mirror of https://github.com/aap/librw.git
Merge branch 'master' of github.com:aap/librw
This commit is contained in:
commit
0b968c9866
|
@ -0,0 +1,36 @@
|
|||
image: Visual Studio 2017
|
||||
configuration: Release
|
||||
environment:
|
||||
GLEW_BASE: glew-2.1.0
|
||||
GLEW_URL: https://github.com/nigels-com/glew/releases/download/glew-2.1.0/%GLEW_BASE%-win32.zip
|
||||
GLFW_BASE: glfw-3.2.1.bin.WIN64
|
||||
GLFW_URL: https://github.com/glfw/glfw/releases/download/3.2.1/%GLFW_BASE%.zip
|
||||
SDL2_BASE: SDL2-devel-2.0.8-VC
|
||||
SDL2_URL: https://www.libsdl.org/release/%SDL2_BASE%.zip
|
||||
SDL2_DIRAME: SDL2-2.0.8
|
||||
PREMAKE5_URL: https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-windows.zip
|
||||
matrix:
|
||||
- PLATFORM: win-amd64-null
|
||||
- PLATFORM: win-amd64-gl3
|
||||
PREMAKE5_EXTRA_ARGS: --gfxlib=glfw
|
||||
- PLATFORM: win-amd64-gl3
|
||||
PREMAKE5_EXTRA_ARGS: --gfxlib=sdl2
|
||||
- PLATFORM: win-amd64-d3d9
|
||||
|
||||
install:
|
||||
- appveyor DownloadFile %GLFW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%.zip"
|
||||
- 7z x "%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE%.zip"
|
||||
- appveyor DownloadFile %GLEW_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE%.zip"
|
||||
- 7z x "%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE%.zip"
|
||||
- appveyor DownloadFile %SDL2_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/%SDL2_BASE%.zip"
|
||||
- 7z x "%APPVEYOR_BUILD_FOLDER%/%SDL2_BASE%.zip"
|
||||
- appveyor DownloadFile %PREMAKE5_URL% -FileName "%APPVEYOR_BUILD_FOLDER%/premake5.zip"
|
||||
- mkdir "%APPVEYOR_BUILD_FOLDER%/bin" && cd "%APPVEYOR_BUILD_FOLDER%/bin" && 7z x "%APPVEYOR_BUILD_FOLDER%/premake5.zip"
|
||||
- set PATH=%APPVEYOR_BUILD_FOLDER%/bin;%PATH%
|
||||
before_build:
|
||||
- mkdir "%APPVEYOR_BUILD_FOLDER%/build"
|
||||
- cd "%APPVEYOR_BUILD_FOLDER%"
|
||||
- premake5 vs2017 --glewdir=%APPVEYOR_BUILD_FOLDER%/%GLEW_BASE% --glfwdir=%APPVEYOR_BUILD_FOLDER%/%GLFW_BASE% --sdl2dir=%APPVEYOR_BUILD_FOLDER%/%SDL2_DIRAME% %PREMAKE5_EXTRA_ARGS%
|
||||
build:
|
||||
project: c:\projects\librw\build\librw.sln
|
||||
verbosity: minimal
|
|
@ -0,0 +1,43 @@
|
|||
language: cpp
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- os: linux
|
||||
env: TARGET=release_linux-amd64-null
|
||||
script:
|
||||
- mkdir -p "$TRAVIS_BUILD_DIR/build"
|
||||
#- docker build -t librw "$TRAVIS_BUILD_DIR"
|
||||
#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
|
||||
- docker pull librw/librw
|
||||
- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
|
||||
- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1"
|
||||
- os: linux
|
||||
env: TARGET=release_linux-amd64-gl3 GFXLIB=glfw
|
||||
services: docker
|
||||
script:
|
||||
- mkdir -p "$TRAVIS_BUILD_DIR/build"
|
||||
#- docker build -t librw "$TRAVIS_BUILD_DIR"
|
||||
#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
|
||||
- docker pull librw/librw
|
||||
- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
|
||||
- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 --gfxlib=$GFXLIB gmake && cd /librw/build && make config=$TARGET verbose=1"
|
||||
- os: linux
|
||||
env: TARGET=release_linux-amd64-gl3 GFXLIB=sdl2
|
||||
services: docker
|
||||
script:
|
||||
- mkdir -p "$TRAVIS_BUILD_DIR/build"
|
||||
#- docker build -t librw "$TRAVIS_BUILD_DIR"
|
||||
#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
|
||||
- docker pull librw/librw
|
||||
- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
|
||||
- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 --gfxlib=$GFXLIB gmake && cd /librw/build && make config=$TARGET verbose=1"
|
||||
- os: linux
|
||||
env: TARGET=release_ps2
|
||||
services: docker
|
||||
script:
|
||||
- mkdir -p "$TRAVIS_BUILD_DIR/build"
|
||||
#- docker build -t librw "$TRAVIS_BUILD_DIR"
|
||||
#- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" --name librw_instance -d librw sleep infinity
|
||||
- docker pull librw/librw
|
||||
- docker run -v "$TRAVIS_BUILD_DIR:/librw:rw,z" -v "$TRAVIS_BUILD_DIR/build:/build:rw,z" --name librw_instance -d librw/librw sleep infinity
|
||||
- docker exec -u builder librw_instance /bin/bash -c "cd /librw && premake5 gmake && cd /librw/build && make config=$TARGET verbose=1"
|
|
@ -0,0 +1,61 @@
|
|||
FROM ubuntu:rolling
|
||||
|
||||
ENV PS2DEV /ps2dev
|
||||
ENV PS2SDK $PS2DEV/ps2sdk
|
||||
ENV PATH $PATH:$PS2DEV/bin:$PS2DEV/ee/bin:$PS2DEV/iop/bin:$PS2DEV/dvp/bin:$PS2SDK/bin
|
||||
|
||||
