mirror of https://github.com/aap/librw.git
Implemented reading and writing of OGL native data.
This commit is contained in:
parent
f173620763
commit
0097487f9b
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@ -0,0 +1,71 @@
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <cassert>
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#include <iostream>
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#include <fstream>
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#include "rwbase.h"
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#include "rwplugin.h"
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#include "rw.h"
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#include "rwogl.h"
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using namespace std;
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namespace Rw {
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void*
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DestroyNativeDataOGL(void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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assert(geometry->instData->platform == PLATFORM_OGL);
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OGLInstanceDataHeader *header =
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(OGLInstanceDataHeader*)geometry->instData;
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delete[] header->attribs;
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delete[] header->data;
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delete header;
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return object;
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}
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void
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ReadNativeDataOGL(istream &stream, int32, void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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OGLInstanceDataHeader *header = new OGLInstanceDataHeader;
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geometry->instData = header;
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header->platform = PLATFORM_OGL;
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header->numAttribs = readUInt32(stream);
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header->attribs = new OGLAttrib[header->numAttribs];
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stream.read((char*)header->attribs,
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header->numAttribs*sizeof(OGLAttrib));
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// Any better way to find out the size? (header length can be wrong)
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header->dataSize = header->attribs[0].stride*geometry->numVertices;
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header->data = new uint8[header->dataSize];
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stream.read((char*)header->data, header->dataSize);
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}
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void
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WriteNativeDataOGL(ostream &stream, int32 len, void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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assert(geometry->instData->platform == PLATFORM_OGL);
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OGLInstanceDataHeader *header =
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(OGLInstanceDataHeader*)geometry->instData;
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writeUInt32(header->numAttribs, stream);
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stream.write((char*)header->attribs,
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header->numAttribs*sizeof(OGLAttrib));
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stream.write((char*)header->data, header->dataSize);
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}
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int32
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GetSizeNativeDataOGL(void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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assert(geometry->instData->platform == PLATFORM_OGL);
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OGLInstanceDataHeader *header =
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(OGLInstanceDataHeader*)geometry->instData;
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return 4 + header->numAttribs*sizeof(OGLAttrib) + header->dataSize;
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}
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}
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65
plugins.cpp
65
plugins.cpp
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@ -9,6 +9,7 @@
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#include "rwplugin.h"
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#include "rw.h"
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#include "rwps2.h"
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#include "rwogl.h"
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using namespace std;
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using namespace Rw;
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@ -43,7 +44,7 @@ destroyNodeName(void *object, int32, int32)
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}
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static void
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readNodeName(istream &stream, Rw::int32 len, void *object, int32 offset, int32)
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readNodeName(istream &stream, int32 len, void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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stream.read(name, len);
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@ -51,7 +52,7 @@ readNodeName(istream &stream, Rw::int32 len, void *object, int32 offset, int32)
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}
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static void
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writeNodeName(ostream &stream, Rw::int32 len, void *object, int32 offset, int32)
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writeNodeName(ostream &stream, int32 len, void *object, int32 offset, int32)
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{
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char *name = PLUGINOFFSET(char, object, offset);
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stream.write(name, len);
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@ -69,10 +70,10 @@ getSizeNodeName(void *object, int32 offset)
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void
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registerNodeNamePlugin(void)
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{
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Rw::Frame::registerPlugin(18, 0x253f2fe, (Constructor)createNodeName,
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Frame::registerPlugin(18, 0x253f2fe, (Constructor)createNodeName,
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(Destructor)destroyNodeName,
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(CopyConstructor)copyNodeName);
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Rw::Frame::registerPluginStream(0x253f2fe, (StreamRead)readNodeName,
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Frame::registerPluginStream(0x253f2fe, (StreamRead)readNodeName,
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(StreamWrite)writeNodeName,
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(StreamGetSize)getSizeNodeName);
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}
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@ -84,7 +85,7 @@ registerNodeNamePlugin(void)
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// Mesh
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static void
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readMesh(istream &stream, Rw::int32, void *object, int32, int32)
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readMesh(istream &stream, int32 len, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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int32 indbuf[256];
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@ -96,15 +97,20 @@ readMesh(istream &stream, Rw::int32, void *object, int32, int32)
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geo->meshHeader->totalIndices = buf[2];
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geo->meshHeader->mesh = new Mesh[geo->meshHeader->numMeshes];
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Mesh *mesh = geo->meshHeader->mesh;
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bool hasData = len > 12+geo->meshHeader->numMeshes*8;
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for(uint32 i = 0; i < geo->meshHeader->numMeshes; i++){
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stream.read((char*)buf, 8);
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mesh->numIndices = buf[0];
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mesh->material = geo->materialList[buf[1]];
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mesh->indices = NULL;
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if(geo->geoflags & Geometry::NATIVE)
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// TODO: compressed indices in OpenGL
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;
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else{
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if(geo->geoflags & Geometry::NATIVE){
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// OpenGL stores uint16 indices here
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if(hasData){
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mesh->indices = new uint16[mesh->numIndices];
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stream.read((char*)mesh->indices,
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mesh->numIndices*2);
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}
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}else{
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mesh->indices = new uint16[mesh->numIndices];
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uint16 *ind = mesh->indices;
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int32 numIndices = mesh->numIndices;
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@ -121,7 +127,7 @@ readMesh(istream &stream, Rw::int32, void *object, int32, int32)
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}
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static void
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writeMesh(ostream &stream, Rw::int32, void *object, int32, int32)
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writeMesh(ostream &stream, int32, void *object, int32, int32)
