Implemented generic and most of PS2 skin plugin.

This commit is contained in:
Angelo Papenhoff 2015-01-07 23:06:44 +01:00
parent 811c045326
commit e373b47041
8 changed files with 845 additions and 0 deletions

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@ -16,10 +16,13 @@ main(int argc, char *argv[])
// Rw::Version = 0x31000;
// Rw::Build = 0;
// Rw::Version = 0x33002;
Rw::RegisterNodeNamePlugin();
Rw::RegisterBreakableModelPlugin();
Rw::RegisterExtraVertColorPlugin();
Rw::Ps2::RegisterADCPlugin();
Rw::RegisterSkinPlugin();
Rw::RegisterNativeDataPlugin();
// Rw::Ps2::RegisterNativeDataPlugin();
Rw::RegisterMeshPlugin();

421
src/geometryplg.cpp Normal file
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@ -0,0 +1,421 @@
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
//#include <iostream>
//#include <fstream>
#include <new>
#include "rwbase.h"
#include "rwplugin.h"
#include "rwobjects.h"
#include "rwps2.h"
#include "rwogl.h"
using namespace std;
namespace Rw {
//
// Geometry
//
// Mesh
static void
readMesh(Stream *stream, int32 len, void *object, int32, int32)
{
Geometry *geo = (Geometry*)object;
int32 indbuf[256];
uint32 buf[3];
stream->read(buf, 12);
geo->meshHeader = new MeshHeader;
geo->meshHeader->flags = buf[0];
geo->meshHeader->numMeshes = buf[1];
geo->meshHeader->totalIndices = buf[2];
geo->meshHeader->mesh = new Mesh[geo->meshHeader->numMeshes];
Mesh *mesh = geo->meshHeader->mesh;
bool hasData = len > 12+geo->meshHeader->numMeshes*8;
for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
stream->read(buf, 8);
mesh->numIndices = buf[0];
mesh->material = geo->materialList[buf[1]];
mesh->indices = NULL;
if(geo->geoflags & Geometry::NATIVE){
// OpenGL stores uint16 indices here
if(hasData){
mesh->indices = new uint16[mesh->numIndices];
stream->read(mesh->indices,
mesh->numIndices*2);
}
}else{
mesh->indices = new uint16[mesh->numIndices];
uint16 *ind = mesh->indices;
int32 numIndices = mesh->numIndices;
for(; numIndices > 0; numIndices -= 256){
int32 n = numIndices < 256 ? numIndices : 256;
stream->read(indbuf, n*4);
for(int32 j = 0; j < n; j++)
ind[j] = indbuf[j];
ind += n;
}
}
mesh++;
}
}
static void
writeMesh(Stream *stream, int32, void *object, int32, int32)
{
Geometry *geo = (Geometry*)object;
int32 indbuf[256];
uint32 buf[3];
buf[0] = geo->meshHeader->flags;
buf[1] = geo->meshHeader->numMeshes;
buf[2] = geo->meshHeader->totalIndices;
stream->write(buf, 12);
Mesh *mesh = geo->meshHeader->mesh;
for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
buf[0] = mesh->numIndices;
buf[1] = findPointer((void*)mesh->material,
(void**)geo->materialList,
geo->numMaterials);
stream->write(buf, 8);
if(geo->geoflags & Geometry::NATIVE){
assert(geo->instData != NULL);
if(geo->instData->platform == PLATFORM_OGL)
stream->write(mesh->indices,
mesh->numIndices*2);
}else{
uint16 *ind = mesh->indices;
int32 numIndices = mesh->numIndices;
for(; numIndices > 0; numIndices -= 256){
int32 n = numIndices < 256 ? numIndices : 256;
for(int32 j = 0; j < n; j++)
indbuf[j] = ind[j];
stream->write(indbuf, n*4);
ind += n;
}
}
mesh++;
}
}
static int32
getSizeMesh(void *object, int32)
{
Geometry *geo = (Geometry*)object;
if(geo->meshHeader == NULL)
return -1;
int32 size = 12 + geo->meshHeader->numMeshes*8;
if(geo->geoflags & Geometry::NATIVE){
assert(geo->instData != NULL);
if(geo->instData->platform == PLATFORM_OGL)
size += geo->meshHeader->totalIndices*2;
}else{
size += geo->meshHeader->totalIndices*4;
}
return size;
}
void
RegisterMeshPlugin(void)
{
Geometry::registerPlugin(0, 0x50E, NULL, NULL, NULL);
Geometry::registerPluginStream(0x50E, (StreamRead)readMesh,
(StreamWrite)writeMesh,
(StreamGetSize)getSizeMesh);
}
// Native Data
static void*
destroyNativeData(void *object, int32 offset, int32 size)