ENV DEBIAN_FRONTEND noninteractive
|
||||
|
||||
ENV TOOLCHAIN_GIT_URL git://github.com/ps2dev/ps2toolchain.git
|
||||
ENV TOOLCHAIN_GIT_BRANCH master
|
||||
|
||||
ENV PREMAKE5_URL=https://github.com/premake/premake-core/releases/download/v5.0.0-alpha12/premake-5.0.0-alpha12-linux.tar.gz
|
||||
|
||||
RUN mkdir -p "$PS2DEV" "$PS2SDK" \
|
||||
&& apt-get update \
|
||||
&& apt-get upgrade -y \
|
||||
&& apt-get install -y \
|
||||
build-essential \
|
||||
cmake \
|
||||
autoconf \
|
||||
bzip2 \
|
||||
gcc \
|
||||
git \
|
||||
libucl-dev \
|
||||
make \
|
||||
patch \
|
||||
vim \
|
||||
wget \
|
||||
zip \
|
||||
zlib1g-dev \
|
||||
libglew-dev \
|
||||
libglfw3-dev \
|
||||
libsdl2-dev \
|
||||
&& git clone -b $TOOLCHAIN_GIT_BRANCH $TOOLCHAIN_GIT_URL /toolchain \
|
||||
&& cd /toolchain \
|
||||
&& ./toolchain.sh \
|
||||
&& git clone git://github.com/ps2dev/ps2eth.git /ps2dev/ps2eth \
|
||||
&& make -C /ps2dev/ps2eth \
|
||||
&& git clone git://github.com/ps2dev/ps2-packer.git /ps2-packer \
|
||||
&& make install -C /ps2-packer \
|
||||
&& rm -rf \
|
||||
/ps2-packer \
|
||||
/ps2dev/ps2eth/.git \
|
||||
/ps2dev/ps2sdk/test.tmp \
|
||||
/ps2dev/test.tmp \
|
||||
/toolchain \
|
||||
&& rm -rf /var/lib/apt/lists/* \
|
||||
&& wget "$PREMAKE5_URL" -O /tmp/premake5.tar.gz \
|
||||
&& tar xf /tmp/premake5.tar.gz -C /usr/bin/ \
|
||||
&& rm /tmp/premake5.tar.gz \
|
||||
&& groupadd 1000 -g 1000 \
|
||||
&& groupadd 1001 -g 1001 \
|
||||
&& groupadd 2000 -g 2000 \
|
||||
&& groupadd 999 -g 999 \
|
||||
&& useradd -ms /bin/bash builder -g 1001 -G 1000,2000,999 \
|
||||
&& printf "builder:builder" | chpasswd \
|
||||
&& adduser builder sudo \
|
||||
&& printf "builder ALL= NOPASSWD: ALL\\n" >> /etc/sudoers
|
||||
|
||||
USER builder
|
||||
WORKDIR /home/builder
|
|
@ -0,0 +1,22 @@
|
|||
#!/bin/bash
|
||||
|
||||
TARGET=release_ps2
|
||||
|
||||
set -e
|
||||
|
||||
LIBRWDIR=$(dirname "$(readlink -f "$0")")
|
||||
echo "LIBRWDIR is $LIBRWDIR"
|
||||
|
||||
cd "$LIBRWDIR"
|
||||
|
||||
premake5 gmake
|
||||
|
||||
docker rm librw_instance -f >/dev/null 2>&1 || true
|
||||
docker stop librw_instance -t 0 >/dev/null 2>&1 || true
|
||||
|
||||
docker pull librw/librw
|
||||
docker run -v "$LIBRWDIR:/librw:rw,z" --name librw_instance -d librw/librw sleep infinity
|
||||
docker exec -u builder librw_instance /bin/bash -c "cd /librw/build && make clean config=$TARGET && make config=$TARGET verbose=1"
|
||||
|
||||
docker rm librw_instance -f >/dev/null 2>&1 || true
|
||||
docker stop librw_instance -t 0 >/dev/null 2>&1 || true
|
|
@ -1,5 +1,34 @@
|
|||
GLEWdir = "C:/Users/aap/src/glew-2.1.0"
|
||||
GLFW64dir = "C:/Users/aap/src/glfw-3.2.1.bin.WIN64"
|
||||
newoption {
|
||||
trigger = "glewdir",
|
||||
value = "PATH",
|
||||
description = "Directory of GLEW",
|
||||
default = "C:/Users/aap/src/glew-2.1.0",
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "gfxlib",
|
||||
value = "LIBRARY",
|
||||
description = "Choose a particular development library",
|
||||
default = "glfw",
|
||||
allowed = {
|
||||
{ "glfw", "GLFW" },
|
||||
{ "sdl2", "SDL2" },
|
||||
},
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "glfwdir",
|
||||
value = "PATH",
|
||||
description = "Directory of glfw",
|
||||
default = "C:/Users/aap/src/glfw-3.2.1.bin.WIN64",
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "sdl2dir",
|
||||
value = "PATH",
|
||||
description = "Directory of sdl2",
|
||||
default = "C:/Users/aap/src/SDL2-2.0.8",
|
||||
}
|
||||
|
||||
workspace "librw"
|
||||
location "build"
|
||||
|
@ -14,6 +43,9 @@ workspace "librw"
|
|||
platforms { "linux-x86-null", "linux-x86-gl3",
|
||||
"linux-amd64-null", "linux-amd64-gl3",
|
||||
"ps2" }
|
||||
if _OPTIONS["gfxlib"] == "sdl2" then
|
||||
includedirs { "/usr/include/SDL2" }
|
||||
end
|
||||
filter {}
|
||||
|
||||
filter "configurations:Debug"
|
||||
|
@ -29,6 +61,9 @@ workspace "librw"
|
|||
defines { "RW_NULL" }
|
||||
filter { "platforms:*gl3" }
|
||||
defines { "RW_GL3" }
|
||||
if _OPTIONS["gfxlib"] == "sdl2" then
|
||||
defines { "LIBRW_SDL2" }
|
||||
end
|
||||
filter { "platforms:*d3d9" }
|
||||
defines { "RW_D3D9" }
|
||||
filter { "platforms:ps2" }
|
||||
|
@ -37,6 +72,7 @@ workspace "librw"
|
|||
gccprefix 'ee-'
|
||||
buildoptions { "-nostdlib", "-fno-common" }
|
||||
includedirs { "$(PS2SDK)/ee/include", "$(PS2SDK)/common/include" }
|
||||
optimize "Off"
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "x86_64"
|
||||
|
@ -50,8 +86,9 @@ workspace "librw"
