mirror of
https://github.com/aap/librw.git
synced 2024-11-25 05:05:42 +00:00
reworked the structs and got rid of c++ ctors/dtors
This commit is contained in:
parent
efd41771a0
commit
15872ba211
@ -202,7 +202,6 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="src\gtaplg.h" />
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<ClInclude Include="src\mdl.h" />
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<ClInclude Include="src\rwbase.h" />
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<ClInclude Include="src\rwd3d.h" />
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<ClInclude Include="src\rwd3d8.h" />
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243
src/clump.cpp
243
src/clump.cpp
@ -19,33 +19,32 @@ using namespace std;
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namespace rw {
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Frame::Frame(void)
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Frame*
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Frame::create(void)
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{
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this->object.init(0, 0);
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this->objectList.init();
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this->child = NULL;
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this->next = NULL;
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this->root = NULL;
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Frame *f = (Frame*)malloc(PluginBase::s_size);
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f->object.init(0, 0);
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f->objectList.init();
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f->child = NULL;
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f->next = NULL;
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f->root = NULL;
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for(int i = 0; i < 16; i++)
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this->matrix[i] = 0.0f;
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this->matrix[0] = 1.0f;
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this->matrix[5] = 1.0f;
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this->matrix[10] = 1.0f;
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this->matrix[15] = 1.0f;
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this->matflag = 0;
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this->dirty = true;
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constructPlugins();
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f->matrix[i] = 0.0f;
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f->matrix[0] = 1.0f;
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f->matrix[5] = 1.0f;
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f->matrix[10] = 1.0f;
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f->matrix[15] = 1.0f;
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f->matflag = 0;
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f->dirty = true;
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f->constructPlugins();
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return f;
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}
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Frame::Frame(Frame *f)
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void
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Frame::destroy(void)
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{
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// TODO
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copyPlugins(f);
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}
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Frame::~Frame(void)
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{
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destructPlugins();
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this->destructPlugins();
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free(this);
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}
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Frame*
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@ -162,29 +161,49 @@ makeFrameList(Frame *frame, Frame **flist)
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// Clump
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//
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Clump::Clump(void)
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Clump*
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Clump::create(void)
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{
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this->object.init(2, 0);
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this->numAtomics = 0;
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this->numLights = 0;
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this->numCameras = 0;
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this->atomicList = NULL;
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this->lightList = NULL;
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this->constructPlugins();
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Clump *clump = (Clump*)malloc(PluginBase::s_size);
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clump->object.init(2, 0);
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clump->atomics.init();
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clump->lights.init();
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clump->constructPlugins();
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return clump;
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}
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Clump::Clump(Clump *c)
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Clump*
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Clump::clone(void)
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{
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this->numAtomics = c->numAtomics;
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this->numLights = c->numLights;
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this->numCameras = c->numCameras;
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// TODO: atomics and lights
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this->copyPlugins(c);
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Clump *clump = Clump::create();
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// TODO actually clone
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clump->copyPlugins(this);
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return clump;
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}
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Clump::~Clump(void)
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void
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Clump::destroy(void)
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{
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this->destructPlugins();
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free(this);
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}
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int32
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Clump::countAtomics(void)
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{
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int32 n = 0;
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FORLIST(l, this->atomics)
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n++;
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return n;
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}
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int32
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Clump::countLights(void)
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{
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int32 n = 0;
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FORLIST(l, this->lights)
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n++;
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return n;