{
Geometry *geometry = (Geometry*)object;
if(geometry->instData == NULL)
return object;
if(geometry->instData->platform == PLATFORM_PS2)
return Ps2::DestroyNativeData(object, offset, size);
if(geometry->instData->platform == PLATFORM_OGL)
return Gl::DestroyNativeData(object, offset, size);
return object;
}
static void
readNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
{
ChunkHeaderInfo header;
uint32 libid;
uint32 platform;
// ugly hack to find out platform
stream->seek(-4);
libid = stream->readU32();
ReadChunkHeaderInfo(stream, &header);
if(header.type == ID_STRUCT &&
LibraryIDPack(header.version, header.build) == libid){
// must be PS2 or Xbox
platform = stream->readU32();
stream->seek(-16);
if(platform == PLATFORM_PS2)
Ps2::ReadNativeData(stream, len, object, o, s);
else if(platform == PLATFORM_XBOX)
stream->seek(len);
}else{
stream->seek(-12);
Gl::ReadNativeData(stream, len, object, o, s);
}
}
static void
writeNativeData(Stream *stream, int32 len, void *object, int32 o, int32 s)
{
Geometry *geometry = (Geometry*)object;
if(geometry->instData == NULL)
return;
if(geometry->instData->platform == PLATFORM_PS2)
Ps2::WriteNativeData(stream, len, object, o, s);
else if(geometry->instData->platform == PLATFORM_OGL)
Gl::WriteNativeData(stream, len, object, o, s);
}
static int32
getSizeNativeData(void *object, int32 offset, int32 size)
{
Geometry *geometry = (Geometry*)object;
if(geometry->instData == NULL)
return -1;
if(geometry->instData->platform == PLATFORM_PS2)
return Ps2::GetSizeNativeData(object, offset, size);
else if(geometry->instData->platform == PLATFORM_XBOX)
return -1;
else if(geometry->instData->platform == PLATFORM_OGL)
return Gl::GetSizeNativeData(object, offset, size);
return -1;
}
void
RegisterNativeDataPlugin(void)
{
Geometry::registerPlugin(0, ID_NATIVEDATA,
NULL, destroyNativeData, NULL);
Geometry::registerPluginStream(ID_NATIVEDATA,
(StreamRead)readNativeData,
(StreamWrite)writeNativeData,
(StreamGetSize)getSizeNativeData);
}
// Skin
static void*
createSkin(void *object, int32 offset, int32)
{
*PLUGINOFFSET(Skin*, object, offset) = NULL;
return object;
}
static void*
destroySkin(void *object, int32 offset, int32)
{
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
if(skin)
delete[] skin->data;
delete skin;
return object;
}
static void*
copySkin(void *dst, void *src, int32 offset, int32)
{
Geometry *geometry = (Geometry*)src;
assert(geometry->instData == NULL);
assert(((Geometry*)src)->numVertices == ((Geometry*)dst)->numVertices);
Skin *srcskin = *PLUGINOFFSET(Skin*, src, offset);
if(srcskin == NULL)
return dst;
Skin *dstskin = new Skin;
*PLUGINOFFSET(Skin*, dst, offset) = dstskin;
dstskin->numBones = srcskin->numBones;
dstskin->numUsedBones = srcskin->numUsedBones;
dstskin->maxIndex = srcskin->maxIndex;
uint32 size = srcskin->numUsedBones +
srcskin->numBones*64 +
geometry->numVertices*(16+4) + 15;
uint8 *data = new uint8[size];
dstskin->data = data;
memcpy(dstskin->data, srcskin->data, size);
dstskin->usedBones = NULL;
if(srcskin->usedBones){
dstskin->usedBones = data;
data += dstskin->numUsedBones;
}
uintptr ptr = (uintptr)data + 15;
ptr &= ~0xF;
data = (uint8*)ptr;
dstskin->inverseMatrices = NULL;
if(srcskin->inverseMatrices){
dstskin->inverseMatrices = (float*)data;
data += 64*dstskin->numBones;
}
dstskin->indices = NULL;
if(srcskin->indices){
dstskin->indices = data;
data += 4*geometry->numVertices;
}
dstskin->weights = NULL;
if(srcskin->weights)
dstskin->weights = (float*)data;
return dst;
}
static void
readSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
{
uint8 header[4];
Geometry *geometry = (Geometry*)object;
if(geometry->instData){
assert(geometry->instData->platform == PLATFORM_PS2);
Ps2::ReadNativeSkin(stream, len, object, offset);
return;
}