|
|||
|
||||
filter { "platforms:win*gl3" }
|
||||
defines { "GLEW_STATIC" }
|
||||
includedirs { path.join(GLEWdir, "include") }
|
||||
includedirs { path.join(GLFW64dir, "include") }
|
||||
includedirs { path.join(_OPTIONS["glewdir"], "include") }
|
||||
includedirs { path.join(_OPTIONS["glfwdir"], "include") }
|
||||
includedirs { path.join(_OPTIONS["sdl2dir"], "include") }
|
||||
|
||||
filter "action:vs*"
|
||||
buildoptions { "/wd4996", "/wd4244" }
|
||||
|
@ -79,16 +116,28 @@ project "dumprwtree"
|
|||
|
||||
function findlibs()
|
||||
filter { "platforms:linux*gl3" }
|
||||
links { "GL", "GLEW", "glfw" }
|
||||
links { "GL", "GLEW" }
|
||||
if _OPTIONS["gfxlib"] == "glfw" then
|
||||
links { "glfw" }
|
||||
else
|
||||
links { "SDL2" }
|
||||
end
|
||||
filter { "platforms:win*gl3" }
|
||||
defines { "GLEW_STATIC" }
|
||||
filter { "platforms:win-amd64-gl3" }
|
||||
libdirs { path.join(GLEWdir, "lib/Release/x64") }
|
||||
libdirs { path.join(GLFW64dir, "lib-vc2015") }
|
||||
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/x64") }
|
||||
libdirs { path.join(_OPTIONS["glfwdir"], "lib-vc2015") }
|
||||
libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x64") }
|
||||
filter { "platforms:win-x86-gl3" }
|
||||
libdirs { path.join(GLEWdir, "lib/Release/Win32") }
|
||||
libdirs { path.join(_OPTIONS["glewdir"], "lib/Release/Win32") }
|
||||
libdirs { path.join(_OPTIONS["sdl2dir"], "lib/x86") }
|
||||
filter { "platforms:win*gl3" }
|
||||
links { "glew32s", "glfw3", "opengl32" }
|
||||
links { "glew32s", "opengl32" }
|
||||
if _OPTIONS["gfxlib"] == "glfw" then
|
||||
links { "glfw3" }
|
||||
else
|
||||
links { "SDL2" }
|
||||
end
|
||||
filter { "platforms:*d3d9" }
|
||||
links { "d3d9", "Xinput9_1_0" }
|
||||
filter {}
|
||||
|
@ -157,7 +206,7 @@ project "ps2test"
|
|||
libdirs { "$(PS2SDK)/ee/lib" }
|
||||
links { "librw" }
|
||||
-- "c -lc" is a hack because we need -lc twice for some reason
|
||||
links { "c -lc", "kernel", "mf" }
|
||||
links { "c", "kernel", "mf" }
|
||||
|
||||
--project "ps2rastertest"
|
||||
-- kind "ConsoleApp"
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
#ifndef LIBRW_SDL2
|
||||
|
||||
#include <rw.h>
|
||||
#include "skeleton.h"
|
||||
|
||||
|
@ -257,3 +259,4 @@ SetMousePosition(int x, int y)
|
|||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,325 @@
|
|||
#ifdef LIBRW_SDL2
|
||||
|
||||
#include <rw.h>
|
||||
#include "skeleton.h"
|
||||
|
||||
using namespace sk;
|
||||
using namespace rw;
|
||||
|
||||
#ifdef RW_OPENGL
|
||||
|
||||
SDL_Window *window;
|
||||
|
||||
static int keyCodeToSkKey(SDL_Keycode keycode) {
|
||||
switch (keycode) {
|
||||
case SDLK_SPACE: return ' ';
|
||||
case SDLK_QUOTE: return '\'';
|
||||
case SDLK_COMMA: return ',';
|
||||
case SDLK_MINUS: return '-';
|
||||
case SDLK_PERIOD: return '.';
|
||||
case SDLK_SLASH: return '/';
|
||||
|
||||
case SDLK_0: return '0';
|
||||
case SDLK_1: return '1';
|
||||
case SDLK_2: return '2';
|
||||
case SDLK_3: return '3';
|
||||
case SDLK_4: return '4';
|
||||
case SDLK_5: return '5';
|
||||
case SDLK_6: return '6';
|
||||
case SDLK_7: return '7';
|
||||
case SDLK_8: return '8';
|
||||
case SDLK_9: return '9';
|
||||
|
||||
case SDLK_SEMICOLON: return ';';
|
||||
case SDLK_EQUALS: return '=';
|
||||
|
||||
case SDLK_a: return 'A';
|
||||
case SDLK_b: return 'B';
|
||||
case SDLK_c: return 'C';
|
||||
case SDLK_d: return 'D';
|
||||
case SDLK_e: return 'E';
|
||||
case SDLK_f: return 'F';
|
||||
case SDLK_g: return 'G';
|
||||
case SDLK_h: return 'H';
|
||||
case SDLK_i: return 'I';
|
||||
case SDLK_j: return 'J';
|
||||
case SDLK_k: return 'K';
|
||||
case SDLK_l: return 'L';
|
||||
case SDLK_m: return 'M';
|
||||
case SDLK_n: return 'N';
|
||||
case SDLK_o: return 'O';
|
||||
case SDLK_p: return 'P';
|
||||
case SDLK_q: return 'Q';
|
||||
case SDLK_r: return 'R';
|
||||
case SDLK_s: return 'S';
|
||||
case SDLK_t: return 'T';
|
||||
case SDLK_u: return 'U';
|
||||
case SDLK_v: return 'V';
|
||||
case SDLK_w: return 'W';
|
||||
case SDLK_x: return 'X';
|
||||
case SDLK_y: return 'Y';
|
||||
case SDLK_z: return 'Z';
|
||||
|
||||
case SDLK_LEFTBRACKET: return '[';
|
||||
case SDLK_BACKSLASH: return '\\';
|
||||
case SDLK_RIGHTBRACKET: return ']';
|
||||
case SDLK_BACKQUOTE: return '`';
|
||||
case SDLK_ESCAPE: return KEY_ESC;
|
||||
case SDLK_RETURN: return KEY_ENTER;
|
||||
case SDLK_TAB: return KEY_TAB;
|
||||
case SDLK_BACKSPACE: return KEY_BACKSP;
