mirror of https://github.com/aap/librw.git
upload PS2 texture over PATH2
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0bb7ec468a
commit
34f0e5550b
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@ -174,12 +174,13 @@ gsPollVsynch(void)
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}
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void
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gsFlip(void)
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gsFlip(int synch)
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{
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struct GsState *g = gsCurState;
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g->activeFb = (g->activeFb+1) & 1;
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g->visibleFb = (g->visibleFb+1) & 1;
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gsPollVsynch();
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if(synch)
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gsPollVsynch();
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gsSelectActiveFb(g->activeFb);
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gsSelectVisibleFb(g->visibleFb);
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}
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@ -47,7 +47,7 @@ void gsInit(void);
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void gsUpdateContext(void);
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void gsSelectVisibleFb(int n);
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void gsSelectActiveFb(int n);
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void gsFlip(void);
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void gsFlip(int synch);
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void gsClear(void);
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void gsNormalizedToScreen(float *v1, uint32 *v2);
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@ -27,43 +27,51 @@ extern float vuMatcolor[];
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extern float vuSurfProps[];
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extern uint32 vuGeometry[];
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extern uint32 mpgCall[];
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extern uint32 textureCall[];
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extern uint32 geometryCall[];
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extern uint32 defaultPipe[];
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extern uint32 skinPipe[];
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rw::Clump *clump;
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GIF_DECLARE_PACKET(gifDmaBuf2, 256)
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uint64 __attribute__((aligned (16))) rasterPacket[16];
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uint32
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void
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uploadRaster(rw::Raster *ras)
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{
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GsState *g = gsCurState;
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uint64 *dp;
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uint32 *wp;
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uint32 destAddr = g->currentMemPtr;
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uint32 size = ras->width*ras->height*4;
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g->currentMemPtr += size;
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GIF_BEGIN_PACKET(gifDmaBuf2);
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GIF_TAG(gifDmaBuf2, 4, 1, 0, 0, 0, 1, 0x0e);
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GIF_DATA_AD(gifDmaBuf2, GS_BITBLTBUF,
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MAKE_GS_BITBLTBUF(0, 0, 0,
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destAddr/4/64, ras->width/64, PSMCT32));
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GIF_DATA_AD(gifDmaBuf2, GS_TRXPOS,
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MAKE_GS_TRXPOS(0, 0, 0, 0, 0));
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GIF_DATA_AD(gifDmaBuf2, GS_TRXREG,
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MAKE_GS_TRXREG(ras->width, ras->height));
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GIF_DATA_AD(gifDmaBuf2, GS_TRXDIR, 0);
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GIF_SEND_PACKET(gifDmaBuf2);
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// set up transfer
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wp = (uint32*)rasterPacket;
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*wp++ = 0x10000000 | 6; // DMAcnt; 6 qw
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*wp++ = 0;
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*wp++ = 0;
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*wp++ = 0x50000000 | 6; // DIRECT; 6 qw
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dp = (uint64*)wp;
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*dp++ = MAKE_GIF_TAG(4, 1, 0, 0, 0, 1);
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*dp++ = 0x0e;
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*dp++ = MAKE_GS_BITBLTBUF(0,0,0,destAddr/4/64, ras->width/64, PSMCT32);
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*dp++ = GS_BITBLTBUF;
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*dp++ = MAKE_GS_TRXPOS(0, 0, 0, 0, 0);
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*dp++ = GS_TRXPOS;
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*dp++ = MAKE_GS_TRXREG(ras->width, ras->height);
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*dp++ = GS_TRXREG;
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*dp++ = 0;
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*dp++ = GS_TRXDIR;
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*dp++ = MAKE_GIF_TAG(size/0x10, 1, 0, 0, 2, 0);
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*dp++ = 0;
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GIF_BEGIN_PACKET(gifDmaBuf2);
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GIF_TAG(gifDmaBuf2, size/0x10, 1, 0, 0, 2, 0, 0);
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GIF_SEND_PACKET(gifDmaBuf2);
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FlushCache(0);
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SET_REG32(D2_QWC, MAKE_DN_QWC(size/0x10));
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SET_REG32(D2_MADR, MAKE_DN_MADR(ras->texels, 0));
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SET_REG32(D2_CHCR, MAKE_DN_CHCR(1, 0, 0, 0, 0, 1));
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DMA_WAIT(D2_CHCR);
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// the data
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wp = (uint32*)dp;
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*wp++ = 0x30000000 | size/0x10; // DMAref
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*wp++ = (uint32)ras->texels;
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*wp++ = 0;
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*wp++ = 0x50000000 | size/0x10;
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int logw = 0, logh = 0;
