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mesh->material = geo->materialList[buf[1]];
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mesh->indices = NULL;
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if(geo->geoflags & Geometry::NATIVE){
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// OpenGL stores uint16 indices here
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if(hasData){
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mesh->indices = new uint16[mesh->numIndices];
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stream->read(mesh->indices,
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mesh->numIndices*2);
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}
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}else{
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mesh->indices = new uint16[mesh->numIndices];
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uint16 *ind = mesh->indices;
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int32 numIndices = mesh->numIndices;
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for(; numIndices > 0; numIndices -= 256){
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int32 n = numIndices < 256 ? numIndices : 256;
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stream->read(indbuf, n*4);
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for(int32 j = 0; j < n; j++)
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ind[j] = indbuf[j];
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ind += n;
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}
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}
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mesh++;
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}
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}
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static void
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writeMesh(Stream *stream, int32, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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int32 indbuf[256];
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uint32 buf[3];
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buf[0] = geo->meshHeader->flags;
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buf[1] = geo->meshHeader->numMeshes;
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buf[2] = geo->meshHeader->totalIndices;
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stream->write(buf, 12);
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Mesh *mesh = geo->meshHeader->mesh;
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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buf[0] = mesh->numIndices;
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buf[1] = findPointer((void*)mesh->material,
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(void**)geo->materialList,
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geo->numMaterials);
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stream->write(buf, 8);
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if(geo->geoflags & Geometry::NATIVE){
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assert(geo->instData != NULL);
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if(geo->instData->platform == PLATFORM_OGL)
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stream->write(mesh->indices,
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mesh->numIndices*2);
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}else{
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uint16 *ind = mesh->indices;
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int32 numIndices = mesh->numIndices;
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for(; numIndices > 0; numIndices -= 256){
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int32 n = numIndices < 256 ? numIndices : 256;
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for(int32 j = 0; j < n; j++)
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indbuf[j] = ind[j];
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stream->write(indbuf, n*4);
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ind += n;
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}
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}
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mesh++;
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}
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}
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static int32
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getSizeMesh(void *object, int32)
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{
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Geometry *geo = (Geometry*)object;
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if(geo->meshHeader == NULL)
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return -1;
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int32 size = 12 + geo->meshHeader->numMeshes*8;
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if(geo->geoflags & Geometry::NATIVE){
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assert(geo->instData != NULL);
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if(geo->instData->platform == PLATFORM_OGL)
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size += geo->meshHeader->totalIndices*2;
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}else{
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size += geo->meshHeader->totalIndices*4;
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}
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return size;
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}
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void
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RegisterMeshPlugin(void)
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{
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Geometry::registerPlugin(0, 0x50E, NULL, NULL, NULL);
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Geometry::registerPluginStream(0x50E, (StreamRead)readMesh,
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(StreamWrite)writeMesh,
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(StreamGetSize)getSizeMesh);
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}
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// Native Data
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static void*
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destroyNativeData(void *object, int32 offset, int32 size)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == NULL)
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return object;
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if(geometry->instData->platform == PLATFORM_PS2)
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return Ps2::DestroyNativeData(object, offset, size);
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if(geometry->instData->platform == PLATFORM_OGL)
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return Gl::DestroyNativeData(object, offset, size);
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return object;
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}
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static void
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readNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
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{
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ChunkHeaderInfo header;
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uint32 libid;
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uint32 platform;
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// ugly hack to find out platform
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stream->seek(-4);
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libid = stream->readU32();
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ReadChunkHeaderInfo(stream, &header);
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if(header.type == ID_STRUCT &&
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LibraryIDPack(header.version, header.build) == libid){
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// must be PS2 or Xbox
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platform = stream->readU32();
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stream->seek(-16);
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if(platform == PLATFORM_PS2)
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Ps2::ReadNativeData(stream, len, object, o, s);
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else if(platform == PLATFORM_XBOX)
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stream->seek(len);
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}else{
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stream->seek(-12);
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Gl::ReadNativeData(stream, len, object, o, s);
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}
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}
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static void
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writeNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == NULL)
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return;
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if(geometry->instData->platform == PLATFORM_PS2)
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Ps2::WriteNativeData(stream, len, object, o, s);
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else if(geometry->instData->platform == PLATFORM_OGL)
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Gl::WriteNativeData(stream, len, object, o, s);
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}
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static int32
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getSizeNativeData(void *object, int32 offset, int32 size)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData == NULL)
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return -1;
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if(geometry->instData->platform == PLATFORM_PS2)
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return Ps2::GetSizeNativeData(object, offset, size);
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else if(geometry->instData->platform == PLATFORM_XBOX)
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return -1;
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else if(geometry->instData->platform == PLATFORM_OGL)
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return Gl::GetSizeNativeData(object, offset, size);
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return -1;
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}
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void
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RegisterNativeDataPlugin(void)
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{
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Geometry::registerPlugin(0, ID_NATIVEDATA,
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NULL, destroyNativeData, NULL);
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Geometry::registerPluginStream(ID_NATIVEDATA,
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(StreamRead)readNativeData,
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(StreamWrite)writeNativeData,
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(StreamGetSize)getSizeNativeData);
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}
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// Skin
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static void*
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createSkin(void *object, int32 offset, int32)
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{
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*PLUGINOFFSET(Skin*, object, offset) = NULL;
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return object;
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}
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static void*
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destroySkin(void *object, int32 offset, int32)
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{
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Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
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if(skin)
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delete[] skin->data;
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delete skin;
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return object;
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}
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static void*
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copySkin(void *dst, void *src, int32 offset, int32)
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{