stream->read(header, 4);
Skin *skin = new Skin;
*PLUGINOFFSET(Skin*, geometry, offset) = skin;
skin->numBones = header[0];
// both values unused in/before 33002, used in/after 34003
skin->numUsedBones = header[1];
skin->maxIndex = header[2];
bool oldFormat = skin->numUsedBones == 0;
uint32 size = skin->numUsedBones +
skin->numBones*64 +
geometry->numVertices*(16+4) + 15;
uint8 *data = new uint8[size];
skin->data = data;
skin->usedBones = NULL;
if(skin->numUsedBones){
skin->usedBones = data;
data += skin->numUsedBones;
}
uintptr ptr = (uintptr)data + 15;
ptr &= ~0xF;
data = (uint8*)ptr;
skin->inverseMatrices = NULL;
if(skin->numBones){
skin->inverseMatrices = (float*)data;
data += 64*skin->numBones;
}
skin->indices = NULL;
if(geometry->numVertices){
skin->indices = data;
data += 4*geometry->numVertices;
}
skin->weights = NULL;
if(geometry->numVertices)
skin->weights = (float*)data;
if(skin->usedBones)
stream->read(skin->usedBones, skin->numUsedBones);
if(skin->indices)
stream->read(skin->indices, geometry->numVertices*4);
if(skin->weights)
stream->read(skin->weights, geometry->numVertices*16);
for(int32 i = 0; i < skin->numBones; i++){
if(oldFormat)
stream->seek(4); // skip 0xdeaddead
stream->read(&skin->inverseMatrices[i*16], 64);
}
// TODO: find out what this is (related to skin splitting)
// always 0 in GTA files
if(!oldFormat)
stream->seek(12);
}
static void
writeSkin(Stream *stream, int32 len, void *object, int32 offset, int32)
{
uint8 header[4];
Geometry *geometry = (Geometry*)object;
if(geometry->instData){
assert(geometry->instData->platform == PLATFORM_PS2);
Ps2::WriteNativeSkin(stream, len, object, offset);
return;
}
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
bool oldFormat = Version < 0x34003;
header[0] = skin->numBones;
header[1] = skin->numUsedBones;
header[2] = skin->maxIndex;
header[3] = 0;
if(oldFormat){
header[1] = 0;
header[2] = 0;
}
stream->write(header, 4);
if(!oldFormat)
stream->write(skin->usedBones, skin->numUsedBones);
stream->write(skin->indices, geometry->numVertices*4);
stream->write(skin->weights, geometry->numVertices*16);
for(int32 i = 0; i < skin->numBones; i++){
if(oldFormat)
stream->writeU32(0xdeaddead);
stream->write(&skin->inverseMatrices[i*16], 64);
}
if(!oldFormat){
uint32 buffer[3] = { 0, 0, 0};
stream->write(buffer, 12);
}
}
static int32
getSizeSkin(void *object, int32 offset, int32)
{
Geometry *geometry = (Geometry*)object;
if(geometry->instData){
assert(geometry->instData->platform == PLATFORM_PS2);
return Ps2::GetSizeNativeSkin(object, offset);
}
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
if(skin == NULL)
return -1;
int32 size = 4 + geometry->numVertices*(16+4) +
skin->numBones*64;
// not sure which version introduced the new format
if(Version < 0x34003)
size += skin->numBones*4;
else
size += skin->numUsedBones + 12;
return size;
}
void
RegisterSkinPlugin(void)
{
Geometry::registerPlugin(sizeof(Skin*), ID_SKIN,
createSkin, destroySkin, copySkin);
Geometry::registerPluginStream(ID_SKIN,
(StreamRead)readSkin,
(StreamWrite)writeSkin,
(StreamGetSize)getSizeSkin);
}
}

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src/gtaplg.cpp Normal file
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@ -0,0 +1,265 @@
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cassert>
//#include <iostream>
//#include <fstream>
#include <new>
#include "rwbase.h"
#include "rwplugin.h"
#include "rwobjects.h"
#include "gtaplg.h"
using namespace std;
namespace Rw {
//
// Frame
//
// Node Name
static void*
createNodeName(void *object, int32 offset, int32)
{
char *name = PLUGINOFFSET(char, object, offset);
name[0] = '\0';
return object;
}
static void*
copyNodeName(void *dst, void *src, int32 offset, int32)
{
char *dstname = PLUGINOFFSET(char, dst, offset);
