fixes to d3d; implemented some allocation counters

This commit is contained in:
aap
2020-04-17 14:34:37 +02:00
parent 7bd6d4649e
commit 206547b404
18 changed files with 293 additions and 40 deletions

View File

@@ -144,7 +144,7 @@ extern int vertFormatMap[];
void *createIndexBuffer(uint32 length);
uint16 *lockIndices(void *indexBuffer, uint32 offset, uint32 size, uint32 flags);
void unlockIndices(void *indexBuffer);
void *createVertexBuffer(uint32 length, uint32 fvf, int32 pool);
void *createVertexBuffer(uint32 length, uint32 fvf, bool dynamic);
uint8 *lockVertices(void *vertexBuffer, uint32 offset, uint32 size, uint32 flags);
void unlockVertices(void *vertexBuffer);
void *createTexture(int32 width, int32 height, int32 levels, uint32 format);