mirror of
https://github.com/aap/librw.git
synced 2024-11-25 21:25:42 +00:00
removed matrix alignment to be compatible with RW
This commit is contained in:
parent
77b7229356
commit
30b77b0b32
@ -296,7 +296,7 @@ inline V3d rotate(const V3d &v, const Quat &q) { return mult(mult(q, makeQuat(0.
|
||||
Quat lerp(const Quat &q, const Quat &p, float32 r);
|
||||
Quat slerp(const Quat &q, const Quat &p, float32 a);
|
||||
|
||||
struct RWALIGN(16) RawMatrix
|
||||
struct RawMatrix
|
||||
{
|
||||
V3d right;
|
||||
float32 rightw;
|
||||
@ -312,7 +312,7 @@ struct RWALIGN(16) RawMatrix
|
||||
static void setIdentity(RawMatrix *dst);
|
||||
};
|
||||
|
||||
struct RWALIGN(16) Matrix
|
||||
struct Matrix
|
||||
{
|
||||
enum Type {
|
||||
TYPENORMAL = 1,
|
||||
|
Loading…
Reference in New Issue
Block a user