char *srcname = PLUGINOFFSET(char, src, offset);
strncpy(dstname, srcname, 17);
return dst;
}
static void*
destroyNodeName(void *object, int32, int32)
{
return object;
}
static void
readNodeName(Stream *stream, int32 len, void *object, int32 offset, int32)
{
char *name = PLUGINOFFSET(char, object, offset);
stream->read(name, len);
name[len] = '\0';
}
static void
writeNodeName(Stream *stream, int32 len, void *object, int32 offset, int32)
{
char *name = PLUGINOFFSET(char, object, offset);
stream->write(name, len);
}
static int32
getSizeNodeName(void *object, int32 offset)
{
char *name = PLUGINOFFSET(char, object, offset);
int32 len = strlen(name);
return len > 0 ? len : -1;
}
void
RegisterNodeNamePlugin(void)
{
Frame::registerPlugin(18, ID_NODENAME,
(Constructor)createNodeName,
(Destructor)destroyNodeName,
(CopyConstructor)copyNodeName);
Frame::registerPluginStream(0x253f2fe, (StreamRead)readNodeName,
(StreamWrite)writeNodeName,
(StreamGetSize)getSizeNodeName);
}
//
// Geometry
//
// Breakable Model
static void*
createBreakableModel(void *object, int32 offset, int32)
{
*PLUGINOFFSET(uint8*, object, offset) = 0;
return object;
}
static void*
destroyBreakableModel(void *object, int32 offset, int32)
{
uint8 *p = *PLUGINOFFSET(uint8*, object, offset);
delete[] p;
return object;
}
static void
readBreakableModel(Stream *stream, int32, void *object, int32 o, int32)
{
uint32 header[13];
uint32 hasBreakable = stream->readU32();
if(hasBreakable == 0)
return;
stream->read(header, 13*4);
uint32 size = header[1]*(12+8+4) + header[5]*(6+2) +
header[8]*(32+32+12);
uint8 *p = new uint8[sizeof(Breakable)+size];
Breakable *breakable = (Breakable*)p;
*PLUGINOFFSET(Breakable*, object, o) = breakable;
breakable->position = header[0];
breakable->numVertices = header[1];
breakable->numFaces = header[5];
breakable->numMaterials = header[8];
p += sizeof(Breakable);
stream->read(p, size);
breakable->vertices = (float*)p;
p += breakable->numVertices*12;
breakable->texCoords = (float*)p;
p += breakable->numVertices*8;
breakable->colors = (uint8*)p;
p += breakable->numVertices*4;
breakable->faces = (uint16*)p;
p += breakable->numFaces*6;
breakable->matIDs = (uint16*)p;
p += breakable->numFaces*2;
breakable->texNames = (char(*)[32])p;
p += breakable->numMaterials*32;
breakable->maskNames = (char(*)[32])p;
p += breakable->numMaterials*32;
breakable->surfaceProps = (float32(*)[3])p;
}
static void
writeBreakableModel(Stream *stream, int32, void *object, int32 o, int32)
{
uint32 header[13];
Breakable *breakable = *PLUGINOFFSET(Breakable*, object, o);
uint8 *p = (uint8*)breakable;
if(breakable == NULL){
stream->writeU32(0);
return;
}
stream->writeU32(1);
memset((char*)header, 0, 13*4);
header[0] = breakable->position;
header[1] = breakable->numVertices;
header[5] = breakable->numFaces;
header[8] = breakable->numMaterials;
stream->write(header, 13*4);
p += sizeof(Breakable);
stream->write(p, breakable->numVertices*(12+8+4) +
breakable->numFaces*(6+2) +
breakable->numMaterials*(32+32+12));
}
static int32
getSizeBreakableModel(void *object, int32 offset, int32)
{
Breakable *breakable = *PLUGINOFFSET(Breakable*, object, offset);
if(breakable == NULL)
return 4;
return 56 + breakable->numVertices*(12+8+4) +
breakable->numFaces*(6+2) +
breakable->numMaterials*(32+32+12);
}
void
RegisterBreakableModelPlugin(void)
{
Geometry::registerPlugin(sizeof(Breakable*), ID_BREAKABLE,
createBreakableModel,
destroyBreakableModel, NULL);
Geometry::registerPluginStream(ID_BREAKABLE,
(StreamRead)readBreakableModel,
(StreamWrite)writeBreakableModel,
(StreamGetSize)getSizeBreakableModel);
}
// Extra colors
static void*
createExtraVertColors(void *object, int32 offset, int32)
{
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, object, offset);