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}
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Clump*
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@ -194,15 +213,13 @@ Clump::streamRead(Stream *stream)
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int32 buf[3];
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Clump *clump;
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assert(findChunk(stream, ID_STRUCT, &length, &version));
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clump = new Clump;
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clump = Clump::create();
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stream->read(buf, length);
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clump->numAtomics = buf[0];
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clump->numLights = 0;
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clump->numCameras = 0;
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if(version > 0x33000){
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clump->numLights = buf[1];
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clump->numCameras = buf[2];
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}
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int32 numAtomics = buf[0];
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int32 numLights = 0;
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if(version > 0x33000)
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numLights = buf[1];
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// ignore cameras
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// Frame list
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Frame **frameList;
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@ -226,26 +243,21 @@ Clump::streamRead(Stream *stream)
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}
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// Atomics
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if(clump->numAtomics)
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clump->atomicList = new Atomic*[clump->numAtomics];
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for(int32 i = 0; i < clump->numAtomics; i++){
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for(int32 i = 0; i < numAtomics; i++){
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assert(findChunk(stream, ID_ATOMIC, NULL, NULL));
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clump->atomicList[i] = Atomic::streamReadClump(stream,
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frameList, geometryList);
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clump->atomicList[i]->clump = clump;
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Atomic *a = Atomic::streamReadClump(stream, frameList, geometryList);
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clump->addAtomic(a);
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}
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// Lights
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if(clump->numLights)
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clump->lightList = new Light*[clump->numLights];
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for(int32 i = 0; i < clump->numLights; i++){
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for(int32 i = 0; i < numLights; i++){
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int32 frm;
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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frm = stream->readI32();
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assert(findChunk(stream, ID_LIGHT, NULL, NULL));
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clump->lightList[i] = Light::streamRead(stream);
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clump->lightList[i]->setFrame(frameList[frm]);
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clump->lightList[i]->clump = clump;
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Light *l = Light::streamRead(stream);
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l->setFrame(frameList[frm]);
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clump->addLight(l);
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}
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delete[] frameList;
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@ -259,7 +271,9 @@ Clump::streamWrite(Stream *stream)
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{
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int size = this->streamGetSize();
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writeChunkHeader(stream, ID_CLUMP, size);
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int buf[3] = { this->numAtomics, this->numLights, this->numCameras };
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int32 numAtomics = this->countAtomics();
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int32 numLights = this->countLights();
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int buf[3] = { numAtomics, numLights, 0 };
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size = version > 0x33000 ? 12 : 4;
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writeChunkHeader(stream, ID_STRUCT, size);
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stream->write(buf, size);
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@ -272,22 +286,21 @@ Clump::streamWrite(Stream *stream)
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if(rw::version >= 0x30400){
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size = 12+4;
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for(int32 i = 0; i < this->numAtomics; i++)
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size += 12 +
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this->atomicList[i]->geometry->streamGetSize();
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FORLIST(lnk, this->atomics)
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size += 12 + Atomic::fromClump(lnk)->geometry->streamGetSize();
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writeChunkHeader(stream, ID_GEOMETRYLIST, size);
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writeChunkHeader(stream, ID_STRUCT, 4);
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stream->writeI32(this->numAtomics); // same as numGeometries
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for(int32 i = 0; i < this->numAtomics; i++)
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this->atomicList[i]->geometry->streamWrite(stream);
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stream->writeI32(numAtomics); // same as numGeometries
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FORLIST(lnk, this->atomics)
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Atomic::fromClump(lnk)->geometry->streamWrite(stream);
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}
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for(int32 i = 0; i < this->numAtomics; i++)
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this->atomicList[i]->streamWriteClump(stream, flist, numFrames);
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FORLIST(lnk, this->atomics)
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Atomic::fromClump(lnk)->streamWriteClump(stream, flist, numFrames);
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for(int32 i = 0; i < this->numLights; i++){
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Light *l = this->lightList[i];
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int frm = findPointer((void*)l->object.parent, (void**)flist,numFrames);
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FORLIST(lnk, this->lights){
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Light *l = Light::fromClump(lnk);
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int frm = findPointer((void*)l->object.parent, (void**)flist, numFrames);
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if(frm < 0)
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return false;
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writeChunkHeader(stream, ID_STRUCT, 4);
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@ -326,18 +339,17 @@ Clump::streamGetSize(void)
