mirror of https://github.com/aap/librw.git
rasters
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5dff69431e
commit
40fc1e24fc
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@ -443,7 +443,7 @@ rasterFromImage(Raster *raster, Image *image)
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default:
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return;
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}
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format |= 4;
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format |= Raster::TEXTURE;
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raster->type = format & 0x7;
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raster->flags = format & 0xF8;
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@ -505,6 +505,102 @@ rasterFromImage(Raster *raster, Image *image)
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raster->unlock(0);
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}
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Image*
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rasterToImage(Raster *raster)
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{
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int32 depth;
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Image *image;
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D3dRaster *natras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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if(natras->format)
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assert(0 && "no custom formats yet");
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switch(raster->format & 0xF00){
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case Raster::C1555:
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depth = 16;
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break;
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case Raster::C8888:
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depth = 32;
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break;
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case Raster::C888:
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depth = 24;
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break;
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case Raster::C555:
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depth = 16;
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break;
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default:
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case Raster::C565:
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case Raster::C4444:
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case Raster::LUM8:
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assert(0 && "unsupported raster format");
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}
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int32 pallength = 0;
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if((raster->format & Raster::PAL4) == Raster::PAL4){
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depth = 4;
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pallength = 16;
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}else if((raster->format & Raster::PAL4) == Raster::PAL8){
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depth = 8;
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pallength = 256;
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}
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uint8 *in, *out;
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image = Image::create(raster->width, raster->height, depth);
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image->allocate();
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if(pallength){
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out = image->palette;
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in = (uint8*)natras->palette;
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for(int32 i = 0; i < pallength; i++){
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out[0] = in[2];
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out[1] = in[1];
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out[2] = in[0];
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out[3] = in[3];
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in += 4;
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out += 4;
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}
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}
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out = image->pixels;
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in = raster->lock(0);
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if(pallength)
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memcpy(out, in, raster->width*raster->height);
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else
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// TODO: stride
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for(int32 y = 0; y < image->height; y++)
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for(int32 x = 0; x < image->width; x++)
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switch(raster->format & 0xF00){
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case Raster::C8888:
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out[0] = in[2];
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out[1] = in[1];
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out[2] = in[0];
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out[3] = in[3];
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in += 4;
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out += 4;
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break;
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case Raster::C888:
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out[0] = in[2];
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out[1] = in[1];
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out[2] = in[0];
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in += 4;
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out += 3;
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break;
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case Raster::C1555:
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out[0] = in[0];
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out[1] = in[1];
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in += 2;
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out += 2;
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break;
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case Raster::C555:
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out[0] = in[0];
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out[1] = in[1] | 0x80;
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in += 2;
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out += 2;
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break;
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}
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raster->unlock(0);
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return image;
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}
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int32
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getLevelSize(Raster *raster, int32 level)
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{
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@ -31,6 +31,7 @@ driverOpen(void *o, int32, int32)
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driver[PLATFORM_D3D8]->rasterUnlock = rasterUnlock;
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driver[PLATFORM_D3D8]->rasterNumLevels = rasterNumLevels;
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driver[PLATFORM_D3D8]->rasterFromImage = rasterFromImage;
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driver[PLATFORM_D3D8]->rasterToImage = rasterToImage;
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return o;
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}
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@ -470,7 +471,7 @@ readAsImage(Stream *stream, int32 width, int32 height, int32 depth, int32 format
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}
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delete[] data;
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Raster *ras = Raster::createFromImage(img);
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Raster *ras = Raster::createFromImage(img, PLATFORM_D3D8);
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img->destroy();
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return ras;
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}
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@ -38,6 +38,7 @@ driverOpen(void *o, int32, int32)
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driver[PLATFORM_D3D9]->rasterUnlock = rasterUnlock;
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driver[PLATFORM_D3D9]->rasterNumLevels = rasterNumLevels;
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driver[PLATFORM_D3D9]->rasterFromImage = rasterFromImage;
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driver[PLATFORM_D3D9]->rasterToImage = rasterToImage;
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return o;
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}
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@ -177,7 +178,7 @@ readNativeData(Stream *stream, int32, void *object, int32, int32)
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for(int i = 0; i < 2; i++){
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stream->read(p, 16);
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s = &header->vertexStream[i];
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s->vertexBuffer = (void*)*(uint32*)p; p += 4;
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s->vertexBuffer = (void*)(uintptr)*(uint32*)p; p += 4;
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s->offset = 0; p += 4;
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s->stride = *(uint32*)p; p += 4;
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s->geometryFlags = *(uint16*)p; p += 2;
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@ -6,6 +6,7 @@ uint8 *rasterLock(Raster *raster, int32 level);
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void rasterUnlock(Raster *raster, int32 level);
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int32 rasterNumLevels(Raster *raster);
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void rasterFromImage(Raster *raster, Image *image);
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Image *rasterToImage(Raster *raster);
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}
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}
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@ -63,6 +63,7 @@ Driver::open(void)
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driver[i]->rasterUnlock = null::rasterUnlock;
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driver[i]->rasterNumLevels = null::rasterNumLevels;
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driver[i]->rasterFromImage = null::rasterFromImage;
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driver[i]->rasterToImage = null::rasterToImage;
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s_plglist[i].construct(rw::driver[i]);
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}
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@ -109,5 +110,12 @@ rasterFromImage(Raster*, Image*)
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assert(0 && "rasterFromImage not implemented");
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}
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Image*
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rasterToImage(Raster*)
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{
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assert(0 && "rasterToImage not implemented");
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return nil;
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}
