mirror of
https://github.com/aap/librw.git
synced 2025-02-16 17:26:18 +00:00
fix skin pipe rendering
This commit is contained in:
parent
fbb2d35fc4
commit
77b7229356
@ -236,31 +236,53 @@ uploadSkinMatrices(Atomic *a)
|
||||
{
|
||||
int i;
|
||||
Skin *skin = Skin::get(a->geometry);
|
||||
HAnimHierarchy *hier = Skin::getHierarchy(a);
|
||||
Matrix *invMats = (Matrix*)skin->inverseMatrices;
|
||||
Matrix tmp, tmp2;
|
||||
|
||||
float *m = skinMatrices;
|
||||
HAnimHierarchy *hier = Skin::getHierarchy(a);
|
||||
|
||||
if(hier->flags & HAnimHierarchy::LOCALSPACEMATRICES){
|
||||
for(i = 0; i < hier->numNodes; i++){
|
||||
invMats[i].flags = 0;
|
||||
Matrix::mult(&tmp, &invMats[i], &hier->matrices[i]);
|
||||
RawMatrix::transpose((RawMatrix*)m, (RawMatrix*)&tmp);
|
||||
m += 12;
|
||||
if(hier){
|
||||
Matrix *invMats = (Matrix*)skin->inverseMatrices;
|
||||
Matrix tmp, tmp2;
|
||||
|
||||
assert(skin->numBones == hier->numNodes);
|
||||
if(hier->flags & HAnimHierarchy::LOCALSPACEMATRICES){
|
||||
for(i = 0; i < hier->numNodes; i++){
|
||||
invMats[i].flags = 0;
|
||||
Matrix::mult(&tmp, &invMats[i], &hier->matrices[i]);
|
||||
RawMatrix::transpose((RawMatrix*)m, (RawMatrix*)&tmp);
|
||||
m += 12;
|
||||
}
|
||||
}else{
|
||||
Matrix invAtmMat;
|
||||
Matrix::invert(&invAtmMat, a->getFrame()->getLTM());
|
||||
for(i = 0; i < hier->numNodes; i++){
|
||||
invMats[i].flags = 0;
|
||||
Matrix::mult(&tmp, &hier->matrices[i], &invAtmMat);
|
||||
Matrix::mult(&tmp2, &invMats[i], &tmp);
|
||||
RawMatrix::transpose((RawMatrix*)m, (RawMatrix*)&tmp2);
|
||||
m += 12;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
Matrix invAtmMat;
|
||||
Matrix::invert(&invAtmMat, a->getFrame()->getLTM());
|
||||
for(i = 0; i < hier->numNodes; i++){
|
||||
invMats[i].flags = 0;
|
||||
Matrix::mult(&tmp, &hier->matrices[i], &invAtmMat);
|
||||
Matrix::mult(&tmp2, &invMats[i], &tmp);
|
||||
RawMatrix::transpose((RawMatrix*)m, (RawMatrix*)&tmp2);
|
||||
for(i = 0; i < skin->numBones; i++){
|
||||
m[0] = 1.0f;
|
||||
m[1] = 0.0f;
|
||||
m[2] = 0.0f;
|
||||
m[3] = 0.0f;
|
||||
|
||||
m[4] = 0.0f;
|
||||
m[5] = 1.0f;
|
||||
m[6] = 0.0f;
|
||||
m[7] = 0.0f;
|
||||
|
||||
m[8] = 0.0f;
|
||||
m[9] = 0.0f;
|
||||
m[10] = 1.0f;
|
||||
m[11] = 0.0f;
|
||||
|
||||
m += 12;
|
||||
}
|
||||
}
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_boneMatrices, skinMatrices, hier->numNodes*3);
|
||||
d3ddevice->SetVertexShaderConstantF(VSLOC_boneMatrices, skinMatrices, skin->numBones*3);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -218,25 +218,33 @@ uploadSkinMatrices(Atomic *a)
|
||||
{
|
||||
int i;
|
||||
Skin *skin = Skin::get(a->geometry);
|
||||
HAnimHierarchy *hier = Skin::getHierarchy(a);
|
||||
Matrix *invMats = (Matrix*)skin->inverseMatrices;
|
||||
Matrix tmp;
|
||||
|
||||
Matrix *m = (Matrix*)skinMatrices;
|
||||
HAnimHierarchy *hier = Skin::getHierarchy(a);
|
||||
|
||||
if(hier->flags & HAnimHierarchy::LOCALSPACEMATRICES){
|
||||
for(i = 0; i < hier->numNodes; i++){
|
||||
invMats[i].flags = 0;
|
||||
Matrix::mult(m, &invMats[i], &hier->matrices[i]);
|
||||
m++;
|
||||
if(hier){
|
||||
Matrix *invMats = (Matrix*)skin->inverseMatrices;
|
||||
Matrix tmp;
|
||||
|
||||
assert(skin->numBones == hier->numNodes);
|
||||
if(hier->flags & HAnimHierarchy::LOCALSPACEMATRICES){
|
||||
for(i = 0; i < hier->numNodes; i++){
|
||||
invMats[i].flags = 0;
|
||||
Matrix::mult(m, &invMats[i], &hier->matrices[i]);
|
||||
m++;
|
||||
}
|
||||
}else{
|
||||
Matrix invAtmMat;
|
||||
Matrix::invert(&invAtmMat, a->getFrame()->getLTM());
|
||||
for(i = 0; i < hier->numNodes; i++){
|
||||
invMats[i].flags = 0;
|
||||
Matrix::mult(&tmp, &hier->matrices[i], &invAtmMat);
|
||||
Matrix::mult(m, &invMats[i], &tmp);
|
||||
m++;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
Matrix invAtmMat;
|
||||
Matrix::invert(&invAtmMat, a->getFrame()->getLTM());
|
||||
for(i = 0; i < hier->numNodes; i++){
|
||||
invMats[i].flags = 0;
|
||||
Matrix::mult(&tmp, &hier->matrices[i], &invAtmMat);
|
||||
Matrix::mult(m, &invMats[i], &tmp);
|
||||
for(i = 0; i < skin->numBones; i++){
|
||||
m->setIdentity();
|
||||
m++;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user