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https://github.com/aap/librw.git
synced 2024-11-24 20:55:41 +00:00
cmake: add playstation2 support
This commit is contained in:
parent
4d260a631b
commit
1275b70e9d
@ -3,10 +3,6 @@ project(librw C CXX)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
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if(PS2DEV AND EE)
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include("${CMAKE_CURRENT_LIST_DIR}/cmake/ee.cmake")
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endif()
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if(WIN32)
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if(WIN32)
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set(LIBRW_PLATFORMS "NULL" "GL3" "D3D9")
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set(LIBRW_PLATFORMS "NULL" "GL3" "D3D9")
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else()
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else()
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@ -1,2 +0,0 @@
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include_directories(SYSTEM "${PS2SDK}/common/include")
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include_directories(SYSTEM "${PS2SDK}/ee/include")
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@ -10,10 +10,10 @@ if(LIBRW_PLATFORM_GL3)
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set(OpenGL_GL_PREFERENCE GLVND)
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
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if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
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find_package(GLEW REQUIRED)
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find_package(glfw3 REQUIRED)
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find_package(glfw3 REQUIRED)
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elseif(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
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elseif(LIBRW_GL3_GFXLIB STREQUAL "SDL2")
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find_package(SDL2 REQUIRED)
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find_package(SDL2 REQUIRED)
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endif()
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endif()
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endif()
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endif()
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1
cmake/ps2toolchain/Platform/PlayStation2.cmake
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1
cmake/ps2toolchain/Platform/PlayStation2.cmake
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@ -0,0 +1 @@
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set(CMAKE_EXECUTABLE_SUFFIX ".elf")
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68
cmake/ps2toolchain/cmaketoolchain.cmake
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68
cmake/ps2toolchain/cmaketoolchain.cmake
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@ -0,0 +1,68 @@
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cmake_minimum_required(VERSION 3.7)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
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set(CMAKE_SYSTEM_NAME "PlayStation2")
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set(CMAKE_SYSTEM_PROCESSOR "mipsel")
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set(CMAKE_SYSTEM_VERSION 1)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(CMAKE_NO_SYSTEM_FROM_IMPORTED ON)
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set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
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if(NOT DEFINED ENV{PS2DEV})
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message(FATAL_ERROR "Need environment variable PS2DEV set")
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endif()
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if(NOT DEFINED ENV{PS2SDK})
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message(FATAL_ERROR "Need environment variable PS2SDK set")
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endif()
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set(PS2DEV "$ENV{PS2DEV}")
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set(PS2SDK "$ENV{PS2SDK}")
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if(NOT IS_DIRECTORY "${PS2DEV}")
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message(FATAL_ERROR "PS2DEV must contain a folder path (${PS2DEV})")
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endif()
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if(NOT IS_DIRECTORY "${PS2SDK}")
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message(FATAL_ERROR "PS2SDK must contain a folder path (${PS2SDK})")
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endif()
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set(CMAKE_DSM_SOURCE_FILE_EXTENSIONS "dsm")
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set(CMAKE_C_COMPILER "${PS2DEV}/ee/bin/ee-gcc")
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set(CMAKE_CXX_COMPILER "${PS2DEV}/ee/bin/ee-g++")
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set(CMAKE_ASM_COMPILER "${PS2DEV}/ee/bin/ee-g++")
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set(CMAKE_DSM_COMPILER "${PS2DEV}/dvp/bin/dvp-as")
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set(CMAKE_AR "${PS2DEV}/ee/bin/ee-ar" CACHE FILEPATH "archiver")
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set(CMAKE_LINKER "${PS2DEV}/ee/bin/ee-ld")
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set(CMAKE_RANLIB "${PS2DEV}/ee/bin/ee-ranlib" CACHE FILEPATH "ranlib")
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set(CMAKE_STRIP "${PS2DEV}/ee/bin/ee-strip" CACHE FILEPATH "strip")
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set(CMAKE_ASM_FLAGS_INIT "-G0 -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
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set(CMAKE_C_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
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set(CMAKE_CXX_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
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set(CMAKE_EXE_LINKER_FLAGS_INIT "-G0 -L\"${PS2SDK}/ee/lib\" -Wl,-r -Wl,-d")
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set(CMAKE_FIND_ROOT_PATH "${PS2DEV}/ee;${PS2SDK}/ee")
