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removed matrix alignment to be compatible with RW
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@ -296,7 +296,7 @@ inline V3d rotate(const V3d &v, const Quat &q) { return mult(mult(q, makeQuat(0.
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Quat lerp(const Quat &q, const Quat &p, float32 r);
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Quat lerp(const Quat &q, const Quat &p, float32 r);
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Quat slerp(const Quat &q, const Quat &p, float32 a);
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Quat slerp(const Quat &q, const Quat &p, float32 a);
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struct RWALIGN(16) RawMatrix
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struct RawMatrix
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{
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{
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V3d right;
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V3d right;
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float32 rightw;
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float32 rightw;
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@ -312,7 +312,7 @@ struct RWALIGN(16) RawMatrix
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static void setIdentity(RawMatrix *dst);
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static void setIdentity(RawMatrix *dst);
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};
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};
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struct RWALIGN(16) Matrix
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struct Matrix
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{
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{
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enum Type {
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enum Type {
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TYPENORMAL = 1,
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TYPENORMAL = 1,
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