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if(rw::version >= 0x30400){
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// geometry list
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size += 12 + 12 + 4;
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for(int32 i = 0; i < this->numAtomics; i++)
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size += 12 +
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this->atomicList[i]->geometry->streamGetSize();
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FORLIST(lnk, this->atomics)
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size += 12 + Atomic::fromClump(lnk)->geometry->streamGetSize();
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}
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// atomics
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for(int32 i = 0; i < this->numAtomics; i++)
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size += 12 + this->atomicList[i]->streamGetSize();
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FORLIST(lnk, this->atomics)
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size += 12 + Atomic::fromClump(lnk)->streamGetSize();
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// light
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for(int32 i = 0; i < this->numLights; i++)
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size += 16 + 12 + this->lightList[i]->streamGetSize();
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FORLIST(lnk, this->lights)
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size += 16 + 12 + Light::fromClump(lnk)->streamGetSize();
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size += 12 + this->streamGetPluginSize();
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return size;
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@ -355,7 +367,7 @@ Clump::frameListStreamRead(Stream *stream, Frame ***flp, int32 *nf)
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Frame **frameList = new Frame*[numFrames];
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for(int32 i = 0; i < numFrames; i++){
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Frame *f;
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frameList[i] = f = new Frame;
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frameList[i] = f = Frame::create();
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stream->read(&buf, sizeof(buf));
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f->matrix[0] = buf.mat[0];
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f->matrix[1] = buf.mat[1];
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@ -424,24 +436,32 @@ Clump::frameListStreamWrite(Stream *stream, Frame **frameList, int32 numFrames)
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// Atomic
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//
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Atomic::Atomic(void)
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Atomic*
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Atomic::create(void)
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{
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this->object.init(1, 0);
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this->geometry = NULL;
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this->pipeline = NULL;
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constructPlugins();
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Atomic *atomic = (Atomic*)malloc(PluginBase::s_size);
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atomic->object.init(1, 0);
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atomic->geometry = NULL;
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atomic->pipeline = NULL;
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atomic->constructPlugins();
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return atomic;
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}
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Atomic::Atomic(Atomic *a)
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Atomic*
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Atomic::clone()
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{
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Atomic *atomic = Atomic::create();
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//TODO
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copyPlugins(a);
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atomic->copyPlugins(this);
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return atomic;
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}
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Atomic::~Atomic(void)
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void
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Atomic::destroy(void)
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{
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//TODO
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destructPlugins();
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this->destructPlugins();
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free(this);
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}
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static uint32 atomicRights[2];
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@ -454,7 +474,7 @@ Atomic::streamReadClump(Stream *stream,
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uint32 version;
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assert(findChunk(stream, ID_STRUCT, NULL, &version));
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stream->read(buf, version < 0x30400 ? 12 : 16);
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Atomic *atomic = new Atomic;
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Atomic *atomic = Atomic::create();
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atomic->setFrame(frameList[buf[0]]);
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if(version < 0x30400){
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assert(findChunk(stream, ID_GEOMETRY, NULL, NULL));
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@ -484,10 +504,12 @@ Atomic::streamWriteClump(Stream *stream, Frame **frameList, int32 numFrames)
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stream->write(buf, sizeof(int[3]));
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this->geometry->streamWrite(stream);
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}else{
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// TODO
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for(buf[1] = 0; buf[1] < c->numAtomics; buf[1]++)
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if(c->atomicList[buf[1]]->geometry == this->geometry)
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buf[1] = 0;
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FORLIST(lnk, c->atomics){
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if(Atomic::fromClump(lnk)->geometry == this->geometry)
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goto foundgeo;
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buf[1]++;
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}
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return false;
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foundgeo:
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stream->write(buf, sizeof(buf));
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@ -578,30 +600,29 @@ registerAtomicRightsPlugin(void)
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// Light
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//
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Light::Light(int32 type)
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Light*
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Light::create(int32 type)
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{
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this->object.init(3, type);
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this->radius = 0.0f;
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this->color[0] = 1.0f;
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this->color[1] = 1.0f;