|
||||
case SDLK_INSERT: return KEY_INS;
|
||||
case SDLK_DELETE: return KEY_DEL;
|
||||
case SDLK_RIGHT: return KEY_RIGHT;
|
||||
case SDLK_DOWN: return KEY_DOWN;
|
||||
case SDLK_UP: return KEY_UP;
|
||||
case SDLK_PAGEUP: return KEY_PGUP;
|
||||
case SDLK_PAGEDOWN: return KEY_PGDN;
|
||||
case SDLK_HOME: return KEY_HOME;
|
||||
case SDLK_END: return KEY_END;
|
||||
case SDLK_CAPSLOCK: return KEY_CAPSLK;
|
||||
case SDLK_SCROLLLOCK: return KEY_NULL;
|
||||
case SDLK_NUMLOCKCLEAR: return KEY_NULL;
|
||||
case SDLK_PRINTSCREEN: return KEY_NULL;
|
||||
case SDLK_PAUSE: return KEY_NULL;
|
||||
|
||||
case SDLK_F1: return KEY_F1;
|
||||
case SDLK_F2: return KEY_F2;
|
||||
case SDLK_F3: return KEY_F3;
|
||||
case SDLK_F4: return KEY_F4;
|
||||
case SDLK_F5: return KEY_F5;
|
||||
case SDLK_F6: return KEY_F6;
|
||||
case SDLK_F7: return KEY_F7;
|
||||
case SDLK_F8: return KEY_F8;
|
||||
case SDLK_F9: return KEY_F9;
|
||||
case SDLK_F10: return KEY_F10;
|
||||
case SDLK_F11: return KEY_F11;
|
||||
case SDLK_F12: return KEY_F12;
|
||||
case SDLK_F13: return KEY_NULL;
|
||||
case SDLK_F14: return KEY_NULL;
|
||||
case SDLK_F15: return KEY_NULL;
|
||||
case SDLK_F16: return KEY_NULL;
|
||||
case SDLK_F17: return KEY_NULL;
|
||||
case SDLK_F18: return KEY_NULL;
|
||||
case SDLK_F19: return KEY_NULL;
|
||||
case SDLK_F20: return KEY_NULL;
|
||||
case SDLK_F21: return KEY_NULL;
|
||||
case SDLK_F22: return KEY_NULL;
|
||||
case SDLK_F23: return KEY_NULL;
|
||||
case SDLK_F24: return KEY_NULL;
|
||||
|
||||
case SDLK_KP_0: return KEY_NULL;
|
||||
case SDLK_KP_1: return KEY_NULL;
|
||||
case SDLK_KP_2: return KEY_NULL;
|
||||
case SDLK_KP_3: return KEY_NULL;
|
||||
case SDLK_KP_4: return KEY_NULL;
|
||||
case SDLK_KP_5: return KEY_NULL;
|
||||
case SDLK_KP_6: return KEY_NULL;
|
||||
case SDLK_KP_7: return KEY_NULL;
|
||||
case SDLK_KP_8: return KEY_NULL;
|
||||
case SDLK_KP_9: return KEY_NULL;
|
||||
case SDLK_KP_DECIMAL: return KEY_NULL;
|
||||
case SDLK_KP_DIVIDE: return KEY_NULL;
|
||||
case SDLK_KP_MULTIPLY: return KEY_NULL;
|
||||
case SDLK_KP_MINUS: return KEY_NULL;
|
||||
case SDLK_KP_PLUS: return KEY_NULL;
|
||||
case SDLK_KP_ENTER: return KEY_NULL;
|
||||
case SDLK_KP_EQUALS: return KEY_NULL;
|
||||
|
||||
case SDLK_LSHIFT: return KEY_LSHIFT;
|
||||
case SDLK_LCTRL: return KEY_LCTRL;
|
||||
case SDLK_LALT: return KEY_LALT;
|
||||
case SDLK_LGUI: return KEY_NULL;
|
||||
case SDLK_RSHIFT: return KEY_RSHIFT;
|
||||
case SDLK_RCTRL: return KEY_RCTRL;
|
||||
case SDLK_RALT: return KEY_RALT;
|
||||
case SDLK_RGUI: return KEY_NULL;
|
||||
case SDLK_MENU: return KEY_NULL;
|
||||
}
|
||||
return KEY_NULL;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void
|
||||
keypress(SDL_Window *window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
if(key >= 0 && key <= GLFW_KEY_LAST){
|
||||
if(action == GLFW_RELEASE) KeyUp(keymap[key]);
|
||||
else if(action == GLFW_PRESS) KeyDown(keymap[key]);
|
||||
else if(action == GLFW_REPEAT) KeyDown(keymap[key]);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
charinput(GLFWwindow *window, unsigned int c)
|
||||
{
|
||||
EventHandler(CHARINPUT, (void*)(uintptr)c);
|
||||
}
|
||||
|
||||
static void
|
||||
resize(GLFWwindow *window, int w, int h)
|
||||
{
|
||||
rw::Rect r;
|
||||
r.x = 0;
|
||||
r.y = 0;
|
||||
r.w = w;
|
||||
r.h = h;
|
||||
EventHandler(RESIZE, &r);
|
||||
}
|
||||
|
||||
static void
|
||||
mousebtn(GLFWwindow *window, int button, int action, int mods)
|
||||
{
|
||||
static int buttons = 0;
|
||||
sk::MouseState ms;
|
||||
|
||||
switch(button){
|
||||
case GLFW_MOUSE_BUTTON_LEFT:
|
||||
if(action == GLFW_PRESS)
|
||||
buttons |= 1;
|
||||
else
|
||||
buttons &= ~1;
|
||||
break;
|
||||
case GLFW_MOUSE_BUTTON_MIDDLE:
|
||||
if(action == GLFW_PRESS)
|
||||
buttons |= 2;
|
||||
else
|
||||
buttons &= ~2;
|
||||
break;
|
||||
case GLFW_MOUSE_BUTTON_RIGHT:
|
||||
if(action == GLFW_PRESS)
|
||||
buttons |= 4;
|
||||
else
|
||||
buttons &= ~4;
|
||||
break;
|
||||
}
|
||||
|
||||
sk::MouseState ms;
|
||||
ms.buttons = buttons;
|
||||
EventHandler(MOUSEBTN, &ms);
|
||||
}
|
||||
#endif
|
||||
|
||||
enum mousebutton {
|
||||
BUTTON_LEFT = 0x1,
|
||||
BUTTON_MIDDLE = 0x2,
|
||||
BUTTON_RIGHT = 0x4,
|
||||
};
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
args.argc = argc;
|
||||
args.argv = argv;
|
||||
|
||||
if(EventHandler(INITIALIZE, nil) == EVENTERROR)
|
||||
return 0;
|
||||
|
||||
engineStartParams.width = sk::globals.width;
|
||||