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int s;
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@ -72,17 +80,33 @@ uploadRaster(rw::Raster *ras)
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for(s = 1; s < ras->height; s *= 2)
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logh++;
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GIF_BEGIN_PACKET(gifDmaBuf2);
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GIF_TAG(gifDmaBuf2, 3, 1, 0, 0, 0, 1, 0x0e);
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GIF_DATA_AD(gifDmaBuf2, GS_TEXFLUSH, 1);
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GIF_DATA_AD(gifDmaBuf2, GS_TEX0_1,
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MAKE_GS_TEX0(destAddr/4/64, ras->width/64, PSMCT32,
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logw, logh, 0, 0, 0, 0, 0, 0, 0));
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GIF_DATA_AD(gifDmaBuf2, GS_TEX1_1,
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MAKE_GS_TEX1(0, 0, 1, 1, 0, 0, 0));
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GIF_SEND_PACKET(gifDmaBuf2);
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// set texturing registers
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*wp++ = 0x60000000 | 4; // DMAret; 4 qw
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*wp++ = 0;
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*wp++ = 0;
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*wp++ = 0x50000000 | 4; // DIRECT; 4 qw
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dp = (uint64*)wp;
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*dp++ = MAKE_GIF_TAG(3, 1, 0, 0, 0, 1);
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*dp++ = 0x0e;
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*dp++ = 1;
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*dp++ = GS_TEXFLUSH;
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*dp++ = MAKE_GS_TEX0(destAddr/4/64, ras->width/64, PSMCT32,
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logw, logh, 0, 0, 0, 0, 0, 0, 0);
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*dp++ = GS_TEX0_1;
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*dp++ = MAKE_GS_TEX1(0, 0, 1, 1, 0, 0, 0);
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*dp++ = GS_TEX1_1;
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}
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return destAddr;
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void
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dumpRasterPacket(int n)
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{
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int i;
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uint32 *p = (uint32*)rasterPacket;
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for(i = 0; i < n; i++){
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printf("%p %p %p %p\n", p[0], p[1], p[2], p[3]);
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p += 4;
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}
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printf("\n");
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}
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void
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@ -119,7 +143,13 @@ drawAtomic(rw::Atomic *atomic)
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vuMatcolor[2] /= 2.0f;
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tex = 0x10;
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uploadRaster(mesh->material->texture->raster);
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}else{
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rasterPacket[0] = 0x60000000;
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rasterPacket[1] = 0x00000000;
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rasterPacket[2] = 0x00000000;
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rasterPacket[3] = 0x00000000;
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}
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textureCall[1] = (uint32)rasterPacket;
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vuGIFtag[0] = MAKE_GIF_TAG(0,1,1,0xC|tex,0,3);
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vuGIFtag[1] = 0x412;
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if(rw::skinGlobals.offset && skin){
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@ -151,6 +181,7 @@ draw(void)
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matTranslate(viewMat, 0.0f, 0.0f, -34.0f);
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// matTranslate(viewMat, 0.0f, 0.0f, -10.0f);
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// matTranslate(viewMat, 0.0f, 0.0f, -8.0f);
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// matTranslate(viewMat, 0.0f, 0.0f, -4.0f);
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matRotateX(viewMat, rot);
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matRotateY(viewMat, rot);
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matRotateZ(viewMat, rot);
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@ -246,7 +277,7 @@ main()
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for(;;){
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draw();
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gsFlip();
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gsFlip(0);
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}
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return 0;
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@ -7,6 +7,7 @@
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.global vuMatcolor
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.global vuSurfProps
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.global mpgCall
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.global textureCall
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.global geometryCall
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.align 4
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@ -48,11 +49,16 @@ vuMatcolor:
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vuSurfProps:
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.float 1.0, 1.0, 1.0, 1.0
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; .float 160, 160, 160, 0 ; some ambient light
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.float 20, 20, 20, 0 ; some ambient light
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.float 80, 80, 80, 0
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; .float 20, 20, 20, 0
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; .float 0, 0, 0, 0
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.EndUnpack
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.EndDmaData
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textureCall:
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DMAcall *, 0
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.EndDmaData
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geometryCall:
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DMAcall *, 0 ;vuGeometry
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BASE 0
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