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this->color[2] = 1.0f;
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this->color[3] = 1.0f;
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this->minusCosAngle = 1.0f;
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this->object.privateFlags = 1;
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this->object.flags = 1 | 2;
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Clump *clump;
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constructPlugins();
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Light *light = (Light*)malloc(PluginBase::s_size);
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light->object.init(3, type);
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light->radius = 0.0f;
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light->color[0] = 1.0f;
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light->color[1] = 1.0f;
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light->color[2] = 1.0f;
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light->color[3] = 1.0f;
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light->minusCosAngle = 1.0f;
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light->object.privateFlags = 1;
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light->object.flags = 1 | 2;
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light->inClump.init();
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light->constructPlugins();
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return light;
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}
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Light::Light(Light *l)
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void
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Light::destroy(void)
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{
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// TODO
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copyPlugins(l);
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}
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Light::~Light(void)
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{
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destructPlugins();
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this->destructPlugins();
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free(this);
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}
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struct LightChunkData
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@ -619,7 +640,7 @@ Light::streamRead(Stream *stream)
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LightChunkData buf;
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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stream->read(&buf, sizeof(LightChunkData));
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Light *light = new Light(buf.type);
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Light *light = Light::create(buf.type);
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light->radius = buf.radius;
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light->color[0] = buf.red;
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light->color[1] = buf.green;
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@ -387,7 +387,7 @@ readNativeTexture(Stream *stream)
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{
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assert(findChunk(stream, ID_STRUCT, NULL, NULL));
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assert(stream->readU32() == PLATFORM_D3D8);
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Texture *tex = new Texture;
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Texture *tex = Texture::create(NULL);
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// Texture
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tex->filterAddressing = stream->readU32();
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@ -407,10 +407,10 @@ readNativeTexture(Stream *stream)
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Raster *raster;
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D3dRaster *ras;
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if(compression){
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raster = new Raster(width, height, depth, format | type | 0x80, PLATFORM_D3D8);
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raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_D3D8);
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allocateDXT(raster, compression, numLevels, hasAlpha);
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}else
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raster = new Raster(width, height, depth, format | type, PLATFORM_D3D8);
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raster = Raster::create(width, height, depth, format | type, PLATFORM_D3D8);
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ras = PLUGINOFFSET(D3dRaster, raster, nativeRasterOffset);
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tex->raster = raster;
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|
186
src/geometry.cpp
186
src/geometry.cpp
@ -15,79 +15,80 @@ using namespace std;
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namespace rw {
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Geometry::Geometry(int32 numVerts, int32 numTris, uint32 flags)
|
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Geometry*
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Geometry::create(int32 numVerts, int32 numTris, uint32 flags)
|
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{
|
||||
this->object.init(8, 0);
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||||
this->geoflags = flags & 0xFF00FFFF;
|
||||
this->numTexCoordSets = (flags & 0xFF0000) >> 16;
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if(this->numTexCoordSets == 0)
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this->numTexCoordSets = (this->geoflags & TEXTURED) ? 1 :
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(this->geoflags & TEXTURED2) ? 2 : 0;
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this->numTriangles = numTris;
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this->numVertices = numVerts;
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this->numMorphTargets = 1;
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Geometry *geo = (Geometry*)malloc(PluginBase::s_size);
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geo->object.init(8, 0);
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geo->geoflags = flags & 0xFF00FFFF;
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geo->numTexCoordSets = (flags & 0xFF0000) >> 16;
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if(geo->numTexCoordSets == 0)
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geo->numTexCoordSets = (geo->geoflags & TEXTURED) ? 1 :
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(geo->geoflags & TEXTURED2) ? 2 : 0;
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geo->numTriangles = numTris;
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geo->numVertices = numVerts;
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geo->numMorphTargets = 1;
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this->colors = NULL;
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for(int32 i = 0; i < this->numTexCoordSets; i++)
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this->texCoords[i] = NULL;
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this->triangles = NULL;
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if(!(this->geoflags & NATIVE) && this->numVertices){
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if(this->geoflags & PRELIT)
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this->colors = new uint8[4*this->numVertices];
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if((this->geoflags & TEXTURED) || (this->geoflags & TEXTURED2))
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||||
for(int32 i = 0; i < this->numTexCoordSets; i++)
|
||||
this->texCoords[i] =
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||||