engineStartParams.height = sk::globals.height;
|
||||
engineStartParams.windowtitle = sk::globals.windowtitle;
|
||||
engineStartParams.window = &window;
|
||||
|
||||
if(EventHandler(RWINITIALIZE, nil) == EVENTERROR)
|
||||
return 0;
|
||||
|
||||
float lastTime = SDL_GetTicks();
|
||||
SDL_Event event;
|
||||
int mouseButtons = 0;
|
||||
|
||||
SDL_StartTextInput();
|
||||
|
||||
while(!sk::globals.quit){
|
||||
while(SDL_PollEvent(&event)){
|
||||
switch(event.type){
|
||||
case SDL_QUIT:
|
||||
sk::globals.quit = true;
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_RESIZED: {
|
||||
rw::Rect r;
|
||||
SDL_GetWindowPosition(window, &r.x, &r.y);
|
||||
r.w = event.window.data1;
|
||||
r.h = event.window.data2;
|
||||
EventHandler(RESIZE, &r);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_KEYUP: {
|
||||
int c = keyCodeToSkKey(event.key.keysym.sym);
|
||||
EventHandler(KEYUP, &c);
|
||||
break;
|
||||
}
|
||||
case SDL_KEYDOWN: {
|
||||
int c = keyCodeToSkKey(event.key.keysym.sym);
|
||||
EventHandler(KEYDOWN, &c);
|
||||
break;
|
||||
}
|
||||
case SDL_TEXTINPUT: {
|
||||
char *c = event.text.text;
|
||||
while (int ci = *c) {
|
||||
EventHandler(CHARINPUT, (void*)(uintptr)ci);
|
||||
++c;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEMOTION: {
|
||||
sk::MouseState ms;
|
||||
ms.posx = event.motion.x;
|
||||
ms.posy = event.motion.y;
|
||||
EventHandler(MOUSEMOVE, &ms);
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEBUTTONDOWN: {
|
||||
switch (event.button.button) {
|
||||
case SDL_BUTTON_LEFT: mouseButtons |= BUTTON_LEFT; break;
|
||||
case SDL_BUTTON_MIDDLE: mouseButtons |= BUTTON_MIDDLE; break;
|
||||
case SDL_BUTTON_RIGHT: mouseButtons |= BUTTON_RIGHT; break;
|
||||
}
|
||||
sk::MouseState ms;
|
||||
ms.buttons = mouseButtons;
|
||||
EventHandler(MOUSEBTN, &ms);
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEBUTTONUP: {
|
||||
switch (event.button.button) {
|
||||
case SDL_BUTTON_LEFT: mouseButtons &= ~BUTTON_LEFT; break;
|
||||
case SDL_BUTTON_MIDDLE: mouseButtons &= ~BUTTON_MIDDLE; break;
|
||||
case SDL_BUTTON_RIGHT: mouseButtons &= ~BUTTON_RIGHT; break;
|
||||
}
|
||||
sk::MouseState ms;
|
||||
ms.buttons = mouseButtons;
|
||||
EventHandler(MOUSEBTN, &ms);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
float currTime = SDL_GetTicks();
|
||||
float timeDelta = (currTime - lastTime) * 0.001f;
|
||||
|
||||
EventHandler(IDLE, &timeDelta);
|
||||
|
||||
lastTime = currTime;
|
||||
}
|
||||
|
||||
SDL_StopTextInput();
|
||||
|
||||
EventHandler(RWTERMINATE, nil);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
namespace sk {
|
||||
|
||||
void
|
||||
SetMousePosition(int x, int y)
|
||||
{
|
||||
SDL_WarpMouseInWindow(*engineStartParams.window, x, y);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
|
@ -110,9 +110,9 @@ slerp(const Quat &q, const Quat &p, float32 a)
|
|||
}
|
||||
float32 phi = acos(c);
|
||||
if(phi > 0.00001f){
|
||||
float32 s = sin(phi);
|
||||
return add(scale(q1, sin((1.0f-a)*phi)/s),
|
||||
scale(p, sin(a*phi)/s));
|
||||
float32 s = sinf(phi);
|
||||
return add(scale(q1, sinf((1.0f-a)*phi)/s),
|
||||
scale(p, sinf(a*phi)/s));
|
||||
}
|
||||
return q1;
|
||||
}
|
||||
|
@ -424,25 +424,25 @@ Matrix::getRotation(void)
|
|||
float32 tr = right.x + up.y + at.z;
|
||||
float s;
|
||||
if(tr > 0.0f){
|
||||
s = sqrt(1.0f + tr) * 2.0f;
|
||||
s = sqrtf(1.0f + tr) * 2.0f;
|
||||
q.w = s / 4.0f;
|
||||
q.x = (up.z - at.y) / s;
|
||||
q.y = (at.x - right.z) / s;
|
||||
q.z = (right.y - up.x) / s;
|
||||
}else if(right.x > up.y && right.x > at.z){
|
||||
s = sqrt(1.0f + right.x - up.y - at.z) * 2.0f;
|
||||
s = sqrtf(1.0f + right.x - up.y - at.z) * 2.0f;
|
||||
q.w = (up.z - at.y) / s;
|
||||
q.x = s / 4.0f;
|
||||
q.y = (up.x + right.y) / s;
|
||||
q.z = (at.x + right.z) / s;
|
||||
}else if(up.y > at.z){
|
||||
s = sqrt(1.0f + up.y - right.x - at.z) * 2.0f;
|
||||
s = sqrtf(1.0f + up.y - right.x - at.z) * 2.0f;
|
||||
q.w = (at.x - right.z) / s;
|
||||
q.x = (up.x + right.y) / s;
|
||||
q.y = s / 4.0f;
|
||||
q.z = (at.y + up.z) / s;
|
||||
}else{
|
||||
s = sqrt(1.0f + at.z - right.x - up.y) * 2.0f;
|
||||
s = sqrtf(1.0f + at.z - right.x - up.y) * 2.0f;
|
||||
q.w = (right.y - up.x) / s;
|
||||
q.x = (at.x + right.z) / s;
|
||||
q.y = (at.y + up.z) / s;
|
||||
|
@ -513,8 +513,8 @@ Matrix::invertGeneral(Matrix *dst, const Matrix *src)
|
|||
// get the determinant from that
|
||||