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Geometry *geometry = (Geometry*)src;
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assert(geometry->instData == NULL);
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assert(((Geometry*)src)->numVertices == ((Geometry*)dst)->numVertices);
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Skin *srcskin = *PLUGINOFFSET(Skin*, src, offset);
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if(srcskin == NULL)
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return dst;
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Skin *dstskin = new Skin;
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*PLUGINOFFSET(Skin*, dst, offset) = dstskin;
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dstskin->numBones = srcskin->numBones;
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dstskin->numUsedBones = srcskin->numUsedBones;
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dstskin->maxIndex = srcskin->maxIndex;
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uint32 size = srcskin->numUsedBones +
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srcskin->numBones*64 +
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geometry->numVertices*(16+4) + 15;
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uint8 *data = new uint8[size];
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dstskin->data = data;
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memcpy(dstskin->data, srcskin->data, size);
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dstskin->usedBones = NULL;
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if(srcskin->usedBones){
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dstskin->usedBones = data;
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data += dstskin->numUsedBones;
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}
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uintptr ptr = (uintptr)data + 15;
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ptr &= ~0xF;
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data = (uint8*)ptr;
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dstskin->inverseMatrices = NULL;
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if(srcskin->inverseMatrices){
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dstskin->inverseMatrices = (float*)data;
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data += 64*dstskin->numBones;
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}
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dstskin->indices = NULL;
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if(srcskin->indices){
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dstskin->indices = data;
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data += 4*geometry->numVertices;
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}
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dstskin->weights = NULL;
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if(srcskin->weights)
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dstskin->weights = (float*)data;
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return dst;
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}
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static void
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readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
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{
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uint8 header[4];
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData){
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assert(geometry->instData->platform == PLATFORM_PS2);
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Ps2::ReadNativeSkin(stream, len, object, offset);
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return;
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}
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stream->read(header, 4);
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Skin *skin = new Skin;
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*PLUGINOFFSET(Skin*, geometry, offset) = skin;
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skin->numBones = header[0];
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// both values unused in/before 33002, used in/after 34003
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skin->numUsedBones = header[1];
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skin->maxIndex = header[2];
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bool oldFormat = skin->numUsedBones == 0;
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uint32 size = skin->numUsedBones +
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skin->numBones*64 +
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geometry->numVertices*(16+4) + 15;
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uint8 *data = new uint8[size];
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skin->data = data;
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skin->usedBones = NULL;
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if(skin->numUsedBones){
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skin->usedBones = data;
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data += skin->numUsedBones;
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}
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uintptr ptr = (uintptr)data + 15;
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ptr &= ~0xF;
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data = (uint8*)ptr;
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skin->inverseMatrices = NULL;
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if(skin->numBones){
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skin->inverseMatrices = (float*)data;
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data += 64*skin->numBones;
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}
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skin->indices = NULL;
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if(geometry->numVertices){
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skin->indices = data;
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data += 4*geometry->numVertices;
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}
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skin->weights = NULL;
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if(geometry->numVertices)
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skin->weights = (float*)data;
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if(skin->usedBones)
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stream->read(skin->usedBones, skin->numUsedBones);
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if(skin->indices)
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stream->read(skin->indices, geometry->numVertices*4);
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if(skin->weights)
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stream->read(skin->weights, geometry->numVertices*16);
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for(int32 i = 0; i < skin->numBones; i++){
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if(oldFormat)
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stream->seek(4); // skip 0xdeaddead
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stream->read(&skin->inverseMatrices[i*16], 64);
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}
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// TODO: find out what this is (related to skin splitting)
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// always 0 in GTA files
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if(!oldFormat)
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stream->seek(12);
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}
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static void
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writeSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
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{
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uint8 header[4];
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData){
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assert(geometry->instData->platform == PLATFORM_PS2);
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Ps2::WriteNativeSkin(stream, len, object, offset);
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return;
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}
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Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
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bool oldFormat = Version < 0x34003;
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header[0] = skin->numBones;
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header[1] = skin->numUsedBones;
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header[2] = skin->maxIndex;
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header[3] = 0;
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if(oldFormat){
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header[1] = 0;
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header[2] = 0;
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}
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stream->write(header, 4);
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if(!oldFormat)
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stream->write(skin->usedBones, skin->numUsedBones);
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stream->write(skin->indices, geometry->numVertices*4);
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stream->write(skin->weights, geometry->numVertices*16);
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for(int32 i = 0; i < skin->numBones; i++){
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if(oldFormat)
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stream->writeU32(0xdeaddead);
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stream->write(&skin->inverseMatrices[i*16], 64);
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}
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if(!oldFormat){
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uint32 buffer[3] = { 0, 0, 0};
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stream->write(buffer, 12);
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}
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}
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static int32
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getSizeSkin(void *object, int32 offset, int32)
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{
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Geometry *geometry = (Geometry*)object;
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if(geometry->instData){
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assert(geometry->instData->platform == PLATFORM_PS2);
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return Ps2::GetSizeNativeSkin(object, offset);
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}
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Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
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if(skin == NULL)
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return -1;
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int32 size = 4 + geometry->numVertices*(16+4) +
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skin->numBones*64;
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// not sure which version introduced the new format
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if(Version < 0x34003)
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size += skin->numBones*4;
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else
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size += skin->numUsedBones + 12;
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return size;
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}
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void
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RegisterSkinPlugin(void)
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{
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Geometry::registerPlugin(sizeof(Skin*), ID_SKIN,
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createSkin, destroySkin, copySkin);
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Geometry::registerPluginStream(ID_SKIN,
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(StreamRead)readSkin,
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(StreamWrite)writeSkin,
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(StreamGetSize)getSizeSkin);
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}
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}
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