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fixes to d3d; implemented some allocation counters
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@@ -144,7 +144,7 @@ extern int vertFormatMap[];
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void *createIndexBuffer(uint32 length);
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uint16 *lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags);
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void unlockIndices(void *indexBuffer);
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void *createVertexBuffer(uint32 length, uint32 fvf, int32 pool);
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void *createVertexBuffer(uint32 length, uint32 fvf, bool dynamic);
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uint8 *lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags);
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void unlockVertices(void *vertexBuffer);
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void *createTexture(int32 width, int32 height, int32 levels, uint32 format);
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