det = src->up.x * dst->right.y + src->at.x * dst->right.z + dst->right.x * src->right.x;
|
||||
invdet = 1.0;
|
||||
if(det != 0.0)
|
||||
invdet = 1.0/det;
|
||||
if(det != 0.0f)
|
||||
invdet = 1.0f/det;
|
||||
dst->right.x *= invdet;
|
||||
dst->right.y *= invdet;
|
||||
dst->right.z *= invdet;
|
||||
|
@ -535,10 +535,10 @@ void
|
|||
Matrix::makeRotation(Matrix *dst, V3d *axis, float32 angle)
|
||||
{
|
||||
V3d v = normalize(*axis);
|
||||
angle = angle*M_PI/180.0f;
|
||||
angle = angle*(float)M_PI/180.0f;
|
||||
float32 s = sin(angle);
|
||||
float32 c = cos(angle);
|
||||
float32 t = 1.0f - cos(angle);
|
||||
float32 t = 1.0f - c;
|
||||
|
||||
dst->right.x = c + v.x*v.x*t;
|
||||
dst->right.y = v.x*v.y*t + v.z*s;
|
||||
|
@ -588,9 +588,9 @@ float32
|
|||
Matrix::normalError(void)
|
||||
{
|
||||
float32 x, y, z;
|
||||
x = dot(right, right) - 1.0;
|
||||
y = dot(up, up) - 1.0;
|
||||
z = dot(at, at) - 1.0;
|
||||
x = dot(right, right) - 1.0f;
|
||||
y = dot(up, up) - 1.0f;
|
||||
z = dot(at, at) - 1.0f;
|
||||
return x*x + y*y + z*z;
|
||||
}
|
||||
|
||||
|
|
18
src/base.err
18
src/base.err
|
@ -1,20 +1,20 @@
|
|||
ECODE(ERR_GENERAL,
|
||||
"Error: %s")
|
||||
"Error: %s"),
|
||||
ECODE(ERR_ALLOC,
|
||||
"Couldn't allocate 0x%X bytes")
|
||||
"Couldn't allocate 0x%X bytes"),
|
||||
ECODE(ERR_FILE,
|
||||
"Couldn't open file %s")
|
||||
"Couldn't open file %s"),
|
||||
ECODE(ERR_CHUNK,
|
||||
"Couldn't find chunk %s")
|
||||
"Couldn't find chunk %s"),
|
||||
ECODE(ERR_VERSION,
|
||||
"Unsupported version %X")
|
||||
"Unsupported version %X"),
|
||||
ECODE(ERR_PLATFORM,
|
||||
"Unsupported platform %d")
|
||||
"Unsupported platform %d"),
|
||||
ECODE(ERR_ENGINEINIT,
|
||||
"Engine could not be initialized")
|
||||
"Engine could not be initialized"),
|
||||
ECODE(ERR_ENGINEOPEN,
|
||||
"Engine could not be opened")
|
||||
"Engine could not be opened"),
|
||||
ECODE(ERR_ENGINESTART,
|
||||
"Engine could not be started")
|
||||
"Engine could not be started"),
|
||||
ECODE(ERR_INVRASTER,
|
||||
"Invalid raster format")
|
||||
|
|
|
@ -502,8 +502,8 @@ Camera::setFOV(float32 hfov, float32 ratio)
|
|||
|
||||
float ar1 = 4.0/3.0;
|
||||
float ar2 = w/h;
|
||||
float vfov = atan(tan(hfov/2) / ar1) *2;
|
||||
hfov = atan(tan(vfov/2) * ar2) *2;
|
||||
float vfov = atanf(tanf(hfov/2) / ar1) *2;
|
||||
hfov = atanf(tanf(vfov/2) * ar2) *2;
|
||||
|
||||
float32 a = tan(hfov);
|
||||
v.set(a, a/ratio);
|
||||
|
|
|
@ -110,7 +110,7 @@ enum {
|
|||
// 2.8 biased fixed point
|
||||
D3DFMT_A2B10G10R10_XR_BIAS = 119,
|
||||
// Binary format indicating that the data has no inherent type
|
||||
D3DFMT_BINARYBUFFER = 199,
|
||||
D3DFMT_BINARYBUFFER = 199
|
||||
};
|
||||
#endif
|
||||
|
||||
|
|
|
@ -118,7 +118,7 @@ enum {
|
|||
D3DDECLUSAGE_COLOR, // 10
|
||||
D3DDECLUSAGE_FOG, // 11
|
||||
D3DDECLUSAGE_DEPTH, // 12
|
||||
D3DDECLUSAGE_SAMPLE, // 13
|
||||
D3DDECLUSAGE_SAMPLE // 13
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -184,7 +184,7 @@ enum {
|
|||
D3DFMT_LIN_F16 = 0x00000031,
|
||||
|
||||
D3DFMT_VERTEXDATA = 100,
|
||||
D3DFMT_INDEX16 = 101,
|
||||
D3DFMT_INDEX16 = 101
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -189,7 +189,7 @@ registerNativeDataPlugin(void)
|
|||
|
||||
enum {
|
||||
D3DPT_TRIANGLELIST = 5,
|
||||
D3DPT_TRIANGLESTRIP = 6,
|
||||
D3DPT_TRIANGLESTRIP = 6
|
||||
};
|
||||
|
||||
static void
|
||||
|
|
|
@ -23,7 +23,7 @@ getError(Error *e)
|
|||
return e;
|
||||
}
|
||||
|
||||
#define ECODE(c, s) s,
|
||||
#define ECODE(c, s) s
|
||||
|
||||
const char *errstrs[] = {
|
||||
"No error",
|
||||
|
@ -33,7 +33,7 @@ const char *errstrs[] = {
|
|||
#undef ECODE
|
||||
|
||||
char*
|
||||
dbgsprint(int32 code, ...)
|
||||
dbgsprint(uint32 code, ...)
|
||||
{
|
||||
va_list ap;
|
||||
static char strbuf[512];
|
||||
|
|
|
@ -12,7 +12,11 @@
|
|||
#include "../rwobjects.h"
|
||||
#ifdef RW_OPENGL
|
||||
#include <GL/glew.h>
|
||||
#ifdef LIBRW_SDL2
|
||||
#include <SDL.h>
|
||||
#else
|
||||
#include <GLFW/glfw3.h>
|
||||
#endif
|
||||
#include "rwgl3.h"
|
||||
#include "rwgl3shader.h"
|
||||
#include "rwgl3impl.h"
|
||||
|
@ -24,7 +28,12 @@ namespace gl3 {
|
|||
|
||||
struct GlGlobals
|
||||
{
|
||||
#ifdef LIBRW_SDL2
|
||||
SDL_Window *window;
|
||||
SDL_GLContext glcontext;
|
||||
#else
|
||||
GLFWwindow *window;
|
||||
#endif
|
||||
int presentWidth, presentHeight;
|
||||
} glGlobals;
|
||||
|
||||
|
@ -625,7 +634,11 @@ static void
|
|||
showRaster(Raster *raster)
|
||||
{
|
||||
// TODO: do this properly!
