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Fix issue with IDirect3DDevice::CreateTexture failing causing undefined pointer assignment
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@ -1129,7 +1129,7 @@ recreateVidmemRasters(void)
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switch(raster->type){
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switch(raster->type){
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case Raster::CAMERATEXTURE: {
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case Raster::CAMERATEXTURE: {
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int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
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int32 levels = Raster::calculateNumLevels(raster->width, raster->height);
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IDirect3DTexture9 *tex;
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IDirect3DTexture9 *tex = nil;
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d3ddevice->CreateTexture(raster->width, raster->height,
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d3ddevice->CreateTexture(raster->width, raster->height,
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raster->format & Raster::MIPMAP ? levels : 1,
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raster->format & Raster::MIPMAP ? levels : 1,
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D3DUSAGE_RENDERTARGET,
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D3DUSAGE_RENDERTARGET,
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