new float32[2*this->numVertices];
|
||||
this->triangles = new uint16[4*this->numTriangles];
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||||
geo->colors = NULL;
|
||||
for(int32 i = 0; i < geo->numTexCoordSets; i++)
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geo->texCoords[i] = NULL;
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geo->triangles = NULL;
|
||||
if(!(geo->geoflags & NATIVE) && geo->numVertices){
|
||||
if(geo->geoflags & PRELIT)
|
||||
geo->colors = new uint8[4*geo->numVertices];
|
||||
if((geo->geoflags & TEXTURED) || (geo->geoflags & TEXTURED2))
|
||||
for(int32 i = 0; i < geo->numTexCoordSets; i++)
|
||||
geo->texCoords[i] =
|
||||
new float32[2*geo->numVertices];
|
||||
geo->triangles = new uint16[4*geo->numTriangles];
|
||||
}
|
||||
this->morphTargets = new MorphTarget[1];
|
||||
MorphTarget *m = this->morphTargets;
|
||||
geo->morphTargets = new MorphTarget[1];
|
||||
MorphTarget *m = geo->morphTargets;
|
||||
m->boundingSphere[0] = 0.0f;
|
||||
m->boundingSphere[1] = 0.0f;
|
||||
m->boundingSphere[2] = 0.0f;
|
||||
m->boundingSphere[3] = 0.0f;
|
||||
m->vertices = NULL;
|
||||
m->normals = NULL;
|
||||
if(!(this->geoflags & NATIVE) && this->numVertices){
|
||||
m->vertices = new float32[3*this->numVertices];
|
||||
if(this->geoflags & NORMALS)
|
||||
m->normals = new float32[3*this->numVertices];
|
||||
if(!(geo->geoflags & NATIVE) && geo->numVertices){
|
||||
m->vertices = new float32[3*geo->numVertices];
|
||||
if(geo->geoflags & NORMALS)
|
||||
m->normals = new float32[3*geo->numVertices];
|
||||
}
|
||||
this->numMaterials = 0;
|
||||
this->materialList = NULL;
|
||||
this->meshHeader = NULL;
|
||||
this->instData = NULL;
|
||||
this->refCount = 1;
|
||||
geo->numMaterials = 0;
|
||||
geo->materialList = NULL;
|
||||
geo->meshHeader = NULL;
|
||||
geo->instData = NULL;
|
||||
geo->refCount = 1;
|
||||
|
||||
this->constructPlugins();
|
||||
geo->constructPlugins();
|
||||
return geo;
|
||||
}
|
||||
|
||||
Geometry::~Geometry(void)
|
||||
{
|
||||
this->destructPlugins();
|
||||
delete[] this->colors;
|
||||
for(int32 i = 0; i < this->numTexCoordSets; i++)
|
||||
delete[] this->texCoords[i];
|
||||
delete[] this->triangles;
|
||||
|
||||
for(int32 i = 0; i < this->numMorphTargets; i++){
|
||||
MorphTarget *m = &this->morphTargets[i];
|
||||
delete[] m->vertices;
|
||||
delete[] m->normals;
|
||||
}
|
||||
delete[] this->morphTargets;
|
||||
delete this->meshHeader;
|
||||
for(int32 i = 0; i < this->numMaterials; i++)
|
||||
this->materialList[i]->decRef();
|
||||
delete[] this->materialList;
|
||||
}
|
||||
|
||||
void
|
||||
Geometry::decRef(void)
|
||||
Geometry::destroy(void)
|
||||
{
|
||||
this->refCount--;
|
||||
if(this->refCount == 0)
|
||||
delete this;
|
||||
if(this->refCount == 0){
|
||||
this->destructPlugins();
|
||||
delete[] this->colors;
|
||||
for(int32 i = 0; i < this->numTexCoordSets; i++)
|
||||
delete[] this->texCoords[i];
|
||||
delete[] this->triangles;
|
||||
|
||||
for(int32 i = 0; i < this->numMorphTargets; i++){
|
||||
MorphTarget *m = &this->morphTargets[i];
|
||||
delete[] m->vertices;
|
||||
delete[] m->normals;
|
||||
}
|
||||
delete[] this->morphTargets;
|
||||
delete this->meshHeader;
|
||||
for(int32 i = 0; i < this->numMaterials; i++)
|
||||
this->materialList[i]->destroy();
|
||||
delete[] this->materialList;
|
||||
free(this);
|
||||
}
|
||||
}
|
||||
|
||||
struct GeoStreamData
|
||||
@ -105,8 +106,8 @@ Geometry::streamRead(Stream *stream)
|
||||
GeoStreamData buf;
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, &version));
|
||||
stream->read(&buf, sizeof(buf));
|
||||
Geometry *geo = new Geometry(buf.numVertices,
|
||||
buf.numTriangles, buf.flags);
|
||||
Geometry *geo = Geometry::create(buf.numVertices,
|
||||
buf.numTriangles, buf.flags);
|
||||
geo->addMorphTargets(buf.numMorphTargets-1);
|
||||
// skip surface properties
|
||||
if(version < 0x34000)
|
||||
@ -401,49 +402,48 @@ Geometry::generateTriangles(int8 *adc)
|
||||
// Material
|
||||
//
|
||||
|
||||
Material::Material(void)
|
||||
Material*
|
||||
Material::create(void)
|
||||
{
|
||||
this->texture = NULL;
|
||||
memset(this->color, 0xFF, 4);
|
||||
surfaceProps.ambient = 1.0f;
|
||||
surfaceProps.specular = 1.0f;
|
||||
surfaceProps.diffuse = 1.0f;
|
||||
this->pipeline = NULL;
|
||||
this->refCount = 1;
|
||||
this->constructPlugins();
|
||||
Material *mat = (Material*)malloc(PluginBase::s_size);
|
||||
mat->texture = NULL;
|
||||
memset(mat->color, 0xFF, 4);
|
||||
mat->surfaceProps.ambient = 1.0f;
|
||||
mat->surfaceProps.specular = 1.0f;
|
||||
mat->surfaceProps.diffuse = 1.0f;
|
||||
mat->pipeline = NULL;
|
||||
mat->refCount = 1;
|
||||
mat->constructPlugins();
|
||||
return mat;
|
||||
}
|
||||
|
||||
Material::Material(Material *m)
|
||||
Material*
|
||||
Material::clone(void)
|
||||
{
|
||||
this->color[0] = m->color[0];
|
||||
this->color[1] = m->color[1];
|
||||
this->color[2] = m->color[2];
|
||||
this->color[3] = m->color[3];
|
||||
this->surfaceProps.ambient = m->surfaceProps.ambient;
|
||||
this->surfaceProps.specular = m->surfaceProps.specular;
|
||||
this->surfaceProps.diffuse = m->surfaceProps.diffuse;
|
||||
this->texture = m->texture;
|
||||
if(this->texture)
|
||||
this->texture->refCount++;
|
||||
this->pipeline = m->pipeline;
|
||||
this->refCount = 1;
|
||||
this->constructPlugins();
|
||||
this->copyPlugins(m);
|
||||
}
|
||||
|
||||
Material::~Material(void)
|
||||
{
|
||||
this->destructPlugins();
|
||||
if(this->texture)
|
||||
this->texture->decRef();
|
||||
Material *mat = Material::create();
|
||||
mat->color[0] = this->color[0];
|
||||
mat->color[1] = this->color[1];
|
||||
mat->color[2] = this->color[2];
|
||||
mat->color[3] = this->color[3];
|
||||
mat->surfaceProps = this->surfaceProps;
|
||||
mat->texture = this->texture;
|
||||
if(mat->texture)
|
||||
mat->texture->refCount++;
|
||||
mat->pipeline = this->pipeline;
|
||||
mat->copyPlugins(this);
|
||||
return mat;
|
||||
}
|
||||
|
||||
void
|
||||
Material::decRef(void)
|
||||
Material::destroy(void)
|
||||
{
|
||||
this->refCount--;
|
||||
if(this->refCount == 0)
|
||||
delete this;
|
||||
if(this->refCount == 0){
|
||||
this->destructPlugins();
|
||||
if(this->texture)
|
||||
this->texture->destroy();
|
||||
free(this);
|
||||
}
|
||||
}
|
||||
|
||||
struct MatStreamData
|
||||
@ -464,7 +464,7 @@ Material::streamRead(Stream *stream)
|
||||
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, &version));
|
||||
stream->read(&buf, sizeof(buf));
|
||||
Material *mat = new Material;
|
||||
Material *mat = Material::create();
|
||||
mat->color[0] = buf.color[0];
|
||||
mat->color[1] = buf.color[1];
|
||||
mat->color[2] = buf.color[2];
|
||||
|
@ -21,8 +21,8 @@ namespace rw {
|
||||
int32
|
||||
findPlatform(Clump *c)
|
||||
{
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Geometry *g = c->atomicList[i]->geometry;
|
||||
FORLIST(lnk, c->atomics){
|
||||
Geometry *g = Atomic::fromClump(lnk)->geometry;
|
||||
if(g->instData)
|
||||
return g->instData->platform;
|
||||
}
|
||||
@ -32,8 +32,8 @@ findPlatform(Clump *c)
|
||||
void
|
||||
switchPipes(Clump *c, int32 platform)
|
||||
{
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Atomic *a = c->atomicList[i];
|
||||
FORLIST(lnk, c->atomics){
|
||||
Atomic *a = Atomic::fromClump(lnk);
|
||||
if(a->pipeline && a->pipeline->platform != platform){
|
||||
uint32 plgid = a->pipeline->pluginID;
|
||||
switch(plgid){
|
||||
@ -527,7 +527,7 @@ destroySpecMat(void *object, int32 offset, int32)
|
||||
if(*specmat == NULL)
|
||||
return object;
|
||||
if((*specmat)->texture)
|
||||
(*specmat)->texture->decRef();
|
||||
(*specmat)->texture->destroy();
|
||||
delete *specmat;
|
||||
*specmat = NULL;
|
||||
return object;
|
||||
@ -560,7 +560,7 @@ readSpecMat(Stream *stream, int32, void *object, int32 offset, int32)
|
||||
*PLUGINOFFSET(SpecMat*, object, offset) = spec;
|
||||
stream->read(&buf, sizeof(buf));
|
||||
spec->specularity = buf.specularity;
|
||||
spec->texture = new Texture;
|
||||
spec->texture = Texture::create(NULL);
|
||||
strncpy(spec->texture->name, buf.texname, 24);
|
||||
}
|
||||
|
||||
|
146
src/image.cpp
146
src/image.cpp
@ -29,27 +29,40 @@ namespace rw {
|
||||
|
||||
TexDictionary *currentTexDictionary;
