librw/rwbase.h

112 lines
2.4 KiB
C++

namespace Rw {
typedef char int8;
typedef short int16;
typedef int int32;
typedef long long int64;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef unsigned long long uint64;
typedef float float32;
typedef int32 bool32;
typedef uint8 byte;
typedef uint32 uint;
uint32 writeInt8(int8 tmp, std::ostream &rw);
uint32 writeUInt8(uint8 tmp, std::ostream &rw);
uint32 writeInt16(int16 tmp, std::ostream &rw);
uint32 writeUInt16(uint16 tmp, std::ostream &rw);
uint32 writeInt32(int32 tmp, std::ostream &rw);
uint32 writeUInt32(uint32 tmp, std::ostream &rw);
uint32 writeFloat32(float32 tmp, std::ostream &rw);
int8 readInt8(std::istream &rw);
uint8 readUInt8(std::istream &rw);
int16 readInt16(std::istream &rw);
uint16 readUInt16(std::istream &rw);
int32 readInt32(std::istream &rw);
uint32 readUInt32(std::istream &rw);
float32 readFloat32(std::istream &rw);
enum Platform
{
PLATFORM_OGL = 2,
PLATFORM_PS2 = 4,
PLATFORM_XBOX = 5,
PLATFORM_D3D8 = 8,
PLATFORM_D3D9 = 9
};
enum PluginID
{
// Core
ID_NAOBJECT = 0x0,
ID_STRUCT = 0x1,
ID_STRING = 0x2,
ID_EXTENSION = 0x3,
ID_CAMERA = 0x5,
ID_TEXTURE = 0x6,
ID_MATERIAL = 0x7,
ID_MATLIST = 0x8,
ID_FRAMELIST = 0xE,
ID_GEOMETRY = 0xF,
ID_CLUMP = 0x10,
ID_LIGHT = 0x12,
ID_ATOMIC = 0x14,
ID_TEXTURENATIVE = 0x15,
ID_TEXDICTIONARY = 0x16,
ID_GEOMETRYLIST = 0x1A,
ID_ANIMANIMATION = 0x1B,
ID_RIGHTTORENDER = 0x1F,
ID_UVANIMDICT = 0x2B,
};
extern int Version;
extern int Build;
inline uint32
LibraryIDPack(int version, int build)
{
if(build){
version -= 0x30000;
return (version&0xFFC0) << 14 | (version&0x3F) << 16 |
(build & 0xFFFF);
}
return version>>8;
}
inline int
LibraryIDUnpackVersion(uint32 libid)
{
if(libid & 0xFFFF0000)
return (libid>>14 & 0x3FF00) |
(libid>>16 & 0x3F) |
0x30000;
else
return libid<<8;
}
inline int
LibraryIDUnpackBuild(uint32 libid)
{
if(libid & 0xFFFF0000)
return libid & 0xFFFF;
else
return 0;
}
struct ChunkHeaderInfo
{
uint32 type;
uint32 length;
uint32 version, build;
};
// TODO?: make these methods of ChunkHeaderInfo?
bool WriteChunkHeader(std::ostream &s, int32 type, int32 size);
bool ReadChunkHeaderInfo(std::istream &s, ChunkHeaderInfo *header);
bool FindChunk(std::istream &s, uint32 type, uint32 *length, uint32 *version);
int32 findPointer(void *p, void **list, int32 num);
}