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{
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Geometry *geo = (Geometry*)object;
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int32 indbuf[256];
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@ -137,10 +143,11 @@ writeMesh(ostream &stream, Rw::int32, void *object, int32, int32)
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(void**)geo->materialList,
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geo->numMaterials);
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stream.write((char*)buf, 8);
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if(geo->geoflags & Geometry::NATIVE)
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// TODO: compressed indices in OpenGL
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;
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else{
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if(geo->geoflags & Geometry::NATIVE){
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if(mesh->indices)
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stream.write((char*)mesh->indices,
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mesh->numIndices*2);
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}else{
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uint16 *ind = mesh->indices;
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int32 numIndices = mesh->numIndices;
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for(; numIndices > 0; numIndices -= 256){
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if(geo->meshHeader == NULL)
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return -1;
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int32 size = 12 + geo->meshHeader->numMeshes*8;
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if(geo->geoflags & Geometry::NATIVE)
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// TODO: compressed indices in OpenGL
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;
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else{
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if(geo->geoflags & Geometry::NATIVE){
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if(geo->meshHeader[0].mesh->indices)
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size += geo->meshHeader->totalIndices*2;
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}else{
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size += geo->meshHeader->totalIndices*4;
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}
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return size;
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@ -175,8 +182,8 @@ getSizeMesh(void *object, int32)
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void
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registerMeshPlugin(void)
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{
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Rw::Geometry::registerPlugin(0, 0x50E, NULL, NULL, NULL);
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Rw::Geometry::registerPluginStream(0x50E, (StreamRead)readMesh,
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Geometry::registerPlugin(0, 0x50E, NULL, NULL, NULL);
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Geometry::registerPluginStream(0x50E, (StreamRead)readMesh,
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(StreamWrite)writeMesh,
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(StreamGetSize)getSizeMesh);
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}
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@ -191,6 +198,8 @@ destroyNativeData(void *object, int32 offset, int32 size)
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return object;
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if(geometry->instData->platform == PLATFORM_PS2)
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return DestroyNativeDataPS2(object, offset, size);
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if(geometry->instData->platform == PLATFORM_OGL)
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return DestroyNativeDataOGL(object, offset, size);
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return object;
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}
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ReadNativeDataPS2(stream, len, object, o, s);
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else if(platform == PLATFORM_XBOX)
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stream.seekg(len, ios::cur);
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}else
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// OpenGL
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// doesn't work always, some headers have wrong size
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stream.seekg(len-12, ios::cur);
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}else{
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stream.seekg(-12, ios::cur);
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ReadNativeDataOGL(stream, len, object, o, s);
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}
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}
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static void
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return;
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if(geometry->instData->platform == PLATFORM_PS2)
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WriteNativeDataPS2(stream, len, object, o, s);
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else if(geometry->instData->platform == PLATFORM_OGL)
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WriteNativeDataOGL(stream, len, object, o, s);
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}
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static int32
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else if(geometry->instData->platform == PLATFORM_XBOX)
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return -1;
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else if(geometry->instData->platform == PLATFORM_OGL)
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return -1;
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return GetSizeNativeDataOGL(object, offset, size);
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return -1;
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}
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void
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registerNativeDataPlugin(void)
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{
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Rw::Geometry::registerPlugin(0, 0x510, NULL, destroyNativeData, NULL);
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Rw::Geometry::registerPluginStream(0x510, (StreamRead)readNativeData,
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Geometry::registerPlugin(0, 0x510, NULL, destroyNativeData, NULL);
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Geometry::registerPluginStream(0x510, (StreamRead)readNativeData,
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(StreamWrite)writeNativeData,
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(StreamGetSize)getSizeNativeData);
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}
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4
ps2.cpp
4
ps2.cpp
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@ -34,10 +34,10 @@ ReadNativeDataPS2(istream &stream, int32, void *object, int32, int32)
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{
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Geometry *geometry = (Geometry*)object;
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assert(FindChunk(stream, ID_STRUCT, NULL, NULL));
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assert(readUInt32(stream) == 4);
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assert(readUInt32(stream) == PLATFORM_PS2);
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PS2InstanceDataHeader *header = new PS2InstanceDataHeader;
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geometry->instData = header;
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header->platform = 4;
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header->platform = PLATFORM_PS2;
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assert(geometry->meshHeader != NULL);
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header->numMeshes = geometry->meshHeader->numMeshes;
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header->instanceMeshes = new PS2InstanceData[header->numMeshes];
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1
rwbase.h
1
rwbase.h
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typedef unsigned int uint32;
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typedef unsigned long long uint64;
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typedef float float32;
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typedef int32 bool32;
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typedef uint8 byte;
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typedef uint32 uint;
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namespace Rw {
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struct OGLAttrib
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{
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// arguments to glVertexAttribPointer (should use OpenGL types here)
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uint32 index;
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int32 type;
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bool32 normalized;
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int32 size;
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uint32 stride;
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uint32 offset;
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};
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struct OGLInstanceDataHeader : InstanceDataHeader
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{
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int32 numAttribs;
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OGLAttrib *attribs;
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uint32 dataSize;
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uint8 *data;
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};
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void *DestroyNativeDataOGL(void *object, int32, int32);
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void ReadNativeDataOGL(std::istream &stream, int32 len, void *object, int32, int32);
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void WriteNativeDataOGL(std::ostream &stream, int32 len, void *object, int32, int32);
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int32 GetSizeNativeDataOGL(void *object, int32, int32);
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}
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