|
||||
|
||||
TexDictionary::TexDictionary(void)
|
||||
TexDictionary*
|
||||
TexDictionary::create(void)
|
||||
{
|
||||
this->object.init(6, 0);
|
||||
this->first = NULL;
|
||||
TexDictionary *dict = (TexDictionary*)malloc(PluginBase::s_size);
|
||||
dict->object.init(6, 0);
|
||||
dict->textures.init();
|
||||
dict->constructPlugins();
|
||||
return dict;
|
||||
}
|
||||
|
||||
void
|
||||
TexDictionary::add(Texture *tex)
|
||||
TexDictionary::destroy(void)
|
||||
{
|
||||
Texture **tp;
|
||||
for(tp = &this->first; *tp; tp = &(*tp)->next)
|
||||
;
|
||||
*tp = tex;
|
||||
this->destructPlugins();
|
||||
free(this);
|
||||
}
|
||||
|
||||
int32
|
||||
TexDictionary::count(void)
|
||||
{
|
||||
int32 n = 0;
|
||||
FORLIST(l, this->textures)
|
||||
n++;
|
||||
return n;
|
||||
}
|
||||
|
||||
Texture*
|
||||
TexDictionary::find(const char *name)
|
||||
{
|
||||
for(Texture *tex = this->first; tex; tex = tex->next)
|
||||
FORLIST(lnk, this->textures){
|
||||
Texture *tex = Texture::fromDict(lnk);
|
||||
if(strncmp(tex->name, name, 32) == 0)
|
||||
return tex;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@ -60,7 +73,7 @@ TexDictionary::streamRead(Stream *stream)
|
||||
int32 numTex = stream->readI16();
|
||||
stream->readI16(); // some platform id (1 = d3d8, 2 = d3d9, 5 = opengl,
|
||||
// 6 = ps2, 8 = xbox)
|
||||
TexDictionary *txd = new TexDictionary;
|
||||
TexDictionary *txd = TexDictionary::create();
|
||||
for(int32 i = 0; i < numTex; i++){
|
||||
assert(findChunk(stream, ID_TEXTURENATIVE, NULL, NULL));
|
||||
Texture *tex = Texture::streamReadNative(stream);
|
||||
@ -75,13 +88,11 @@ TexDictionary::streamWrite(Stream *stream)
|
||||
{
|
||||
writeChunkHeader(stream, ID_TEXDICTIONARY, this->streamGetSize());
|
||||
writeChunkHeader(stream, ID_STRUCT, 4);
|
||||
int32 numTex = 0;
|
||||
for(Texture *tex = this->first; tex; tex = tex->next)
|
||||
numTex++;
|
||||
int32 numTex = this->count();
|
||||
stream->writeI16(numTex);
|
||||
stream->writeI16(0);
|
||||
for(Texture *tex = this->first; tex; tex = tex->next)
|
||||
tex->streamWriteNative(stream);
|
||||
FORLIST(lnk, this->textures)
|
||||
Texture::fromDict(lnk)->streamWriteNative(stream);
|
||||
this->streamWritePlugins(stream);
|
||||
}
|
||||
|
||||
@ -89,8 +100,8 @@ uint32
|
||||
TexDictionary::streamGetSize(void)
|
||||
{
|
||||
uint32 size = 12 + 4;
|
||||
for(Texture *tex = this->first; tex; tex = tex->next)
|
||||
size += 12 + tex->streamGetSizeNative();
|
||||
FORLIST(lnk, this->textures)
|
||||
size += 12 + Texture::fromDict(lnk)->streamGetSizeNative();
|
||||
size += 12 + this->streamGetPluginSize();
|
||||
return size;
|
||||
}
|
||||
@ -99,28 +110,29 @@ TexDictionary::streamGetSize(void)
|
||||
// Texture
|
||||
//
|
||||
|
||||
Texture::Texture(void)
|
||||
Texture*
|
||||
Texture::create(Raster *raster)
|
||||
{
|
||||
memset(this->name, 0, 32);
|
||||
memset(this->mask, 0, 32);
|
||||
this->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST;
|
||||
this->raster = NULL;
|
||||
this->refCount = 1;
|
||||
this->next = NULL;
|
||||
this->constructPlugins();
|
||||
}
|
||||
|
||||
Texture::~Texture(void)
|
||||
{
|
||||
this->destructPlugins();
|
||||
Texture *tex = (Texture*)malloc(PluginBase::s_size);
|
||||
tex->dict = NULL;
|
||||
tex->inDict.init();
|
||||
memset(tex->name, 0, 32);
|
||||
memset(tex->mask, 0, 32);
|
||||
tex->filterAddressing = (WRAP << 12) | (WRAP << 8) | NEAREST;
|
||||
tex->raster = raster;
|
||||
tex->refCount = 1;
|
||||
tex->constructPlugins();
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
Texture::decRef(void)
|
||||
Texture::destroy(void)
|
||||
{
|
||||
this->refCount--;
|
||||
if(this->refCount == 0)
|
||||
delete this;
|
||||
if(this->refCount == 0){
|
||||
this->destructPlugins();
|
||||
free(this);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: do this properly, pretty ugly right now
|
||||
@ -133,7 +145,7 @@ Texture::read(const char *name, const char *mask)
|
||||
|
||||
if(currentTexDictionary && (tex = currentTexDictionary->find(name)))
|
||||
return tex;
|
||||
tex = new Texture;
|
||||
tex = Texture::create(NULL);
|
||||
strncpy(tex->name, name, 32);
|
||||
strncpy(tex->mask, mask, 32);
|
||||
// char *n = (char*)malloc(strlen(name) + 5);
|
||||
@ -144,9 +156,9 @@ Texture::read(const char *name, const char *mask)
|
||||
// if(img){
|
||||
// //raster = Raster::createFromImage(img);
|
||||
// raster = new Raster(0, 0, 0, 0x80);
|
||||
// delete img;
|
||||
// img->destroy();
|
||||
// }else
|
||||
raster = new Raster(0, 0, 0, 0x80);
|
||||
raster = Raster::create(0, 0, 0, 0x80);
|
||||
tex->raster = raster;
|
||||
if(currentTexDictionary /*&& img*/)
|
||||
currentTexDictionary->add(tex);
|
||||
@ -265,20 +277,25 @@ Texture::streamGetSizeNative(void)
|
||||
// Image
|
||||
//
|
||||
|
||||
Image::Image(int32 width, int32 height, int32 depth)
|
||||
Image*
|
||||
Image::create(int32 width, int32 height, int32 depth)
|
||||
{
|
||||
this->flags = 0;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
this->depth = depth;
|
||||
this->stride = 0;
|
||||
this->pixels = NULL;
|
||||
this->palette = NULL;
|
||||
Image *img = (Image*)malloc(sizeof(*img));
|
||||
img->flags = 0;
|
||||
img->width = width;
|
||||
img->height = height;
|
||||
img->depth = depth;
|
||||
img->stride = 0;
|
||||
img->pixels = NULL;
|
||||
img->palette = NULL;
|
||||
return img;
|
||||
}
|
||||
|
||||
Image::~Image(void)
|
||||
void
|
||||
Image::destroy(void)
|
||||
{
|
||||
this->free();
|
||||
::free(this);
|
||||
}
|
||||
|
||||
void
|
||||
@ -443,7 +460,7 @@ readTGA(const char *afilename)
|
||||
assert(depth == 24 || depth == 32);
|
||||
}
|
||||
|
||||
image = new Image(header.width, header.height, depth);
|
||||
image = Image::create(header.width, header.height, depth);
|
||||
image->allocate();
|
||||
uint8 *palette = header.colorMapType ? image->palette : NULL;
|
||||
uint8 (*color)[4] = NULL;
|
||||
@ -548,29 +565,34 @@ writeTGA(Image *image, const char *filename)
|
||||
|
||||
int32 Raster::nativeOffsets[NUM_PLATFORMS];
|
||||
|
||||
Raster::Raster(int32 width, int32 height, int32 depth, int32 format, int32 platform)
|
||||
Raster*
|
||||
Raster::create(int32 width, int32 height, int32 depth, int32 format, int32 platform)
|
||||
{
|
||||
this->platform = platform ? platform : rw::platform;
|
||||
this->type = format & 0x7;
|
||||
this->flags = format & 0xF8;
|
||||
this->format = format & 0xFF00;
|
||||
this->width = width;
|
||||
this->height = height;
|
||||
this->depth = depth;
|
||||
this->texels = this->palette = NULL;
|
||||
this->constructPlugins();
|
||||
Raster *raster = (Raster*)malloc(PluginBase::s_size);
|
||||
raster->platform = platform ? platform : rw::platform;
|
||||
raster->type = format & 0x7;
|
||||
raster->flags = format & 0xF8;
|
||||
raster->format = format & 0xFF00;
|
||||
raster->width = width;
|
||||
raster->height = height;
|
||||
raster->depth = depth;
|
||||
raster->texels = raster->palette = NULL;
|
||||
raster->constructPlugins();
|
||||
|
||||
int32 offset = nativeOffsets[this->platform];
|
||||
int32 offset = nativeOffsets[raster->platform];
|
||||
assert(offset != 0 && "unimplemented raster platform");
|
||||
NativeRaster *nr = PLUGINOFFSET(NativeRaster, this, offset);
|
||||
nr->create(this);
|
||||
NativeRaster *nr = PLUGINOFFSET(NativeRaster, raster, offset);
|
||||
nr->create(raster);
|
||||
return raster;
|
||||
}
|
||||
|
||||
Raster::~Raster(void)
|
||||
void
|
||||
Raster::destroy(void)
|
||||
{
|
||||
this->destructPlugins();
|
||||
delete[] this->texels;
|
||||
delete[] this->palette;
|
||||
free(this);
|
||||
}
|
||||
|
||||
uint8*
|
||||
@ -629,8 +651,8 @@ Raster::createFromImage(Image *image)
|
||||
format = Raster::PAL4 | Raster::C8888;
|
||||
else
|
||||
return NULL;
|
||||
Raster *raster = new Raster(image->width, image->height,
|
||||
image->depth, format | 4 | 0x80);
|
||||
Raster *raster = Raster::create(image->width, image->height,
|
||||
image->depth, format | 4 | 0x80);
|
||||
raster->stride = image->stride;
|
||||
|
||||
raster->texels = new uint8[raster->stride*raster->height];
|
||||
|
@ -772,19 +772,19 @@ clearMatFX(MatFX *matfx)
|
||||
switch(matfx->fx[i].type){
|
||||
case MatFX::BUMPMAP:
|
||||
if(matfx->fx[i].bump.bumpedTex)
|
||||
