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https://github.com/aap/librw.git
synced 2024-11-24 20:55:41 +00:00
some texture fixes
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parent
a980b32e67
commit
2cd032a79e
@ -33,6 +33,8 @@ Engine::init(void)
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engine->currentCamera = nil;
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engine->currentWorld = nil;
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engine->currentTexDictionary = nil;
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engine->loadTextures = 1;
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engine->makeDummies = 1;
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engine->beginUpdate = null::beginUpdate;
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engine->endUpdate = null::endUpdate;
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@ -635,8 +635,6 @@ Material::streamRead(Stream *stream)
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goto fail;
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}
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Texture *t = Texture::streamRead(stream);
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if(t == nil)
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goto fail;
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mat->setTexture(t);
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}
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@ -45,6 +45,8 @@ TexDictionary::create(void)
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void
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TexDictionary::destroy(void)
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{
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if(engine->currentTexDictionary == this)
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engine->currentTexDictionary = nil;
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FORLIST(lnk, this->textures)
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Texture::fromDict(lnk)->destroy();
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s_plglist.destruct(this);
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@ -54,13 +56,12 @@ TexDictionary::destroy(void)
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void
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TexDictionary::add(Texture *t)
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{
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if(engine->currentTexDictionary == this)
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engine->currentTexDictionary = nil;
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if(t->dict)
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t->inDict.remove();
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t->dict = this;
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this->textures.append(&t->inDict);
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}
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Texture*
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TexDictionary::find(const char *name)
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{
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@ -152,8 +153,6 @@ TexDictionary::getCurrent(void)
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// Texture
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//
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bool32 loadTextures;
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static Texture *defaultFindCB(const char *name);
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static Texture *defaultReadCB(const char *name, const char *mask);
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@ -234,12 +233,11 @@ Texture::read(const char *name, const char *mask)
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tex->refCount++;
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return tex;
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}
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if(loadTextures){
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if(engine->loadTextures){
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tex = Texture::readCB(name, mask);
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if(tex == nil)
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goto dummytex;
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}else{
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dummytex:
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}else dummytex: if(engine->makeDummies){
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tex = Texture::create(nil);
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if(tex == nil)
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return nil;
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@ -249,7 +247,7 @@ Texture::read(const char *name, const char *mask)
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raster = Raster::create(0, 0, 0, Raster::DONTALLOCATE);
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tex->raster = raster;
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}
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if(engine->currentTexDictionary){
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if(tex && engine->currentTexDictionary){
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if(tex->dict)
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tex->inDict.remove();
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engine->currentTexDictionary->add(tex);
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@ -50,7 +50,11 @@ struct Engine
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{
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void *currentCamera;
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void *currentWorld;
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TexDictionary *currentTexDictionary;
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bool32 loadTextures; // load textures from files
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bool32 makeDummies; // create dummy textures to store just names
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// Device
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float32 zNear, zFar;
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@ -159,8 +159,10 @@ struct ObjectWithFrame
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if(this->object.parent)
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this->inFrame.remove();
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this->object.parent = f;
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if(f)
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if(f){
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f->objectList.add(&this->inFrame);
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f->updateObjects();
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}
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}
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void sync(void){ this->syncCB(this); }
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static ObjectWithFrame *fromFrame(LLLink *lnk){
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@ -258,8 +260,6 @@ struct Raster : PluginBase<Raster>
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};
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};
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extern bool32 loadTextures;
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#define IGNORERASTERIMP 0
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struct TexDictionary;
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