|
||||
#ifdef LIBRW_SDL2
|
||||
SDL_GL_SwapWindow(glGlobals.window);
|
||||
#else
|
||||
glfwSwapBuffers(glGlobals.window);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -701,7 +714,11 @@ beginUpdate(Camera *cam)
|
|||
}
|
||||
|
||||
int w, h;
|
||||
#ifdef LIBRW_SDL2
|
||||
SDL_GetWindowSize(glGlobals.window, &w, &h);
|
||||
#else
|
||||
glfwGetWindowSize(glGlobals.window, &w, &h);
|
||||
#endif
|
||||
if(w != glGlobals.presentWidth || h != glGlobals.presentHeight){
|
||||
glViewport(0, 0, w, h);
|
||||
glGlobals.presentWidth = w;
|
||||
|
@ -709,6 +726,74 @@ beginUpdate(Camera *cam)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef LIBRW_SDL2
|
||||
static int
|
||||
openSDL2(EngineStartParams *startparams)
|
||||
{
|
||||
if (!startparams){
|
||||
RWERROR((ERR_GENERAL, "startparams invalid"));
|
||||
return 0;
|
||||
}
|
||||
|
||||
GLenum status;
|
||||
SDL_Window *win;
|
||||
SDL_GLContext ctx;
|
||||
|
||||
/* Init SDL */
|
||||
if(SDL_InitSubSystem(SDL_INIT_VIDEO)){
|
||||
RWERROR((ERR_ENGINEOPEN, SDL_GetError()));
|
||||
return 0;
|
||||
}
|
||||
SDL_ClearHints();
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
|
||||
int flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
|
||||
if (startparams->fullscreen)
|
||||
flags |= SDL_WINDOW_FULLSCREEN;
|
||||
win = SDL_CreateWindow(startparams->windowtitle, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, startparams->width, startparams->height, flags);
|
||||
if(win == nil){
|
||||
RWERROR((ERR_ENGINEOPEN, SDL_GetError()));
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return 0;
|
||||
}
|
||||
ctx = SDL_GL_CreateContext(win);
|
||||
|
||||
/* Init GLEW */
|
||||
glewExperimental = GL_TRUE;
|
||||
status = glewInit();
|
||||
if(status != GLEW_OK){
|
||||
RWERROR((ERR_ENGINEOPEN, glewGetErrorString(status)));
|
||||
SDL_GL_DeleteContext(ctx);
|
||||
SDL_DestroyWindow(win);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return 0;
|
||||
}
|
||||
if(!GLEW_VERSION_3_3){
|
||||
RWERROR((ERR_VERSION, "OpenGL 3.3 needed"));
|
||||
SDL_GL_DeleteContext(ctx);
|
||||
SDL_DestroyWindow(win);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return 0;
|
||||
}
|
||||
glGlobals.window = win;
|
||||
glGlobals.glcontext = ctx;
|
||||
*startparams->window = win;
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
closeSDL2(void)
|
||||
{
|
||||
SDL_GL_DeleteContext(glGlobals.glcontext);
|
||||
SDL_DestroyWindow(glGlobals.window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
return 1;
|
||||
}
|
||||
#else
|
||||
static int
|
||||
openGLFW(EngineStartParams *startparams)
|
||||
{
|
||||
|
@ -732,6 +817,14 @@ openGLFW(EngineStartParams *startparams)
|
|||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
if(startparams->fullscreen){
|
||||
int nbmonitors;
|
||||
auto monitors = glfwGetMonitors(&nbmonitors);
|
||||
if (nbmonitors){
|
||||
const GLFWvidmode* mode = glfwGetVideoMode(monitors[0]);
|
||||
glfwSetWindowMonitor(win, monitors[0], 0, 0, mode->width, mode->height, mode->refreshRate);
|
||||
}
|
||||
}
|
||||
glfwMakeContextCurrent(win);
|
||||
|
||||
/* Init GLEW */
|
||||
|
@ -761,6 +854,7 @@ closeGLFW(void)
|
|||
glfwTerminate();
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
static int
|
||||
initOpenGL(void)
|
||||
|
@ -836,9 +930,17 @@ deviceSystem(DeviceReq req, void *arg0)
|
|||
{
|
||||
switch(req){
|
||||
case DEVICEOPEN:
|
||||
#ifdef LIBRW_SDL2
|
||||
return openSDL2((EngineStartParams*)arg0);
|
||||
#else
|
||||
return openGLFW((EngineStartParams*)arg0);
|
||||
#endif
|
||||
case DEVICECLOSE:
|
||||
#ifdef LIBRW_SDL2
|
||||
return closeSDL2();
|
||||
#else
|
||||
return closeGLFW();
|
||||
#endif
|
||||
|
||||
case DEVICEINIT:
|
||||
return initOpenGL();
|
||||
|
|
|
@ -1,15 +1,24 @@
|
|||
#ifdef RW_GL3
|
||||
#include <GL/glew.h>
|
||||
#ifdef LIBRW_SDL2
|
||||
#include <SDL.h>
|
||||
#else
|
||||
#include <GLFW/glfw3.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
namespace rw {
|
||||
|
||||
#ifdef RW_GL3
|
||||
struct EngineStartParams
|
||||
{
|
||||
#ifdef LIBRW_SDL2
|
||||
SDL_Window **window;
|
||||
#else
|
||||
GLFWwindow **window;
|
||||
#endif
|
||||
int width, height;
|
||||
bool32 fullscreen;
|
||||
const char *windowtitle;
|
||||
};
|
||||
#endif
|
||||
|
@ -43,7 +52,7 @@ enum AttribIndices
|
|||
ATTRIB_TEXCOORDS4,
|
||||
ATTRIB_TEXCOORDS5,
|
||||
ATTRIB_TEXCOORDS6,
|
||||
ATTRIB_TEXCOORDS7,
|
||||
ATTRIB_TEXCOORDS7
|
||||
};
|
||||
|
||||
// default uniform indices
|
||||
|
|
|
@ -521,7 +521,7 @@ enum {
|
|||
VIF_MARK = 0x07000000,
|
||||
VIF_FLUSH = 0x11000000,
|
||||
VIF_MSCALF = 0x15000000,
|
||||
VIF_MSCNT = 0x17000000,
|
||||
VIF_MSCNT = 0x17000000
|
||||
};
|
||||
|
||||
struct InstMeshInfo
|
||||
|
|
|
@ -37,7 +37,7 @@ enum Psm {
|
|||
PSMZ32 = 0x30,
|
||||
PSMZ24 = 0x31,
|
||||
PSMZ16 = 0x32,
|
||||
PSMZ16S = 0x3A,
|
||||
PSMZ16S = 0x3A
|
||||
};
|
||||
|
||||
// i don't really understand this, stolen from RW
|
||||
|
|
|
@ -185,7 +185,7 @@ struct Ps2Raster
|
|||
enum Flags {
|
||||
NEWSTYLE = 0x1, // has GIF tags and transfer DMA chain
|
||||
SWIZZLED8 = 0x2,
|
||||
SWIZZLED4 = 0x4,
|
||||
SWIZZLED4 = 0x4
|
||||
};
|
||||
struct PixelPtr {
|
||||
// RW has pixels as second element but we don't want this struct
|
||||
|
|
18
src/rwbase.h
18
src/rwbase.h
|
@ -80,7 +80,7 @@ struct LLLink
|
|||
};
|
||||
|
||||
#define LLLinkGetData(linkvar,type,entry) \
|
||||
((type*)(((uint8*)(linkvar))-offsetof(type,entry)))
|
||||
((type*)(((rw::uint8*)(linkvar))-offsetof(type,entry)))
|
||||
|
||||
// Have to be careful since the link might be deleted.