matfx->fx[i].bump.bumpedTex->decRef();
|
||||
matfx->fx[i].bump.bumpedTex->destroy();
|
||||
if(matfx->fx[i].bump.tex)
|
||||
matfx->fx[i].bump.tex->decRef();
|
||||
matfx->fx[i].bump.tex->destroy();
|
||||
break;
|
||||
|
||||
case MatFX::ENVMAP:
|
||||
if(matfx->fx[i].env.tex)
|
||||
matfx->fx[i].env.tex->decRef();
|
||||
matfx->fx[i].env.tex->destroy();
|
||||
break;
|
||||
|
||||
case MatFX::DUAL:
|
||||
if(matfx->fx[i].dual.tex)
|
||||
matfx->fx[i].dual.tex->decRef();
|
||||
matfx->fx[i].dual.tex->destroy();
|
||||
break;
|
||||
}
|
||||
memset(matfx, 0, sizeof(MatFX));
|
||||
|
@ -1828,7 +1828,7 @@ readNativeTexture(Stream *stream)
|
||||
uint32 length, oldversion, version;
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, NULL));
|
||||
assert(stream->readU32() == 0x00325350); // 'PS2\0'
|
||||
Texture *tex = new Texture;
|
||||
Texture *tex = Texture::create(NULL);
|
||||
|
||||
// Texture
|
||||
tex->filterAddressing = stream->readU32();
|
||||
@ -1846,9 +1846,9 @@ readNativeTexture(Stream *stream)
|
||||
Raster *raster;
|
||||
noNewStyleRasters = streamExt.type < 2;
|
||||
rw::version = version;
|
||||
raster = new Raster(streamExt.width, streamExt.height,
|
||||
streamExt.depth, streamExt.rasterFormat,
|
||||
PLATFORM_PS2);
|
||||
raster = Raster::create(streamExt.width, streamExt.height,
|
||||
streamExt.depth, streamExt.rasterFormat,
|
||||
PLATFORM_PS2);
|
||||
noNewStyleRasters = 0;
|
||||
rw::version = oldversion;
|
||||
tex->raster = raster;
|
||||
|
119
src/rwobjects.h
119
src/rwobjects.h
@ -33,11 +33,22 @@ struct LinkList
|
||||
this->link.next->prev = link;
|
||||
this->link.next = link;
|
||||
}
|
||||
void append(LLLink *link){
|
||||
link->next = &this->link;
|
||||
link->prev = this->link.prev;
|
||||
this->link.prev->next = link;
|
||||
this->link.prev = link;
|
||||
}
|
||||
LLLink *end(void){
|
||||
return &this->link;
|
||||
}
|
||||
};
|
||||
|
||||
#define FORLIST(_link, _list) \
|
||||
for(LLLink *_link = (_list).link.next; \
|
||||
(_link) != (_list).end(); \
|
||||
(_link) = (_link)->next)
|
||||
|
||||
struct Object
|
||||
{
|
||||
uint8 type;
|
||||
@ -72,9 +83,10 @@ struct Frame : PluginBase<Frame>
|
||||
int32 matflag;
|
||||
bool dirty;
|
||||
|
||||
Frame(void);
|
||||
Frame(Frame *f);
|
||||
~Frame(void);
|
||||
// MEM create, clonehiearchy, destroy, destroy hierarchy
|
||||
static Frame *create(void);
|
||||
void destroy(void);
|
||||
|
||||
Frame *addChild(Frame *f);
|
||||
Frame *removeChild(void);
|
||||
Frame *forAllChildren(Callback cb, void *data);
|
||||
@ -145,8 +157,9 @@ struct Image
|
||||
uint8 *pixels;
|
||||
uint8 *palette;
|
||||
|
||||
Image(int32 width, int32 height, int32 depth);
|
||||
~Image(void);
|
||||
// MEM create, destroy
|
||||
static Image *create(int32 width, int32 height, int32 depth);
|
||||
void destroy(void);
|
||||
void allocate(void);
|
||||
void free(void);
|
||||
void setPixels(uint8 *pixels);
|
||||
@ -184,8 +197,9 @@ struct Raster : PluginBase<Raster>
|
||||
|
||||
static int32 nativeOffsets[NUM_PLATFORMS];
|
||||
|
||||
Raster(int32 width, int32 height, int32 depth, int32 format, int32 platform = 0);
|
||||
~Raster(void);
|
||||
// MEM create, destroy
|
||||
static Raster *create(int32 width, int32 height, int32 depth, int32 format, int32 platform = 0);
|
||||
void destroy(void);
|
||||
|
||||
static Raster *createFromImage(Image *image);
|
||||
uint8 *lock(int32 level);
|
||||
@ -226,22 +240,24 @@ struct NativeRaster
|
||||
{ assert(IGNORERASTERIMP && "unimplemented"); return 0; };
|
||||
};
|
||||
|
||||
// TODO: link into texdict
|
||||
struct TexDictionary;
|
||||
|
||||
struct Texture : PluginBase<Texture>
|
||||
{
|
||||
Raster *raster;
|
||||
// TODO: pointer to txd and link
|
||||
TexDictionary *dict;
|
||||
LLLink inDict;
|
||||
char name[32];
|
||||
char mask[32];
|
||||
uint32 filterAddressing; // VVVVUUUU FFFFFFFF
|
||||
int32 refCount;
|
||||
|
||||
// temporary - pointer to next tex in dictionary
|
||||
Texture *next;
|
||||
|
||||
Texture(void);
|
||||
~Texture(void);
|
||||
void decRef(void);
|
||||
// MEM create, addref, destroy
|
||||
static Texture *create(Raster *raster);
|
||||
void destroy(void);
|
||||
static Texture *fromDict(LLLink *lnk){
|
||||
return LLLinkGetData(lnk, Texture, inDict);
|
||||
}
|
||||
static Texture *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
@ -281,10 +297,10 @@ struct Material : PluginBase<Material>
|
||||
Pipeline *pipeline;
|
||||
int32 refCount;
|
||||
|
||||
Material(void);
|
||||
Material(Material *m);
|
||||
void decRef(void);
|
||||
~Material(void);
|
||||
// MEM create, clone, addref, destroy
|
||||
static Material *create(void);
|
||||
Material *clone(void);
|
||||
void destroy(void);
|
||||
static Material *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
@ -406,9 +422,9 @@ struct Geometry : PluginBase<Geometry>
|
||||
|
||||
int32 refCount;
|
||||
|
||||
Geometry(int32 numVerts, int32 numTris, uint32 flags);
|
||||
void decRef(void);
|
||||
~Geometry(void);
|
||||
// MEM create, addref, destroy
|
||||
static Geometry *create(int32 numVerts, int32 numTris, uint32 flags);
|
||||
void destroy(void);
|
||||
static Geometry *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
@ -472,11 +488,15 @@ struct Light : PluginBase<Light>
|
||||
|
||||
// clump link handled by plugin in RW
|
||||
Clump *clump;
|
||||
LLLink inClump;
|
||||
|
||||
Light(int32 type);
|
||||
Light(Light *l);
|
||||
~Light(void);
|
||||
// MEM create, destroy
|
||||
static Light *create(int32 type);
|
||||
void destroy(void);
|
||||
void setFrame(Frame *f) { this->object.setFrame(f); }
|
||||
static Light *fromClump(LLLink *lnk){
|
||||
return LLLinkGetData(lnk, Light, inClump);
|
||||
}
|
||||
static Light *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
@ -487,12 +507,17 @@ struct Atomic : PluginBase<Atomic>
|
||||
ObjectWithFrame object;
|
||||
Geometry *geometry;
|
||||
Clump *clump;
|
||||
LLLink inClump;
|
||||
ObjPipeline *pipeline;
|
||||
|
||||
Atomic(void);
|
||||
Atomic(Atomic *a);
|
||||
~Atomic(void);
|
||||
// MEM create, clone, destroy
|
||||
static Atomic *create(void);
|
||||
Atomic *clone(void);
|
||||
void destroy(void);
|
||||
void setFrame(Frame *f) { this->object.setFrame(f); }
|
||||
static Atomic *fromClump(LLLink *lnk){
|
||||
return LLLinkGetData(lnk, Atomic, inClump);
|
||||
}
|
||||
static Atomic *streamReadClump(Stream *stream,
|
||||
Frame **frameList, Geometry **geometryList);
|
||||
bool streamWriteClump(Stream *stream,
|
||||
@ -510,31 +535,46 @@ void registerAtomicRightsPlugin(void);
|
||||
struct Clump : PluginBase<Clump>
|
||||
{
|
||||
Object object;
|
||||
int32 numAtomics;
|
||||
Atomic **atomicList;
|
||||
int32 numLights;
|
||||
Light **lightList;
|
||||
int32 numCameras;
|
||||
LinkList atomics;
|
||||
LinkList lights;
|
||||
// cameras not implemented
|
||||
|
||||
Clump(void);
|
||||
Clump(Clump *c);
|
||||
~Clump(void);
|
||||
// MEM create, clone, destroy
|
||||
static Clump *create(void);
|
||||
Clump *clone(void);
|
||||
void destroy(void);
|
||||
int32 countAtomics(void);
|
||||
void addAtomic(Atomic *a){
|
||||
a->clump = this;
|
||||
this->atomics.append(&a->inClump);
|
||||
}
|
||||
int32 countLights(void);
|
||||
void addLight(Light *l){
|
||||
l->clump = this;
|
||||
this->lights.append(&l->inClump);
|
||||
}
|
||||
static Clump *streamRead(Stream *stream);
|
||||
bool streamWrite(Stream *stream);
|
||||
uint32 streamGetSize(void);
|
||||
|
||||
void frameListStreamRead(Stream *stream, Frame ***flp, int32 *nf);
|
||||
void frameListStreamWrite(Stream *stream, Frame **flp, int32 nf);
|
||||
|
||||
};
|
||||
|
||||
struct TexDictionary : PluginBase<TexDictionary>
|
||||
{
|
||||
Object object;
|
||||
Texture *first;
|
||||
LinkList textures;
|
||||
|
||||
TexDictionary(void);
|
||||
void add(Texture *tex);
|
||||
// MEM create, destroy
|
||||
static TexDictionary *create(void);
|
||||
void destroy(void);
|
||||
int32 count(void);
|
||||
void add(Texture *t){
|
||||
t->dict = this;
|
||||
this->textures.append(&t->inDict);
|
||||
}
|
||||
Texture *find(const char *name);
|
||||
static TexDictionary *streamRead(Stream *stream);
|
||||
void streamWrite(Stream *stream);
|
||||
@ -599,6 +639,7 @@ struct UVAnimCustomData
|
||||
|
||||
struct UVAnimDictionary
|
||||