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}
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}
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@ -279,7 +279,8 @@ setTexture(int32 n, Texture *tex)
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{
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bool32 alpha;
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glActiveTexture(GL_TEXTURE0+n);
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if(tex == nil){
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if(tex == nil || tex->raster->platform != PLATFORM_GL3 ||
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tex->raster->width == 0){
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glBindTexture(GL_TEXTURE_2D, whitetex);
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alpha = 0;
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}else{
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@ -23,19 +23,34 @@ int32 nativeRasterOffset;
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void
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rasterCreate(Raster *raster)
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{
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Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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if(raster->flags & Raster::DONTALLOCATE)
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return;
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assert(raster->depth == 32);
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#ifdef RW_OPENGL
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Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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switch(raster->format & 0xF00){
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case Raster::C8888:
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natras->internalFormat = GL_RGBA;
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natras->format = GL_RGBA;
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natras->hasAlpha = 1;
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break;
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case Raster::C888:
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natras->internalFormat = GL_RGB;
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natras->format = GL_RGB;
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natras->hasAlpha = 0;
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break;
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default:
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assert(0 && "unsupported raster format");
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}
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natras->type = GL_UNSIGNED_BYTE;
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glGenTextures(1, &natras->texid);
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glBindTexture(GL_TEXTURE_2D, natras->texid);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, raster->width, raster->height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, nil);
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glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
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raster->width, raster->height,
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0, natras->format, natras->type, nil);
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glBindTexture(GL_TEXTURE_2D, 0);
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#endif
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int32 format;
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Gl3Raster *natras = PLUGINOFFSET(Gl3Raster, raster, nativeRasterOffset);
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format = Raster::C8888;
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format |= 4;
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switch(image->depth){
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case 32:
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format = Raster::C8888;
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break;
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case 24:
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format = Raster::C888;
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break;
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default:
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assert(0 && "image depth\n");
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}
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format |= Raster::TEXTURE;
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raster->type = format & 0x7;
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raster->flags = format & 0xF8;
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raster->format = format & 0xFF00;
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rasterCreate(raster);
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assert(image->depth == 32);
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natras->hasAlpha = image->hasAlpha();
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#ifdef RW_OPENGL
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glBindTexture(GL_TEXTURE_2D, natras->texid);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, raster->width, raster->height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
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glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
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raster->width, raster->height,
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0, natras->format, natras->type, image->pixels);
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glBindTexture(GL_TEXTURE_2D, 0);
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#endif
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}
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@ -100,7 +100,13 @@ extern int32 nativeRasterOffset;
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struct Gl3Raster
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{
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// arguments to glTexImage2D
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int32 internalFormat;
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int32 type;
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int32 format;
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// texture object
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uint32 texid;
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bool32 hasAlpha;
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};
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@ -216,7 +216,7 @@ Texture::read(const char *name, const char *mask)
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strncpy(tex->name, name, 32);
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if(mask)
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strncpy(tex->mask, mask, 32);
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raster = Raster::create(0, 0, 0, 0x80);
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raster = Raster::create(0, 0, 0, Raster::DONTALLOCATE);
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tex->raster = raster;
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}
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if(currentTexDictionary){
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}
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Raster*
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Raster::createFromImage(Image *image)
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Raster::createFromImage(Image *image, int32 platform)
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{
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Raster *raster = Raster::create(image->width, image->height,
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image->depth, 4 | 0x80);
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image->depth, TEXTURE | DONTALLOCATE,
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platform);
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driver[raster->platform]->rasterFromImage(raster, image);
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return raster;
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}
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Image*
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Raster::toImage(void)
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{
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return driver[this->platform]->rasterToImage(this);
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}
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}
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@ -53,9 +53,9 @@ struct Engine
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// Device
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float32 zNear, zFar;
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void (*beginUpdate)(Camera*);
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void (*endUpdate)(Camera*);
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void (*clearCamera)(Camera*, RGBA *col, uint32 mode);
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void (*beginUpdate)(Camera*);
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void (*endUpdate)(Camera*);
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void (*clearCamera)(Camera*, RGBA *col, uint32 mode);
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void (*setRenderState)(int32 state, uint32 value);
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uint32 (*getRenderState)(int32 state);
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@ -76,6 +76,7 @@ struct Driver
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void (*rasterUnlock)(Raster*, int32 level);
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int32 (*rasterNumLevels)(Raster*);
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void (*rasterFromImage)(Raster*, Image*);
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Image *(*rasterToImage)(Raster*);
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static PluginList s_plglist[NUM_PLATFORMS];
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static void open(void);
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@ -108,6 +109,7 @@ namespace null {
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void rasterUnlock(Raster*, int32 level);
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int32 rasterNumLevels(Raster*);
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void rasterFromImage(Raster*, Image*);
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Image *rasterToImage(Raster*);
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}
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}
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@ -214,9 +214,11 @@ struct Raster : PluginBase<Raster>
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uint8 *texels;
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uint8 *palette;
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static Raster *create(int32 width, int32 height, int32 depth, int32 format, int32 platform = 0);
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static Raster *create(int32 width, int32 height, int32 depth,
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int32 format, int32 platform = 0);
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void destroy(void);
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static Raster *createFromImage(Image *image);
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static Raster *createFromImage(Image *image, int32 platform = 0);
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Image *toImage(void);
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uint8 *lock(int32 level);
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void unlock(int32 level);
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int32 getNumLevels(void);
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