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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set(PS2 1)
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set(EE 1)
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function(add_erl_executable OUTFILE TARGET)
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get_property(output_dir TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY)
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set(outfile "${output_dir}/${TARGET}.erl")
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add_custom_command(OUTPUT "${outfile}"
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COMMAND "${CMAKE_COMMAND}" -E copy "$<TARGET_FILE:${TARGET}>" "${outfile}"
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COMMAND "${CMAKE_STRIP}" --strip-unneeded -R .mdebug.eabi64 -R .reginfo -R .comment "${outfile}"
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DEPENDS ${TARGET}
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)
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add_custom_target("${TARGET}_erl" ALL
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DEPENDS "${outfile}"
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)
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set("${OUTFILE}" "${outfile}" PARENT_SCOPE)
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endfunction()
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21
cmake/ps2toolchain/conanfile.py
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21
cmake/ps2toolchain/conanfile.py
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@ -0,0 +1,21 @@
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from conans import ConanFile
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import os
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import shutil
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class Ps2devCMakeToolchainConan(ConanFile):
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name = "ps2dev-cmaketoolchain"
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description = "CMake toolchain script for ps2dev"
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topics = "ps2", "sdk", "library", "sony", "playstation", "ps2"
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def export_sources(self):
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self.copy("*.cmake*", dst="cmake")
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self.copy("Platform", dst="cmake")
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def package(self):
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shutil.copytree(os.path.join(self.source_folder, "cmake"),
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os.path.join(self.package_folder, "cmake"))
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def package_info(self):
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self.user_info.cmake_dir = os.path.join(self.package_folder, "cmake").replace("\\", "/")
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self.user_info.cmake_toolchain_file = os.path.join(self.package_folder, "cmake", "cmaketoolchain.cmake").replace("\\", "/")
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@ -1,7 +1,9 @@
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cmake_minimum_required(VERSION 3.7)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
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set(CMAKE_SYSTEM_NAME "Generic")
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set(CMAKE_SYSTEM_NAME "PlayStation2")
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set(CMAKE_SYSTEM_PROCESSOR "ee")
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set(CMAKE_SYSTEM_PROCESSOR "mipsel")
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set(CMAKE_SYSTEM_VERSION 1)
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set(CMAKE_SYSTEM_VERSION 1)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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@ -19,13 +21,8 @@ endif()
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set(PS2DEV "$ENV{PS2DEV}")
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set(PS2DEV "$ENV{PS2DEV}")
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set(PS2SDK "$ENV{PS2SDK}")
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set(PS2SDK "$ENV{PS2SDK}")
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#set(CMAKE_ASM_SOURCE_FILE_EXTENSIONS "asm;dsm")
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set(CMAKE_DSM_SOURCE_FILE_EXTENSIONS "dsm")
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set(CMAKE_DSM_SOURCE_FILE_EXTENSIONS "dsm")
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set(CMAKE_SHARED_LIBRARY_SUFFIX ".erl")
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set(CMAKE_EXECUTABLE_SUFFIX ".elf")
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set(CMAKE_C_COMPILER "${PS2DEV}/ee/bin/ee-gcc")
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set(CMAKE_C_COMPILER "${PS2DEV}/ee/bin/ee-gcc")
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set(CMAKE_CXX_COMPILER "${PS2DEV}/ee/bin/ee-g++")
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set(CMAKE_CXX_COMPILER "${PS2DEV}/ee/bin/ee-g++")
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set(CMAKE_ASM_COMPILER "${PS2DEV}/ee/bin/ee-g++")
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set(CMAKE_ASM_COMPILER "${PS2DEV}/ee/bin/ee-g++")
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@ -35,25 +32,10 @@ set(CMAKE_LINKER "${PS2DEV}/ee/bin/ee-ld")
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set(CMAKE_RANLIB "${PS2DEV}/ee/bin/ee-ranlib" CACHE FILEPATH "ranlib")
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set(CMAKE_RANLIB "${PS2DEV}/ee/bin/ee-ranlib" CACHE FILEPATH "ranlib")
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set(CMAKE_STRIP "${PS2DEV}/ee/bin/ee-strip" CACHE FILEPATH "strip")
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set(CMAKE_STRIP "${PS2DEV}/ee/bin/ee-strip" CACHE FILEPATH "strip")
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set(EE_LDFLAGS "" CACHE STRING "EE linker flags")
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set(CMAKE_ASM_FLAGS_INIT "-G0 -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
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set(EE_ASFLAGS "-G0" CACHE STRING "EE assembler flags")
