mirror of https://github.com/aap/librw.git
fixes for RW compatibility
This commit is contained in:
parent
752fceb1e3
commit
374f951d7c
|
@ -123,7 +123,7 @@ Animation::streamReadLegacy(Stream *stream)
|
|||
stream->read(&frames[i].t, 3*4);
|
||||
frames[i].time = stream->readF32();
|
||||
int32 prev = stream->readI32();
|
||||
frames[i].prev = &frames[prev];
|
||||
frames[i].prevFrame = &frames[prev];
|
||||
}
|
||||
return anim;
|
||||
}
|
||||
|
@ -153,7 +153,7 @@ Animation::streamWriteLegacy(Stream *stream)
|
|||
stream->write(&frames[i].q, 4*4);
|
||||
stream->write(&frames[i].t, 3*4);
|
||||
stream->writeF32(frames[i].time);
|
||||
stream->writeI32(frames[i].prev - frames);
|
||||
stream->writeI32(frames[i].prevFrame - frames);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
19
src/base.cpp
19
src/base.cpp
|
@ -82,6 +82,25 @@ mult(const Quat &q, const Quat &p)
|
|||
q.w*p.z + q.z*p.w + q.x*p.y - q.y*p.x);
|
||||
}
|
||||
|
||||
|
||||
Quat*
|
||||
Quat::rotate(const V3d *axis, float32 angle, CombineOp op)
|
||||
{
|
||||
Quat rot = rotation(angle, *axis);
|
||||
switch(op){
|
||||
case COMBINEREPLACE:
|
||||
*this = rot;
|
||||
break;
|
||||
case COMBINEPRECONCAT:
|
||||
*this = mult(*this, rot);
|
||||
break;
|
||||
case COMBINEPOSTCONCAT:
|
||||
*this = mult(rot, *this);
|
||||
break;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
Quat
|
||||
lerp(const Quat &q, const Quat &p, float32 r)
|
||||
{
|
||||
|
|
|
@ -60,7 +60,7 @@ Charset::close(void)
|
|||
}
|
||||
|
||||
Charset*
|
||||
Charset::create(RGBA *foreground, RGBA *background)
|
||||
Charset::create(const RGBA *foreground, const RGBA *background)
|
||||
{
|
||||
Charset *charset = (Charset*)rwMalloc(sizeof(Charset), MEMDUR_EVENT);
|
||||
if(charset == nil){
|
||||
|
@ -91,7 +91,7 @@ Charset::destroy(void)
|
|||
}
|
||||
|
||||
Charset*
|
||||
Charset::setColors(RGBA *foreground, RGBA *background)
|
||||
Charset::setColors(const RGBA *foreground, const RGBA *background)
|
||||
{
|
||||
Image *img = Image::create(256, 256, 8);
|
||||
if(img == nil)
|
||||
|
|
|
@ -35,7 +35,7 @@ HAnimHierarchy::create(int32 numNodes, int32 *nodeFlags, int32 *nodeIDs,
|
|||
RWERROR((ERR_ALLOC, sizeof(*hier)));
|
||||
return nil;
|
||||
}
|
||||
hier->currentAnim = AnimInterpolator::create(numNodes, maxKeySize);
|
||||
hier->interpolator = AnimInterpolator::create(numNodes, maxKeySize);
|
||||
|
||||
hier->numNodes = numNodes;
|
||||
hier->flags = flags;
|
||||
|
@ -68,6 +68,7 @@ HAnimHierarchy::create(int32 numNodes, int32 *nodeFlags, int32 *nodeIDs,
|
|||
void
|
||||
HAnimHierarchy::destroy(void)
|
||||
{
|
||||
this->interpolator->destroy();
|
||||
rwFree(this->matricesUnaligned);
|
||||
rwFree(this->nodeInfo);
|
||||
rwFree(this);
|
||||
|
@ -156,7 +157,7 @@ HAnimHierarchy::updateMatrices(void)
|
|||
Matrix **sp, *stack[64];
|
||||
Frame *frm, *parfrm;
|
||||
int32 i;
|
||||
AnimInterpolator *anim = this->currentAnim;
|
||||
AnimInterpolator *anim = this->interpolator;
|
||||
|
||||
sp = stack;
|
||||
curMat = this->matrices;
|
||||
|
@ -228,7 +229,7 @@ copyHAnim(void *dst, void *src, int32 offset, int32)
|
|||
dsthanim->hierarchy = nil;
|
||||
srchier = srchanim->hierarchy;
|
||||
if(srchier && !(srchier->flags & HAnimHierarchy::SUBHIERARCHY)){
|
||||
dsthier = HAnimHierarchy::create(srchier->numNodes, nil, nil, srchier->flags, srchier->currentAnim->maxInterpKeyFrameSize);
|
||||
dsthier = HAnimHierarchy::create(srchier->numNodes, nil, nil, srchier->flags, srchier->interpolator->maxInterpKeyFrameSize);
|
||||
for(i = 0; i < dsthier->numNodes; i++){
|
||||
dsthier->nodeInfo[i].frame = nil;
|
||||
dsthier->nodeInfo[i].flags = srchier->nodeInfo[i].flags;
|
||||
|
@ -286,7 +287,7 @@ writeHAnim(Stream *stream, int32, void *object, int32 offset, int32)
|
|||
HAnimHierarchy *hier = hanim->hierarchy;
|
||||
stream->writeI32(hier->numNodes);
|
||||
stream->writeI32(hier->flags);
|
||||