{
|
||||
// TODO: linked list probably
|
||||
int32 numAnims;
|
||||
Animation **anims;
|
||||
|
||||
|
@ -205,15 +205,13 @@ PluginBase<T>::getPluginOffset(uint32 id)
|
||||
template <typename T> void*
|
||||
PluginBase<T>::operator new(size_t)
|
||||
{
|
||||
void *m = malloc(T::s_size);
|
||||
if(!m)
|
||||
throw std::bad_alloc();
|
||||
return m;
|
||||
assert(0);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
template <typename T> void
|
||||
PluginBase<T>::operator delete(void *p)
|
||||
{
|
||||
free(p);
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
@ -869,7 +869,7 @@ readNativeTexture(Stream *stream)
|
||||
assert(findChunk(stream, ID_STRUCT, NULL, &version));
|
||||
assert(version >= 0x34001);
|
||||
assert(stream->readU32() == PLATFORM_XBOX);
|
||||
Texture *tex = new Texture;
|
||||
Texture *tex = Texture::create(NULL);
|
||||
|
||||
// Texture
|
||||
tex->filterAddressing = stream->readU32();
|
||||
@ -891,7 +891,7 @@ readNativeTexture(Stream *stream)
|
||||
assert(unknownFlag == 0);
|
||||
Raster *raster;
|
||||
if(compression){
|
||||
raster = new Raster(width, height, depth, format | type | 0x80, PLATFORM_XBOX);
|
||||
raster = Raster::create(width, height, depth, format | type | 0x80, PLATFORM_XBOX);
|
||||
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
||||
ras->format = compression;
|
||||
ras->hasAlpha = hasAlpha;
|
||||
@ -900,7 +900,7 @@ readNativeTexture(Stream *stream)
|
||||
ras->format);
|
||||
raster->flags &= ~0x80;
|
||||
}else
|
||||
raster = new Raster(width, height, depth, format | type, PLATFORM_XBOX);
|
||||
raster = Raster::create(width, height, depth, format | type, PLATFORM_XBOX);
|
||||
XboxRaster *ras = PLUGINOFFSET(XboxRaster, raster, nativeRasterOffset);
|
||||
tex->raster = raster;
|
||||
|
||||
|
@ -132,8 +132,8 @@ main(int argc, char *argv[])
|
||||
}
|
||||
|
||||
if(uninstance)
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Atomic *a = c->atomicList[i];
|
||||
FORLIST(lnk, c->atomics){
|
||||
Atomic *a = Atomic::fromClump(lnk);
|
||||
ObjPipeline *p = a->getPipeline();
|
||||
p->uninstance(a);
|
||||
if(outplatform != PLATFORM_PS2)
|
||||
@ -144,8 +144,8 @@ main(int argc, char *argv[])
|
||||
switchPipes(c, rw::platform);
|
||||
|
||||
if(instance)
|
||||
for(int32 i = 0; i < c->numAtomics; i++){
|
||||
Atomic *a = c->atomicList[i];
|
||||
FORLIST(lnk, c->atomics){
|
||||
Atomic *a = Atomic::fromClump(lnk);
|
||||
ObjPipeline *p = a->getPipeline();
|
||||
p->instance(a);
|
||||
if(outplatform != PLATFORM_PS2)
|
||||
@ -185,7 +185,7 @@ main(int argc, char *argv[])
|
||||
// out.close();
|
||||
// delete[] data;
|
||||
|
||||
delete c;
|
||||
c->destroy();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -71,7 +71,7 @@ mapID(int32 id)
|
||||
Frame*
|
||||
convertFrame(RslFrame *f)
|
||||
{
|
||||
Frame *rwf = new Frame;
|
||||
Frame *rwf = Frame::create();
|
||||
rwf->matrix[0] = f->modelling.right.x;
|
||||
rwf->matrix[1] = f->modelling.right.y;
|
||||
rwf->matrix[2] = f->modelling.right.z;
|
||||
@ -123,7 +123,7 @@ Material*
|
||||
convertMaterial(RslMaterial *m)
|
||||
{
|
||||
Material *rwm;
|
||||
rwm = new Material;
|
||||
rwm = Material::create();
|
||||
|
||||
rwm->color[0] = m->color.red;
|
||||
rwm->color[1] = m->color.green;
|
||||
@ -300,9 +300,9 @@ convertMesh(Geometry *rwg, RslGeometry *g, int32 ii)
|
||||
Atomic*
|
||||
convertAtomic(RslAtomic *atomic)
|
||||
{
|
||||
Atomic *rwa = new Atomic;
|
||||
Atomic *rwa = Atomic::create();
|
||||
RslGeometry *g = atomic->geometry;
|
||||
Geometry *rwg = new Geometry(0, 0, 0);
|
||||
Geometry *rwg = Geometry::create(0, 0, 0);
|
||||
rwa->geometry = rwg;
|
||||
|
||||
rwg->numMaterials = g->matList.numMaterials;
|
||||
@ -396,7 +396,7 @@ convertClump(RslClump *c)
|
||||
Atomic *rwa;
|
||||
rslFrameList frameList;
|
||||
|
||||
rwc = new Clump;
|
||||
rwc = Clump::create();
|
||||
rslFrameListInitialize(&frameList, (RslFrame*)c->object.parent);
|
||||
Frame **rwframes = new Frame*[frameList.numFrames];
|
||||
for(int32 i = 0; i < frameList.numFrames; i++){
|
||||
@ -409,17 +409,15 @@ convertClump(RslClump *c)
|
||||
}
|
||||
rwc->object.parent = rwframes[0];
|
||||
|
||||
rwc->numAtomics = RslClumpGetNumAtomics(c);
|
||||
rwc->atomicList = new Atomic*[rwc->numAtomics];
|
||||
RslAtomic **alist = new RslAtomic*[rwc->numAtomics];
|
||||
int32 numAtomics = RslClumpGetNumAtomics(c);
|
||||
RslAtomic **alist = new RslAtomic*[numAtomics];
|
||||
RslAtomic **ap = &alist[0];
|
||||
RslClumpForAllAtomics(c, collectAtomics, &ap);
|
||||
for(int32 i = 0; i < rwc->numAtomics; i++){
|
||||
for(int32 i = 0; i < numAtomics; i++){
|
||||
rwa = convertAtomic(alist[i]);
|
||||
rwc->atomicList[i] = rwa;
|
||||
int32 fi = findPointer(alist[i]->object.object.parent, (void**)frameList.frames, frameList.numFrames);
|
||||
rwa->object.parent = rwframes[fi];
|
||||
rwa->clump = rwc;
|
||||
rwa->setFrame(rwframes[fi]);
|
||||
rwc->addAtomic(rwa);
|
||||
}
|
||||
|
||||
delete[] alist;
|
||||
@ -614,14 +612,14 @@ RslTexture *dumpTextureCB(RslTexture *texture, void*)
|
||||
uint8 *palette = getPalettePS2(texture->raster);
|
||||
uint8 *texels = getTexelPS2(texture->raster, 0);
|
||||
printf(" %x %x %x %x %x %s\n", w, h, d, mip, swizmask, texture->name);
|
||||
Image *img = new Image(w, h, 32);
|
||||
Image *img = Image::create(w, h, 32);
|
||||
img->allocate();
|
||||
convertTo32(img->pixels, palette, texels, w, h, d, swizmask&1);
|
||||
char *name = new char[strlen(texture->name)+5];
|
||||
strcpy(name, texture->name);
|
||||
strcat(name, ".tga");
|
||||
writeTGA(img, name);
|
||||
delete img;
|
||||
img->destroy();
|
||||
delete[] name;
|
||||
return texture;
|
||||
}
|
||||
@ -630,7 +628,7 @@ RslTexture*
|
||||
convertTexturePS2(RslTexture *texture, void *pData)
|
||||
{
|
||||
TexDictionary *rwtxd = (TexDictionary*)pData;
|
||||
Texture *rwtex = new Texture;
|
||||
Texture *rwtex = Texture::create(NULL);
|
||||
RslRasterPS2 *ras = &texture->raster->ps2;
|
||||
|
||||
strncpy(rwtex->name, texture->name, 32);
|
||||
@ -703,7 +701,7 @@ convertTexturePS2(RslTexture *texture, void *pData)
|
||||
fprintf(stderr, "unsupported depth %d\n", d);
|
||||
return NULL;
|
||||
}
|
||||
Raster *rwras = new Raster(w, h, d == 4 ? 8 : d, format | 4, PLATFORM_D3D8);
|
||||
Raster *rwras = Raster::create(w, h, d == 4 ? 8 : d, format | 4, PLATFORM_D3D8);
|
||||
d3d::D3dRaster *d3dras = PLUGINOFFSET(d3d::D3dRaster, rwras, d3d::nativeRasterOffset);
|
||||
|
||||
int32 pallen = d == 4 ? 16 :
|
||||
@ -744,7 +742,7 @@ convertTexturePS2(RslTexture *texture, void *pData)
|
||||
TexDictionary*
|
||||
convertTXD(RslTexDictionary *txd)
|
||||
{
|
||||
TexDictionary *rwtxd = new TexDictionary;
|
||||
TexDictionary *rwtxd = TexDictionary::create();
|
||||
RslTexDictionaryForAllTextures(txd, convertTexturePS2, rwtxd);
|
||||
return rwtxd;
|
||||
}
|
||||
|
@ -40,8 +40,8 @@ xboxToD3d8(Raster *raster)
|
||||
int32 format = raster->format;
|
||||
// format &= ~Raster::MIPMAP;
|
||||
if(ras->format){
|
||||
newras = new Raster(raster->width, raster->height, raster->depth,
|
||||
format | raster->type | 0x80, PLATFORM_D3D8);
|
||||
newras = Raster::create(raster->width, raster->height, raster->depth,
|
||||
format | raster->type | 0x80, PLATFORM_D3D8);
|
||||
int32 dxt = 0;
|
||||
switch(ras->format){
|
||||
case D3DFMT_DXT1:
|
||||
@ -57,8 +57,8 @@ xboxToD3d8(Raster *raster)
|
||||
d3d::allocateDXT(newras, dxt, numLevels, ras->hasAlpha);
|
||||
}else{
|
||||
printf("swizzled!\n");
|
||||
newras = new Raster(raster->width, raster->height, raster->depth,
|
||||
format | raster->type, PLATFORM_D3D8);
|
||||
newras = Raster::create(raster->width, raster->height, raster->depth,
|
||||
format | raster->type, PLATFORM_D3D8);
|
||||
}
|
||||
|
||||
if(raster->format & Raster::PAL4)
|
||||
@ -145,8 +145,10 @@ main(int argc, char *argv[])
|
||||
}
|
||||
|
||||
if(outplatform == PLATFORM_D3D8)
|
||||
for(Texture *tex = txd->first; tex; tex = tex->next)
|
||||
FORLIST(lnk, txd->textures){
|
||||
Texture *tex = Texture::fromDict(lnk);
|
||||
tex->raster = xboxToD3d8(tex->raster);
|
||||
}
|
||||
// for(Texture *tex = txd->first; tex; tex = tex->next)
|
||||
// tex->filterAddressing = (tex->filterAddressing&~0xF) | 0x2;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user