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set(CMAKE_C_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
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set(CMAKE_CXX_FLAGS_INIT "-G0 -fno-common -I\"${PS2SDK}/ee/include\" -I\"${PS2SDK}/common/include\"")
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set(EE_CRT0 "${PS2SDK}/ee/startup/crt0.o" CACHE FILEPATH "EE crt0 file")
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set(CMAKE_EXE_LINKER_FLAGS_INIT "-G0 -L\"${PS2SDK}/ee/lib\" -Wl,-r -Wl,-d")
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set_source_files_properties("${EE_CRT0}" PROPERTIES EXTERNAL_OBJECT ON)
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set(EE_LINKSCRIPT "${PS2SDK}/ee/startup/linkfile" CACHE FILEPATH "EE link script")
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#set(EE_CFLAGS " -nostdlib -fno-common -D_EE" CACHE STRING "EE C/CXX compiler flags")
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set(EE_CFLAGS "-D_EE")
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set(CMAKE_C_FLAGS_INIT "${EE_CFLAGS}")
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set(CMAKE_CXX_FLAGS_INIT "${EE_CFLAGS}")
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#set(CMAKE_ASM_FLAGS_INIT "${EE_CFLAGS}")
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set(CMAKE_C_CREATE_STATIC_LIBRARY "<CMAKE_AR> cru <TARGET> <LINK_FLAGS> <OBJECTS>")
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set(CMAKE_CXX_CREATE_STATIC_LIBRARY "${CMAKE_C_CREATE_STATIC_LIBRARY}")
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set(CMAKE_ASM_CREATE_STATIC_LIBRARY "${CMAKE_C_CREATE_STATIC_LIBRARY}")
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set(CMAKE_EXE_LINKER_FLAGS_INIT "-mno-crt0 -T\"${PS2SDK}/ee/startup/linkfile\" \"${EE_CRT0}\" -L\"${PS2SDK}/ee/lib\"")
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set(CMAKE_FIND_ROOT_PATH "${PS2DEV}/ee;${PS2SDK}/ee")
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set(CMAKE_FIND_ROOT_PATH "${PS2DEV}/ee;${PS2SDK}/ee")
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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@ -62,3 +44,17 @@ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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set(PS2 1)
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set(PS2 1)
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set(EE 1)
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set(EE 1)
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function(add_erl_executable OUTFILE TARGET)
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get_property(output_dir TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY)
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set(outfile "${output_dir}/${TARGET}.erl")
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add_custom_command(OUTPUT "${outfile}"
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COMMAND "${CMAKE_COMMAND}" -E copy "$<TARGET_FILE:${TARGET}>" "${outfile}"
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COMMAND "${CMAKE_STRIP}" --strip-unneeded -R .mdebug.eabi64 -R .reginfo -R .comment "${outfile}"
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DEPENDS ${TARGET}
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)
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add_custom_target("${TARGET}_erl" ALL
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DEPENDS "${outfile}"
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)
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set("${OUTFILE}" "${outfile}" PARENT_SCOPE)
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endfunction()
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12
conan/playstation2
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12
conan/playstation2
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[settings]
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os=Playstation2
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arch=mips
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compiler=gcc
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compiler.version=3.2
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compiler.libcxx=libstdc++
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build_type=Release
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[options]
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librw:platform=ps2
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[build_requires]
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ps2dev-ps2toolchain/unknown@madebr/testing
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[env]
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25
tools/ps2test/CMakeLists.txt
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25
tools/ps2test/CMakeLists.txt
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add_executable(ps2test
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gs.h
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main.cpp
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mem.h
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ps2.h
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vu/defaultpipe.dsm
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vu/skinpipe.dsm
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)
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target_link_libraries(ps2test
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PUBLIC
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librw
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kernel
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)
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add_erl_executable(PS2TEST_ERL ps2test)
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if(LIBRW_INSTALL)
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install(TARGETS ps2test
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RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
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)
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install(FILES "${PS2TEST_ERL}"
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DESTINATION "${CMAKE_INSTALL_BINDIR}"
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)
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endif()
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