|
||||
#define FORLIST(_link, _list) \
|
||||
|
@ -269,7 +269,7 @@ enum CombineOp
|
|||
{
|
||||
COMBINEREPLACE,
|
||||
COMBINEPRECONCAT,
|
||||
COMBINEPOSTCONCAT,
|
||||
COMBINEPOSTCONCAT
|
||||
};
|
||||
|
||||
struct RawMatrix
|
||||
|
@ -398,7 +398,7 @@ enum PrimitiveType
|
|||
PRIMTYPETRILIST,
|
||||
PRIMTYPETRISTRIP,
|
||||
PRIMTYPETRIFAN,
|
||||
PRIMTYPEPOINTLIST,
|
||||
PRIMTYPEPOINTLIST
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -503,7 +503,7 @@ enum VendorID
|
|||
// Used for rasters (platform-specific)
|
||||
VEND_RASTER = 10,
|
||||
// Used for driver/device allocation tags
|
||||
VEND_DRIVER = 11,
|
||||
VEND_DRIVER = 11
|
||||
};
|
||||
|
||||
// TODO: modules (VEND_CRITERIONINT)
|
||||
|
@ -559,17 +559,17 @@ enum PluginID
|
|||
ID_RASTERGL3 = MAKEPLUGINID(VEND_RASTER, PLATFORM_GL3),
|
||||
|
||||
// anything driver/device related (only as allocation tag)
|
||||
ID_DRIVER = MAKEPLUGINID(VEND_DRIVER, 0),
|
||||
ID_DRIVER = MAKEPLUGINID(VEND_DRIVER, 0)
|
||||
};
|
||||
|
||||
enum CoreModuleID
|
||||
{
|
||||
ID_NAMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x00),
|
||||
ID_FRAMEMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x03),
|
||||
ID_TEXTUREMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x08),
|
||||
ID_TEXTUREMODULE = MAKEPLUGINID(VEND_CRITERIONINT, 0x08)
|
||||
};
|
||||
|
||||
#define ECODE(c, s) c,
|
||||
#define ECODE(c, s) c
|
||||
|
||||
enum Errors
|
||||
{
|
||||
|
@ -601,7 +601,7 @@ libraryIDPack(int version, int build)
|
|||
{
|
||||
if(version <= 0x31000)
|
||||
return version>>8;
|
||||
return (version-0x30000 & 0x3FF00) << 14 | (version&0x3F) << 16 |
|
||||
return ((version-0x30000) & 0x3FF00) << 14 | (version&0x3F) << 16 |
|
||||
(build & 0xFFFF);
|
||||
}
|
||||
|
||||
|
@ -609,7 +609,7 @@ inline int
|
|||
libraryIDUnpackVersion(uint32 libid)
|
||||
{
|
||||
if(libid & 0xFFFF0000)
|
||||
return (libid>>14 & 0x3FF00) + 0x30000 |
|
||||
return ((libid>>14 & 0x3FF00) + 0x30000) |
|
||||
(libid>>16 & 0x3F);
|
||||
else
|
||||
return libid<<8;
|
||||
|
|
|
@ -13,7 +13,7 @@ enum DeviceReq
|
|||
DEVICETERM,
|
||||
|
||||
// Device initialization after Engine/Driver plugins are opened
|
||||
DEVICEFINALIZE,
|
||||
DEVICEFINALIZE
|
||||
// TODO? counterpart to FINALIZE?
|
||||
};
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ void setError(Error *e);
|
|||
Error *getError(Error *e);
|
||||
|
||||
#define _ERRORCODE(code, ...) code
|
||||
char *dbgsprint(int32 code, ...);
|
||||
char *dbgsprint(uint32 code, ...);
|
||||
|
||||
/* ecode is supposed to be in format "(errorcode, printf-arguments..)" */
|
||||
#define RWERROR(ecode) do{ \
|
||||
|
|
|
@ -41,7 +41,7 @@ struct Frame
|
|||
SUBTREESYNCOBJ = 0x08,
|
||||
SUBTREESYNC = SUBTREESYNCLTM | SUBTREESYNCOBJ,
|
||||
SYNCLTM = HIERARCHYSYNCLTM | SUBTREESYNCLTM,
|
||||
SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ,
|
||||
SYNCOBJ = HIERARCHYSYNCOBJ | SUBTREESYNCOBJ
|
||||
// STATIC = 0x10
|
||||
};
|
||||
|
||||
|
@ -219,7 +219,7 @@ struct Raster
|
|||
CAMERA = 0x02,
|
||||
TEXTURE = 0x04,
|
||||
CAMERATEXTURE = 0x05,
|
||||
DONTALLOCATE = 0x80,
|
||||
DONTALLOCATE = 0x80
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -258,11 +258,11 @@ struct Texture
|
|||
static Texture *fromDict(LLLink *lnk){
|
||||
return LLLinkGetData(lnk, Texture, inDict); }
|
||||
FilterMode getFilter(void) { return (FilterMode)(filterAddressing & 0xFF); }
|
||||
void setFilter(FilterMode f) { filterAddressing = filterAddressing & ~0xFF | f; }
|
||||
void setFilter(FilterMode f) { filterAddressing = (filterAddressing & ~0xFF) | f; }
|
||||
Addressing getAddressU(void) { return (Addressing)((filterAddressing >> 8) & 0xF); }
|
||||
Addressing getAddressV(void) { return (Addressing)((filterAddressing >> 12) & 0xF); }
|
||||
void setAddressU(Addressing u) { filterAddressing = filterAddressing & ~0xF00 | u<<8; }
|
||||
void setAddressV(Addressing v) { filterAddressing = filterAddressing & ~0xF000 | v<<12; }
|
||||
void setAddressU(Addressing u) { filterAddressing = (filterAddressing & ~0xF00) | u<<8; }
|
||||
void setAddressV(Addressing v) { filterAddressing = (filterAddressing & ~0xF000) | v<<12; }
|
||||
static Texture *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
|
@ -451,7 +451,7 @@ struct Atomic
|
|||
// private flags
|
||||
WORLDBOUNDDIRTY = 0x01,
|
||||
// for setGeometry
|
||||
SAMEBOUNDINGSPHERE = 0x01,
|
||||
SAMEBOUNDINGSPHERE = 0x01
|
||||
};
|
||||
|
||||
ObjectWithFrame object;
|
||||
|
@ -541,7 +541,7 @@ struct Light
|
|||
AMBIENT,
|
||||
POINT = 0x80, // positioned
|
||||
SPOT,
|
||||
SOFTSPOT,
|
||||
SOFTSPOT
|
||||
};
|
||||
enum Flags {
|
||||
LIGHTATOMICS = 1,
|
||||
|
|
|
@ -24,7 +24,7 @@ enum RenderState
|
|||
|
||||
// platform specific or opaque?
|
||||
ALPHATESTFUNC,
|
||||
ALPHATESTREF,
|
||||
ALPHATESTREF
|
||||
};
|
||||
|
||||
enum AlphaTestFunc
|
||||
|
@ -53,7 +53,7 @@ enum BlendFunction
|
|||
BLENDINVDESTALPHA,
|
||||
BLENDDESTCOLOR,
|
||||
BLENDINVDESTCOLOR,
|
||||
BLENDSRCALPHASAT,
|
||||
BLENDSRCALPHASAT
|
||||
// TODO: add more perhaps
|
||||
};
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ enum UserDataType
|
|||
USERDATANA = 0,
|
||||
USERDATAINT = 1,
|
||||
USERDATAFLOAT = 2,
|
||||
USERDATASTRING = 3,
|
||||
USERDATASTRING = 3
|
||||
};
|
||||
|
||||
struct UserDataArray
|
||||
|
|
Loading…
Reference in New Issue