colordata->nightColors = NULL;
colordata->dayColors = NULL;
colordata->balance = 0.0f;
return object;
}
static void*
destroyExtraVertColors(void *object, int32 offset, int32)
{
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, object, offset);
delete[] colordata->nightColors;
delete[] colordata->dayColors;
return object;
}
static void
readExtraVertColors(Stream *stream, int32, void *object, int32 offset, int32)
{
uint32 hasData;
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, object, offset);
hasData = stream->readU32();
if(!hasData)
return;
Geometry *geometry = (Geometry*)object;
colordata->nightColors = new uint8[geometry->numVertices*4];
colordata->dayColors = new uint8[geometry->numVertices*4];
colordata->balance = 1.0f;
stream->read(colordata->nightColors, geometry->numVertices*4);
if(geometry->colors)
memcpy(colordata->dayColors, geometry->colors,
geometry->numVertices*4);
}
static void
writeExtraVertColors(Stream *stream, int32, void *object, int32 offset, int32)
{
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, object, offset);
stream->writeU32(colordata->nightColors != NULL);
if(colordata->nightColors){
Geometry *geometry = (Geometry*)object;
stream->write(colordata->nightColors, geometry->numVertices*4);
}
}
static int32
getSizeExtraVertColors(void *object, int32 offset, int32)
{
ExtraVertColors *colordata =
PLUGINOFFSET(ExtraVertColors, object, offset);
Geometry *geometry = (Geometry*)object;
if(colordata->nightColors)
return 4 + geometry->numVertices*4;
return -1;
}
void
RegisterExtraVertColorPlugin(void)
{
Geometry::registerPlugin(sizeof(ExtraVertColors), ID_EXTRAVERTCOLORS,
createExtraVertColors,
destroyExtraVertColors, NULL);
Geometry::registerPluginStream(ID_EXTRAVERTCOLORS,
(StreamRead)readExtraVertColors,
(StreamWrite)writeExtraVertColors,
(StreamGetSize)getSizeExtraVertColors);
}
}

40
src/gtaplg.h Normal file
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@ -0,0 +1,40 @@
namespace Rw {
enum
{
ID_EXTRAVERTCOLORS = 0x253f2f9,
ID_BREAKABLE = 0x253f2fd,
ID_NODENAME = 0x253f2fe
};
void RegisterNodeNamePlugin(void);
struct Breakable
{
uint32 position;
uint32 numVertices;
uint32 numFaces;
uint32 numMaterials;
float32 *vertices;
float32 *texCoords;
uint8 *colors;
uint16 *faces;
uint16 *matIDs;
char (*texNames)[32];
char (*maskNames)[32];
float32 (*surfaceProps)[3];
};
void RegisterBreakableModelPlugin(void);
struct ExtraVertColors
{
uint8 *nightColors;
uint8 *dayColors;
float balance;
};
void RegisterExtraVertColorPlugin(void);
}

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@ -181,6 +181,95 @@ unfixDmaOffsets(InstanceData *inst)
#endif
}
// Skin
void
ReadNativeSkin(Stream *stream, int32, void *object, int32 offset)
{
uint8 header[4];
uint32 vers;
Geometry *geometry = (Geometry*)object;
assert(FindChunk(stream, ID_STRUCT, NULL, &vers));
assert(stream->readU32() == PLATFORM_PS2);
stream->read(header, 4);
Skin *skin = new Skin;
*PLUGINOFFSET(Skin*, geometry, offset) = skin;
skin->numBones = header[0];
// both values unused in/before 33002, used in/after 34003
skin->numUsedBones = header[1];
skin->maxIndex = header[2];
bool oldFormat = skin->numUsedBones == 0;
int32 size = skin->numUsedBones + skin->numBones*64 + 15;
uint8 *data = new uint8[size];
skin->data = data;
skin->indices = NULL;
skin->weights = NULL;
skin->usedBones = NULL;
if(skin->numUsedBones){
skin->usedBones = data;
data += skin->numUsedBones;
stream->read(skin->data, skin->numUsedBones);
}
uintptr ptr = (uintptr)data + 15;
ptr &= ~0xF;
data = (uint8*)ptr;
skin->inverseMatrices = NULL;
if(skin->numBones){
skin->inverseMatrices = (float*)data;
stream->read(skin->inverseMatrices, skin->numBones*64);
}
if(!oldFormat)
// last 3 ints are probably the same as in generic format
// TODO: what are the other 4?