stream->writeI32(hier->currentAnim->maxInterpKeyFrameSize);
|
||||
stream->writeI32(hier->interpolator->maxInterpKeyFrameSize);
|
||||
for(int32 i = 0; i < hier->numNodes; i++){
|
||||
stream->writeI32(hier->nodeInfo[i].id);
|
||||
stream->writeI32(hier->nodeInfo[i].index);
|
||||
|
@ -316,7 +317,7 @@ hAnimFrameRead(Stream *stream, Animation *anim)
|
|||
stream->read(&frames[i].q, 4*4);
|
||||
stream->read(&frames[i].t, 3*4);
|
||||
int32 prev = stream->readI32()/0x24;
|
||||
frames[i].prev = &frames[prev];
|
||||
frames[i].prevFrame = &frames[prev];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -328,7 +329,7 @@ hAnimFrameWrite(Stream *stream, Animation *anim)
|
|||
stream->writeF32(frames[i].time);
|
||||
stream->write(&frames[i].q, 4*4);
|
||||
stream->write(&frames[i].t, 3*4);
|
||||
stream->writeI32((frames[i].prev - frames)*0x24);
|
||||
stream->writeI32((frames[i].prevFrame - frames)*0x24);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
25
src/rwbase.h
25
src/rwbase.h
|
@ -235,19 +235,33 @@ struct V4d
|
|||
};
|
||||
inline bool32 equal(const V4d &v1, const V4d &v2) { return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w; }
|
||||
|
||||
enum CombineOp
|
||||
{
|
||||
COMBINEREPLACE,
|
||||
COMBINEPRECONCAT,
|
||||
COMBINEPOSTCONCAT
|
||||
};
|
||||
|
||||
|
||||
Quat makeQuat(float32 w, float32 x, float32 y, float32 z);
|
||||
Quat makeQuat(float32 w, const V3d &vec);
|
||||
|
||||
struct Quat
|
||||
{
|
||||
// order is important for streaming
|
||||
float32 x, y, z, w;
|
||||
union {
|
||||
struct { float32 x, y, z, w; };
|
||||
// needed for RW compatibility
|
||||
struct { V3d imag; float32 real; };
|
||||
};
|
||||
|
||||
static Quat rotation(float32 angle, const V3d &axis){
|
||||
return makeQuat(cos(angle/2.0f), scale(axis, sin(angle/2.0f))); }
|
||||
return makeQuat(cos(angle/2.0f), scale(normalize(axis), sin(angle/2.0f))); }
|
||||
void set(float32 w, float32 x, float32 y, float32 z){
|
||||
this->w = w; this->x = x; this->y = y; this->z = z; }
|
||||
V3d vec(void){ return makeV3d(x, y, z); }
|
||||
|
||||
Quat *rotate(const V3d *axis, float32 angle, CombineOp op);
|
||||
};
|
||||
|
||||
inline Quat makeQuat(float32 w, float32 x, float32 y, float32 z) { Quat q = { x, y, z, w }; return q; }
|
||||
|
@ -265,13 +279,6 @@ inline V3d rotate(const V3d &v, const Quat &q) { return mult(mult(q, makeQuat(0.
|
|||
Quat lerp(const Quat &q, const Quat &p, float32 r);
|
||||
Quat slerp(const Quat &q, const Quat &p, float32 a);
|
||||
|
||||
enum CombineOp
|
||||
{
|
||||
COMBINEREPLACE,
|
||||
COMBINEPRECONCAT,
|
||||
COMBINEPOSTCONCAT
|
||||
};
|
||||
|
||||
struct RawMatrix
|
||||
{
|
||||
V3d right;
|
||||
|
|
|
@ -12,9 +12,9 @@ struct Charset
|
|||
|
||||
static bool32 open(void);
|
||||
static void close(void);
|
||||
static Charset *create(RGBA *foreground, RGBA *background);
|
||||
static Charset *create(const RGBA *foreground, const RGBA *background);
|
||||
void destroy(void);
|
||||
Charset *setColors(RGBA *foreground, RGBA *background);
|
||||
Charset *setColors(const RGBA *foreground, const RGBA *background);
|
||||
void print(const char *str, int32 x, int32 y, bool32 hideSpaces);
|
||||
void printBuffered(const char *str, int32 x, int32 y, bool32 hideSpaces);
|
||||
static void flushBuffer(void);
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace rw {
|
|||
|
||||
struct HAnimKeyFrame
|
||||
{
|
||||
HAnimKeyFrame *prev;
|
||||
HAnimKeyFrame *prevFrame;
|
||||
float32 time;
|
||||
Quat q;
|
||||
V3d t;
|
||||
|
@ -37,7 +37,7 @@ struct HAnimHierarchy
|
|||
HAnimNodeInfo *nodeInfo;
|
||||
Frame *parentFrame;
|
||||
HAnimHierarchy *parentHierarchy; // mostly unused
|
||||
AnimInterpolator *currentAnim;
|
||||
AnimInterpolator *interpolator;
|
||||
|
||||
static HAnimHierarchy *create(int32 numNodes, int32 *nodeFlags,
|
||||
int32 *nodeIDs, int32 flags, int32 maxKeySize);
|
||||
|
|
Loading…
Reference in New Issue