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more tex uniforms
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@@ -224,6 +224,12 @@ linkprogram(GLint vs, GLint fs, GLuint *program)
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glBindAttribLocation(prog, ATTRIB_INDICES, "in_indices");
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glBindAttribLocation(prog, ATTRIB_TEXCOORDS0, "in_tex0");
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glBindAttribLocation(prog, ATTRIB_TEXCOORDS1, "in_tex1");
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glBindAttribLocation(prog, ATTRIB_TEXCOORDS2, "in_tex2");
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glBindAttribLocation(prog, ATTRIB_TEXCOORDS3, "in_tex3");
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glBindAttribLocation(prog, ATTRIB_TEXCOORDS4, "in_tex4");
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glBindAttribLocation(prog, ATTRIB_TEXCOORDS5, "in_tex5");
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glBindAttribLocation(prog, ATTRIB_TEXCOORDS6, "in_tex6");
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glBindAttribLocation(prog, ATTRIB_TEXCOORDS7, "in_tex7");
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}
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glAttachShader(prog, vs);
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