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started looking into ps2 rasters again
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@@ -699,8 +699,8 @@ void
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Raster::destroy(void)
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{
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s_plglist.destruct(this);
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delete[] this->texels;
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delete[] this->palette;
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// delete[] this->texels;
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// delete[] this->palette;
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free(this);
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}
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