stream->seek(7*4);
}
void
WriteNativeSkin(Stream *stream, int32 len, void *object, int32 offset)
{
uint8 header[4];
WriteChunkHeader(stream, ID_STRUCT, len-12);
stream->writeU32(PLATFORM_PS2);
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
bool oldFormat = Version < 0x34003;
header[0] = skin->numBones;
header[1] = skin->numUsedBones;
header[2] = skin->maxIndex;
header[3] = 0;
if(oldFormat){
header[1] = 0;
header[2] = 0;
}
stream->write(header, 4);
if(!oldFormat)
stream->write(skin->usedBones, skin->numUsedBones);
stream->write(skin->inverseMatrices, skin->numBones*64);
if(!oldFormat){
uint32 buffer[7] = { 0, 0, 0, 0, 0, 0, 0 };
stream->write(buffer, 7*4);
}
}
int32
GetSizeNativeSkin(void *object, int32 offset)
{
Skin *skin = *PLUGINOFFSET(Skin*, object, offset);
if(skin == NULL)
return -1;
int32 size = 12 + 4 + 4 + skin->numBones*64;
// not sure which version introduced the new format
if(Version >= 0x34003)
size += skin->numUsedBones + 16 + 12;
return size;
}
// ADC
static void*
@ -200,6 +289,8 @@ copyADC(void *dst, void *src, int32 offset, int32)
return dst;
}
// TODO: look at PC SA rccam.dff bloodrb.dff
static void
readADC(Stream *stream, int32, void *object, int32 offset, int32)
{

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@ -12,6 +12,11 @@ typedef float float32;
typedef int32 bool32;
typedef uint8 byte;
typedef uint32 uint;
#if __WORDSIZE == 64
typedef uint64 uintptr;
#else
typedef uint32 uintptr;
#endif
class Stream
{
@ -104,6 +109,7 @@ enum PluginID
ID_RIGHTTORENDER = 0x1F,
ID_UVANIMDICT = 0x2B,
ID_SKIN = 0x116,
ID_ADC = 0x134,
ID_NATIVEDATA = 0x510,
};

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@ -148,6 +148,18 @@ struct Geometry : PluginBase<Geometry>, Object
};
};
struct Skin
{
int32 numBones;
int32 numUsedBones;
int32 maxIndex;
uint8 *usedBones;
float *inverseMatrices;
uint8 *indices;
float *weights;
uint8 *data; // only used by delete
};
struct Frame : PluginBase<Frame>, Object
{
typedef Frame *(*Callback)(Frame *f, void *data);
@ -227,5 +239,6 @@ private:
void RegisterMeshPlugin(void);
void RegisterNativeDataPlugin(void);
void RegisterSkinPlugin(void);
}

View File

@ -32,6 +32,12 @@ void sizedebug(InstanceData *inst);
void fixDmaOffsets(InstanceData *inst);
void unfixDmaOffsets(InstanceData *inst);
// Skin plugin
void ReadNativeSkin(Stream *stream, int32, void *object, int32 offset);
void WriteNativeSkin(Stream *stream, int32 len, void *object, int32 offset);
int32 GetSizeNativeSkin(void *object, int32 offset);
// ADC plugin
// The plugin is a little crippled due to lack of documentation