no f on glsl floats

This commit is contained in:
aap
2020-05-14 12:25:06 +02:00
parent 2d6ca32102
commit 3b385c44ae
12 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -19,7 +19,7 @@ main(void)
v_color = in_color;
v_color.rgb += u_ambLight.rgb*surfAmbient;
v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
v_color = clamp(v_color, 0.0f, 1.0);
v_color = clamp(v_color, 0.0, 1.0);
v_color *= u_matColor;
v_fog = DoFog(gl_Position.w);
+1 -1
View File
@@ -20,7 +20,7 @@ const char *default_vert_src =
" v_color = in_color;\n"
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
" v_color = clamp(v_color, 0.0f, 1.0);\n"
" v_color = clamp(v_color, 0.0, 1.0);\n"
" v_color *= u_matColor;\n"
" v_fog = DoFog(gl_Position.w);\n"
+1 -1
View File
@@ -23,7 +23,7 @@ main(void)
v_color = in_color;
v_color.rgb += u_ambLight.rgb*surfAmbient;
v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
v_color = clamp(v_color, 0.0f, 1.0);
v_color = clamp(v_color, 0.0, 1.0);
v_color *= u_matColor;
v_fog = DoFog(gl_Position.w);
+1 -1
View File
@@ -24,7 +24,7 @@ const char *matfx_env_vert_src =
" v_color = in_color;\n"
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
" v_color = clamp(v_color, 0.0f, 1.0);\n"
" v_color = clamp(v_color, 0.0, 1.0);\n"
" v_color *= u_matColor;\n"
" v_fog = DoFog(gl_Position.w);\n"
+1 -1
View File
@@ -30,7 +30,7 @@ main(void)
v_color = in_color;
v_color.rgb += u_ambLight.rgb*surfAmbient;
v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
v_color = clamp(v_color, 0.0f, 1.0);
v_color = clamp(v_color, 0.0, 1.0);
v_color *= u_matColor;
v_fog = DoFog(gl_Position.z);
+1 -1
View File
@@ -31,7 +31,7 @@ const char *skin_vert_src =
" v_color = in_color;\n"
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
" v_color = clamp(v_color, 0.0f, 1.0);\n"
" v_color = clamp(v_color, 0.0, 1.0);\n"
" v_color *= u_matColor;\n"
" v_fog = DoFog(gl_Position.z);\n"
+1 -1
View File
@@ -19,7 +19,7 @@ main(void)
v_color = in_color;
v_color.rgb += u_ambLight.rgb*surfAmbient;
v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
v_color = clamp(v_color, 0.0f, 1.0);
v_color = clamp(v_color, 0.0, 1.0);
v_color *= u_matColor;
v_fog = DoFog(gl_Position.w);
+1 -1
View File
@@ -20,7 +20,7 @@ const char *default_vert_src =
" v_color = in_color;\n"
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
" v_color = clamp(v_color, 0.0f, 1.0);\n"
" v_color = clamp(v_color, 0.0, 1.0);\n"
" v_color *= u_matColor;\n"
" v_fog = DoFog(gl_Position.w);\n"
+1 -1
View File
@@ -23,7 +23,7 @@ main(void)
v_color = in_color;
v_color.rgb += u_ambLight.rgb*surfAmbient;
v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
v_color = clamp(v_color, 0.0f, 1.0);
v_color = clamp(v_color, 0.0, 1.0);
v_color *= u_matColor;
v_fog = DoFog(gl_Position.w);
+1 -1
View File
@@ -24,7 +24,7 @@ const char *matfx_env_vert_src =
" v_color = in_color;\n"
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
" v_color = clamp(v_color, 0.0f, 1.0);\n"
" v_color = clamp(v_color, 0.0, 1.0);\n"
" v_color *= u_matColor;\n"
" v_fog = DoFog(gl_Position.w);\n"
+1 -1
View File
@@ -30,7 +30,7 @@ main(void)
v_color = in_color;
v_color.rgb += u_ambLight.rgb*surfAmbient;
v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;
v_color = clamp(v_color, 0.0f, 1.0);
v_color = clamp(v_color, 0.0, 1.0);
v_color *= u_matColor;
v_fog = DoFog(gl_Position.z);
+1 -1
View File
@@ -31,7 +31,7 @@ const char *skin_vert_src =
" v_color = in_color;\n"
" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
" v_color.rgb += DoDynamicLight(V.xyz, N)*surfDiffuse;\n"
" v_color = clamp(v_color, 0.0f, 1.0);\n"
" v_color = clamp(v_color, 0.0, 1.0);\n"
" v_color *= u_matColor;\n"
" v_fog = DoFog(gl_Position.z);\n"